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Is Protoss too strong in SC2? - Page 3

Forum Index > Polls & Liquibet
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themagiccan
Profile Joined July 2014
Canada4 Posts
May 31 2019 12:40 GMT
#41
Zerg is a little weak against toss because of immortals. Tvp is fine but I think we're coming out of an experimental meta where terran was finding a lot of success with bcs and cyclones so now the other races have learnt how to deal with that which is why terran may look a tad weak.
sertman
Profile Blog Joined February 2011
United States540 Posts
May 31 2019 19:08 GMT
#42
I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels.

Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use.
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
May 31 2019 20:28 GMT
#43
On June 01 2019 04:08 sertman wrote:
I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels.

Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use.

If it’s too slow it’s just straight up bad as anything other than a pylon you protect with your army

I think that aspect you mentioned of the warp prism is obviously a too strong, namely the pickup range.

On the other hand actually a lot of these pushes don’t really use all that much juggling, so the most obviously overpowered aspect of the prism (IMO) isn’t actually a factor in at least some of these push variants.

Artosis and NoRegret have done a few videos specifically on these pushes, I’d definitely recommend watching them on Artosis’ YouTube channel.

I think the most meaningful nerf that would keep pushes viable but less potent would be addressing the actual warping in aspect of the Prism. Create some kind of trade off, be it units cost slightly more, they take longer to warp in, or they put your gateways on a higher cool down.

Something like that I think is long overdue, plus it makes lategame giant warpins slightly weaker, or more of a decision to make rather than something you do brainlessly, which would definitely help T a bit in the lategame too.

I always felt Blizz should experiment with the gateway/warp gate dynamic anyway, they could at least look at the prism in isolation.

A trade off like gateways build you more stuff vs warp gates giving you deployment possibilities I think would have added a lot of depth and strategy to Toss macro
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
contv
Profile Joined August 2010
35 Posts
June 01 2019 01:06 GMT
#44
On June 01 2019 04:08 sertman wrote:
I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels.

Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use.


Comically overpowered sounds about right.

What's especially hilarious is that, pickup range coupled with instant pickup and immediate fire upon drop down, means that an immortal is effectively able to continuously teleport around with zero/minimal impact on its damage output.

A nerf to pickup range would not affect the majority of Protoss players, who don't possess the level of micro required to truly abuse immortal/prism like we are seeing in the GSL (and top international tournaments). It is a far more reasonable nerf than something like changing warp gate cooldowns to offset the prism's absurd overpoweredness.

machinus
Profile Joined January 2010
United States292 Posts
June 01 2019 01:25 GMT
#45
TvP is not "fine." TvP is a complete disaster. All Terran early game units are worthless against Protoss.
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
June 01 2019 01:43 GMT
#46
On June 01 2019 10:06 contv wrote:
Show nested quote +
On June 01 2019 04:08 sertman wrote:
I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc. It's no longer impressive that someone can juggle 2 immortals to kill like 20 roaches, it's expected and now just way too frustrating to watch. I think that a single nerf to any of the things I mentioned would help balance at the higher levels.

Also, weird idea, but what about immortal speed? What if they were as fast as say, a reaver or a queen off creep? It'd slow down pushes that are incredibly strong right now, require protosses to do actual prism micro in battles, make proxy robo kind of silly, and overall make it a higher skill unit to use.


Comically overpowered sounds about right.

What's especially hilarious is that, pickup range coupled with instant pickup and immediate fire upon drop down, means that an immortal is effectively able to continuously teleport around with zero/minimal impact on its damage output.

A nerf to pickup range would not affect the majority of Protoss players, who don't possess the level of micro required to truly abuse immortal/prism like we are seeing in the GSL (and top international tournaments). It is a far more reasonable nerf than something like changing warp gate cooldowns to offset the prism's absurd overpoweredness.


I agree that it should be nerfed in that way, it’s too high. Range.

On the other hand, a lot of the pushes people are complaining about don’t have anything to do with Immortal juggling tipping the scales

Goblin’s recent WCS run had a lot of really really fast timings with one immortal no ups for example, he didn’t really abuse the prism at all. Just hit the timing and won or lost

The actual balance issue isn’t Immortal juggling (although I’d still nerf pickup range), it’s how hard it is to scout what is coming and react appropriately

Actually nerfing the prism’s warp in some way you can still have all ins, but they hit slightly less hard, and they’re less flexible to execute on the fly. Nerfing pickup range just nerfs specific thing which isn’t even a factor in some pushes, and doesn’t really address the root of the problem. I’d still do it anyway because it’s too high though



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
June 01 2019 03:40 GMT
#47
Not too strong but nerf the warpprism pickup range by 1-2.
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
HOOCHIEMOMMA
Profile Joined March 2019
6 Posts
June 01 2019 03:50 GMT
#48
nerf the immortal I think thats it
machinus
Profile Joined January 2010
United States292 Posts
June 01 2019 03:59 GMT
#49
GSL Terrans scout Protoss every game and lose to the tech anyway. Something is wrong.
Charoisaur
Profile Joined August 2014
Germany16101 Posts
June 01 2019 14:18 GMT
#50
No - There are just more strong Protoss players in korea.
Many of the coolest moments in sc2 happen due to worker harassment
Topim0
Profile Joined December 2014
Finland8 Posts
June 01 2019 14:55 GMT
#51
On June 01 2019 04:08 sertman wrote:
I think that the Warp Prism in its current state is comically overpowered in the hands of a top Protoss. It can pick up units instantly from a mile away, fast-warp-in infinite units, power buildings, juggle without delay, etc.


Didn't know warp prism units are free and don't fill the unit cap.

That's really overpowered! No unit from protoss should be free!
machinus
Profile Joined January 2010
United States292 Posts
June 01 2019 18:15 GMT
#52
On June 01 2019 23:18 Charoisaur wrote:
No - There are just more strong Protoss players in korea.


Stronger than Maru and TY? No, there's a problem.
Rowrin
Profile Joined September 2011
United States280 Posts
June 01 2019 21:21 GMT
#53
I'm about ready to cancel all my sc2 twitch subs and uninstall. Protoss has me avoiding sc2 like the plague.
jessewperez1
Profile Joined May 2019
3 Posts
June 02 2019 23:14 GMT
#54
Terrans actually give me the most trouble. I've been using Zerg for years now and they have always been my Achilles heel. So I would say the opposite. For example, Maru, shows terran at their prime and even in the many protoss filled tournaments he is always the favorite to win. imo my lowly diamond/master self I think that a terran with perfect mechanics is the strongest and not protoss. But i understand my level of play is not the highest so I am like Jon Snow and I know nothing.
Railgan
Profile Joined August 2010
Switzerland1509 Posts
June 03 2019 11:35 GMT
#55
Make Warpprisms warp in Units at the speed of a normal (non nexus / gateway powered) Pylon. That way the other Races can react to the Protoss. And I also think that either Pickup Range needs a nerf or Units need to not be able to shoot immediatly after being dropped.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2019-06-05 02:04:13
June 05 2019 01:53 GMT
#56
On May 26 2019 04:31 Dedraterllaerau wrote:
What exactly do you think you are going to accomplish with these kinds of polls?

With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots"

Should not the focus be on all the players that advanced instead of what race they play?

As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2?

How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance.

Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living.


+1 for this. It's gotten crazy recently and TL has been repeatedly throwing fuel on the fire. A while back when P matchups were literally below 50% people were saying the exact same things based on nothing more than extremely biased emotions. It's wrong to legitimize this kind of biased racial hate that has become so common in sc2 media.

Highly relevant:

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Psychonian
Profile Joined March 2012
United States2322 Posts
June 05 2019 09:13 GMT
#57
On June 02 2019 03:15 machinus wrote:
Show nested quote +
On June 01 2019 23:18 Charoisaur wrote:
No - There are just more strong Protoss players in korea.


Stronger than Maru and TY? No, there's a problem.

i mean, there are some REALLY strong protoss players in Korea. Classic and Stats come to mind.
Trans Rights
sweffymo
Profile Joined March 2013
United States62 Posts
June 05 2019 12:56 GMT
#58
It's amusing to me that most of the people complaining about PvZ are Terran players.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-07 15:15:43
June 07 2019 15:14 GMT
#59
On May 26 2019 04:31 Dedraterllaerau wrote:
What exactly do you think you are going to accomplish with these kinds of polls?

With TL's news headlines like "Protoss dominate Super Tournament, RO8 bracket set" or "PartinG advances, Protoss lock in half of Code S RO16 spots"

Should not the focus be on all the players that advanced instead of what race they play?

As the biggest portal for foreign SC content you are a big part of shaping our community, and your best idea of contributing to this is putting more gasoline on the fire for all those toxic "PROTOSSED" balance spamming whiners you see everywhere from twitch chat to in-game SC2?

How about giving the Protoss players who have in fact played brilliantly recently some credit, instead of making them feel like they are carried by imbalance.

Start showing some professional behavior instead of taking these passive aggressive pokes at professional players choice of in game race, it is after all how they make a living.

Exactly. I feel like I'm browsing some random battle.net threads filled with low league whiners as of late. I could have understood if there was at least some evidence of protoss being favoured. But there is literally none. Aligulac winrates, tournament results, ladder race representation - everything indicates that protoss is at best on par with other races. Everything that avilo fanboys are ranting about (all ins, tvp lategame issues etc) were present in the game since beta. But every couple of years or so they crawl out of their caves to remind everyone they still hadnt figured out how to play their race properly. It's just sad to see that tl supports such bs these days.
Less is more.
Proko
Profile Joined February 2011
United States1022 Posts
June 07 2019 19:41 GMT
#60
The immortal seems like a problem to me, but PvZ balance is very fragile. Nerf the immortal and Z will shoot up in winrate. I generally favor minor warp prism nerds, but it's tough. I think the matchup needs work.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
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