• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:36
CET 01:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion Starcraft:Brood War Discord Servers List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10897 users

Blizzard HQ Visit 2009 - Page 5

Forum Index > News
544 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 26 27 28 Next All
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 22 2009 18:20 GMT
#81
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.
connoisseur
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
June 22 2009 18:23 GMT
#82
macro still needs to be important~! i wnat to see some big epic battles soon
Hwaseung Oz fan for life. Swing out, always swing out.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:23 GMT
#83
Just discovered some new type of addiction:
lack of blues causes f5 spam and is malefical to the keyboard
-*-
clazziquai
Profile Blog Joined October 2007
6685 Posts
June 22 2009 18:24 GMT
#84
you guys are so awesome, i'll try to follow these updates^_^

TL rocks, as usual =P
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-06-22 18:25:34
June 22 2009 18:25 GMT
#85
who is this david kim why does he own everyone lololo

+ holy shit rewind in replays!!! O____O OMG
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Lovin
Profile Joined May 2009
Denmark812 Posts
June 22 2009 18:26 GMT
#86
On June 23 2009 03:20 pieisamazing wrote:
Show nested quote +
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.
AKA SuddenSalad
notrangerjoe
Profile Joined May 2009
110 Posts
June 22 2009 18:28 GMT
#87
On June 23 2009 03:20 pieisamazing wrote:
Show nested quote +
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Each BR was won by David Kim because he had a huge economic advantage later on. He lost most of the battles until the final minutes. We still haven't seen a real even econ mid/late game.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 22 2009 18:29 GMT
#88
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh
good luck have fun!
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
June 22 2009 18:29 GMT
#89
On June 23 2009 03:18 Skyze wrote:
what id suggest for replays if the replay files are too large with rewind, is just have "restart" points, like maybe 4 sections, very first of game, 1/4 thru game, half way thru game, then 3/4 of the game.. That would probably save file size and still be very functional.


Seems like you could just have the software do this while the replay is playing, then you wouldn't need to save them in the file itself, but in temporary memory, and you wouldn't have to limit yourself to 4 sections, you could hold a bunch of temporary states. In fact, I wouldn't be too surprised if this was similar to what they in fact implemented.
"I love noobies, they're so happy." -Chill
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:29 GMT
#90
Another question about how did the rewind work:
Does we have a loading after/before the rewind or its instant?
-*-
omninmo
Profile Blog Joined April 2008
2349 Posts
June 22 2009 18:30 GMT
#91
On June 23 2009 03:26 Lovin wrote:
Show nested quote +
On June 23 2009 03:20 pieisamazing wrote:
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.


good point man.
remember 90% of vZ games on Bnet before 2000 featured a 5 pool- not because it was necessarily a great strat but because it was easy and intuitive. until each unit, unit combos, tech patterns, timings etc are figured out SC2 will be a micro slugfest as all other RTS metagame's begin. Now if two years from now its still ~40 pop armies running around... I dont see SC2 being very memorable.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
June 22 2009 18:31 GMT
#92
Unless you prefer 40 pop armies running around... like me
#1 Kwanro Fan
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:32 GMT
#93
On June 23 2009 03:29 Pape wrote:
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh


Cool beans
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
June 22 2009 18:32 GMT
#94
Awesome! =)
infinite fun: http://dagobah.biz/flash/loituma.swf
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-22 18:33:59
June 22 2009 18:33 GMT
#95
On June 23 2009 03:29 Pape wrote:
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh


nice find!
According to him, after the replay rewind they gone to play the game
That explain why the updates stoped
-*-
Pape
Profile Blog Joined July 2007
Serbia419 Posts
Last Edited: 2009-06-22 18:35:01
June 22 2009 18:33 GMT
#96
Some interesting highlights from that link that I just posted.

-They have a performance tab and stats after a game, as well as game play graph.

-They also have a build order with what you built and the times.

-All game icons are now in color, no more blue red and green icons.

-Spine crawler has new model and attack.

-We now get to go play the build / game ourself

http://twitter.com/gearvOsh
good luck have fun!
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 22 2009 18:38 GMT
#97
Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.

Anyhow, rewind is amazing and I'm gonna be giddy for the next week.
Strength behind the Pride
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:42 GMT
#98
On June 23 2009 03:38 Alizee- wrote:
Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.

Anyhow, rewind is amazing and I'm gonna be giddy for the next week.


Yeah, exactly. Metagame is gonna evolve pretty fast methinks.
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
June 22 2009 18:52 GMT
#99
do lings still run funny?
Hwaseung Oz fan for life. Swing out, always swing out.
Ideas
Profile Blog Joined April 2008
United States8182 Posts
June 22 2009 18:54 GMT
#100
do zerg still need more expos than the other races?
Free Palestine
Prev 1 2 3 4 5 6 7 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
CranKy Ducklings90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 153
ProTech34
StarCraft: Brood War
GuemChi 2355
Artosis 577
Barracks 63
League of Legends
JimRising 240
Counter-Strike
Fnx 1398
Super Smash Bros
AZ_Axe92
PPMD44
Other Games
tarik_tv6871
summit1g4917
Grubby2223
Day[9].tv565
shahzam471
PiGStarcraft270
C9.Mang0223
NeuroSwarm91
ViBE46
Mew2King45
[ Show 12 non-featured ]
StarCraft 2
• musti20045 37
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie977
• Day9tv565
Upcoming Events
Ultimate Battle
11h 24m
OSC
13h 24m
OSC
22h 54m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 9h
WardiTV Invitational
1d 11h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 16h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 19h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.