Mutalisk Micro with Galaxy Editor - Page 7
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-orb-
United States5770 Posts
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FliedLice
Germany7494 Posts
On May 13 2010 01:22 lolaloc wrote: Stacking air units gave more control to the player. And in SC2 you can control them totally fine without them being stacked. | ||
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Sentient
United States437 Posts
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Manbear
Canada306 Posts
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prodiG
Canada2016 Posts
Seriously though, cool video. Can you make the shots bounce? (I didn't read the thread )\EDIT: After looking more closely they actually do ![]() | ||
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sluggaslamoo
Australia4494 Posts
. So I've put it up for download in the OP, in case anyone wants. | ||
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Bear4188
United States1797 Posts
On May 13 2010 03:13 Sentient wrote: Looks amazing. I really wonder why Blizzard didn't implement this from the start. They probably did implement it in their alpha versions, hence its ease of creation within the editor. The question is why they chose to go with the behavior they have now, and whether attempting to BW as close as possible is the best route to go for a new game. I think, as many people have states already, that easy stacking in a game with unlimited selection would be outrageously overpowered. Just as if having zerglings be as strong as BW cracklings would be overpowered when the limiting factor from BW (12 unit selection) is gone. | ||
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Ai52487963
United Kingdom136 Posts
On May 13 2010 03:03 See.Blue wrote: how would muta stacking work in the age of unlimited selection? Like whats to keep you, as people have said, from getting 50 mutas in one stack? A couple of thors? | ||
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Bear4188
United States1797 Posts
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Zelniq
United States7166 Posts
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Bear4188
United States1797 Posts
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Zelniq
United States7166 Posts
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Crunchums
United States11144 Posts
On May 12 2010 20:53 Lollersauce wrote: I don't see how stacking mutas is "imba". Fungal, Storm, Archons, HSM are all very good counters to a big muta ball. AOE>Clump. Most of those are not actually good counters to a muta ball. | ||
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sluggaslamoo
Australia4494 Posts
Hopefully Ill find someone to try this out with fully. AI is not too flash at the moment, and I don't want to install custom AI (again). Ill probably do this after initial testing. I'm only a top 5 gold when I play frequently, so it would be cool to see how two plats go with this though. ^ Ill probably do that once a few units are microable, see how the game changes, I don't hope to achieve anything apart from quelling my curiosity (for those who would ask). ![]() | ||
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ZenDeX
Philippines2916 Posts
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sluggaslamoo
Australia4494 Posts
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IrT4nkz
229 Posts
Might need a version with phoenix's and muta's being able to stack and see if it's better to have that or just muta's only that can stack that easily. | ||
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selboN
United States2523 Posts
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sluggaslamoo
Australia4494 Posts
Hellion was by far the hardest to implement (the others were pretty easy tbh), no matter what I did it would always stop. So what I did was duplicate the mutalisk and then copied the variables across and it worked perfectly. Ironically it is by far the easiest unit to micro, probably because of the rotating turret and splash. Pheonix is the hardest to micro, its not that hard but its easy to screw up and ungroup your stack, and if you don't target individual units they will unstack or not do full damage. Also you can strafe shoot which is pretty cool and hard to do, but the most effective is turning 180 degrees because you get instant rotation then, rather than turning, which again will screw up your stack and you end up getting hit with a free volley. (And yes it attacks completely different to the pheonix in patch 11, you must actually specify when to fire your volley )I think right now the best way to balance it is lower the rotation, because if you end up turning you unstack your group and it messes you up heaps and you end up retreating or not shooting and dying. At the same time speed should be increased to make it more fun, but also it makes it more challenging to keep top speed. I couldn't do anything about the stacking, so I'll be working on that probably from now on to see what I can do. Uploading now, should be done by tomorrow. Any more unit micro suggestions welcome. | ||
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teamsolid
Canada3668 Posts
All they need to do is fix archon splash a bit, and mutas would be perfectly balanced even if you stacked like 20 of them. Of course you could also use phoenixes to outrange mutas and pick them off w/micro. Terrans and Z have plenty of counters. 2 thors > any # of clumped mutas and fungal growth + hydras So it's pretty much bullshit when Blizzard says it's impossible to do with their engine. They probably just don't understand how muta micro worked in BW. | ||
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