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Mutalisk Micro with Galaxy Editor - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 09:42:05
May 13 2010 09:33 GMT
#141
^ Phoenix's seem to fare much better with the same micro with higher speed, if you pull back at the right time and aim at the closest muta you can pretty much perfect them. You can't a-move coz they do less damage and un-clump, so I think its a little harder than BW in this way.

At the moment though patch 11 pheonix's are much stronger seeing as you can strafe backwards with auto-shoot. New micro with speed pheonix is harder to do, but more powerful if used right.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Simple
Profile Blog Joined February 2009
United States801 Posts
May 13 2010 09:38 GMT
#142
wow thats some pretty nice experimenting. being able to edit the numbers and data itself will probably help players help balance units as they see fit too
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 10:30 GMT
#143
Ok so now I got the tank turret to stay and reduced the delays. So now you can hold-position attack while moving away as long as the turret is facing the right direction. You only pause for like a millisecond if you get the timing right which is virtually unnoticeable.

It is possible to kill an immortal 1v1 with an un-seiged siege tank because of the default +2 range (Its really hard tho I haven't got there yet but close). Damn this is getting better every minute. :D
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
May 13 2010 10:42 GMT
#144
if more stuff like this gets done before the release, i might consider actually buying sc2.
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 13 2010 10:47 GMT
#145
Thats a good idea to make Mutal micr map.
good job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 13 2010 10:49 GMT
#146
hmmmmmmmmmm. i think this is pretty fair. maybe we need to up their damage some more
i type teamliquid into the url subconsciously... all...the...time...
TheYango
Profile Joined September 2008
United States47024 Posts
May 13 2010 10:54 GMT
#147
On May 13 2010 18:22 teamsolid wrote:
So it's pretty much bullshit when Blizzard says it's impossible to do with their engine. They probably just don't understand how muta micro worked in BW.

I don't think Blizzard ever made an official statement saying it was impossible. I think it was just presumptuous people speculating.
Moderator
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 11:18:42
May 13 2010 11:17 GMT
#148
I'm pretty damn sure I saw quotes from Browder or whoever else from Blizzard claim it was impossible to do with the current engine. lolol.

Good job OP!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 12:05 GMT
#149
On May 13 2010 20:17 Lollersauce wrote:
I'm pretty damn sure I saw quotes from Browder or whoever else from Blizzard claim it was impossible to do with the current engine. lolol.

Good job OP!


I remember years ago in the development-process of SC2, they promised to "crack the engine" to make Mutamicro possible in SC2 - looks like they dropped the ball on that. -.-°
https://soundcloud.com/thesamplethief
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 12:48 GMT
#150
sluggaslamoo... You will be remembered as the man who brought back micro...
SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 13 2010 12:51 GMT
#151
30-40 Muta ctrl-group = ouch ^_^
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 13 2010 13:37 GMT
#152
If nothing else this is very good news for the inevitable SC2->SC1 mod.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 13 2010 15:00 GMT
#153
On May 13 2010 22:37 phyvo wrote:
If nothing else this is very good news for the inevitable SC2->SC1 mod.


i would play sc2 only for that mod
Orzabal
Profile Joined December 2009
France287 Posts
May 13 2010 15:12 GMT
#154
On May 14 2010 00:00 Kim_Hyun_Han wrote:
Show nested quote +
On May 13 2010 22:37 phyvo wrote:
If nothing else this is very good news for the inevitable SC2->SC1 mod.


i would play sc2 only for that mod


A mod that would split the community ?

It would be interesting if it was actually more used than SC2 :b
MrHoon *
Profile Blog Joined April 2008
10183 Posts
May 13 2010 15:19 GMT
#155
wow the 2nd version seems so so so much smoother

this looks amazing!!

I wish blizzard would impliment the same data next time and make a bullshit press release post about "how WE fixed muta micro!"
dats racist
dustdust
Profile Joined March 2010
Germany76 Posts
May 13 2010 15:21 GMT
#156
On May 13 2010 21:51 SmoKim wrote:
30-40 Muta ctrl-group = ouch ^_^

just make it so that the mutas unstack if > 12
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-05-13 15:26:22
May 13 2010 15:26 GMT
#157
On May 14 2010 00:00 Kim_Hyun_Han wrote:
Show nested quote +
On May 13 2010 22:37 phyvo wrote:
If nothing else this is very good news for the inevitable SC2->SC1 mod.


i would play sc2 only for that mod


I'm kinda enjoying playing a game that has room for error and experimentation because people haven't figured everything out yet. With BW, even at low levels on ICCUP everyone did the same builds every game. There's so much more variety in SC2 now, it actually feels like a strategy game.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 13 2010 16:10 GMT
#158
On May 13 2010 21:51 SmoKim wrote:
30-40 Muta ctrl-group = ouch ^_^


until a simple aoe. HSMs already obliterate tons of mutas in direct confrontations, even without this mutastacking.
Wut
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 13 2010 16:16 GMT
#159
On May 14 2010 00:21 dustdust wrote:
Show nested quote +
On May 13 2010 21:51 SmoKim wrote:
30-40 Muta ctrl-group = ouch ^_^

just make it so that the mutas unstack if > 12

i actually think muta stack would be horrible against t at least because thor has longer range and sight than muta has sight. whenever they come in they never know if thor is there. if he is then lol @muta
Progamerpls no copy pasterino
WEEL
Profile Joined April 2010
United States8 Posts
May 13 2010 18:40 GMT
#160
this is awesome too bad i wont ever happen
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