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Blizzard HQ Visit 2009 - Page 4

Forum Index > News
544 CommentsPost a Reply
Prev 1 2 3 4 5 6 26 27 28 Next All
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
June 22 2009 18:06 GMT
#61
OMFG YES REWIND OMFG YAYAYAYA (I AM YELLING THATS HOW HAPPY I AM)
Hi.
notrangerjoe
Profile Joined May 2009
110 Posts
June 22 2009 18:08 GMT
#62
Can rewind


Joy!
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
Last Edited: 2009-06-22 18:08:40
June 22 2009 18:08 GMT
#63
wow rewind capabilities thats AMAZING

EDIT: but HOW???? Blizz probably sold its soul to the devil
To change is to improve, to change often is to be perfect - Winston Chruchill
Latham
Profile Blog Joined May 2007
9593 Posts
June 22 2009 18:08 GMT
#64
If you can rewind, ask them if they plan to keep the feature, and ask them about replay size (if possible ask also if it will be possible to watch replays without having the map).
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Abydos1
Profile Blog Joined October 2008
United States832 Posts
June 22 2009 18:09 GMT
#65
Nice rewind in replays
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-22 18:11:15
June 22 2009 18:10 GMT
#66
Last Romantic, the replay was viewable from the bnet interface or they need to log out to see it (like SC)?
-*-
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:11 GMT
#67
On June 23 2009 03:08 Latham wrote:
If you can rewind, ask them if they plan to keep the feature


"Lol no, we're just screwing with you."

Really?
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
June 22 2009 18:12 GMT
#68
how'd they get in?!!??!
IIf your good at Starcraft, Your good at life. - Artosis
Pufftrees
Profile Joined March 2009
2449 Posts
June 22 2009 18:13 GMT
#69
Next is the press playing, correct?
Chance favors the prepared mind.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 22 2009 18:13 GMT
#70
LOL David Kim is winning every game!!

GG
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:14 GMT
#71
answer our questions
we are dying in anxiety here...
-*-
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
June 22 2009 18:14 GMT
#72
how did you guys find out about rewind?
Hwaseung Oz fan for life. Swing out, always swing out.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
June 22 2009 18:14 GMT
#73
REEEWINNNDD!!!!
Nylan
Profile Blog Joined July 2008
United States795 Posts
June 22 2009 18:15 GMT
#74
On June 23 2009 03:14 danieldrsa wrote:
answer our questions
we are dying in anxiety here...


They're kinda busy watching 1v1s and replays. I wouldn't be bugging them with questions either.

Patience, padawan.
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
Latham
Profile Blog Joined May 2007
9593 Posts
June 22 2009 18:16 GMT
#75
On June 23 2009 03:11 Nylan wrote:
Show nested quote +
On June 23 2009 03:08 Latham wrote:
If you can rewind, ask them if they plan to keep the feature


"Lol no, we're just screwing with you."

Really?


It may yet prove it's making the replay too big for "blizzard standard". It's common blizzard policy to make sure replays are as compressed size wise as possible, yet packed with useful things. Shit may yet hit the fan and the feature (rewind) might be discarded due to size issues. Spew your uneducated smirky remarks elsewhere please.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
June 22 2009 18:16 GMT
#76
hey semioldguy. Apart from stacking air units you should really talk to them about air units being able to move while firing, which is just as essential a part in muta micro.

Air units in SC2 seem to decelerate before firing, which could be a big problem...
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 22 2009 18:18 GMT
#77
On June 23 2009 03:15 Nylan wrote:
Show nested quote +
On June 23 2009 03:14 danieldrsa wrote:
answer our questions
we are dying in anxiety here...


They're kinda busy watching 1v1s and replays. I wouldn't be bugging them with questions either.

Patience, padawan.


i know
just sharing some anxiety
-*-
Nylan
Profile Blog Joined July 2008
United States795 Posts
Last Edited: 2009-06-22 18:19:05
June 22 2009 18:18 GMT
#78
On June 23 2009 03:16 Latham wrote:
Show nested quote +
On June 23 2009 03:11 Nylan wrote:
On June 23 2009 03:08 Latham wrote:
If you can rewind, ask them if they plan to keep the feature


"Lol no, we're just screwing with you."

Really?


It may yet prove it's making the replay too big for "blizzard standard". It's common blizzard policy to make sure replays are as compressed size wise as possible, yet packed with useful things. Shit may yet hit the fan and the feature (rewind) might be discarded due to size issues. Spew your uneducated smirky remarks elsewhere please.


Obviously they haven't encountered these problems as of yet, so your question is still rather silly.

On June 23 2009 03:18 danieldrsa wrote:
Show nested quote +
On June 23 2009 03:15 Nylan wrote:
On June 23 2009 03:14 danieldrsa wrote:
answer our questions
we are dying in anxiety here...


They're kinda busy watching 1v1s and replays. I wouldn't be bugging them with questions either.

Patience, padawan.


i know
just sharing some anxiety


F5F5F5F5F5F5F5F5 :D
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
June 22 2009 18:18 GMT
#79
what id suggest for replays if the replay files are too large with rewind, is just have "restart" points, like maybe 4 sections, very first of game, 1/4 thru game, half way thru game, then 3/4 of the game.. That would probably save file size and still be very functional.
Canada Gaming ~~ The-Feared
Teejing
Profile Joined January 2009
Germany1360 Posts
June 22 2009 18:20 GMT
#80
I got a question:

Workers carry now 5 minerals instead of 8 minerals per trip because of the improved ai and automining, but
1)do the new macro mechanics not boost the economy over the niveau of sc1?

In the last battlereport the Protoss made good use of the macromechanics and had not much problems to produce units while expanding.

2) Does the lurker replace the baneling when it comes to t3, or do they serve different roles?

3) Will the sc2 ladder work the same way wc3´s ladder did?

4) Assuming macro mechanics were introduced because of automining,can we expect something to compensate mbs and smart casting?
Prev 1 2 3 4 5 6 26 27 28 Next All
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