Is Protoss too strong in SC2?
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TL.net Bot
TL.net129 Posts
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Mahanaim
Korea (South)1002 Posts
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Jj_82
Swaziland419 Posts
![]() This, aaaand generally, I'd love Blizzard to double down on reducing armies melting within seconds! | ||
NinjaNight
428 Posts
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sugarmuffinpuff
Canada38 Posts
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Geo.Rion
7377 Posts
On May 26 2019 01:46 sugarmuffinpuff wrote: I suck at starcraft, but I liked Artosis and NoRegret's recent episodes of "In Depth" where they talked about protoss all-ins, and specifically immortal/warp prism play. They stay fairly objective about it, and aren't overly "balance-whiney". Definitely a good thing to watch if you care about this sort of stuff. More than balance, the main problem with immortal is that it absolutely shaped the PvZ meta. There are so many small variations the P could do, and the Zerg is mostly just guessing when to stop droning. Many times the viewers cant catch it either, which variation of the immortal push is being done, and they just see a push that either rolls through the zerg or gets swarmed down. I think Serral said in an interview, that the meta has really shifted, now in PvZ the P is trying to end it with immortals, and in TvZ the terrans are pushing it to late-late game (6-10 months ago it was the opposite) | ||
Dedraterllaerau
113 Posts
With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. | ||
[F_]aths
Germany3947 Posts
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StarcraftSquall
United States196 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. I approve of this message. I also think we need to nerf Terran and Zerg every time someone whines about Protoss imbalance. Then maybe everyone would just SHUT UP AND PLAY. 😏 | ||
Samba
Germany452 Posts
Not the standard i´m used from TL | ||
noise.harvester
9 Posts
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blind429
37 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. lol | ||
ZigguratOfUr
Iraq16955 Posts
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sertman
United States540 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. You said it yourself - this is how they make a living. If a race is too strong, it takes money out of the pockets of players who are practicing hard with other races. You can see by the poll results that there is a significant amount of the TL community believes Protoss is too strong. It's not the job of this website to protect the feelings of players who are playing a race that is seeing a different kind of widespread success than we are used to seeing at the professional level. It is the job of a news organization to report the facts. The facts are, Protoss dominated Super Tournament with 7 Protosses in the Ro8. The facts are, in the current season of GSL there were 8 protosses in the Ro16 with at the time of this posting, 3 of the 4 have advanced to the Ro8. And now the facts are that there is a significant perception in every single space for SC2 discussion - whether it's reddit, here, or twitch chat - that Protoss is too strong. Here's a newsflash - you're advocating for unprofessional, biased journalism if you are seriously arguing that TL should ignore the elephant in the room by not addressing the current massive success of Protosses in top Korean tournaments. Yes, Maru won 4 GSLs in a row - but it's not like those four GSLs were open season for Terrans the same way it currently is for Protosses. You seem more upset that TL's news and polls fuel toxic behavior than it is being factually accurate. I think you should just suck it up and realize that all those people screaming P R O T O S S E D in the current meta have a point, even if they haven't had a good point in other metas. The only way this can get worse is if Blizzard does nothing - not if TL and other places enforce what is by now a delusional balance ideal where nobody can acknowledge or talk about certain races having far more success than others in the top leagues in the world. | ||
Dedraterllaerau
113 Posts
On May 27 2019 16:28 sertman wrote: You said it yourself - this is how they make a living. If a race is too strong, it takes money out of the pockets of players who are practicing hard with other races. You can see by the poll results that there is a significant amount of the TL community believes Protoss is too strong. It's not the job of this website to protect the feelings of players who are playing a race that is seeing a different kind of widespread success than we are used to seeing at the professional level. It is the job of a news organization to report the facts. The facts are, Protoss dominated Super Tournament with 7 Protosses in the Ro8. The facts are, in the current season of GSL there were 8 protosses in the Ro16 with at the time of this posting, 3 of the 4 have advanced to the Ro8. And now the facts are that there is a significant perception in every single space for SC2 discussion - whether it's reddit, here, or twitch chat - that Protoss is too strong. Here's a newsflash - you're advocating for unprofessional, biased journalism if you are seriously arguing that TL should ignore the elephant in the room by not addressing the current massive success of Protosses in top Korean tournaments. Yes, Maru won 4 GSLs in a row - but it's not like those four GSLs were open season for Terrans the same way it currently is for Protosses. You seem more upset that TL's news and polls fuel toxic behavior than it is being factually accurate. I think you should just suck it up and realize that all those people screaming P R O T O S S E D in the current meta have a point, even if they haven't had a good point in other metas. The only way this can get worse is if Blizzard does nothing - not if TL and other places enforce what is by now a delusional balance ideal where nobody can acknowledge or talk about certain races having far more success than others in the top leagues in the world. The fact that you think this poll is relevant and that the people spamming PROTOSSED has any clue about the current state of the game pretty much sums up what limited understanding you have of the game. I'll do you a favor and help you learn how to asses possible balance issues, and also make you understand the difference between "fun gameplay" and "balance". 1. Koreans have always had a lot of talented Protoss players for many years, and you consistently see the same names. Just like Europe has had many talented Zerg players over the years. This is one thing you have to take into consideration. 2. The amount of full-time PRO players is not that high for SC2 so you have a small sample size. 3. SC2 is sadly an extremely volatile game so at a high level with players executing simple builds very efficiently, "build order wins" sometimes see the lesser player beat the better player especially in shorter series ( just look at Neeb vs Volt WCS good example). This also adds to the randomness of how a tournament could shape up. 4. There has been only one, now most likely 2 heavily protoss represented tournaments in Korea. You add to this how the META has been shifting and these things need to stabilize before you start even considering balance changes. Again small sample size, not enough time for players to adapt. 5. Winrates, not alarming whatsoever as of yet. 6. Is X race doing the same build over and over across the board with near 100% win rate (LOTV release Adepts good example) Or an unstoppable unit composition? Currently not the case. Now add all these factors into your calculation and ask yourself is it too soon? You tell me it's their job to report FACTS. Sure they reported facts. But it's also about what news writers put emphasis on, the way they write it and timing. And if it's called for. You have to understand the scary part here is if Blizzard starts listening to 1000s of unknowledgeable viewers/players whining screams of imbalance and just does anything to make the community happy, you won't get a near balanced game ever. Now from my perspective, TL is adding to this process which is not helpful at all for the game or the community in the long run. So like I said it is really unprofessional behavior of TL. | ||
sertman
United States540 Posts
On May 27 2019 21:41 Dedraterllaerau wrote: The fact that you think this poll is relevant and that the people spamming PROTOSSED has any clue about the current state of the game pretty much sums up what limited understanding you have of the game. I'll do you a favor and help you learn how to asses possible balance issues, and also make you understand the difference between "fun gameplay" and "balance". 1. Koreans have always had a lot of talented Protoss players for many years, and you consistently see the same names. Just like Europe has had many talented Zerg players over the years. This is one thing you have to take into consideration. 2. The amount of full-time PRO players is not that high for SC2 so you have a small sample size. 3. SC2 is sadly an extremely volatile game so at a high level with players executing simple builds very efficiently, "build order wins" sometimes see the lesser player beat the better player especially in shorter series ( just look at Neeb vs Volt WCS good example). This also adds to the randomness of how a tournament could shape up. 4. There has been only one, now most likely 2 heavily protoss represented tournaments in Korea. You add to this how the META has been shifting and these things need to stabilize before you start even considering balance changes. Again small sample size, not enough time for players to adapt. 5. Winrates, not alarming whatsoever as of yet. 6. Is X race doing the same build over and over across the board with near 100% win rate (LOTV release Adepts good example) Or an unstoppable unit composition? Currently not the case. Now add all these factors into your calculation and ask yourself is it too soon? You tell me it's their job to report FACTS. Sure they reported facts. But it's also about what news writers put emphasis on, the way they write it and timing. And if it's called for. You have to understand the scary part here is if Blizzard starts listening to 1000s of unknowledgeable viewers/players whining screams of imbalance and just does anything to make the community happy, you won't get a near balanced game ever. Now from my perspective, TL is adding to this process which is not helpful at all for the game or the community in the long run. So like I said it is really unprofessional behavior of TL. You are incredibly patronizing when it's not warranted, and it makes me think that you're just projecting a lot of your emotions onto this conversation. Yes, this poll gives the P R O T O S S E D crowd in Twitch Chat some validity. You're going to have to get a grip and get over it. 1.) Since when dude? You said yourself that in 4.) that there have only been 2 recent tournaments (read: the last two) where we've seen this extremity of Protoss success, and it's not like a bunch of T/Z have left and a bunch of P returned. It's actually that basically every Protoss in Korea is succeeding right now - MC was literally the only notable Protoss to not qualify for GSL this season. 2.) The sample size thing is a cop-out. People were saying that during BL/Infestor too. 3.) The Super Tournament was a Bo5 for all rounds. 4.) Already addressed 5.) Winrates outside of top Koreans are generally meaningless, especially considering that one of the things that makes PvZ especially difficult right now are warp prism immortal micro, which only the top players can do with the kind of extreme efficiency that GSL Protosses are achieving. No matter how you cut it, watching two immortals in a prism hold off 20+ roaches *looks* ridiculous, unfair, and overpowered. 6.) Except the reason that people are really frustrated with Protoss, especially pro Zergs, is that they have a huge variety of really strong builds that make appropriately reacting to them basically impossible. Many Protoss losses come from egregious mistakes on their end like losing a warp prism during a 2 base push or something. I'm not arguing here in the essentialness of Protoss being too strong right now. What I'm saying is that watching Protoss right now *looks* and *feels* overpowered. Look at Parting's recent GSL games. Game 3 against Gumiho, Gumi makes the rather small mistake of mismanaging his orbital energy - it straight up loses him the game. Is there a similar mistake that Protoss can make that insta-loses them the game vs Terran? Is there a chrono that they can miss or something? That feels bad to watch - Gumi played really well up until that point, but he makes one mistake and the game ends, when Protoss does not have that same margin of error. Game 2 against soO - soO makes the rather small mistake of not having a drone in the way to block a single pylon in his natural against a gateway first opening. From that one tiny micro mistake, he insta loses - Parting gets down 4 pylons (which soO had no way of stopping the final three), a cannon + robo and an immortal down with a shield battery. One unit absolutely destroyed anything that soO could make from that point. That just feels bad to watch. It doesn't feel like Protoss is in a situation right now where one mistake and they outright lose the game the way that Terrans and Zergs are at present in that matchup. So no, it's not too soon. The community, as you can see by this poll, feels very strongly that something needs to change. If you want to talk about hurting the scene, think about how many people stop watching because they don't feel like they're watching a fair fight. Do you think I watched the Super Tournament past the round of 8? Do you think I'm really tuning into watching 8 Protosses in the GSL? I watched Group B and witnessed three of the most brutal Protossings I've seen recently in professional play - games that just straight up felt unfair to watch. I left feeling pretty upset for soO and Gumiho and I highly doubt I'll tune into future GSL games if that's going to be how I feel after watching them. It's journalistic malpractice to not put an emphasis on the recent total domination of Protoss in Korea. You are projecting toxicity onto TL when that's all coming from inside your own head. If you truly believe that all races are totally balanced and fair to play, "Protoss dominate GSL Super Tournament" shouldn't bother you. But because you associate any mention of racial success as toxic, you perceive it as toxic. There needs to be a place for there to be mature discussion of the strengths and weaknesses of each race in the meta. Shutting down discussion completely only pushes that discussion to places such as Reddit, which is just a circlejerk/counter-circlejerk mess of a place to discuss this, and Twitch Chat, which is not remotely constructive. You say that Blizzard shouldn't be listening to 1000s of bad players - except practically every single professional Terran and Zerg right now has said they feel Protoss is strong. soO was so tilted from his match against Parting he was talking about it after he beat Gumiho. Elazer straight up said that PvZ is imbalanced in an interview. "But they're just biased", you'll say. So are you dude. The reality of the Protoss Defense Squad is that you've constructed this talking point based bubble where every non-Protoss pro is biased, every fan is just upset about the games that THEY are losing, and the sample size is always too small and nothing should ever change. That's how we got BL/Infestor for way too long, and that's how people lose money even though they're working hard just because they couldn't play a perfect game against a race that doesn't need to. So no, I think that your advocation of sugarcoating and censorship does a lot more harm than good. It's not TL's responsibility how Twitch Chat responds to their articles as long as they are not straight up lying, just like it's not a sportswriter's responsibility how fans react to articles that are critical of a player or a coach. The reality is that it's Blizzard's responsibility to not just make a game that's balanced and fair, but to make a game that FEELS balanced and fair. Right now, we can disagree all day on whether they're doing the first thing, but it's clear they are failing at the second thing. | ||
WombaT
Northern Ireland24310 Posts
On May 28 2019 00:08 sertman wrote: You are incredibly patronizing when it's not warranted, and it makes me think that you're just projecting a lot of your emotions onto this conversation. Yes, this poll gives the P R O T O S S E D crowd in Twitch Chat some validity. You're going to have to get a grip and get over it. 1.) Since when dude? You said yourself that in 4.) that there have only been 2 recent tournaments (read: the last two) where we've seen this extremity of Protoss success, and it's not like a bunch of T/Z have left and a bunch of P returned. It's actually that basically every Protoss in Korea is succeeding right now - MC was literally the only notable Protoss to not qualify for GSL this season. 2.) The sample size thing is a cop-out. People were saying that during BL/Infestor too. 3.) The Super Tournament was a Bo5 for all rounds. 4.) Already addressed 5.) Winrates outside of top Koreans are generally meaningless, especially considering that one of the things that makes PvZ especially difficult right now are warp prism immortal micro, which only the top players can do with the kind of extreme efficiency that GSL Protosses are achieving. No matter how you cut it, watching two immortals in a prism hold off 20+ roaches *looks* ridiculous, unfair, and overpowered. 6.) Except the reason that people are really frustrated with Protoss, especially pro Zergs, is that they have a huge variety of really strong builds that make appropriately reacting to them basically impossible. Many Protoss losses come from egregious mistakes on their end like losing a warp prism during a 2 base push or something. I'm not arguing here in the essentialness of Protoss being too strong right now. What I'm saying is that watching Protoss right now *looks* and *feels* overpowered. Look at Parting's recent GSL games. Game 3 against Gumiho, Gumi makes the rather small mistake of mismanaging his orbital energy - it straight up loses him the game. Is there a similar mistake that Protoss can make that insta-loses them the game vs Terran? Is there a chrono that they can miss or something? That feels bad to watch - Gumi played really well up until that point, but he makes one mistake and the game ends, when Protoss does not have that same margin of error. Game 2 against soO - soO makes the rather small mistake of not having a drone in the way to block a single pylon in his natural against a gateway first opening. From that one tiny micro mistake, he insta loses - Parting gets down 4 pylons (which soO had no way of stopping the final three), a cannon + robo and an immortal down with a shield battery. One unit absolutely destroyed anything that soO could make from that point. That just feels bad to watch. It doesn't feel like Protoss is in a situation right now where one mistake and they outright lose the game the way that Terrans and Zergs are at present in that matchup. So no, it's not too soon. The community, as you can see by this poll, feels very strongly that something needs to change. If you want to talk about hurting the scene, think about how many people stop watching because they don't feel like they're watching a fair fight. Do you think I watched the Super Tournament past the round of 8? Do you think I'm really tuning into watching 8 Protosses in the GSL? I watched Group B and witnessed three of the most brutal Protossings I've seen recently in professional play - games that just straight up felt unfair to watch. I left feeling pretty upset for soO and Gumiho and I highly doubt I'll tune into future GSL games if that's going to be how I feel after watching them. It's journalistic malpractice to not put an emphasis on the recent total domination of Protoss in Korea. You are projecting toxicity onto TL when that's all coming from inside your own head. If you truly believe that all races are totally balanced and fair to play, "Protoss dominate GSL Super Tournament" shouldn't bother you. But because you associate any mention of racial success as toxic, you perceive it as toxic. There needs to be a place for there to be mature discussion of the strengths and weaknesses of each race in the meta. Shutting down discussion completely only pushes that discussion to places such as Reddit, which is just a circlejerk/counter-circlejerk mess of a place to discuss this, and Twitch Chat, which is not remotely constructive. You say that Blizzard shouldn't be listening to 1000s of bad players - except practically every single professional Terran and Zerg right now has said they feel Protoss is strong. soO was so tilted from his match against Parting he was talking about it after he beat Gumiho. Elazer straight up said that PvZ is imbalanced in an interview. "But they're just biased", you'll say. So are you dude. The reality of the Protoss Defense Squad is that you've constructed this talking point based bubble where every non-Protoss pro is biased, every fan is just upset about the games that THEY are losing, and the sample size is always too small and nothing should ever change. That's how we got BL/Infestor for way too long, and that's how people lose money even though they're working hard just because they couldn't play a perfect game against a race that doesn't need to. So no, I think that your advocation of sugarcoating and censorship does a lot more harm than good. It's not TL's responsibility how Twitch Chat responds to their articles as long as they are not straight up lying, just like it's not a sportswriter's responsibility how fans react to articles that are critical of a player or a coach. The reality is that it's Blizzard's responsibility to not just make a game that's balanced and fair, but to make a game that FEELS balanced and fair. Right now, we can disagree all day on whether they're doing the first thing, but it's clear they are failing at the second thing. And it’s up to TL to be responsible in counterbalancing what ‘feels’ wrong to certain people with what actually is wrong and isn’t. Which generally it does with its writers and guides and various bits of content. I don’t really like the current state of PvZ at all myself, because it feels like it’s just players executing a pre-planned allin and winning or losing based upon their opponent scouting it and reading it well or badly. Problems are clear to see on both sides, I think Zergs are currently struggling because of the difficulty in ascertaining which allin is coming and preparing accordingly, the build skeletons are very similar and flexible. On the other hand Protoss are just ahead of the meta curve in PvZ. After their lategame comps were nerfed, they had to come up with solutions, which we’re seeing at the minute with all these timings. Now it’s Zerg’s turn to see if they can come up with stuff, which doesn’t mean they necessarily can reliably, but it’s at that point on the wheel. soO was going hyper aggressive in his games on Saturday, so perhaps some holes might be found. It’s easier to plan a timing when you’ve almost entirely discounted the possibility that it’s going to be your opponent doing anything aggressive first, so you can cut every corner to hit a tighter timing. I’m not sure really, Protoss gets a disproportionate amount of whine and always has, are they too strong right now? Maybe, but what is the benchmark for that? If so how are they too strong and is it something that needs player solutions or balance solutions? A large chunk of the playerbase and viewership are insanely biased people whose opinions really aren’t worth taking into account because of that. You’ll end up with a completely broken and terrible game. My Protoss bias is coming back just as a response to some of the recent whining, I do try to keep it in check though and I have some issues with Protoss currently (and forever as I feel basically all their issues come from warp gate). I don’t think their stuff is too outright strong, they are way too flexible in shifting gears. As a Terran you can scout diligently as hell, see tech, and you still can’t really rule out really aggressive blink play, vs really greedy blink into colossus with a few stalkers out on the map. Also the many pushes Zerg have to figure out that use the same buildings and tech. I’m not too sure how to alleviate this particular issue. The Warp Prism is what enables this, so I’d like to see it nerfed in some way in terms of its warpin capacity. Make them take longer to warp, warpin cooldown on your gates is longer if you’ve warped to a prism, or units warped to a prism cost more. Perhaps have parity warpins with pylons as a relatively cheap upgrade? You could still do certain pushes, you just might have to set them up more obviously, especially if you use an old-fashioned reinforcement pylon which would give your opponents more chance to scout it. On the negative side, Zergs are too good at spreading creep, so you basically need a prism to push quickly, so nerfing might just make Protoss outright suck versus Zerg. A gate cooldown increase might be OK though, your initial punch is still going to hit really hard, but your reinforcements will come slower which might give Zergs more of a chance. I’d like to see pickup range nerfed anyway, I think it’s too long and makes counterplay too difficult, and it wouldn’t penalise really skilful players anyway. | ||
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Nakajin
Canada8988 Posts
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Varanice
United States1517 Posts
On May 27 2019 09:53 ZigguratOfUr wrote: lmao. If a regular user opened a thread like this it would get closed, but I guess everything goes for the poll forum. agreed, i was really surprised to see this. | ||
Psychonian
United States2322 Posts
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March.
4 Posts
This Anti-Protoss Meme War is going a bit too far. | ||
FataLe
New Zealand4492 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: + Show Spoiler + What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. pretty much this. seems to be an irresponsible trend going. but ofc, your house.. | ||
Geo.Rion
7377 Posts
On May 28 2019 15:21 FataLe wrote: pretty much this. seems to be an irresponsible trend going. but ofc, your house.. It really screws with my OCD that he put several enters after his post, and everyone is quoting him, including the empty lines | ||
FataLe
New Zealand4492 Posts
On May 28 2019 16:22 Geo.Rion wrote: It really screws with my OCD that he put several enters after his post, and everyone is quoting him, including the empty lines haha yea sorry, it was ticking me off too just got lazy in then end. | ||
Dedraterllaerau
113 Posts
On May 28 2019 00:08 sertman wrote: You are incredibly patronizing when it's not warranted, and it makes me think that you're just projecting a lot of your emotions onto this conversation. Yes, this poll gives the P R O T O S S E D crowd in Twitch Chat some validity. You're going to have to get a grip and get over it. 1.) Since when dude? You said yourself that in 4.) that there have only been 2 recent tournaments (read: the last two) where we've seen this extremity of Protoss success, and it's not like a bunch of T/Z have left and a bunch of P returned. It's actually that basically every Protoss in Korea is succeeding right now - MC was literally the only notable Protoss to not qualify for GSL this season. 2.) The sample size thing is a cop-out. People were saying that during BL/Infestor too. 3.) The Super Tournament was a Bo5 for all rounds. 4.) Already addressed 5.) Winrates outside of top Koreans are generally meaningless, especially considering that one of the things that makes PvZ especially difficult right now are warp prism immortal micro, which only the top players can do with the kind of extreme efficiency that GSL Protosses are achieving. No matter how you cut it, watching two immortals in a prism hold off 20+ roaches *looks* ridiculous, unfair, and overpowered. 6.) Except the reason that people are really frustrated with Protoss, especially pro Zergs, is that they have a huge variety of really strong builds that make appropriately reacting to them basically impossible. Many Protoss losses come from egregious mistakes on their end like losing a warp prism during a 2 base push or something. I'm not arguing here in the essentialness of Protoss being too strong right now. What I'm saying is that watching Protoss right now *looks* and *feels* overpowered. Look at Parting's recent GSL games. Game 3 against Gumiho, Gumi makes the rather small mistake of mismanaging his orbital energy - it straight up loses him the game. Is there a similar mistake that Protoss can make that insta-loses them the game vs Terran? Is there a chrono that they can miss or something? That feels bad to watch - Gumi played really well up until that point, but he makes one mistake and the game ends, when Protoss does not have that same margin of error. Game 2 against soO - soO makes the rather small mistake of not having a drone in the way to block a single pylon in his natural against a gateway first opening. From that one tiny micro mistake, he insta loses - Parting gets down 4 pylons (which soO had no way of stopping the final three), a cannon + robo and an immortal down with a shield battery. One unit absolutely destroyed anything that soO could make from that point. That just feels bad to watch. It doesn't feel like Protoss is in a situation right now where one mistake and they outright lose the game the way that Terrans and Zergs are at present in that matchup. So no, it's not too soon. The community, as you can see by this poll, feels very strongly that something needs to change. If you want to talk about hurting the scene, think about how many people stop watching because they don't feel like they're watching a fair fight. Do you think I watched the Super Tournament past the round of 8? Do you think I'm really tuning into watching 8 Protosses in the GSL? I watched Group B and witnessed three of the most brutal Protossings I've seen recently in professional play - games that just straight up felt unfair to watch. I left feeling pretty upset for soO and Gumiho and I highly doubt I'll tune into future GSL games if that's going to be how I feel after watching them. It's journalistic malpractice to not put an emphasis on the recent total domination of Protoss in Korea. You are projecting toxicity onto TL when that's all coming from inside your own head. If you truly believe that all races are totally balanced and fair to play, "Protoss dominate GSL Super Tournament" shouldn't bother you. But because you associate any mention of racial success as toxic, you perceive it as toxic. There needs to be a place for there to be mature discussion of the strengths and weaknesses of each race in the meta. Shutting down discussion completely only pushes that discussion to places such as Reddit, which is just a circlejerk/counter-circlejerk mess of a place to discuss this, and Twitch Chat, which is not remotely constructive. You say that Blizzard shouldn't be listening to 1000s of bad players - except practically every single professional Terran and Zerg right now has said they feel Protoss is strong. soO was so tilted from his match against Parting he was talking about it after he beat Gumiho. Elazer straight up said that PvZ is imbalanced in an interview. "But they're just biased", you'll say. So are you dude. The reality of the Protoss Defense Squad is that you've constructed this talking point based bubble where every non-Protoss pro is biased, every fan is just upset about the games that THEY are losing, and the sample size is always too small and nothing should ever change. That's how we got BL/Infestor for way too long, and that's how people lose money even though they're working hard just because they couldn't play a perfect game against a race that doesn't need to. So no, I think that your advocation of sugarcoating and censorship does a lot more harm than good. It's not TL's responsibility how Twitch Chat responds to their articles as long as they are not straight up lying, just like it's not a sportswriter's responsibility how fans react to articles that are critical of a player or a coach. The reality is that it's Blizzard's responsibility to not just make a game that's balanced and fair, but to make a game that FEELS balanced and fair. Right now, we can disagree all day on whether they're doing the first thing, but it's clear they are failing at the second thing. Done discussing this with you, you are using vague statements or outright lies as arguments waste of my time. | ||
WombaT
Northern Ireland24310 Posts
When you back a Protoss into a corner where miracle DTs are one of their most realistic paths back into a game, blowing your scans like that is pretty bad. Gumiho himself knows this, his reaction was very much ‘I can’t believe I did that’ rather than any kind of pissed off reaction. Least how I read it. | ||
DrunkenJedi
Germany175 Posts
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sertman
United States540 Posts
On May 28 2019 18:41 Dedraterllaerau wrote: Done discussing this with you, you are using vague statements or outright lies as arguments waste of my time. I clearly wasnt lying about you being someone who is patronizing without the rhetorical horsepower to back it up, eh? | ||
doggietres
6 Posts
I feel like the problem with toss is that it's really hard to punish their plays and the number of builds that they could do without really sacrificing much in their tech. In TvP, every expansion except this one, toss and Terran took 3rd around the same time, meaning their macro stayed on par with each other. When LoTV hit, toss started to take 3rd much earlier than Terrans, but Blizz gave Terrans options to punish Toss greed. Right now, in TvP, toss just straight up takes 3rd at least a minute earlier than Terran and just sits there with blink stalkers and keeps Terran pinned until they have charge, storm and prism high temp storms. By the time T pushes out, P will have more than enough things to hold off any mid game timings from T. Second, because of certain builds (e.g blink), Terran is always forced to do the same build over and over. Yeah, you can try the reactor factory mine drop, but with the mine nerf (ie mines reveal themselves now when they go off unless you have the upgrade), good luck trying to make P stay at home when those stalkers come. In PvZ, prism immortal... enough said. It's hilarious to watch 2 immortals and a prism just holds off double supply of roaches. | ||
Psychonian
United States2322 Posts
Watching this episode, the recent dominance of Protoss in Korean tournaments appears to be a combination of two things. The first thing is a problem that has been around for years: a severe lack of top level Korean terrans. I don't need to talk too much about this, this is a problem that has been discussed over and over and over again. A lack of Korean terrans, though, will make any shift in the PvZ matchup much, much more noticeable in terms of results than any other. In the In-Depth episode, Jake and Dan talk about how the meta in PvZ has been largely static for a very long time. The matchup has largely been Stargate-based since the end of the KeSPA era, and perhaps even longer. I bring up the end of the KeSPA era because that seemed to be kind of when this issue of a lack of top Korean terrans came into play. So since then, the PvZ matchup has been, for the most part, static. This era of Immortal-Sentry all ins is really the first time since 2016 that the matchup has made a significant shift in meta. However, since this new meta *is* so very new, Zergs have yet to adapt to it, leading to Protoss doing well against Zerg currently, and the lack of top Korean terrans simply makes this more obvious to the casual observer. TL;DR: I think it's just a meta shift, and will likely sort itself out as Zergs learn to adapt to the new meta of Immortal based builds. Quick edit: This does, of course, bring back up a remaining problem of the lack of top Korean terrans. However, I feel that that's a problem that will be much more difficult to solve. | ||
WombaT
Northern Ireland24310 Posts
On May 29 2019 06:57 Psychonian wrote: So, I know that I already made a post in this thread, but it wasn't really anything substantial. However, I'm watching the episode of In-depth where artosis and noregret go over the emergence of immortal pushes, and I'm kind of reconsidering my Yes vote on this poll. Watching this episode, the recent dominance of Protoss in Korean tournaments appears to be a combination of two things. The first thing is a problem that has been around for years: a severe lack of top level Korean terrans. I don't need to talk too much about this, this is a problem that has been discussed over and over and over again. A lack of Korean terrans, though, will make any shift in the PvZ matchup much, much more noticeable in terms of results than any other. In the In-Depth episode, Jake and Dan talk about how the meta in PvZ has been largely static for a very long time. The matchup has largely been Stargate-based since the end of the KeSPA era, and perhaps even longer. I bring up the end of the KeSPA era because that seemed to be kind of when this issue of a lack of top Korean terrans came into play. So since then, the PvZ matchup has been, for the most part, static. This era of Immortal-Sentry all ins is really the first time since 2016 that the matchup has made a significant shift in meta. However, since this new meta *is* so very new, Zergs have yet to adapt to it, leading to Protoss doing well against Zerg currently, and the lack of top Korean terrans simply makes this more obvious to the casual observer. TL;DR: I think it's just a meta shift, and will likely sort itself out as Zergs learn to adapt to the new meta of Immortal based builds. Quick edit: This does, of course, bring back up a remaining problem of the lack of top Korean terrans. However, I feel that that's a problem that will be much more difficult to solve. It’s interesting for sure, they’re lucky to have some of the replays they have, VoDS can only tell so much of the story. It was interesting in another episode to see Special get all his BCs fungalled when his attention was elsewhere. Breaking it down to what the players actually see Carrie what they could potentially see really helps when breaking down some of these builds and figuring out reactions. I’m looking forward to their concluding part with the GSL Koreans executing these builds, as they are executed kind of differently. The WCS builds were really sharp timings, some not particularly immortal heavy, the Korean variants seem to get more immortals and utilise the pickup micro with the warp prism more. Actually the thing to my eye that does feel you could change it without big knock-ons is warp prism pickup range which just feels off, but that specific thing doesn’t seem to be even that much a factor in many variants of these pushes. I think a wider problem is Protoss flexibility in transitioning from poking non-commitally with a few units into big warpins and all-inning. It’s so difficult to sniff out, and the warp prism enables this transition from non-committal poking to a full frontal assault. I think any of warpins to a prism costing more resources, taking longer or putting gateways on a longer cooldown would partially alleviate some issues. Not by a huge amount, but some tweaking. You could still hit some sharp timings, but if it’s a resource penalty that first ‘punch’ is slightly weaker, if it’s longer gateway cooldowns, or warpins take longer, your reinforcements are less rapid. I think it’s worth exploring, it adds some risk/reward into it and you maybe don’t always use the Protoss Swiss Army knife. Honestly I think the game is incredibly well balanced when Blizzard gave one race the ability to instantly reinforce across the entire map, almost miraculously so. It’s not a mechanic I’ve ever liked, but obviously it’s not going anywhere. | ||
Psychonian
United States2322 Posts
On May 29 2019 07:32 Wombat_NI wrote: + Show Spoiler + On May 29 2019 06:57 Psychonian wrote: So, I know that I already made a post in this thread, but it wasn't really anything substantial. However, I'm watching the episode of In-depth where artosis and noregret go over the emergence of immortal pushes, and I'm kind of reconsidering my Yes vote on this poll. Watching this episode, the recent dominance of Protoss in Korean tournaments appears to be a combination of two things. The first thing is a problem that has been around for years: a severe lack of top level Korean terrans. I don't need to talk too much about this, this is a problem that has been discussed over and over and over again. A lack of Korean terrans, though, will make any shift in the PvZ matchup much, much more noticeable in terms of results than any other. In the In-Depth episode, Jake and Dan talk about how the meta in PvZ has been largely static for a very long time. The matchup has largely been Stargate-based since the end of the KeSPA era, and perhaps even longer. I bring up the end of the KeSPA era because that seemed to be kind of when this issue of a lack of top Korean terrans came into play. So since then, the PvZ matchup has been, for the most part, static. This era of Immortal-Sentry all ins is really the first time since 2016 that the matchup has made a significant shift in meta. However, since this new meta *is* so very new, Zergs have yet to adapt to it, leading to Protoss doing well against Zerg currently, and the lack of top Korean terrans simply makes this more obvious to the casual observer. TL;DR: I think it's just a meta shift, and will likely sort itself out as Zergs learn to adapt to the new meta of Immortal based builds. Quick edit: This does, of course, bring back up a remaining problem of the lack of top Korean terrans. However, I feel that that's a problem that will be much more difficult to solve. It’s interesting for sure, they’re lucky to have some of the replays they have, VoDS can only tell so much of the story. It was interesting in another episode to see Special get all his BCs fungalled when his attention was elsewhere. Breaking it down to what the players actually see Carrie what they could potentially see really helps when breaking down some of these builds and figuring out reactions. I’m looking forward to their concluding part with the GSL Koreans executing these builds, as they are executed kind of differently. The WCS builds were really sharp timings, some not particularly immortal heavy, the Korean variants seem to get more immortals and utilise the pickup micro with the warp prism more. Actually the thing to my eye that does feel you could change it without big knock-ons is warp prism pickup range which just feels off, but that specific thing doesn’t seem to be even that much a factor in many variants of these pushes. I think a wider problem is Protoss flexibility in transitioning from poking non-commitally with a few units into big warpins and all-inning. It’s so difficult to sniff out, and the warp prism enables this transition from non-committal poking to a full frontal assault. I think any of warpins to a prism costing more resources, taking longer or putting gateways on a longer cooldown would partially alleviate some issues. Not by a huge amount, but some tweaking. You could still hit some sharp timings, but if it’s a resource penalty that first ‘punch’ is slightly weaker, if it’s longer gateway cooldowns, or warpins take longer, your reinforcements are less rapid. I think it’s worth exploring, it adds some risk/reward into it and you maybe don’t always use the Protoss Swiss Army knife. Honestly I think the game is incredibly well balanced when Blizzard gave one race the ability to instantly reinforce across the entire map, almost miraculously so. It’s not a mechanic I’ve ever liked, but obviously it’s not going anywhere. If the problem persists and Zergs are not able to figure out a solution to this immortal allin issue, then yeah, I agree that that protoss flexibility will be the issue and one of those solutions will most likely work. However, I think it's too soon to say with any certainty at all whether or not that will be the case. We have to give Zergs time to figure out this meta shift, and if they cannot, that's when Blizzard should take action. | ||
yht9657
1810 Posts
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Riner1212
United States337 Posts
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machinus
United States290 Posts
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WombaT
Northern Ireland24310 Posts
On May 30 2019 06:01 machinus wrote: All these protoss fanboys are going to have some explaining to do when Blizzard balances the game and confirms that Protoss needed a nerf. What does that prove? Protoss did get nerfed with their lategame PvZ and they formulated all these robo allin builds that people are moaning about now. There have been periods in SC2 where something is obviously broken and needs nerfed, at present Protoss are doing well but there’s nothing crazily obvious there. | ||
machinus
United States290 Posts
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Shuffleblade
Sweden1903 Posts
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BlueStar
Bulgaria1162 Posts
On May 30 2019 11:02 machinus wrote: What do balance changes prove? That the game was imbalanced...is this a joke or what It only proves that Blizzard didn't know what they were doing when they did the previous balance changes. | ||
machinus
United States290 Posts
On May 30 2019 22:09 BlueStar wrote: It only proves that Blizzard didn't know what they were doing when they did the previous balance changes. That's a little silly. That would mean that every balance patch except the most recent one was wrong. The improvements to the game are incremental. | ||
themagiccan
Canada4 Posts
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sertman
United States540 Posts
Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use. | ||
WombaT
Northern Ireland24310 Posts
On June 01 2019 04:08 sertman wrote: I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels. Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use. If it’s too slow it’s just straight up bad as anything other than a pylon you protect with your army I think that aspect you mentioned of the warp prism is obviously a too strong, namely the pickup range. On the other hand actually a lot of these pushes don’t really use all that much juggling, so the most obviously overpowered aspect of the prism (IMO) isn’t actually a factor in at least some of these push variants. Artosis and NoRegret have done a few videos specifically on these pushes, I’d definitely recommend watching them on Artosis’ YouTube channel. I think the most meaningful nerf that would keep pushes viable but less potent would be addressing the actual warping in aspect of the Prism. Create some kind of trade off, be it units cost slightly more, they take longer to warp in, or they put your gateways on a higher cool down. Something like that I think is long overdue, plus it makes lategame giant warpins slightly weaker, or more of a decision to make rather than something you do brainlessly, which would definitely help T a bit in the lategame too. I always felt Blizz should experiment with the gateway/warp gate dynamic anyway, they could at least look at the prism in isolation. A trade off like gateways build you more stuff vs warp gates giving you deployment possibilities I think would have added a lot of depth and strategy to Toss macro | ||
contv
35 Posts
On June 01 2019 04:08 sertman wrote: I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels. Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use. Comically overpowered sounds about right. What's especially hilarious is that, pickup range coupled with instant pickup and immediate fire upon drop down, means that an immortal is effectively able to continuously teleport around with zero/minimal impact on its damage output. A nerf to pickup range would not affect the majority of Protoss players, who don't possess the level of micro required to truly abuse immortal/prism like we are seeing in the GSL (and top international tournaments). It is a far more reasonable nerf than something like changing warp gate cooldowns to offset the prism's absurd overpoweredness. | ||
machinus
United States290 Posts
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WombaT
Northern Ireland24310 Posts
On June 01 2019 10:06 contv wrote: Comically overpowered sounds about right. What's especially hilarious is that, pickup range coupled with instant pickup and immediate fire upon drop down, means that an immortal is effectively able to continuously teleport around with zero/minimal impact on its damage output. A nerf to pickup range would not affect the majority of Protoss players, who don't possess the level of micro required to truly abuse immortal/prism like we are seeing in the GSL (and top international tournaments). It is a far more reasonable nerf than something like changing warp gate cooldowns to offset the prism's absurd overpoweredness. I agree that it should be nerfed in that way, it’s too high. Range. On the other hand, a lot of the pushes people are complaining about don’t have anything to do with Immortal juggling tipping the scales Goblin’s recent WCS run had a lot of really really fast timings with one immortal no ups for example, he didn’t really abuse the prism at all. Just hit the timing and won or lost The actual balance issue isn’t Immortal juggling (although I’d still nerf pickup range), it’s how hard it is to scout what is coming and react appropriately Actually nerfing the prism’s warp in some way you can still have all ins, but they hit slightly less hard, and they’re less flexible to execute on the fly. Nerfing pickup range just nerfs specific thing which isn’t even a factor in some pushes, and doesn’t really address the root of the problem. I’d still do it anyway because it’s too high though | ||
ThunderGod
New Zealand897 Posts
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HOOCHIEMOMMA
6 Posts
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machinus
United States290 Posts
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Charoisaur
Germany15878 Posts
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Topim0
Finland8 Posts
On June 01 2019 04:08 sertman wrote: I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. Didn't know warp prism units are free and don't fill the unit cap. That's really overpowered! No unit from protoss should be free! | ||
machinus
United States290 Posts
On June 01 2019 23:18 Charoisaur wrote: No - There are just more strong Protoss players in korea. Stronger than Maru and TY? No, there's a problem. | ||
Rowrin
United States280 Posts
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jessewperez1
3 Posts
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Railgan
Switzerland1507 Posts
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Cyro
United Kingdom20278 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. +1 for this. It's gotten crazy recently and TL has been repeatedly throwing fuel on the fire. A while back when P matchups were literally below 50% people were saying the exact same things based on nothing more than extremely biased emotions. It's wrong to legitimize this kind of biased racial hate that has become so common in sc2 media. Highly relevant: | ||
Psychonian
United States2322 Posts
On June 02 2019 03:15 machinus wrote: Stronger than Maru and TY? No, there's a problem. i mean, there are some REALLY strong protoss players in Korea. Classic and Stats come to mind. | ||
sweffymo
United States62 Posts
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insitelol
845 Posts
On May 26 2019 04:31 Dedraterllaerau wrote: What exactly do you think you are going to accomplish with these kinds of polls? With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots" Should not the focus be on all the players that advanced instead of what race they play? As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2? How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance. Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living. Exactly. I feel like I'm browsing some random battle.net threads filled with low league whiners as of late. I could have understood if there was at least some evidence of protoss being favoured. But there is literally none. Aligulac winrates, tournament results, ladder race representation - everything indicates that protoss is at best on par with other races. Everything that avilo fanboys are ranting about (all ins, tvp lategame issues etc) were present in the game since beta. But every couple of years or so they crawl out of their caves to remind everyone they still hadnt figured out how to play their race properly. It's just sad to see that tl supports such bs these days. | ||
Proko
United States1022 Posts
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RenSC2
United States1047 Posts
I'd still say a perfect Terran beats a perfect protoss. Usually that's Maru. However, it seems like there are a whole bunch of Protosses that can beat even the top Terrans or Zergs right now. I don't think it's just that a bunch of talented players all picked protoss and not very many talented players picked terran or zerg. That seems crazy with the history of high profile SC1 and early SC2 terrans in Korea. Protoss needs a re-work. It needs more emphasis on fragile, hard to use units and less emphasis on pure power units. I don't necessarily think Protoss needs a nerf, but I do think they need their power shifted. | ||
DrunkenJedi
Germany175 Posts
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WombaT
Northern Ireland24310 Posts
On June 09 2019 15:05 RenSC2 wrote: I honestly feel bad for protoss players. For the entirety of SC2, protoss players have had a hard time separating themselves from the pack with the possible exception of MC way back in the day (and he was very high-risk, hit-or-miss back then). The race has always had issues in design where there are always a good sized group of players that can do the current preferred strategy extremely efficiently. Then it's up to the zerg or terran opponent to play perfectly to beat it. Back in early WoL it was the 4 gate, then colossus death balls. Now it's immortal pushes. I'd still say a perfect Terran beats a perfect protoss. Usually that's Maru. However, it seems like there are a whole bunch of Protosses that can beat even the top Terrans or Zergs right now. I don't think it's just that a bunch of talented players all picked protoss and not very many talented players picked terran or zerg. That seems crazy with the history of high profile SC1 and early SC2 terrans in Korea. Protoss needs a re-work. It needs more emphasis on fragile, hard to use units and less emphasis on pure power units. I don't necessarily think Protoss needs a nerf, but I do think they need their power shifted. Protoss are already fragile in ways, but yeah I’ve had issues with their core design for near a decade now I actually think the core of a lot of the difficulty in balancing this game is Terran in origin, I think stimmed bio + medivacs is just straight up too strong and they’ve had to balance the game around that. One race has a versatile stock combo that scales incredibly well with micro from small engagements to large ones, the other two races do not to that degree. Bio doesn’t have much counter micro against it, its counters are units and abilities, be that forcefields, Banelings, collosus or templar, or photon overcharge etc I do like bio and the micro don’t get me wrong, but I’ve come to feel a lot of the game’s wonkiness at times is because they’re trying to balance around a set of units with a huge variability in effectiveness across the spectrum of bronze player to Maru and Innovation. | ||
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