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When should Blizzard release a balance patch for HotS?

Forum Index > Polls & Liquibet
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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2013 02:45 GMT
#1
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Kreggar
Profile Joined September 2011
United States83 Posts
March 18 2013 02:48 GMT
#2
I like the idea of letting players figure things out over several months, but since this is still a new game and largely a mystery, it may need patching sooner.
StarCraft is the hardest, most beautiful game in the world.
geno
Profile Blog Joined October 2007
United States1404 Posts
March 18 2013 02:49 GMT
#3
I feel like it depends on what the metagame looks like. If it's gotten to a point where every game is starting to look the same and all the races are just doing the same exact build every game, clearly something needs to change. But who really knows how long it could take for something like that to emerge. Maybe a specific build emerges that is clearly too optimal within a month or maybe there is a good variety for half a year. We'll see.
eg.TM
Profile Joined August 2012
2 Posts
March 18 2013 02:52 GMT
#4
After the next GSL, whenever that is. I didn't find too much issues during the MLG, in the end the best players won.
Prplppleatr
Profile Joined May 2011
United States1518 Posts
March 18 2013 02:53 GMT
#5
Wheres the option "when theres a glaring imbalance"
🥇 Prediction Contest - Mess with the best, die like the rest.
Klipsys
Profile Blog Joined May 2010
United States1533 Posts
March 18 2013 03:00 GMT
#6
Just let it rock for a while
Hudson Valley Progamer
iiGreetings
Profile Joined March 2011
Canada563 Posts
March 18 2013 03:41 GMT
#7
Honestly, I think 1 month is a little to soon even though I voted for 1-3. They really should let the meta evolve and let players really work the limitations of each race currently, and frankly, that probably won't be done by april 15th.
Adapt and React I MKP, PartinG, EffOrt ♥
BlackPride
Profile Joined July 2012
United States186 Posts
March 18 2013 04:19 GMT
#8
I think GSL will be pretty ridiculous if they keep balance where it is now.
I've never waited in line at the DMV [YVNG]
HeyAngel_01
Profile Joined March 2013
Canada12 Posts
March 18 2013 04:27 GMT
#9
I'd say that the Blizzard team should watch the next few major starcraft tournaments and see the meta between the races. I think a balance update can occur from 1-3 months (which I voted). So far, widow mines are the most prioritized unit to be nerfed by the Starcraft community, though I have no opinion on them.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 18 2013 04:53 GMT
#10
*cough* medivac speed boost *cough*
if happy ever afters did exist <3 @watamizu_
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
March 18 2013 05:04 GMT
#11
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
figq
Profile Blog Joined May 2010
12519 Posts
March 18 2013 05:09 GMT
#12
When needed. That could be in two weeks or never. Right now, after this MLG, the data pool is too small to conclude anything, and overall things are fine.
If you stand next to my head, you can hear the ocean. - Day[9]
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 18 2013 05:12 GMT
#13
Soon. Void Ray is game-breaking in PvP.
"The flame that burns twice as bright burns half as long." - Lao Tzu
WIllBIll
Profile Joined June 2011
590 Posts
March 18 2013 05:37 GMT
#14
Atleast wait untill GSL is well underway. Need a larger sample size of games to be 100% sure something needs patching.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
March 18 2013 05:40 GMT
#15
wait atleast till gsl finals
A marine walks into a bar and asks, "Wheres the counter?"
macncheezeplz
Profile Joined June 2011
United States93 Posts
March 18 2013 05:44 GMT
#16
3 months sounds like a fine amount of time. IEM, and even MLG, featured mostly WoL tactics. Terran out shined this time around partly because of how well WoL tactics work with medivac boost. I would agree with many people here that a season of GSL would be the greatest gauge for actual game balance.
M,J,Y
Profile Joined February 2012
New Zealand16 Posts
March 18 2013 07:10 GMT
#17
1-3 is a good amount of time, people sometimes call OP to quickly when in some games its both the skill of one player against a lesser player + the lack of knowledge of how to deal with a said strat.

And even the opposite happens, Life made it look like Terran was not strong at all but for us mortals Terran is a real handful.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
March 18 2013 07:38 GMT
#18
I think they should implement a patch the morning of the GSL finals, perfect timing really.

Honestly though, just wait it out.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
MirageTaN
Profile Joined June 2012
Singapore871 Posts
March 18 2013 08:04 GMT
#19
Give it half a year . Zerg was weak in WoL back when the game first came out as Zergs have not figured things out yet while Terran and Protoss have very obvious tech paths and their units are generally better than all zerg units in tiers
#TLWIN TI7, TLDota BEST TL
Ackee
Profile Joined December 2011
Sweden11 Posts
March 18 2013 09:07 GMT
#20
I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines.
The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.

Example: ROOTLeiya vs (Ragequit)QXC

The void ray ATM is a little bit too good.
Drake
Profile Joined October 2010
Germany6146 Posts
March 18 2013 09:26 GMT
#21
we NEED more time, seeing life crash everyone seems that zerg have to learn more to adapt to new playstyle
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
CountZero71
Profile Joined August 2011
Germany89 Posts
Last Edited: 2013-03-18 12:51:14
March 18 2013 09:28 GMT
#22
So, Bisu needed years to revolutionize the PvZ in BW...
Granted, it's a new game, so it will need more attention, but constant "nerf"/"buff" demands are ruining any development by the players.
You cannot kill what doesn't die...
Enzymatic
Profile Joined August 2011
Canada1301 Posts
March 18 2013 10:12 GMT
#23
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Champi
Profile Joined March 2010
1422 Posts
March 18 2013 10:16 GMT
#24
just wait it out, theres some stuff thats obviously looking a bit ridiculous but thats also because its looking ridiculous vs WOL builds, the game needs time to evolve around new and powerful things so that it can change and improve, if something were nerfed as instantly as some noob claimed it was broken then we would end up with a terrible game that was stagnant and unchanging (WOL infestor broodlord)
Creager
Profile Joined February 2011
Germany1893 Posts
March 18 2013 10:47 GMT
#25
On March 18 2013 18:07 Ackee wrote:
I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines.
The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.

Example: ROOTLeiya vs (Ragequit)QXC

The void ray ATM is a little bit too good.


Marines can kill both oracles and MC quite fast, so I don't see a severe problem there, also the prismatic beam of the VR doesn't affect light units so marines aren't killed faster, or am I wrong?
It's maybe too greedy to gasless expand at this stage of the game as many people tend to do 1-base play since builds for early pushes are easier to adapt to than figuring out the complexity of the metagame during the later stages...

Give it half a year or when clear imbalances are materializing... Blizz overdid a bit it in the earlier days with Terran (before other players really could start to figure out things by themselves) and then after the queenbuff and the discovery of mass infestor chilled for too long until they actually decided to do at least something about it -> resulted in Zerg domination for the last 8 or so months of WoL).
Medivac boosts are strong, but not impossible to defend, it just requires adaptation and more routine. Blinkstalker-MC all-in is one tough bastard as well, but yet Mvp and Innovation showed how to hold it off... (Yeah I know, kinda bad example because of medivac's lategame potential etc.)
... einmal mit Profis spielen!
Grapefruit
Profile Joined November 2010
Germany439 Posts
March 18 2013 11:09 GMT
#26
On March 18 2013 19:12 Enzymatic wrote:
Show nested quote +
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.


Wow, it's literally 2010 again.

On topic, I think they need to roll out a patch soon. Terran and Protoss are fine, they don't need to be nerfed, but Zerg needs to be buffed. Overall Zerg winrate in the IEM and MLG (despite Life winning) is below 40%.

[image loading]
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
KingMel
Profile Joined July 2012
France120 Posts
March 18 2013 11:26 GMT
#27
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.





The game has to be balanced for everbody, not only the best players :/
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
March 18 2013 11:44 GMT
#28
On March 18 2013 20:26 KingMel wrote:
Show nested quote +
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.

The game has to be balanced for everbody, not only the best players :/

No. Everybody (except maybe Code S Koreans) should worry about mechanics first. At lower skill levels balance matters even less.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
ARLEN
Profile Joined August 2012
Sweden21 Posts
March 18 2013 11:50 GMT
#29
I believe in just letting it be unpatched for 3-4 months just to let it melt in, see new developments in builds, reactionary play etc. This will only happen if balanced is unchanged for a longer time. Just because pro's and/or you loose to a certain build/unit/harassment time and time again does not mean imbalance, people just dont have the patience/discipline to go through their builds/options to mix up their game (pro's dont usually have this problem, because they need to find a way to win). But just because they fail with their new attempt doesnt state impossible.
Starcraft is and has always been changing, just like in the "old" days (during BW) when patches came out less frequently and still pro's found ways to change the entire game with new discoveries. It was almost like the game patched/balanced itself because of the development and rethinking of the game.
Just dont think everything is impossible just because you saw it on MLG/GSL. If we had the game unpatched for a longer time (5-7 months), do you really believe the builds would be the same, that people still would loose to the same thing?
I dont think so.
duckmaster
Profile Joined August 2011
687 Posts
Last Edited: 2013-03-18 12:05:18
March 18 2013 11:59 GMT
#30
On March 18 2013 20:09 Grapefruit wrote:
Show nested quote +
On March 18 2013 19:12 Enzymatic wrote:
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.


Wow, it's literally 2010 again.

On topic, I think they need to roll out a patch soon. Terran and Protoss are fine, they don't need to be nerfed, but Zerg needs to be buffed. Overall Zerg winrate in the IEM and MLG (despite Life winning) is below 40%.

[image loading]


Great job, posting statistics with a ridiculously small sample size.

edit: should at least try to take into account the player pool, which especially for IEM was just awful for Zerg. Koreans beating foreigner Zergs has nothing to do with balance.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 18 2013 12:08 GMT
#31
On March 18 2013 20:59 duckmaster wrote:
Show nested quote +
On March 18 2013 20:09 Grapefruit wrote:
On March 18 2013 19:12 Enzymatic wrote:
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.


Wow, it's literally 2010 again.

On topic, I think they need to roll out a patch soon. Terran and Protoss are fine, they don't need to be nerfed, but Zerg needs to be buffed. Overall Zerg winrate in the IEM and MLG (despite Life winning) is below 40%.

[image loading]


Great job, posting statistics with a ridiculously small sample size.


+ involving mainly foreign Z


Like the majority, I say wait for the first GSL/GSTL. We've seen so many new stuff in one week-end, things will keep evolving. Let the players figure things out rather than nerfing/buffing everything after a tournament.
Terran & Potato Salad.
Slayer008
Profile Joined May 2011
United States15 Posts
March 18 2013 12:46 GMT
#32
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.
SC2 is awesome. Except for PvP.
Dvriel
Profile Joined November 2011
607 Posts
March 18 2013 12:46 GMT
#33
On March 18 2013 20:09 Grapefruit wrote:
Show nested quote +
On March 18 2013 19:12 Enzymatic wrote:
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.


Wow, it's literally 2010 again.

On topic, I think they need to roll out a patch soon. Terran and Protoss are fine, they don't need to be nerfed, but Zerg needs to be buffed. Overall Zerg winrate in the IEM and MLG (despite Life winning) is below 40%.

[image loading]



Your statistic is quite bad,because foreigner tournmaments only count with 10-12 good koreans.Would you say the american football(Soccer) league is the best? The Champions League,Spain,England,Italy,GErmany and FRance got the best players and teams,so you can make your statistics there,not in Africa or China,ok? As well GSL should not be taken as representative of the actual state of the game.We need at least 1-2 GS(T)Ls...
Dvriel
Profile Joined November 2011
607 Posts
March 18 2013 12:48 GMT
#34
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.


Why not? Terrans are forced to go BIO vs toss,because no Mech is possible.They also need to go Vikings to kill Broodlords or Collosu and Ghosts to try prevent storms or kill HTs.ITs a new game,with new units,why would you want to play the same way?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 18 2013 12:52 GMT
#35
On March 18 2013 14:12 kochanfe wrote:
Soon. Void Ray is game-breaking in PvP.


Thats what they said about 4gate and colossi armies LOL
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 18 2013 12:55 GMT
#36
On March 18 2013 21:46 Dvriel wrote:
Show nested quote +
On March 18 2013 20:09 Grapefruit wrote:
On March 18 2013 19:12 Enzymatic wrote:
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


?

A Zerg just won mlg.


Wow, it's literally 2010 again.

On topic, I think they need to roll out a patch soon. Terran and Protoss are fine, they don't need to be nerfed, but Zerg needs to be buffed. Overall Zerg winrate in the IEM and MLG (despite Life winning) is below 40%.

[image loading]



Your statistic is quite bad,because foreigner tournmaments only count with 10-12 good koreans.Would you say the american football(Soccer) league is the best? The Champions League,Spain,England,Italy,GErmany and FRance got the best players and teams,so you can make your statistics there,not in Africa or China,ok? As well GSL should not be taken as representative of the actual state of the game.We need at least 1-2 GS(T)Ls...



This, and we're talking (in absolute percentages) 10% margin of error.

The "worst" race won 10% less (or 1 in 5 less games)

TvZ would seem to be extremely imbalanced in terrans favor from this, but Life went 4-2 over Flash in games that did not seem at all easy for the terran side.

I believe that there was enough pubstomping by better players to throw numbers off to 40/60 and even if there was not - its an acceptable margin in the first week of the game being live.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 18 2013 13:04 GMT
#37
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.


Stargate play pretty early is actually quite powerful. It's not being "forced" to go air if you can do good damage and harass with map control and phoenix's are great at defense, scouting around map while also being great army uses with awesome syncing with colossi (+1 air attack for +20% damage, great anti viking, can kill/reset medivacs, can lift many units)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kabras
Profile Joined June 2011
Romania3508 Posts
March 18 2013 13:20 GMT
#38
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.


No, they should definitely be able to defend Terran tier 3 tech with gateway units alone. Cuz getting air to defend air attacks is outrageous, right? What Toss needs is to start doing something else other than 2 base colossus or turtling for 200/200 into a-move. the game barely got out, at least try to deal with stuff before asking for nerfs.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Mouldy
Profile Joined April 2011
Australia8 Posts
March 18 2013 13:50 GMT
#39
Yeah cant really argue against waiting at least a few months. Zerg seem to be having a hard time but that's kinda the nature of the race and things could change pretty quick over a whole gsl.
Kpaxlol
Profile Joined April 2010
813 Posts
March 18 2013 14:05 GMT
#40
New mobile stuff for zerg/protoss. Like speedvacs and mines. Else is fine.
<3 bw
Doc Daneeka
Profile Joined March 2010
United States577 Posts
March 18 2013 14:33 GMT
#41
i'd prefer they wait as long as possible, but i could ive with small tweaks to the void ray and medivac sooner as long as they dont crush the units' prospects a la reaper nerf 2010
payed off security
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 18 2013 14:48 GMT
#42
voted 1-3, but think it should be at the end of it (after 2 etc)
Mellon
Profile Joined October 2010
Sweden917 Posts
March 18 2013 15:05 GMT
#43
On March 18 2013 14:12 kochanfe wrote:
Soon. Void Ray is game-breaking in PvP.


Ever tried opening blink stalkers and getting a freewin vs it?
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2013-03-18 15:48:42
March 18 2013 15:12 GMT
#44
I just can't understand why they buffed/gave more options to both terran and protoss early game, but left zerg hang out to dry as usual. Zerg needs more early game stuff too, preferably ASAP. Burrow/OL speed before lair is useless. The only thing zergs have to be happy about is that Blizzard finally unnerfed hydras after 3 fucking years, and of course the viper for late game, late game being something that was never really a problem, but still, the viper is appreciated. Any eventual nerfs can wait until after zerg gets more options IMO, and PvT needs more time to be figured out anyway. MC proved that.

On a side note, and not necessarily balance related, I wish hellbats and widow mines made more sense. Mech units being healed by medivacs, free speed boost abilities, and widow mines actually being burrowed turrets that hit both ground and air instead of being, you know, mines, just screams out how badly fitting the units are. Never mind the unnecessary unit role overlap. I wish terran got goliaths instead. Goliaths are awesome.
"Starcraft 2 very easy game" - White-Ra
achan1058
Profile Joined February 2012
1091 Posts
March 18 2013 15:14 GMT
#45
I say about 3 months or so, maybe after 1 GSL.
W00tbeer1
Profile Joined August 2011
United States33 Posts
March 18 2013 15:31 GMT
#46
Blizzard should wait for a few more tournaments to pass before they release a balance patch.
Aquila-
Profile Blog Joined April 2011
516 Posts
March 18 2013 15:33 GMT
#47
They should first wait for the meta to evolve. Protosses are complaining about drops but look at MC, opening oracle into phönix to deal with drops is already a very potent way. People probably just need to figure it out and then drops will be no problem.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2013-03-18 15:42:40
March 18 2013 15:42 GMT
#48
I voted 6+ months. The longer we have a metagame revolving around early aggression instead of NR 15 into 200/200, the better. That was what all their patching did to WoL.
MrMatt
Profile Joined August 2010
Canada225 Posts
Last Edited: 2013-03-18 15:54:09
March 18 2013 15:50 GMT
#49
leave it for a bit. I was worried about zerg but life was showing some good play that might catch on. I loved the aggressive plays at MLG and it made it entertaining. I hope they tweak slowly. Overall I am impressed with HOTS from watching it though.

And reading the comment above. I agree that it shouldn't be patched to NR 20. I hope they leave the aggressive options open because they aren't ridiculous now that we don't have maps like steppes and close position metal. I really hope the game stays entertaining from start to finish.
shivver
Profile Joined June 2011
United States232 Posts
March 18 2013 16:00 GMT
#50
there should be a balance patch after every GSL final, if it is agreed there needs to be one.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
Last Edited: 2013-03-18 17:45:23
March 18 2013 16:23 GMT
#51
You all should learn the story of Bisu before finalizing your opinion. For a few years pvz was considered impossible and unwinable. And then Bisu comes up with a build that revolutionizes the matchup and balances it out. So the only things we should consider changing are things that are either dumb or not interesting. Changes based on balance only should be used as an absolute LAST resort.
Eve online FC, lover of all competition
Exigaet
Profile Joined May 2010
Canada355 Posts
March 18 2013 16:28 GMT
#52
I think everything is fine right now except for Void Rays. They should be toned down a little bit but I don't know how Blizzard can change them without making them pretty much useless again.
Juisson
Profile Joined August 2011
Finland52 Posts
March 18 2013 16:42 GMT
#53
at the very least give it a couple of months and a full GSL season to see if patching is actually needed.
Mvp | GuMiho | Leenock | HerO | TaeJa | Seed --- FXO | IM | Liquid fighting!
trada
Profile Joined August 2012
Germany347 Posts
March 18 2013 16:45 GMT
#54
wheres the option "when its necessary"?
~
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
March 18 2013 16:58 GMT
#55
On March 18 2013 14:04 ChuCky.Ca wrote:
Show nested quote +
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff

Yes, please tell people to get static defenses.

In all seriousness I'd think a patch shouldn't come more often than every 3 months unless there's a glaring imbalance in the game that really ruins the experience for spectators and players alike. Right now I'd say it can still wait around 3 months.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 18 2013 18:47 GMT
#56
3 months minimum atm.
TheDougler
Profile Joined April 2010
Canada8304 Posts
March 18 2013 19:04 GMT
#57
Such a hard question to answer. ZvZ needs to be fixed, and PvP might as well, but I think all other matchups are fine.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Gorilla23
Profile Joined March 2012
United States339 Posts
March 18 2013 19:17 GMT
#58
On March 18 2013 12:41 iiGreetings wrote:
Honestly, I think 1 month is a little to soon even though I voted for 1-3. They really should let the meta evolve and let players really work the limitations of each race currently, and frankly, that probably won't be done by april 15th.


Voting in this did make me a bit uncomfortable. 1 month is very different than 3, but they are in the same category. I feel one month would be far too soon, but four would be too long if something became an obvious imbalance after two months of games in Code S and PL.
Exigaet
Profile Joined May 2010
Canada355 Posts
March 18 2013 19:26 GMT
#59
On March 19 2013 04:04 TheDougler wrote:
Such a hard question to answer. ZvZ needs to be fixed, and PvP might as well, but I think all other matchups are fine.


Agreed. ZvZ being Muta-ling pretty much every single game is really boring.
rigelsc2
Profile Joined March 2012
Philippines5 Posts
March 18 2013 19:26 GMT
#60
transformation servos should be buffed a bit (e.g. decreased cost or research time), to make hellbat comps present in the early midgame.
Vortun
Profile Joined May 2012
42 Posts
March 18 2013 19:34 GMT
#61
Only in the case of emergency, if at all. Rampant nerfing kills games. Blizzard should instead look at buffing other units, give races tools to respond to the OP thing instead of straight up nerfing it.
BoondockVeritas
Profile Joined August 2010
United States191 Posts
March 18 2013 20:17 GMT
#62
On March 18 2013 14:04 ChuCky.Ca wrote:
Show nested quote +
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff


I want this to be the motto of blizzard when they do a patch. The medivac is entertaining to watch, but I'm fairly positive it'd be more entertaining if there was an answer for it. Turtle and lose macro or take third and get picked apart feels like lose lose. Having mc apm and control and skill to stop terran feels silly too. Time will tell I guess.
NA server Veritas.414, KR server Bullet.382. 지지요!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 20:33 GMT
#63
I hope they wait till GSL at least, that should be the earliest. (Unless something RIDICULOUS comes about)
11/5/14 CATACLYSM | The South West's worst Falco main
IcookTacos
Profile Joined December 2011
Sweden295 Posts
March 18 2013 20:39 GMT
#64
It's this double edged sword where you really want to see the pro's play in big tournaments so you actually can tell if something is truly imbalanced, but yet again you don't want someone to lose a tournament win because of balance issues lol.
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Scurvy
Profile Joined March 2012
United States117 Posts
March 18 2013 20:51 GMT
#65
Immediate action would be too rash, but waiting too long would be too dangerous. 1-3 months is a good period to wait for the first patching.
With it or on it.
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2013-03-18 21:32:19
March 18 2013 21:31 GMT
#66
The game is already very balance for my part. They did good job with beta. I hope that Blizzard will keep the spirit of WoL at the end when they were patient before nerfing units, despite the communauty pressure.
mhael
Profile Joined January 2012
United States102 Posts
March 18 2013 21:37 GMT
#67
Should wait a few months
1) zerg seems to have a higher ceiling as it seems they have more mechanics to work on between injects, micro, army control is harder, creep spread - there is a lot going on.
2) Lots of the top zerg players have not been represented n tourneys yet - wait until GSL
3) Lots of the top protoss and terrans have been playing Hots LONGER, because of zerg dominance in GSL - so they have been playing WoL & HoTs.... now they can be 100% dedicated to HOTS. Hello we had almost a full 8 zergs in round of 8 in GSL - it was ridiculous.
4) If changes are made- should be minor - maybe making the boos on medivacs eneergy based etc.... Game seems really balanced with lots of opening options for everyone. I am actually enjoying toss games now b/c I know it has other tech routes other than immortal sentry or end game.
5) Round of 4 at MLG was 1 Zerg, 1 Toss, 2 Terran. That is really balanced especially since the 2 terran are the 2 best terran right now in the world, the zerg was the best zerg alive right now, and the toss was top 3 toss alive.

MLG showed that this new game is very balanced and WAY more exciting. Minor tweaks no doubt will be needed - but don't knee jerk react, nerf everything and suddenly when Zergs get better we have a WoL all over again - that was 100% garbage.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 18 2013 21:39 GMT
#68
Please not yet

For the love of god, don't change what isn't broken
In the woods, there lurks..
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 18 2013 23:49 GMT
#69
On March 19 2013 06:39 Iplaythings wrote:
Please not yet

For the love of god, don't change what isn't broken

This is my feeling. In 3 months (thats why I chose 1-3) if something comes up, sure. Right now, the game is looking better than it ever really has.
User was warned for too many mimes.
Havik_
Profile Joined November 2011
United States5585 Posts
Last Edited: 2013-03-19 05:21:25
March 19 2013 05:19 GMT
#70
After the first Hots GSL at the soonest and not a moment before that. Let people figure the game out. The people voting ASAP, why? How do you justify changing balance after a week?
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 19 2013 05:45 GMT
#71
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.

A zerg won the tournament?

Don't jump the gun the game just came out.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lost_artz
Profile Joined January 2012
United States366 Posts
March 19 2013 05:55 GMT
#72
Should at least wait a month to see how things pan out regardless of how small the change
regizer239
Profile Joined March 2012
Guam327 Posts
March 19 2013 06:41 GMT
#73
I'd prefer option "as soon as needed"
xtyxtbx
Profile Joined December 2011
United States53 Posts
March 19 2013 08:20 GMT
#74
I think we should deff go through one more MLG and a GSL final before making a balance patch. One MLG tourny isn't going to solve it. However, balance isn't too bad. I just don't get how 2 oracles can kill 8 marines and still be alive. Makes no sense to me. But, other than that it's ~99% perfect atm.
Health of marine with combat sheild = 55. Ht's storm damage = 80. What blizzard?
Big-t
Profile Joined January 2011
Austria1350 Posts
March 19 2013 09:00 GMT
#75
Not before first gsl in hots!
monchi | IdrA | Flash
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-03-19 10:10:25
March 19 2013 10:08 GMT
#76
On March 19 2013 14:45 thezanursic wrote:
Show nested quote +
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.

A zerg won the tournament?

Don't jump the gun the game just came out.


A Zerg named Life. He's kind of the best Zerg and probably best player in the world? Hell he even said Zerg is UP when interviewed right after winning, xD.

Also I'm not jumping anything. I did say I agree we should wait, however, I'm in agreement with Life that Zerg is UP thus far from playing and pro observation. I'm looking forward to gsl to see if any of the Korean Zergs have solutions, because as I said, MLG and IEM did not have the strongest Zergs compared to their protoss and terran counterparts. GSL does.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
purakushi
Profile Joined August 2012
United States3300 Posts
March 19 2013 12:55 GMT
#77
@Blizzard, please wait at least 2 more months until you even consider taking balance into your own hands.
T P Z sagi
mr.grimm
Profile Joined April 2010
Sweden63 Posts
March 19 2013 13:01 GMT
#78
Should wait atleast 3 months.
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 19 2013 13:12 GMT
#79
On March 19 2013 19:08 FrostedMiniWheats wrote:
Show nested quote +
On March 19 2013 14:45 thezanursic wrote:
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.

A zerg won the tournament?

Don't jump the gun the game just came out.


A Zerg named Life. He's kind of the best Zerg and probably best player in the world? Hell he even said Zerg is UP when interviewed right after winning, xD.

Also I'm not jumping anything. I did say I agree we should wait, however, I'm in agreement with Life that Zerg is UP thus far from playing and pro observation. I'm looking forward to gsl to see if any of the Korean Zergs have solutions, because as I said, MLG and IEM did not have the strongest Zergs compared to their protoss and terran counterparts. GSL does.

Players are biased. And even if he is the best zerg. He beat the best terrans and protosses.
-.-

Imagine if blizzard nerfed/buffed in BW whenever something seemed imba... In my opinion 3 months is the minimum time that blizzard should wait before changing ANYTHING
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Tobblish
Profile Joined August 2011
Sweden6404 Posts
March 19 2013 13:21 GMT
#80
When it's utterly broken, if not then don't change a thing.
The curse is real
Koerage
Profile Joined April 2012
Netherlands1220 Posts
March 19 2013 13:22 GMT
#81
wait till at least the first GSL is over, people complain about zerg (did so in the beginning of WoL as well) yet Life just won MLG so clearly there are people who can play just as good as before. With alot of zergs in code S we will see how those not called life will fare in HOTS
Sc2Wrath
Profile Joined February 2013
United Kingdom58 Posts
March 19 2013 14:09 GMT
#82
1-3 months I reckon. I feel in a bit of a state, playing Zerg, but Life showed us it is still possible. I think some very small changes would help, whilst not drastically changing the game. 10 energy to use speed boost on medivac seems nice to me. Doesn't make it weak, but may help a little. This would also, possibly make cadeous* reactor be researched more?

It's nice Blizzard are not rushing into it though IMO.
Life | Taeja | HerO | Flash | Jaedong
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2013-03-19 14:32:49
March 19 2013 14:32 GMT
#83
Not too fast but if something is broken and they wait 6+ months again, I am going to tilt.
crazyweasel
Profile Joined March 2011
607 Posts
March 19 2013 15:25 GMT
#84
tvp seems a bit favored for T
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
March 19 2013 15:37 GMT
#85
To the first poster, I agree. Post-GSL should be the earliest.
Clan: QQGC - wundertunge#1850
TL+ Member
Jornada
Profile Joined February 2012
United States223 Posts
March 19 2013 15:52 GMT
#86
i say 3 months... The players still have to figure out what is best... and it is interesting to see them go certain builds.
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-03-19 16:56:44
March 19 2013 16:04 GMT
#87
MLG was not a good indicator of balance as far as zerg is concerned. yes, it was awesome, but I wouldn't read too much into it either way (zerg strong from Life's victory, zerg weak from low zerg representation). having a good pool of games to look through would be good, maybe a gsl + gstl.

Despite that, they should be looking at the possible issues now, and figuring out possible changes IF they're needed. People generally agree what the possible issues are (voidray/skytoss, widow mine ai, speedivacs, mutas in zvz, etc) and blizz should start brainstorming solutions now.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2013-03-19 19:48:11
March 19 2013 19:24 GMT
#88
Would be good with more options here, I would say 2 months.

Speedmedivac is an issue, and so far the best solution for protoss is to go for one base air/ground timing. If this is the remaining solution in 2 months time, we are going to have some pretty boring matches. See if SUPER IMBA GG remains ^.^

People talk about recall but I am not sure, okay so you recall once, great you defend "a" drop. Usually "a" drop is not the issue. Regardless is taking a third base still really, really hard and if you cant take a third does defending drops usually only mean that you have successfully delayed your defeat with 5 minutes.

Voidray should probably be nerfed too and if medivac remains this way I think protoss/zerg need better tools to deal with it.

Medivacs remind me of how the initial blue flame hellions were in WoL. They risk/reward factor is in favor of reward every time. I am not sure what tactic protoss goes for that makes medivac drops become so risky that Terran doesnt try to drop. One base mass cannons? ^.^
"Everything should be made as simple as possible, but not simpler" Einstein
blastyblast21
Profile Joined January 2013
United States61 Posts
March 19 2013 20:50 GMT
#89
I think they should patch it after the next GSL and by then the meta game would have evolved more and they could see what truly overpowered and whats not over powered.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 19 2013 23:00 GMT
#90
i voted 4-6 months, going more towards 4 then 6. around then probably the most abvious issues will have come up.
Taipoka
Profile Joined November 2012
Brazil1224 Posts
March 20 2013 01:07 GMT
#91
I find it funny this "they should patch after GSL".
1 - Well, if we have something wrong that needs a patch, it should be done asap.
2 - If we didn´t have something wrong, why patch after gsl? Wait til something looks wrong!

I vote for number 2.
And in the 7th day, Flash stopped macroing the universe.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
March 20 2013 01:09 GMT
#92
1-3Months sounds about right. (leaning more towards 2-3)
Jaedong <3
ragz_gt
Profile Blog Joined April 2012
9172 Posts
March 20 2013 03:39 GMT
#93
On March 20 2013 10:07 Taipoka wrote:
I find it funny this "they should patch after GSL".
1 - Well, if we have something wrong that needs a patch, it should be done asap.
2 - If we didn´t have something wrong, why patch after gsl? Wait til something looks wrong!

I vote for number 2.


Obviously the problem is that you don't know if something is wrong or just appear to be wrong due to sample size / experience / development of meta.
I'm not an otaku, I'm a specialist.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2013-03-20 04:59:30
March 20 2013 04:59 GMT
#94
3 months minimum.

Identify your problems. Solutions. Then do your vote, or draw straws, or whatever the hell it is you guys do there... but 1 change.

ONE. CHANGE. That way you can quantify exactly why the metagame changes. Maybe changes once every 2 months after that. You will have much better control of the game I promise you.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 20 2013 06:21 GMT
#95
Voted 1-3 months, but would much rather it be towards the 3 months end of the spectrum, 1 is far too soon.

A lot of people have mentioned to wait for GSL and some other large scale tournaments and couldn't agree more!
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Nadril
Profile Joined March 2012
68 Posts
March 20 2013 06:46 GMT
#96
I voted for 4-6, but really I think like 2-4 months makes the most sense.

Of course if something ends up being really broken than maybe patch sooner, but I'd prefer to see how at least this next GSL plays out and Dreamhack as well.
Chvol
Profile Joined August 2010
United States200 Posts
March 20 2013 07:01 GMT
#97
ZvZ needs a patch to feed some variety into the compositions. PvP needs a patch for the same reason(void rays are taking over). PvT most likely needs a patch to resolve terran midgame strength. I see no reason to delay a patch for these match ups.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 20 2013 08:36 GMT
#98
just because Life happened to win MLG some people think there is some balance while such a knockout tourney is a terrible gauge for balance.
T is definately a bit broken at the moment, they are simply the only race to get really useful upgrades in Hots: widow mine, battle hellion, medivac boost, air and mech upgrade combined, free siege, improved reapers and better thors. Zerg on the other hand gets for useful stuff only the viper and muta buff, swarm host is practically useless and hydra's still stink. P get's some decent stuff too but it's of little use against T, only the oracle is somewhat useful in that matchup though stargate is still of limited use there.
The result is simple that T is broken now and results will proof that easily in a month. Patching needs to happen then or slightly earlier. No big things are needed, a tiny medivac nerf and maybe a slight fix to the voidray will be enough but as it is the game is blatantly broken which will reveal itself soon enough in numbers as well
warmus
Profile Joined November 2010
United Kingdom196 Posts
March 20 2013 13:12 GMT
#99
On March 20 2013 17:36 Markwerf wrote:
just because Life happened to win MLG some people think there is some balance while such a knockout tourney is a terrible gauge for balance.
T is definately a bit broken at the moment, they are simply the only race to get really useful upgrades in Hots: widow mine, battle hellion, medivac boost, air and mech upgrade combined, free siege, improved reapers and better thors. Zerg on the other hand gets for useful stuff only the viper and muta buff, swarm host is practically useless and hydra's still stink. P get's some decent stuff too but it's of little use against T, only the oracle is somewhat useful in that matchup though stargate is still of limited use there.
The result is simple that T is broken now and results will proof that easily in a month. Patching needs to happen then or slightly earlier. No big things are needed, a tiny medivac nerf and maybe a slight fix to the voidray will be enough but as it is the game is blatantly broken which will reveal itself soon enough in numbers as well


I absolutely love this rationale. "Here is my opinion, based on nothing concrete, but its true!". You dont know a single thing about balance at this point in hots. What Idra says or how bly loses to flash is not evidence for anything, which have been so far the two types of hots experiences relating to balance. 1) A bunch of semi pros who have never developed the meta game in any way making statements about balance as they ladder in the beta. 2) Tournament results representing foreign zergs getting smashed by korean Ps and Ts. Until we see at least the first GSL, there is nothing really to be said about balance, because we have not seen the game played at a consistently highest (meta developing) level, with the actually best players barely starting to play. Stop thinking you know something about balance, as there is simply nothing out there yet that can support your claim.
Noocta
Profile Joined June 2010
France12578 Posts
March 20 2013 18:33 GMT
#100
There's really no blatant problem right now.
New units are strong, as they should be. Terrans changes are easier to apply in a game because they don't change they way you play that much. P / Z need more time because they got more complex units.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
March 20 2013 19:08 GMT
#101
1/3 months sound do it, i don't want another Terran abuse beta or a gom TvT over near a year of 2011, neither do i want a 6 month of Broodlord/Infestor turd turtle.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 20 2013 19:09 GMT
#102
Let the players figure out how to play by themselves, do not force down the throat changes based on seasonal trends
"When the geyser died, a probe came out" - SirJolt
squanzo
Profile Joined May 2011
68 Posts
March 20 2013 19:24 GMT
#103
For the love of god, there is no single unit that dominates the game, so therefore I don't see any need for any changes for a very long time. Let's play the game. Stop changing things all the time.
InSpiReZerG
Profile Joined January 2010
United States159 Posts
March 20 2013 19:25 GMT
#104
Its also a fine line. Seeing almost all zergs lose to terran then getting on ladder and doing the same day in and day out when the other matchups at least feel winnable... the longer this goes on just promotes people quitting their race and or the game which is not what we want either. widow mine doesn't make much sense the way it hits everything and has aoe. i mean no one even makes tanks anymore.... clearly a problem with design.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
Otak
Profile Joined April 2011
United Kingdom110 Posts
March 20 2013 20:50 GMT
#105
On March 18 2013 18:07 Ackee wrote:
I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines.
.


What I don't understand is the mentality that marines MUST be able to easily beat any air units.
Kontys
Profile Joined October 2011
Finland659 Posts
Last Edited: 2013-03-20 21:23:52
March 20 2013 21:14 GMT
#106
Outrageous issues will make themselves obvious enough, obviously. They should be dealt with, but I do not see anything such on the cards, just a bunch of angry nerds whining because they lack dedication.
Kamate
Profile Joined May 2010
Romania580 Posts
March 20 2013 22:12 GMT
#107
How about "For an indefinite time" ? option
I mean : I Know teamliquid is all masters or diamonds, or some awesome shit ;.You guys ( diamonds and pearls and shit) complain a lot. Yet , most of MLG was WOL play .
when MC manages to go to semifinals trghu Oracles and penix" es
How the fuck can we call balance , nerf, OP, UP, etc?
dirtydurb82
Profile Joined December 2012
United States178 Posts
March 21 2013 01:25 GMT
#108
Sorry to do the standard OP whining, but clearly Zerg is pretty weak against several Terran builds, as well as late-game PvP. If I were king for a day, blinding cloud would work against Mines and Air. If we are asking for the greatest demonstration of skill, the Viper is probably the hardest unit to use effectively in Starcraft. But the problem is, even when used correctly, it is worthless against WM and late game air/High Templar Protoss. Vipers are still worthless in Plat-Bronze, but the pros could make them worthwile if they worked on air castable abilities.
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
Crazypyro1
Profile Joined May 2010
United States446 Posts
March 21 2013 07:17 GMT
#109
Medivacs take 50% more dmg while boost. Widow mine splash reduced slightly.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 21 2013 11:29 GMT
#110
Poll: When should I visit a doctor?

This poll is retarded, just like the OP one. (15)
 
68%

After 6+ months / never. (3)
 
14%

As soon as possible. (2)
 
9%

After 1 - 3 months. (1)
 
5%

After 4 - 6 months. (1)
 
5%

22 total votes

Your vote: When should I visit a doctor?

(Vote): After 1 - 3 months.
(Vote): After 4 - 6 months.
(Vote): After 6+ months / never.
(Vote): As soon as possible.
(Vote): This poll is retarded, just like the OP one.



It all depends on how severe the symptoms are, and then it's almost trivial.
furo
Profile Joined March 2012
Germany449 Posts
March 21 2013 15:08 GMT
#111
On March 18 2013 11:53 Prplppleatr wrote:
Wheres the option "when theres a glaring imbalance"


sounds good to me as well
its a stupid idea to put a date on it
right now Z seems weakest overall but thats natural since Z is more adaptive/less creative than the other two races.
what if Z figures out the timings and gets a buff?
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 21 2013 20:20 GMT
#112
On March 21 2013 16:17 Crazypyro1 wrote:
Medivacs take 50% more dmg while boost. Widow mine splash reduced slightly.


No.

First let the players try to adapt (some are already doing particulary well, it means there's room for improvement for other players, which might not adapt as quickly, but will eventually ...).
Then see if there's imbalance somewhere...
Seriously, I'm tired of this, the balance change must happen AFTER players have tried to adapt... Not before when it's purely emotional and impulsive...
LiquipediaWanderer
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 21 2013 20:35 GMT
#113
LOL Nitereloaded your so right.
Eve online FC, lover of all competition
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-03-21 21:30:09
March 21 2013 21:28 GMT
#114
It took zerg one and a half year to figure out the broodlord/infestor lategame win strategy. i say 2-4 months would be a great time, let one or two gsl season go through. When that is done, you can watch for balance issues. If there are any real balance issures, go patch ASAP. if there arent any - why do a patch?
Gprime
Profile Blog Joined March 2011
Canada198 Posts
March 22 2013 02:18 GMT
#115
3ish months. not asap cuz it takes a while for things to settle into an observable pattern (of imba) and not much longer than 3 because at that point there should be some imbalances that are becoming apparent that can be fixed, and obviously you want to patch clear cases of imbalance as soon as possible.
diablo 3 killed my skill.
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 22 2013 04:19 GMT
#116
just buff zerg once and thats it:/
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
Iwik
Profile Joined March 2013
57 Posts
March 22 2013 07:31 GMT
#117
5-7 months and force people to adapt and innovate instead of crying TT
i admit there was a time in my life that i thought that putting my birthday in my username was cool
sihyunie
Profile Joined June 2008
United States108 Posts
March 22 2013 15:24 GMT
#118
I'd say at least 2 seasons of GSL (about 5 months). During that time, we will also see a full season of GSTL and 1~2 rounds of Proleague (depending on when Yongsan construction finishes and Proleague resumes). That should give enough time for teams to crank out new strategies and figure out the metagame.
DjSweetBazz
Profile Joined December 2010
Sweden172 Posts
Last Edited: 2013-03-22 20:09:37
March 22 2013 20:09 GMT
#119
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore
WhalesFromSpace
Profile Joined March 2012
390 Posts
March 22 2013 20:36 GMT
#120
On March 23 2013 05:09 DjSweetBazz wrote:
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore

Micro is good against mines!
Nihility
DMZ
Profile Joined November 2011
Canada51 Posts
March 23 2013 00:20 GMT
#121
On March 23 2013 05:36 WhalesFromSpace wrote:
Show nested quote +
On March 23 2013 05:09 DjSweetBazz wrote:
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore

Micro is good against mines!


Only if you're Life.
“May God have mercy for my enemies because I won't.”- George S. Patton
Psychobabas
Profile Blog Joined March 2006
2531 Posts
March 23 2013 01:38 GMT
#122
On March 23 2013 09:20 DMZ wrote:
Show nested quote +
On March 23 2013 05:36 WhalesFromSpace wrote:
On March 23 2013 05:09 DjSweetBazz wrote:
medivacs and window mines are stupidly strong, we zergs need a fix for this asap, ladder isnt fun anymore

Micro is good against mines!


Only if you're Life.


Welcome to the world of micro Zergs. You can't amove any more.
Tuczniak
Profile Joined September 2010
1561 Posts
March 23 2013 02:13 GMT
#123
Whenever they think there is a problem and they have a solution.

Right now I think after big tournament, where players show that they have accustomed to hots. Last MLG was not definitely that case. It was very random and big part of players didn't really play hots.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
March 23 2013 02:44 GMT
#124
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.

This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely. Don't forget about the mothership core that can photo overcharge and time bomb drops, which is really REALLY awesome if you ask a happy toss player like me. Practicing builds and micro make for great development and improvement of the game in general, and blizzard should give all players a chance to learn and improve insted of mass patching which is quite disruptive and counterproductive.

People need to stop complaning and make the most with what was given to them. Blizzard shouldn't cater to whiners.
Imo, blizzard should wait for 3 to 5 months before big balance patches. I personally don't see any big problems with hots as of recently.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 23 2013 04:45 GMT
#125
Don't touch the freaking thing. Even so-called "progamers" don't have the insight to know when something is imbalanced, let alone the average player.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 23 2013 14:54 GMT
#126
I would say about after a month. That should be enough time to see how people adapt and get enough data of how the game is being played at all levels to figure out what they can adjust. I actualy am hoping for buffs and not nerfs personaly.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 23 2013 16:26 GMT
#127
what if the game is somewhat balance but the HotS part doesnt matter much? I mean, look at Life
Garoodah
Profile Joined January 2012
United States56 Posts
March 24 2013 02:07 GMT
#128
As a zerg I think mutas are a little too strong. ZvT feels very dynamic to me right now, I think widow mines are a tad strong with their blast radius but otherwise the matchup is very fun to play. I loathe ZvP right now. Some maps its nearly impossible to break a protoss on 3 base between colossus, storm, and the nexus. Positional play has alot to do with the result of the battle, but maps that have a 3rd base nested in a choke like akilon flats feel very protoss favored right now. Us zergs tend to figure things out eventually, I'm not worried about finding solutions for our current problems in hots
"Oh man we've got GG-lords"
Kohoru
Profile Joined January 2013
Sweden12 Posts
March 24 2013 14:51 GMT
#129
Don't fix something that isn't broken :D
RorO. period
theseraph
Profile Joined September 2010
United States100 Posts
March 24 2013 14:59 GMT
#130
we tend to think things are OP or unreasonable when we see someone come up with something new that no one knows how to deal with or that changes the metagame completely. what more mechanics come into play because not everyone can do everything. i think after code S wraps up we'll see the highest caliber of play and see if there are any glaring problems.
Some motherfuckers always tryina skate uphill.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 15:31 GMT
#131
I say ASAP. There are some major issues that pretty obvious to everyone.
BradenKuntz
Profile Joined May 2011
Canada59 Posts
March 24 2013 17:01 GMT
#132
I think balance isn't too bad at the moment. Sure, there are some issues that are popping up in a few different match-ups, but I think we all still need time to adjust to the new units and strats before things start getting nerfed and/or buffed. I voted for 1-3 months, but really think it should be about 3-4 months before a balance update is released. More high-level tournaments need to play out before any accurate conclusions can be made in my opinion.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 18:11 GMT
#133
On March 23 2013 11:44 sorrowptoss wrote:
Show nested quote +
On March 18 2013 21:46 Slayer008 wrote:
Toss needs a buff. Do you see how screwed they are against medivac drops in their current state? Tosses should not be forced to go air to deal with it.

This is incorrect. Toss has these twilight council-templar builds that allow up to 5 templar with storm by the 8:40min mark, which allows great mobility as toss can post a few templar in the main to feedback and storm drops, saving time to warp in zealots and stalkers. It isn't that hard at all, i play toss at a diamond level and this thwarts drops very nicely.

That would be an issue in bronze. Everywhere else people do the drops long before HTs are teched. I would start whining about widow mine drop that either take out 10 workers instantly or stop you from mining an expansion for 1 minute +, if you have no detection, which will be the case..
However, I will wait for a balance patch. I am sure there will be one soon, if the want to fix the game.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
March 24 2013 18:34 GMT
#134
Just add a mana cost to speed boost or something.
In every age, in every place, the deeds of men remain the same.
BaDMannerS
Profile Joined July 2012
Bulgaria57 Posts
March 24 2013 18:56 GMT
#135
On March 25 2013 03:34 Dismay wrote:
Just add a mana cost to speed boost or something.

This is my understanding too. Teleportvacs are ok, if you are masters and above, but no way to deal with it at your lower level. Every tard can abuse them easily. Add some mines with teleport drops and you are gg by a lower level player.
tritonice
Profile Joined November 2010
United States119 Posts
March 24 2013 20:43 GMT
#136
Blizz has smart people, and they respond a lot faster now than at the beginning of WoL. HotS is off to a good start, but a few issues are to be expected. They'll sort them out on about the best timetable.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 25 2013 00:20 GMT
#137
A solid 3months of observation sounds like a good time frame to me gives the pro scene a chance to smooth out, then another month or two of testing those proposed changes before releasing the patch in 5-6months.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
lamiller
Profile Joined September 2011
United States92 Posts
March 25 2013 03:36 GMT
#138
I think the Protoss sky units are currently the only imbalance on the game. As an example of each matchup. Turtle McTurtleToss Grubby vs Stephano. Grubby built like 70+ cannons and the Zerg could do nothing but throw unit and unit after until ultimately losing. That game was horrible to watch because of the lack of aggression from grubby's end. For TvP, MC vs Terran. MC made early oracles almost unbeatable. Because 3 oracles can absolutely shredd through any Terran early game unit. Mind you that marines are terrans only option at handling oracles early game and if the terran makes as many turrets as they need to in order to handle the pressure from the air that they wind up getting behind on marine production or just units that they can just straight up lose to the ground. The oracle evaporates Marines too quickly.

I would be OKAY with oracles strength I they increased build time on stargate or build time of the particular unit. Void rays are boring to watch and are too good. You can nerf void rays but I don't think they should nerf oracle. If you increase build times then you are keepin the units strength but decreasing its effectiveness. This is exactly what they have done with the 1-1-1 so this is not a QQ.
Seven77
Profile Joined February 2013
United States11 Posts
March 25 2013 03:43 GMT
#139
after gstl or during i dont really known when the optimal time to do it would be
Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness.
KombatWombat
Profile Joined September 2012
South Africa77 Posts
March 25 2013 10:47 GMT
#140
I say 2 or 3 months is probably best... However I wish they would fix ZvZ right now! It's just a muta fest or an all in... It's the most boring MU of all... It also doesn't always reward the most skilled player.
SPAWN MORE OVERLORDS!
GaliX
Profile Joined November 2010
Germany380 Posts
March 25 2013 10:56 GMT
#141
On March 18 2013 14:04 ChuCky.Ca wrote:
Show nested quote +
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff



just make the boost use energie / damge the medivac / make unable to move whole boost.
I am not saying a hard nerf, just a small thing that makes them more carefully to use
Knalldi
Profile Joined May 2011
Germany50 Posts
Last Edited: 2013-03-25 13:07:46
March 25 2013 13:05 GMT
#142
On March 25 2013 19:56 GaliX wrote:
Show nested quote +
On March 18 2013 14:04 ChuCky.Ca wrote:
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff



just make the boost use energie / damge the medivac / make unable to move whole boost.
I am not saying a hard nerf, just a small thing that makes them more carefully to use


I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.
riceant
Profile Joined October 2012
Canada54 Posts
March 25 2013 13:51 GMT
#143
I think blizz should make it easier to kill widow mines, but not necessarily nerf their damage/range (since I think zerg should learn to split units too, as should protoss, except there's not really any scary splash that kills a toss ball). It's nice to know that terrans finally have some static defense other than Planetary Fortress that shoots ground units... (lol widow mine turrets)

The problem with widow mines right now is that there's no hard counter (swarm hosts maybe but they are too vulnerable)
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
lamiller
Profile Joined September 2011
United States92 Posts
March 25 2013 15:13 GMT
#144
On March 25 2013 22:05 Knalldi wrote:
Show nested quote +
On March 25 2013 19:56 GaliX wrote:
On March 18 2013 14:04 ChuCky.Ca wrote:
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff



just make the boost use energie / damge the medivac / make unable to move whole boost.
I am not saying a hard nerf, just a small thing that makes them more carefully to use


I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.


Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them.

The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark.

Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game.

Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done.

There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose.
midnight999
Profile Blog Joined December 2012
United States257 Posts
March 25 2013 20:54 GMT
#145
On March 26 2013 00:13 lamiller wrote:
Show nested quote +
On March 25 2013 22:05 Knalldi wrote:
On March 25 2013 19:56 GaliX wrote:
On March 18 2013 14:04 ChuCky.Ca wrote:
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff



just make the boost use energie / damge the medivac / make unable to move whole boost.
I am not saying a hard nerf, just a small thing that makes them more carefully to use


I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.


Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them.

The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark.

Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game.

Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done.

There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose.


Firstly, Medivacs come out with 50 energy, lol.

Secondly, this sort of harass should be a choice among a frontal assault with many medivacs or multiple drops with slow medivacs in the early game IMO, but this is debatable.

Thirdly, no one is forcing you to build a tech lab for starport by the 10-minute mark.
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
March 25 2013 21:04 GMT
#146
I don't want blizzard to make rash moves but ffs can we plz plz plz fix 8-8-8?
xO gaming owner
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 26 2013 11:54 GMT
#147
A small balance patch now, a larger one in three months.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SaintFrancis
Profile Joined November 2010
Canada46 Posts
March 26 2013 14:57 GMT
#148
I agree to let us play the game for a while.. I just bought it
True happiness is found with God. God is true love. That's why Jesus changed my life.
the.bishOp
Profile Joined July 2010
25 Posts
March 26 2013 20:12 GMT
#149
Energy cost of medivac boost would probably INCREASE the effectivness of drops against toss. Just keep the total duration of it as is but make it accelerate slowly instead of a burst of speed. This way things on the ground have a bigger window to hit and shut it down while keeping drops still useful.

If they tweak a BIT the activation time on the widow mines they would be spot on. Void rays are a tad too strong aswell.

And fix the hellbats please.
Xahhk
Profile Joined April 2010
Canada540 Posts
March 27 2013 00:26 GMT
#150
Hilarious, why are people asking for nerfs to things that are not their race? You know they'll look at all the complaints collectively and nerf everything down to hell.

Then there will be a SC2 is dying thread that you'll post in eventually where you will complain about the direction the game has gone.

Calling it now. Save this on a text file.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2013-03-27 02:16:06
March 27 2013 02:14 GMT
#151
I feel a bout 5-6 months is a good time frame for people to adapt to the current units and get a deeper meta understanding of the game. Then we will see JUST what everything is capable of after players push the units. I think the widow mine could use a bit of a change, but that's just because it destroys my units, including my vision unit. Zerg gets hit hardest by window mines in my opinion so far because our detection unit is plain sight visible. Air for Protoss is a bit OP too, but it's nothing that can't be kept in check easily. ZvZ is still unfortunately a knife fight. As per usual.
Who is this guy? ^
Freezd
Profile Blog Joined April 2012
United States139 Posts
March 27 2013 05:03 GMT
#152
On March 18 2013 18:07 Ackee wrote:
I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines.
The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.

Example: ROOTLeiya vs (Ragequit)QXC

The void ray ATM is a little bit too good.



So you're complaining about an all-in timing attack from a Protoss beating a greedy Terran? Care to clarify how this is not supposed to be satisfactory, in terms of game mechanics?

The Voidray might be a little too strong but I think you don't quite understand the basics of this game.

Aggressive > Greedy. Safe > Aggressive. Greedy > Safe (assuming both players are at a very similar skill level.) That's how this game works, Leiya noticed QXC was being greedy so she capitalized on it by doing a risky build. Now, if QXC did a Safe build vs Leiya's Aggressive build, and QXC lost that means with out a doubt something is not balanced.
"I can't help it if I seem homophobic when the only gay people I know have pink highlights, wear hundreds of colorful bracelets and live at the local arcade playing DDR." - Youngminii
FatNikE
Profile Joined March 2013
United Kingdom52 Posts
Last Edited: 2013-03-27 07:53:59
March 27 2013 07:46 GMT
#153
On March 18 2013 11:45 FrostedMiniWheats wrote:
I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.


Why does one race always have to be complaining? Ret did crazy good for a foreigner in IEM and life won the GSL. THERE'S ONLY BEEN TWO TOURNAMENTS FOR HOTS EVER! Where are these complainers coming from?

Where were these zergs complaining when terran wasn't even making ro32 in tournaments and sniper was winning GSL?

No zerg in top 6 in IEM, but looking at the latter half of 2012, we'd be seeing nothing but zergs in the top 8. If you actually look at the results of IEM, every spot between 6 and 11 is held by a Zerg. This puts even foreigners like Nerchio and Ret ahead of top koreans like MC, Sting, Dream.... STOP COMPLAINING!

And MLG... a zerg won. Only this community can be complaining about the balance of a race in these circumstances. If TvZ is imba for Terran in hots, I can't imagine how imba the Zergs must have thought it was in WoL back when Terrans weren't getting ro32 in some tournaments and DEFINATELY weren't winning MLGs...

It's like the Queen change made them so used to holding every spot in the ro8, that they can't handle winning MLGs in a way that isn't ZvZ final, or holding every spot from 6-11 instead and having foreigner zergs ahead of top korean P and Ts.
lamiller
Profile Joined September 2011
United States92 Posts
March 27 2013 14:27 GMT
#154
On March 26 2013 05:54 jkim91 wrote:
Show nested quote +
On March 26 2013 00:13 lamiller wrote:
On March 25 2013 22:05 Knalldi wrote:
On March 25 2013 19:56 GaliX wrote:
On March 18 2013 14:04 ChuCky.Ca wrote:
On March 18 2013 13:53 mizU wrote:
*cough* medivac speed boost *cough*

no nerfing plz just buff other races stuff



just make the boost use energie / damge the medivac / make unable to move whole boost.
I am not saying a hard nerf, just a small thing that makes them more carefully to use


I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.


Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them.

The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark.

Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game.

Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done.

There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose.


Firstly, Medivacs come out with 50 energy, lol.

Secondly, this sort of harass should be a choice among a frontal assault with many medivacs or multiple drops with slow medivacs in the early game IMO, but this is debatable.

Thirdly, no one is forcing you to build a tech lab for starport by the 10-minute mark.

Still. 50 Energy is not that big of a difference.. and I enjoy that you didn't respond to the rest of my comment.

1. you clearly don't understand anything. In order to keep up with protoss and zerg on economy, tech, and production, Terran needs to harrass. DK and Dustin Browder have said this time in and time out. In WoL Drops pretty much did nothing anymore. Drops were almost out of TvP all together because it only took 3 stalkers to thwart any medivac drop. And since Terran HAS to do damage against protoss in order to stay even with so if they are not able to harass the Terran is playing catch up the entire game. Which is an imbalance in itself. Also Protoss had the great task of defending instead of being the aggressor. Have you heard of defenders advantage. You can only take as much damage as your defense allows. That goes for any race and anything period. Also Medivacs aren't killing anything. If you have a bunch of zealot in your base to defend then it doesn't matter the speed of the medivac because you werent able to proper protect your base in the first place.

2. Terran shouldn't be obligated to either do a frontal assault or medivac drops. Terran has to out multitask in order to be successful in a straight on engagement against Protoss because protoss units are much stronger then Terrans. This means that if both the Terran and Protoss were to A-move their army Protoss would win almost every single time as long as they are at relatively the same army supply. If you don't believe me, look at what storm and colossi do to an army if the Terran doesn't micro their army. So getting back to my original point. Medivacs need to be more effective in order to damage against protoss period. If you don't agree with that then you havent been keeping up with the scene at all.

Also, imo Medivac speed shouldn't even be an issue. Put units in your base or split up your army until you are ready to move out. Oh God! Putting your army on multiple control groups must be a difficult task for protoss. Honestly, if there was a structure that Terran could put all of its upgrades for each tier of unit I would definitely make that structure. But because putting a tech lab on a starport reduces production by such a significant time that the opportunity cost of putting a tech lab on and researching an upgrade isnt worth it. Like I said ask any Terran progammer and they will say the exact same thing. Obviously I am not talking about the late game where I could easily afford and have time for research. I do not believe Medivacs are a problem. People just keep QQing and they don't want to take the time and learn how to defend which if you do look at a lot of streams, medivacs are doing less and less damage. This is not WoL. Let me make that statement again. This is not WoL. So stop playing WoL.

Trust me dude I know the game far better then yourself.
lamiller
Profile Joined September 2011
United States92 Posts
March 27 2013 14:32 GMT
#155
On March 27 2013 14:03 Freezd wrote:
Show nested quote +
On March 18 2013 18:07 Ackee wrote:
I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines.
The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.

Example: ROOTLeiya vs (Ragequit)QXC

The void ray ATM is a little bit too good.



So you're complaining about an all-in timing attack from a Protoss beating a greedy Terran? Care to clarify how this is not supposed to be satisfactory, in terms of game mechanics?

The Voidray might be a little too strong but I think you don't quite understand the basics of this game.

Aggressive > Greedy. Safe > Aggressive. Greedy > Safe (assuming both players are at a very similar skill level.) That's how this game works, Leiya noticed QXC was being greedy so she capitalized on it by doing a risky build. Now, if QXC did a Safe build vs Leiya's Aggressive build, and QXC lost that means with out a doubt something is not balanced.


If you saw that game QXC was not as greedy as you made it seem. Also, I don't know if you know this, but all builds are should be able to be countered and the player who has to react should be able to make the right decisions to be able to defend. QXC did that.

IE, if what you said was the exact for every race, then why did the 1-1-1 get nerfed to oblivion? Yeah.. thats what I thought.
Wade76
Profile Joined March 2013
3 Posts
March 27 2013 15:41 GMT
#156
First of all hi everyone (first post) & sorry for my english
I'm a longway terran, I play a lot since WoL and I'm bad as hell.
I can tell as a terran that the game it's more balanced for my race than the WoL experience, now I feel that the losses I take depend more in the skill of my opponent and my own. The good opponent exploit the my mines in his/her own benefit p.e.
I need more multitask for handle speedvacs or mines.
As I said, I speak as a platinum terran long time gold, now diamond
MidnightZL
Profile Joined August 2012
Sweden203 Posts
March 27 2013 19:56 GMT
#157
Nerf comes just in time for when u've learned some awesome builds and started to actually win some games ;P
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 28 2013 03:28 GMT
#158
Timings are still being changed and worked out. Very few standout issues are apparent. Widow mines are OP crowd was deadened after Life took down Flash. It's a very new game and ZvP lategame is still being worked out (in the past, broodlord infestor had dominance, there was a time when mothership archon toilet had dominance, sometimes colossus pushing into flux vanes void rays had dominance).

It would be a shame to tweak things so soon after release, give it time. Heck, we just revisited Savior's era when no major balance patches happened and Zerg experienced SEVERAL months of poor results. Then a single man reinvented all the things zerg knew to be true but weren't so.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 28 2013 12:36 GMT
#159
I think it's too soon, yet. At first I thought widow mines and maybe medivacs were a too strong. Now people seem to be adjusting a lot against them. More importantly, the game is so much more fun right now.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
March 29 2013 14:04 GMT
#160
Imo let the players and metagame balance the game out.
Fearest
Profile Joined September 2011
854 Posts
March 31 2013 00:35 GMT
#161
I think after every GSL should be a patch since the sample size within that quarter is significant to make small changes.
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