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Is Protoss too strong in SC2? - Page 4

Forum Index > Polls & Liquibet
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RenSC2
Profile Blog Joined August 2011
United States1080 Posts
June 09 2019 06:05 GMT
#61
I honestly feel bad for protoss players. For the entirety of SC2, protoss players have had a hard time separating themselves from the pack with the possible exception of MC way back in the day (and he was very high-risk, hit-or-miss back then). The race has always had issues in design where there are always a good sized group of players that can do the current preferred strategy extremely efficiently. Then it's up to the zerg or terran opponent to play perfectly to beat it. Back in early WoL it was the 4 gate, then colossus death balls. Now it's immortal pushes.

I'd still say a perfect Terran beats a perfect protoss. Usually that's Maru. However, it seems like there are a whole bunch of Protosses that can beat even the top Terrans or Zergs right now. I don't think it's just that a bunch of talented players all picked protoss and not very many talented players picked terran or zerg. That seems crazy with the history of high profile SC1 and early SC2 terrans in Korea.

Protoss needs a re-work. It needs more emphasis on fragile, hard to use units and less emphasis on pure power units. I don't necessarily think Protoss needs a nerf, but I do think they need their power shifted.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
June 09 2019 12:32 GMT
#62
Most intelligent Poll ever!
"Don't worry, I use Special Tactics this time, no problem."
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
Last Edited: 2019-06-09 20:07:49
June 09 2019 20:07 GMT
#63
On June 09 2019 15:05 RenSC2 wrote:
I honestly feel bad for protoss players. For the entirety of SC2, protoss players have had a hard time separating themselves from the pack with the possible exception of MC way back in the day (and he was very high-risk, hit-or-miss back then). The race has always had issues in design where there are always a good sized group of players that can do the current preferred strategy extremely efficiently. Then it's up to the zerg or terran opponent to play perfectly to beat it. Back in early WoL it was the 4 gate, then colossus death balls. Now it's immortal pushes.

I'd still say a perfect Terran beats a perfect protoss. Usually that's Maru. However, it seems like there are a whole bunch of Protosses that can beat even the top Terrans or Zergs right now. I don't think it's just that a bunch of talented players all picked protoss and not very many talented players picked terran or zerg. That seems crazy with the history of high profile SC1 and early SC2 terrans in Korea.

Protoss needs a re-work. It needs more emphasis on fragile, hard to use units and less emphasis on pure power units. I don't necessarily think Protoss needs a nerf, but I do think they need their power shifted.



Protoss are already fragile in ways, but yeah I’ve had issues with their core design for near a decade now

I actually think the core of a lot of the difficulty in balancing this game is Terran in origin, I think stimmed bio + medivacs is just straight up too strong and they’ve had to balance the game around that.

One race has a versatile stock combo that scales incredibly well with micro from small engagements to large ones, the other two races do not to that degree.

Bio doesn’t have much counter micro against it, its counters are units and abilities, be that forcefields, Banelings, collosus or templar, or photon overcharge etc

I do like bio and the micro don’t get me wrong, but I’ve come to feel a lot of the game’s wonkiness at times is because they’re trying to balance around a set of units with a huge variability in effectiveness across the spectrum of bronze player to Maru and Innovation.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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