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On March 18 2013 14:04 ChuCky.Ca wrote:no nerfing plz just buff other races stuff
just make the boost use energie / damge the medivac / make unable to move whole boost. I am not saying a hard nerf, just a small thing that makes them more carefully to use
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On March 25 2013 19:56 GaliX wrote:Show nested quote +On March 18 2013 14:04 ChuCky.Ca wrote:On March 18 2013 13:53 mizU wrote: *cough* medivac speed boost *cough* no nerfing plz just buff other races stuff just make the boost use energie / damge the medivac / make unable to move whole boost. I am not saying a hard nerf, just a small thing that makes them more carefully to use
I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.
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I think blizz should make it easier to kill widow mines, but not necessarily nerf their damage/range (since I think zerg should learn to split units too, as should protoss, except there's not really any scary splash that kills a toss ball). It's nice to know that terrans finally have some static defense other than Planetary Fortress that shoots ground units... (lol widow mine turrets)
The problem with widow mines right now is that there's no hard counter (swarm hosts maybe but they are too vulnerable)
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On March 25 2013 22:05 Knalldi wrote:Show nested quote +On March 25 2013 19:56 GaliX wrote:On March 18 2013 14:04 ChuCky.Ca wrote:On March 18 2013 13:53 mizU wrote: *cough* medivac speed boost *cough* no nerfing plz just buff other races stuff just make the boost use energie / damge the medivac / make unable to move whole boost. I am not saying a hard nerf, just a small thing that makes them more carefully to use I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins.
Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them.
The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark.
Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game.
Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done.
There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose.
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On March 26 2013 00:13 lamiller wrote:Show nested quote +On March 25 2013 22:05 Knalldi wrote:On March 25 2013 19:56 GaliX wrote:On March 18 2013 14:04 ChuCky.Ca wrote:On March 18 2013 13:53 mizU wrote: *cough* medivac speed boost *cough* no nerfing plz just buff other races stuff just make the boost use energie / damge the medivac / make unable to move whole boost. I am not saying a hard nerf, just a small thing that makes them more carefully to use I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins. Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them. The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark. Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game. Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done. There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose.
Firstly, Medivacs come out with 50 energy, lol.
Secondly, this sort of harass should be a choice among a frontal assault with many medivacs or multiple drops with slow medivacs in the early game IMO, but this is debatable.
Thirdly, no one is forcing you to build a tech lab for starport by the 10-minute mark.
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I don't want blizzard to make rash moves but ffs can we plz plz plz fix 8-8-8?
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A small balance patch now, a larger one in three months.
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I agree to let us play the game for a while.. I just bought it
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Energy cost of medivac boost would probably INCREASE the effectivness of drops against toss. Just keep the total duration of it as is but make it accelerate slowly instead of a burst of speed. This way things on the ground have a bigger window to hit and shut it down while keeping drops still useful.
If they tweak a BIT the activation time on the widow mines they would be spot on. Void rays are a tad too strong aswell.
And fix the hellbats please.
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Hilarious, why are people asking for nerfs to things that are not their race? You know they'll look at all the complaints collectively and nerf everything down to hell.
Then there will be a SC2 is dying thread that you'll post in eventually where you will complain about the direction the game has gone.
Calling it now. Save this on a text file.
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I feel a bout 5-6 months is a good time frame for people to adapt to the current units and get a deeper meta understanding of the game. Then we will see JUST what everything is capable of after players push the units. I think the widow mine could use a bit of a change, but that's just because it destroys my units, including my vision unit. Zerg gets hit hardest by window mines in my opinion so far because our detection unit is plain sight visible. Air for Protoss is a bit OP too, but it's nothing that can't be kept in check easily. ZvZ is still unfortunately a knife fight. As per usual.
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On March 18 2013 18:07 Ackee wrote: I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines. The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.
Example: ROOTLeiya vs (Ragequit)QXC
The void ray ATM is a little bit too good.
So you're complaining about an all-in timing attack from a Protoss beating a greedy Terran? Care to clarify how this is not supposed to be satisfactory, in terms of game mechanics?
The Voidray might be a little too strong but I think you don't quite understand the basics of this game.
Aggressive > Greedy. Safe > Aggressive. Greedy > Safe (assuming both players are at a very similar skill level.) That's how this game works, Leiya noticed QXC was being greedy so she capitalized on it by doing a risky build. Now, if QXC did a Safe build vs Leiya's Aggressive build, and QXC lost that means with out a doubt something is not balanced.
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On March 18 2013 11:45 FrostedMiniWheats wrote: I say 2-3 months. Soonest should be after gsl. Despite my complaints of ZvT and ZvP lategame, I do agree the zerg representation wasn't the best at IEM and MLG and the gsl should be a far better gauge of where zerg is on the top end.
Why does one race always have to be complaining? Ret did crazy good for a foreigner in IEM and life won the GSL. THERE'S ONLY BEEN TWO TOURNAMENTS FOR HOTS EVER! Where are these complainers coming from?
Where were these zergs complaining when terran wasn't even making ro32 in tournaments and sniper was winning GSL?
No zerg in top 6 in IEM, but looking at the latter half of 2012, we'd be seeing nothing but zergs in the top 8. If you actually look at the results of IEM, every spot between 6 and 11 is held by a Zerg. This puts even foreigners like Nerchio and Ret ahead of top koreans like MC, Sting, Dream.... STOP COMPLAINING!
And MLG... a zerg won. Only this community can be complaining about the balance of a race in these circumstances. If TvZ is imba for Terran in hots, I can't imagine how imba the Zergs must have thought it was in WoL back when Terrans weren't getting ro32 in some tournaments and DEFINATELY weren't winning MLGs...
It's like the Queen change made them so used to holding every spot in the ro8, that they can't handle winning MLGs in a way that isn't ZvZ final, or holding every spot from 6-11 instead and having foreigner zergs ahead of top korean P and Ts.
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On March 26 2013 05:54 jkim91 wrote:Show nested quote +On March 26 2013 00:13 lamiller wrote:On March 25 2013 22:05 Knalldi wrote:On March 25 2013 19:56 GaliX wrote:On March 18 2013 14:04 ChuCky.Ca wrote:On March 18 2013 13:53 mizU wrote: *cough* medivac speed boost *cough* no nerfing plz just buff other races stuff just make the boost use energie / damge the medivac / make unable to move whole boost. I am not saying a hard nerf, just a small thing that makes them more carefully to use I'm in for the energy cost, "Everytime you boost, a marine dies!". It would also make Caduceus-reactor upgrade usefull. And the terran has to see that he has enough energy on the Medivacs to begin with. So good players can use its full, a little more limited potential and not-so-good ones die horribly :D. Everyone wins. Medivacs only come out with 25 energy so how much are you inferring you take away every time it uses it after burners. Also if they made it an upgrade it will literally be never used. Why you may ask? Because production is slowed drastically when medivacs aren't producing 2 at a time. Not to mention if the Terran is only producing one medivac at a time, the terran CANNOT move out at proper timings, and if this is the case that means any timings Terran did have are now gone if they invested into the tech lab. Medivacs are the backbone of the Terran army without medivacs Terran would lose every game to a player of equal skill to them. The only reason Caduceus-reactor isnt used it because of 1. the cost and 2. it requires the starport to be on a tech lab which no high level terran will say is a good thing in prior the 15 min mark. Also teching with Terran is much more difficult as a Terran then any other race. Protoss and Zerg dont have to alter their production to tech. Which is one the main reason why Terran stays one Tier 1 and Tier 2 units for pretty much the entire game until ultra late game. Also if you are a protoss and you aren't building a cannon you are lazy. Every other race has to build some form of turret why shouldn't Protoss. Also I dont get why you guys think Medivacs are problem when mutas are still faster than it and actually attack.. Also don't blame Medivacs for your lack of positioning and greediness. And when you warp in zealots to defend drops and then you complain that the medivac is too fast.. Well damn, if you keep warping in things that don't attack air what do you expect. Honestly Medivacs havent changed that much. Medivacs speed boost just requires both sides to multitask more. Not to mention if you see them babying their drop harass then you are probably able to just kill them because of the lack of macro they had. Also, If you would post any game you want as a reply because you think i am wrong then do it and i will tell you what they did wrong or what they could of done. There are other crazy thoughts I have... How bout applying some aggression to the Terran, instead of letting him drop you. If you want to limit harass then put on some pressure yourself. When you are just sitting in your base til the 16 min mark and do nothing you shouldn't complain when you lose. Firstly, Medivacs come out with 50 energy, lol. Secondly, this sort of harass should be a choice among a frontal assault with many medivacs or multiple drops with slow medivacs in the early game IMO, but this is debatable. Thirdly, no one is forcing you to build a tech lab for starport by the 10-minute mark. Still. 50 Energy is not that big of a difference.. and I enjoy that you didn't respond to the rest of my comment.
1. you clearly don't understand anything. In order to keep up with protoss and zerg on economy, tech, and production, Terran needs to harrass. DK and Dustin Browder have said this time in and time out. In WoL Drops pretty much did nothing anymore. Drops were almost out of TvP all together because it only took 3 stalkers to thwart any medivac drop. And since Terran HAS to do damage against protoss in order to stay even with so if they are not able to harass the Terran is playing catch up the entire game. Which is an imbalance in itself. Also Protoss had the great task of defending instead of being the aggressor. Have you heard of defenders advantage. You can only take as much damage as your defense allows. That goes for any race and anything period. Also Medivacs aren't killing anything. If you have a bunch of zealot in your base to defend then it doesn't matter the speed of the medivac because you werent able to proper protect your base in the first place.
2. Terran shouldn't be obligated to either do a frontal assault or medivac drops. Terran has to out multitask in order to be successful in a straight on engagement against Protoss because protoss units are much stronger then Terrans. This means that if both the Terran and Protoss were to A-move their army Protoss would win almost every single time as long as they are at relatively the same army supply. If you don't believe me, look at what storm and colossi do to an army if the Terran doesn't micro their army. So getting back to my original point. Medivacs need to be more effective in order to damage against protoss period. If you don't agree with that then you havent been keeping up with the scene at all.
Also, imo Medivac speed shouldn't even be an issue. Put units in your base or split up your army until you are ready to move out. Oh God! Putting your army on multiple control groups must be a difficult task for protoss. Honestly, if there was a structure that Terran could put all of its upgrades for each tier of unit I would definitely make that structure. But because putting a tech lab on a starport reduces production by such a significant time that the opportunity cost of putting a tech lab on and researching an upgrade isnt worth it. Like I said ask any Terran progammer and they will say the exact same thing. Obviously I am not talking about the late game where I could easily afford and have time for research. I do not believe Medivacs are a problem. People just keep QQing and they don't want to take the time and learn how to defend which if you do look at a lot of streams, medivacs are doing less and less damage. This is not WoL. Let me make that statement again. This is not WoL. So stop playing WoL.
Trust me dude I know the game far better then yourself.
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On March 27 2013 14:03 Freezd wrote:Show nested quote +On March 18 2013 18:07 Ackee wrote: I'd say as long as takes before blizzard has figured out how to nerf protoss air play (Void Rays, Oracles) so it becomes weaker but not shit. I really like that protoss got a harass unit but what I don't understand is why it can kill marines. The void ray is just ridic atm, everytime I try to go 1 rax expo (gasless) they just proxxy stargate and 3 gates and just end the game.
Example: ROOTLeiya vs (Ragequit)QXC
The void ray ATM is a little bit too good. So you're complaining about an all-in timing attack from a Protoss beating a greedy Terran? Care to clarify how this is not supposed to be satisfactory, in terms of game mechanics? The Voidray might be a little too strong but I think you don't quite understand the basics of this game. Aggressive > Greedy. Safe > Aggressive. Greedy > Safe (assuming both players are at a very similar skill level.) That's how this game works, Leiya noticed QXC was being greedy so she capitalized on it by doing a risky build. Now, if QXC did a Safe build vs Leiya's Aggressive build, and QXC lost that means with out a doubt something is not balanced.
If you saw that game QXC was not as greedy as you made it seem. Also, I don't know if you know this, but all builds are should be able to be countered and the player who has to react should be able to make the right decisions to be able to defend. QXC did that.
IE, if what you said was the exact for every race, then why did the 1-1-1 get nerfed to oblivion? Yeah.. thats what I thought.
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First of all hi everyone (first post) & sorry for my english  I'm a longway terran, I play a lot since WoL and I'm bad as hell. I can tell as a terran that the game it's more balanced for my race than the WoL experience, now I feel that the losses I take depend more in the skill of my opponent and my own. The good opponent exploit the my mines in his/her own benefit p.e. I need more multitask for handle speedvacs or mines. As I said, I speak as a platinum terran long time gold, now diamond
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Nerf comes just in time for when u've learned some awesome builds and started to actually win some games ;P
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Timings are still being changed and worked out. Very few standout issues are apparent. Widow mines are OP crowd was deadened after Life took down Flash. It's a very new game and ZvP lategame is still being worked out (in the past, broodlord infestor had dominance, there was a time when mothership archon toilet had dominance, sometimes colossus pushing into flux vanes void rays had dominance).
It would be a shame to tweak things so soon after release, give it time. Heck, we just revisited Savior's era when no major balance patches happened and Zerg experienced SEVERAL months of poor results. Then a single man reinvented all the things zerg knew to be true but weren't so.
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I think it's too soon, yet. At first I thought widow mines and maybe medivacs were a too strong. Now people seem to be adjusting a lot against them. More importantly, the game is so much more fun right now.
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Imo let the players and metagame balance the game out.
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