Only if you're Life.
When should Blizzard release a balance patch for HotS? - P…
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DMZ
Canada51 Posts
Only if you're Life. | ||
Psychobabas
2531 Posts
Welcome to the world of micro Zergs. You can't amove any more. | ||
Tuczniak
1561 Posts
Right now I think after big tournament, where players show that they have accustomed to hots. Last MLG was not definitely that case. It was very random and big part of players didn't really play hots. | ||
sorrowptoss
Canada1431 Posts
On March 18 2013 21:46 Slayer008 wrote: Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it. This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely. Don't forget about the mothership core that can photo overcharge and time bomb drops, which is really REALLY awesome if you ask a happy toss player like me. Practicing builds and micro make for great development and improvement of the game in general, and blizzard should give all players a chance to learn and improve insted of mass patching which is quite disruptive and counterproductive. People need to stop complaning and make the most with what was given to them. Blizzard shouldn't cater to whiners. Imo, blizzard should wait for 3 to 5 months before big balance patches. I personally don't see any big problems with hots as of recently. | ||
ninazerg
United States7290 Posts
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HeeroFX
United States2704 Posts
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Arceus
Vietnam8332 Posts
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Garoodah
United States56 Posts
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Kohoru
Sweden12 Posts
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theseraph
United States100 Posts
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BaDMannerS
Bulgaria57 Posts
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BradenKuntz
Canada59 Posts
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BaDMannerS
Bulgaria57 Posts
On March 23 2013 11:44 sorrowptoss wrote: This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely. That would be an issue in bronze. Everywhere else people do the drops long before HTs are teched. I would start whining about widow mine drop that either take out 10 workers instantly or stop you from mining an expansion for 1 minute +, if you have no detection, which will be the case.. However, I will wait for a balance patch. I am sure there will be one soon, if the want to fix the game. | ||
Dismay
United States1180 Posts
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BaDMannerS
Bulgaria57 Posts
On March 25 2013 03:34 Dismay wrote: Just add a mana cost to speed boost or something. This is my understanding too. Teleportvacs are ok, if you are masters and above, but no way to deal with it at your lower level. Every tard can abuse them easily. Add some mines with teleport drops and you are gg by a lower level player. | ||
tritonice
United States119 Posts
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NotSorry
United States6722 Posts
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lamiller
United States92 Posts
I would be OKAY with oracles strength I they increased build time on stargate or build time of the particular unit. Void rays are boring to watch and are too good. You can nerf void rays but I don't think they should nerf oracle. If you increase build times then you are keepin the units strength but decreasing its effectiveness. This is exactly what they have done with the 1-1-1 so this is not a QQ. | ||
Seven77
United States11 Posts
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KombatWombat
South Africa77 Posts
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