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On June 23 2009 03:16 LaLuSh wrote: hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.
Air units in SC2 seem to decelerate before firing, which could be a big problem...
This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro.
Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.
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macro still needs to be important~! i wnat to see some big epic battles soon
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Just discovered some new type of addiction: lack of blues causes f5 spam and is malefical to the keyboard
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you guys are so awesome, i'll try to follow these updates^_^
TL rocks, as usual =P
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Hong Kong20321 Posts
who is this david kim why does he own everyone lololo
+ holy shit rewind in replays!!! O____O OMG
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On June 23 2009 03:20 pieisamazing wrote:Show nested quote +On June 23 2009 03:16 LaLuSh wrote: hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.
Air units in SC2 seem to decelerate before firing, which could be a big problem... This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro. Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.
Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.
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On June 23 2009 03:20 pieisamazing wrote:Show nested quote +On June 23 2009 03:16 LaLuSh wrote: hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.
Air units in SC2 seem to decelerate before firing, which could be a big problem... This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro. Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha.
Each BR was won by David Kim because he had a huge economic advantage later on. He lost most of the battles until the final minutes. We still haven't seen a real even econ mid/late game.
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Here is another tweet from another guy there if any of you guys are interested.
+ Show Spoiler +http://twitter.com/gearvOsh
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On June 23 2009 03:18 Skyze wrote: what id suggest for replays if the replay files are too large with rewind, is just have "restart" points, like maybe 4 sections, very first of game, 1/4 thru game, half way thru game, then 3/4 of the game.. That would probably save file size and still be very functional.
Seems like you could just have the software do this while the replay is playing, then you wouldn't need to save them in the file itself, but in temporary memory, and you wouldn't have to limit yourself to 4 sections, you could hold a bunch of temporary states. In fact, I wouldn't be too surprised if this was similar to what they in fact implemented.
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Another question about how did the rewind work: Does we have a loading after/before the rewind or its instant?
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On June 23 2009 03:26 Lovin wrote:Show nested quote +On June 23 2009 03:20 pieisamazing wrote:On June 23 2009 03:16 LaLuSh wrote: hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.
Air units in SC2 seem to decelerate before firing, which could be a big problem... This is one of the things that I'm most worried about, especially since (PURE SPECULATION FROM WATCHING THE BATTLE REPORTS AND OTHER PIECES OF MEDIA) this game seems to be based more on micro than macro. Then again, David Kim just destroys everyone before the game gets too far so... maybe not, haha. Macro comes from certainty that you can do it safely, and Starcraft did not become much of a macro game till after like 6 years, so do expect Macro some time, but don't expect it soon.
good point man. remember 90% of vZ games on Bnet before 2000 featured a 5 pool- not because it was necessarily a great strat but because it was easy and intuitive. until each unit, unit combos, tech patterns, timings etc are figured out SC2 will be a micro slugfest as all other RTS metagame's begin. Now if two years from now its still ~40 pop armies running around... I dont see SC2 being very memorable.
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Unless you prefer 40 pop armies running around... like me
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On June 23 2009 03:29 Pape wrote:Here is another tweet from another guy there if any of you guys are interested. + Show Spoiler +http://twitter.com/gearvOsh
Cool beans
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On June 23 2009 03:29 Pape wrote:Here is another tweet from another guy there if any of you guys are interested. + Show Spoiler +http://twitter.com/gearvOsh
nice find! According to him, after the replay rewind they gone to play the game That explain why the updates stoped
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Some interesting highlights from that link that I just posted.
-They have a performance tab and stats after a game, as well as game play graph.
-They also have a build order with what you built and the times.
-All game icons are now in color, no more blue red and green icons.
-Spine crawler has new model and attack.
-We now get to go play the build / game ourself 
http://twitter.com/gearvOsh
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Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.
Anyhow, rewind is amazing and I'm gonna be giddy for the next week.
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On June 23 2009 03:38 Alizee- wrote: Do you guys think Blizzard is retarded? They dont add in features (like REWIND WOOHOO) and then go even another step and show it off at a conference only to second guess themselves. They added it in because obviously it works and the file sizes are reasonable, we can have 1mb replays with the ability to rewind, this is the day in age with 1 terabyte harddrives (if need be) and fast internet. So yeah and even still 1mb? so? even 500kb is nothing.
Anyhow, rewind is amazing and I'm gonna be giddy for the next week.
Yeah, exactly. Metagame is gonna evolve pretty fast methinks.
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do lings still run funny?
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do zerg still need more expos than the other races?
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