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When should Blizzard release a balance patch for HotS? - P…

Forum Index > Polls & Liquibet
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DMZ
Profile Joined November 2011
Canada51 Posts
March 23 2013 00:20 GMT
#121
On March 23 2013 05:36 WhalesFromSpace wrote:
Show nested quote +
On March 23 2013 05:09 DjSweetBazz wrote:
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore

Micro is good against mines!


Only if you're Life.
“May God have mercy for my enemies because I won't.”- George S. Patton
Psychobabas
Profile Blog Joined March 2006
2531 Posts
March 23 2013 01:38 GMT
#122
On March 23 2013 09:20 DMZ wrote:
Show nested quote +
On March 23 2013 05:36 WhalesFromSpace wrote:
On March 23 2013 05:09 DjSweetBazz wrote:
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore

Micro is good against mines!


Only if you're Life.


Welcome to the world of micro Zergs. You can't amove any more.
Tuczniak
Profile Joined September 2010
1561 Posts
March 23 2013 02:13 GMT
#123
Whenever they think there is a problem and they have a solution.

Right now I think after big tournament, where players show that they have accustomed to hots. Last MLG was not definitely that case. It was very random and big part of players didn't really play hots.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
March 23 2013 02:44 GMT
#124
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.

This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely. Don't forget about the mothership core that can photo overcharge and time bomb drops, which is really REALLY awesome if you ask a happy toss player like me. Practicing builds and micro make for great development and improvement of the game in general, and blizzard should give all players a chance to learn and improve insted of mass patching which is quite disruptive and counterproductive.

People need to stop complaning and make the most with what was given to them. Blizzard shouldn't cater to whiners.
Imo, blizzard should wait for 3 to 5 months before big balance patches. I personally don't see any big problems with hots as of recently.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 23 2013 04:45 GMT
#125
Don't touch the freaking thing. Even so-called "progamers" don't have the insight to know when something is imbalanced, let alone the average player.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 23 2013 14:54 GMT
#126
I would say about after a month. That should be enough time to see how people adapt and get enough data of how the game is being played at all levels to figure out what they can adjust. I actualy am hoping for buffs and not nerfs personaly.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 23 2013 16:26 GMT
#127
what if the game is somewhat balance but the HotS part doesnt matter much? I mean, look at Life
Garoodah
Profile Joined January 2012
United States56 Posts
March 24 2013 02:07 GMT
#128
As a zerg I think mutas are a little too strong. ZvT feels very dynamic to me right now, I think widow mines are a tad strong with their blast radius but otherwise the matchup is very fun to play. I loathe ZvP right now. Some maps its nearly impossible to break a protoss on 3 base between colossus, storm, and the nexus. Positional play has alot to do with the result of the battle, but maps that have a 3rd base nested in a choke like akilon flats feel very protoss favored right now. Us zergs tend to figure things out eventually, I'm not worried about finding solutions for our current problems in hots
"Oh man we've got GG-lords"
Kohoru
Profile Joined January 2013
Sweden12 Posts
March 24 2013 14:51 GMT
#129
Don't fix something that isn't broken :D
RorO. period
theseraph
Profile Joined September 2010
United States100 Posts
March 24 2013 14:59 GMT
#130
we tend to think things are OP or unreasonable when we see someone come up with something new that no one knows how to deal with or that changes the metagame completely. what more mechanics come into play because not everyone can do everything. i think after code S wraps up we'll see the highest caliber of play and see if there are any glaring problems.
Some motherfuckers always tryina skate uphill.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 15:31 GMT
#131
I say ASAP. There are some major issues that pretty obvious to everyone.
BradenKuntz
Profile Joined May 2011
Canada59 Posts
March 24 2013 17:01 GMT
#132
I think balance isn't too bad at the moment. Sure, there are some issues that are popping up in a few different match-ups, but I think we all still need time to adjust to the new units and strats before things start getting nerfed and/or buffed. I voted for 1-3 months, but really think it should be about 3-4 months before a balance update is released. More high-level tournaments need to play out before any accurate conclusions can be made in my opinion.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 18:11 GMT
#133
On March 23 2013 11:44 sorrowptoss wrote:
Show nested quote +
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.

This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely.

That would be an issue in bronze. Everywhere else people do the drops long before HTs are teched. I would start whining about widow mine drop that either take out 10 workers instantly or stop you from mining an expansion for 1 minute +, if you have no detection, which will be the case..
However, I will wait for a balance patch. I am sure there will be one soon, if the want to fix the game.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
March 24 2013 18:34 GMT
#134
Just add a mana cost to speed boost or something.
In every age, in every place, the deeds of men remain the same.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 18:56 GMT
#135
On March 25 2013 03:34 Dismay wrote:
Just add a mana cost to speed boost or something.

This is my understanding too. Teleportvacs are ok, if you are masters and above, but no way to deal with it at your lower level. Every tard can abuse them easily. Add some mines with teleport drops and you are gg by a lower level player.
tritonice
Profile Joined November 2010
United States119 Posts
March 24 2013 20:43 GMT
#136
Blizz has smart people, and they respond a lot faster now than at the beginning of WoL. HotS is off to a good start, but a few issues are to be expected. They'll sort them out on about the best timetable.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 25 2013 00:20 GMT
#137
A solid 3months of observation sounds like a good time frame to me gives the pro scene a chance to smooth out, then another month or two of testing those proposed changes before releasing the patch in 5-6months.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
lamiller
Profile Joined September 2011
United States92 Posts
March 25 2013 03:36 GMT
#138
I think the Protoss sky units are currently the only imbalance on the game. As an example of each matchup. Turtle McTurtleToss Grubby vs Stephano. Grubby built like 70+ cannons and the Zerg could do nothing but throw unit and unit after until ultimately losing. That game was horrible to watch because of the lack of aggression from grubby's end. For TvP, MC vs Terran. MC made early oracles almost unbeatable. Because 3 oracles can absolutely shredd through any Terran early game unit. Mind you that marines are terrans only option at handling oracles early game and if the terran makes as many turrets as they need to in order to handle the pressure from the air that they wind up getting behind on marine production or just units that they can just straight up lose to the ground. The oracle evaporates Marines too quickly.

I would be OKAY with oracles strength I they increased build time on stargate or build time of the particular unit. Void rays are boring to watch and are too good. You can nerf void rays but I don't think they should nerf oracle. If you increase build times then you are keepin the units strength but decreasing its effectiveness. This is exactly what they have done with the 1-1-1 so this is not a QQ.
Seven77
Profile Joined February 2013
United States11 Posts
March 25 2013 03:43 GMT
#139
after gstl or during i dont really known when the optimal time to do it would be
Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness.
KombatWombat
Profile Joined September 2012
South Africa77 Posts
March 25 2013 10:47 GMT
#140
I say 2 or 3 months is probably best... However I wish they would fix ZvZ right now! It's just a muta fest or an all in... It's the most boring MU of all... It also doesn't always reward the most skilled player.
SPAWN MORE OVERLORDS!
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