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Mutalisk Micro with Galaxy Editor

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-08-22 14:06:06
May 12 2010 11:18 GMT
#1
May as well call this v0.3

Primitive stacking (working towards more advanced stacking)
Moving shot only if facing the direction of the target

One thing I need to fix though is that it kinda just sits there and lets itself die if left unattended and marines shoot its arse (it only shoots the direction its facing). This happens under special circumstances, where if the marines are in range of the mutas, and the mutas have stopped and are facing the other way, the mutas won't shoot. If the marines are out of range of the mutas, the mutas are in aquisition range, but not attack range, the mutas will go up to the marines and attack ok.

I think I need to implement a second weapon that will turn the mutas and shoot when it has stopped. This is kinda problematic because I don't want both weapons firing at once. This is my next milestone




Since I started working on a shmup using SC2 Galaxy Editor, I got inspired after seeing how people were upset about micro in SC2.

So I went ahead and started tweaking numbers to see if I could re-implement mutalisk stacking and micro for SC2. I have spent about 10 minutes tweaking numbers so far, and hope to work on it again some time later in the week. (Bit busy at the moment)

I have been reasonably happy with the results. I was never really that good at muta micro in SC1 so I'm sure other people could do this better.

Hopefully this might serve as a confidence booster for those who want SC1 style micro in SC2, and maybe (just a little) help blizzard with the communication barrier between us and them and what we mean.


+ Show Spoiler [v0.2] +
SluggaSlamoo's Muta Micro v0.2

I thought the current mutas were a little underpowered, so I gave them ion cannons that do tank explosions (naww its just so you can see them better).

You can see that I execute it alright the first few times then get lazy after a while and screw it up


Download: http://steamdc.com/images/MicroProject.SC2Map
Map: Fighting Spirit by prodiG


+ Show Spoiler [v0.1] +

SluggaSlamoo's Muta Micro v0.1


Keep in mind, this does NOT use the "attack while moving" flag it actually stops but if you move at the right time it keeps going, so it is more true to SC1's "animation cancelling" type of micro

Note: This is for NORMAL speed. I will soon adjust this for faster speed.

**** Data modifications ****
Mutalisk:
Deceleration: 100
Acceleration: 100
Lateral Acceleration: 100
Turning Rate: 2879.824
Speed: 7
Separation Radius: 0

Glaive Wurm:
Allowed Movement: None <<< Important
Backswing: 0
Options: Can initiate Attack, Only fire at attack target, Only fire while attacking
Period: 1.5
Random Delay Maximum: 0
Random Delay Minimum: 0
Range Slop: 0

That should be it

**** After modifying the data this is how you do it ****
Patrol/Attack-move to desired location (patrol seems to work better for me), click move at the right time and the mutalisks will attack then move. This is like my 100th recording so it took a while before i got the hang of it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 12 2010 11:22 GMT
#2
hahaha first the chat lobby UMS, now this. TL might make a better SC2 than blizzard. Although I gotta say, this look really different from SC1 muta micro. It looks like your mutas are stopping before they attack, and then just very quickly turning around and accelerating away. Mutas in SC1 were kind of slow to accelerate if they stopped.
Can't believe I'm still here playing this same game
MadLag
Profile Joined March 2010
Poland82 Posts
May 12 2010 11:23 GMT
#3
how to embarass blizard with their own tool part 2 ;D
Qwerty.
Profile Joined May 2010
United States292 Posts
Last Edited: 2010-05-12 11:27:11
May 12 2010 11:23 GMT
#4
I think that if mutalisk stacking is carried over--to some extent--as in Brood War, it could be very overpowered, given that you can control one group of all of your mutalisks (or other air units) at a time. Keeping tinkering with stuff though, I like the direction you're going. Maybe Blizz will take the hint.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-12 11:54:41
May 12 2010 11:23 GMT
#5
On May 12 2010 20:22 Luddite wrote:
hahaha first the chat lobby UMS, now this. TL might make a better SC2 than blizzard. Although I gotta say, this look really different from SC1 muta micro. It looks like your mutas are stopping before they attack, and then just very quickly turning around and accelerating away. Mutas in SC1 were kind of slow to accelerate if they stopped.


Ahh I see thanks, ill have a look at that and see if i can fix it. Cheers.

Then again if you do it right, it doesn't stop at all. I'm just not very good at it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
HasHe201
Profile Joined March 2010
United States160 Posts
May 12 2010 11:24 GMT
#6
coulda done more damage faster if you just attacked lol
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
May 12 2010 11:24 GMT
#7
rofl epic

User was warned for this post
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-12 11:33:41
May 12 2010 11:26 GMT
#8
On May 12 2010 20:23 Qwerty. wrote:
I think that if mutalisk stacking is carried over--to some extent--as in Brood War, it could be very overpowered, given that you can control one group of all of your mutalisks (or other air units) at a time. Keeping tinkering with stuff though.

Nah. Archons and Thors can decimate stacked Mutas.

EDIT: Once again, let this be a message to Blizzard that, "You're doing it wrong!".
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 12 2010 11:27 GMT
#9
That's pretty neat. Can't wait to see the finished product when you get it all fully tweaked and perfected
. . . nevermore
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-12 11:30:39
May 12 2010 11:28 GMT
#10
On May 12 2010 20:24 HasHe201 wrote:
coulda done more damage faster if you just attacked lol


^ That's the thing, the attack rate in SC1 was much slower but the damage was higher (i think), I changed the rate of fire to make it slower (its also in normal speed) to see if it was beneficial after that.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 12 2010 11:31 GMT
#11
nice, tough as a terran, thats how I like the muta's the most, nice and close stacked together so I can A: aoe them with thor or B: with seeker missle =P
I'll bite this hand that feeds me, and take it for my own!
InSpiReZerG
Profile Joined January 2010
United States159 Posts
May 12 2010 11:32 GMT
#12
ill be praying every night that this change is in the new patch.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
Frankon
Profile Joined May 2010
3054 Posts
May 12 2010 11:40 GMT
#13
i see one thing to improve.

It only does dmg to one unit
mnck
Profile Joined April 2010
Denmark1518 Posts
May 12 2010 11:40 GMT
#14
On May 12 2010 20:22 Luddite wrote:
hahaha first the chat lobby UMS, now this. TL might make a better SC2 than blizzard. Although I gotta say, this look really different from SC1 muta micro. It looks like your mutas are stopping before they attack, and then just very quickly turning around and accelerating away. Mutas in SC1 were kind of slow to accelerate if they stopped.

I think they stop only because he, as stated in the original post, wasn't doing it that well. Once in a while you see it works perfectly. But perhaps finding a way to add a slower acceleration to better balance it out, and make it only something a person with great macro can pull off.


About fact that one control grouped mutas would be op in SC2, then I think Archons (if buffed a little perhaps) and the current Thors would counter that tactic perfectly. Stacking Mutalisks against a Terran with Thors would be a losing strategy and will balance this out easily I think.
@Munck
Vasoline73
Profile Blog Joined February 2008
United States8196 Posts
May 12 2010 11:41 GMT
#15
I think in order to compensate you should slow down the actual mutalisk flying speed. They seem alot faster than their SC1 counterparts and that could be pretty imba.

Other than that looks fantastic.. *please Blizzard!*
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
May 12 2010 11:43 GMT
#16
they stop because when you queue a move it stands still for 1 sec before executing it
i dunno lol
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 12 2010 11:44 GMT
#17
On May 12 2010 20:40 Frankon wrote:
i see one thing to improve.

It only does dmg to one unit

I seriously watched the video again to see this. But the glaive seemed to bounce twice hitting a total of three targets and dealing damage to all of them.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
May 12 2010 11:53 GMT
#18
On May 12 2010 20:23 Qwerty. wrote:
I think that if mutalisk stacking is carried over--to some extent--as in Brood War, it could be very overpowered, given that you can control one group of all of your mutalisks (or other air units) at a time. Keeping tinkering with stuff though, I like the direction you're going. Maybe Blizz will take the hint.


Everybody said it would make broodwar imbalanced too but it didn't....people found ways to copy with it
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-12 11:54:14
May 12 2010 11:53 GMT
#19
I don't see how stacking mutas is "imba".
Fungal, Storm, Archons, HSM are all very good counters to a big muta ball.

AOE>Clump.
TeWy
Profile Joined December 2009
France714 Posts
May 12 2010 11:59 GMT
#20
On May 12 2010 20:23 MadLag wrote:
how to embarass blizard with their own tool part 2 ;D


I don't know whether or not you are ironic, but I'm kind of chocked by the fact that some people seem to believe that Blizzard engineers and technicians aren't qualified/intelligent enough to create an IRC like chat channel nor figure out what would happen after tweaking the stats of an unit.
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