At the moment though patch 11 pheonix's are much stronger seeing as you can strafe backwards with auto-shoot. New micro with speed pheonix is harder to do, but more powerful if used right.
Mutalisk Micro with Galaxy Editor - Page 8
| Forum Index > SC2 Maps & Custom Games |
|
sluggaslamoo
Australia4494 Posts
At the moment though patch 11 pheonix's are much stronger seeing as you can strafe backwards with auto-shoot. New micro with speed pheonix is harder to do, but more powerful if used right. | ||
|
Simple
United States801 Posts
| ||
|
sluggaslamoo
Australia4494 Posts
It is possible to kill an immortal 1v1 with an un-seiged siege tank because of the default +2 range (Its really hard tho I haven't got there yet but close). Damn this is getting better every minute. :D | ||
|
[DUF]MethodMan
Germany1716 Posts
| ||
|
Mojawi)SoJu
Korea (South)259 Posts
good job! | ||
|
dangots0ul
United States919 Posts
| ||
|
TheYango
United States47024 Posts
On May 13 2010 18:22 teamsolid wrote: So it's pretty much bullshit when Blizzard says it's impossible to do with their engine. They probably just don't understand how muta micro worked in BW. I don't think Blizzard ever made an official statement saying it was impossible. I think it was just presumptuous people speculating. | ||
|
Lollersauce
United States357 Posts
Good job OP! | ||
|
kickinhead
Switzerland2069 Posts
On May 13 2010 20:17 Lollersauce wrote: I'm pretty damn sure I saw quotes from Browder or whoever else from Blizzard claim it was impossible to do with the current engine. lolol. Good job OP! I remember years ago in the development-process of SC2, they promised to "crack the engine" to make Mutamicro possible in SC2 - looks like they dropped the ball on that. -.-° | ||
|
ZenDeX
Philippines2916 Posts
| ||
|
SmoKim
Denmark10305 Posts
| ||
|
phyvo
United States5635 Posts
| ||
|
Kim_Hyun_Han
706 Posts
On May 13 2010 22:37 phyvo wrote: If nothing else this is very good news for the inevitable SC2->SC1 mod. i would play sc2 only for that mod | ||
|
Orzabal
France287 Posts
A mod that would split the community ? ![]() It would be interesting if it was actually more used than SC2 :b | ||
|
MrHoon
10183 Posts
this looks amazing!! I wish blizzard would impliment the same data next time and make a bullshit press release post about "how WE fixed muta micro!" | ||
|
dustdust
Germany76 Posts
On May 13 2010 21:51 SmoKim wrote: 30-40 Muta ctrl-group = ouch ^_^ just make it so that the mutas unstack if > 12 | ||
|
Biochemist
United States1008 Posts
I'm kinda enjoying playing a game that has room for error and experimentation because people haven't figured everything out yet. With BW, even at low levels on ICCUP everyone did the same builds every game. There's so much more variety in SC2 now, it actually feels like a strategy game. | ||
|
Koffiegast
Netherlands346 Posts
On May 13 2010 21:51 SmoKim wrote: 30-40 Muta ctrl-group = ouch ^_^ until a simple aoe. HSMs already obliterate tons of mutas in direct confrontations, even without this mutastacking. | ||
|
MorroW
Sweden3522 Posts
On May 14 2010 00:21 dustdust wrote: just make it so that the mutas unstack if > 12 i actually think muta stack would be horrible against t at least because thor has longer range and sight than muta has sight. whenever they come in they never know if thor is there. if he is then lol @muta | ||
|
WEEL
United States8 Posts
![]() | ||
| ||

