• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:06
CET 19:06
KST 03:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1831
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1176 users

Blizzard HQ Visit 2009 - Page 5

Forum Index > News
544 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 26 27 28 Next All
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 22 2009 18:20 GMT
#81
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.
connoisseur
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 22 2009 18:23 GMT
#82
macro still needs to be important~! i wnat to see some big epic battles soon
Hwaseung Oz fan for life. Swing out, always swing out.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:23 GMT
#83
Just discovered some new type of addiction:
lack of blues causes f5 spam and is malefical to the keyboard
-*-
clazziquai
Profile Blog Joined October 2007
6685 Posts
June 22 2009 18:24 GMT
#84
you guys are so awesome, i'll try to follow these updates^_^

TL rocks, as usual =P
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-06-22 18:25:34
June 22 2009 18:25 GMT
#85
who is this david kim why does he own everyone lololo

+ holy shit rewind in replays!!! O____O OMG
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Lovin
Profile Joined May 2009
Denmark812 Posts
June 22 2009 18:26 GMT
#86
On June 23 2009 03:20 pieisamazing wrote:
Show nested quote +
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.
AKA SuddenSalad
notrangerjoe
Profile Joined May 2009
110 Posts
June 22 2009 18:28 GMT
#87
On June 23 2009 03:20 pieisamazing wrote:
Show nested quote +
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Each BR was won by David Kim because he had a huge economic advantage later on. He lost most of the battles until the final minutes. We still haven't seen a real even econ mid/late game.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 22 2009 18:29 GMT
#88
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh
good luck have fun!
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
June 22 2009 18:29 GMT
#89
On June 23 2009 03:18 Skyze wrote:
what id suggest for replays if the replay files are too large with rewind, is just have "restart" points, like maybe 4 sections, very first of game, 1/4 thru game, half way thru game, then 3/4 of the game.. That would probably save file size and still be very functional.


Seems like you could just have the software do this while the replay is playing, then you wouldn't need to save them in the file itself, but in temporary memory, and you wouldn't have to limit yourself to 4 sections, you could hold a bunch of temporary states. In fact, I wouldn't be too surprised if this was similar to what they in fact implemented.
"I love noobies, they're so happy." -Chill
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:29 GMT
#90
Another question about how did the rewind work:
Does we have a loading after/before the rewind or its instant?
-*-
omninmo
Profile Blog Joined April 2008
2349 Posts
June 22 2009 18:30 GMT
#91
On June 23 2009 03:26 Lovin wrote:
Show nested quote +
On June 23 2009 03:20 pieisamazing wrote:
On June 23 2009 03:16 LaLuSh wrote:
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...


This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.

Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.


Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.


good point man.
remember 90% of vZ games on Bnet before 2000 featured a 5 pool- not because it was necessarily a great strat but because it was easy and intuitive. until each unit, unit combos, tech patterns, timings etc are figured out SC2 will be a micro slugfest as all other RTS metagame's begin. Now if two years from now its still ~40 pop armies running around... I dont see SC2 being very memorable.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
June 22 2009 18:31 GMT
#92
Unless you prefer 40 pop armies running around... like me
#1 Kwanro Fan
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:32 GMT
#93
On June 23 2009 03:29 Pape wrote:
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh


Cool beans
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
June 22 2009 18:32 GMT
#94
Awesome! =)
infinite fun: http://dagobah.biz/flash/loituma.swf
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-22 18:33:59
June 22 2009 18:33 GMT
#95
On June 23 2009 03:29 Pape wrote:
Here is another tweet from another guy there if any of you guys are interested.

+ Show Spoiler +
http://twitter.com/gearvOsh


nice find!
According to him, after the replay rewind they gone to play the game
That explain why the updates stoped
-*-
Pape
Profile Blog Joined July 2007
Serbia419 Posts
Last Edited: 2009-06-22 18:35:01
June 22 2009 18:33 GMT
#96
Some interesting highlights from that link that I just posted.

-They have a performance tab and stats after a game, as well as game play graph.

-They also have a build order with what you built and the times.

-All game icons are now in color, no more blue red and green icons.

-Spine crawler has new model and attack.

-We now get to go play the build / game ourself

http://twitter.com/gearvOsh
good luck have fun!
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 22 2009 18:38 GMT
#97
Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.

Anyhow, rewind is amazing and I'm gonna be giddy for the next week.
Strength behind the Pride
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:42 GMT
#98
On June 23 2009 03:38 Alizee- wrote:
Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.

Anyhow, rewind is amazing and I'm gonna be giddy for the next week.


Yeah, exactly. Metagame is gonna evolve pretty fast methinks.
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 22 2009 18:52 GMT
#99
do lings still run funny?
Hwaseung Oz fan for life. Swing out, always swing out.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
June 22 2009 18:54 GMT
#100
do zerg still need more expos than the other races?
Free Palestine
Prev 1 2 3 4 5 6 7 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko537
trigger 309
BRAT_OK 125
UpATreeSC 121
SC2Nice 40
MindelVK 25
StarCraft: Brood War
Horang2 3455
Sea 1948
Shuttle 587
Larva 447
Rush 120
firebathero 100
Mind 49
Sexy 30
Killer 30
NaDa 26
[ Show more ]
910 23
HiyA 17
GoRush 16
scan(afreeca) 12
ivOry 5
Dota 2
qojqva2367
League of Legends
rGuardiaN26
Counter-Strike
fl0m2978
pashabiceps1227
Other Games
Grubby2705
Liquid`RaSZi1640
FrodaN1629
Beastyqt863
Mlord397
Fuzer 239
ArmadaUGS188
Sick160
Hui .145
KnowMe113
QueenE89
XaKoH 83
Mew2King59
Fnx 2
Organizations
Other Games
gamesdonequick2572
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV627
• Noizen38
League of Legends
• TFBlade992
• Shiphtur429
Other Games
• imaqtpie586
Upcoming Events
OSC
17h 54m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All Star Teams
1d 8h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 17h
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.