It is a certainty that those who do not evolve, die. It is that principle that has led to all progress in the world; a shunning of routine, a quest for knowledge, and a lust for improvement. As it is with all things, it has been this way for progaming as well. In it's infancy, progaming was a children's show, with games being played in morning cartoon slots with bright colours and goofy outfits. The producers on the channels OGN and MBC, looking for a simple new angle, saw the high ratings and acted accordingly.
Evolution.
From a change in time slots to uniforms and corporate sponsors, from professional teams to paid managers and mansions, the world of progaming today resembles little the days of old. Certain truths remain however: the game, the essence of battle, the struggle and triumph.
As progaming has evolved, TeamLiquid.net has evolved. As the only English site dedicated to the professional scene in Korea, it has been our privilege, and our responsibility, to grow and change with the times. In the early days, the pro scene was a world of text, with famous word smiths such as mensrea, WaxAngel, and Arbiter[Frolix] giving us visions of this world with their artistry. Over time, as technology changed, TeamLiquid also changed to provide screenshots, and finally video of the games we follow. Innovation followed innovation, with liquibet, calendars, rankings, and predictions becoming the staples of today.
Evolution.
In the summer of 2007, it is time to evolve once again. Just as Koreans have turned Brood War from a game into a sport, so must we make this change. There can be no denying the fact that there is a science to the game. TeamLiquid is now prepared to give you the tools to this science. In that light, I present to you the:
TeamLiquid Progaming Database
Created by PoP, the master behind progamizer and one of TeamLiquid's three dedicated coders, as well as with the help of all TeamLiquid staff, the database is an immense storehouse of knowledge. Using official Kespa information and manually updated by our staff to ensure accuracy, you will now be able to see progaming in a whole new light.
Every player. Every map. Every Team. Every League. Every statistic including win-loss records, streaks, and percentages can be viewed and filtered by matchup, or even by head to head records. No longer will liquibetting be a guessing game. You can use the TeamLiquid Progaming Database to examine the nuances of every matchup before you make your picks. Writing a report? Shoutcasting some games? Posting love for your favorite player? Uninformed opinions are no longer excusable on TeamLiquid.
On July 15 2007 19:11 dementus wrote: haha, if this is what the polls were for, i think it was a really creative way of bracing us for the release of the database!
Aww it will be released right around when I leave for vacation. Still, it's an awesome initiative to give Starcraft Progaming some legitimacy in the west.
congrats to all that worked on this, and are putting the finishing touches. TLPD, tl calendar, sc2.org, these plentiful and excellent services do progaming proud. there are staffs getting paid to cover sports that cannot match the quality of our contributors
On July 15 2007 18:56 DJEtterStyle wrote: It's been using this for months, and it is basically the most amazing thing ever created by anyone ever in the history of the universe--ever.
uh crap i forgot about this while i was liquibetting ;;; eh i still managed #2 for months :D
This is absolutely fantastic on two levels. A, it's absolutely fucking Brilliant. B. I finally find out what Bisu's PvT stats for his career are. This is going to be fantastic..
On July 03 2007 14:19 useless wrote: Well, this IS a forum, so unless someone (or a group) wants to take on this monumental task of organizing everything for the last 5 or 6+ years into a database, dont expect anything soon.
I remember oxy 2 years ago who wanted to volunteer to help with creating such a database when teamliquid first started talking about the idea - nice to see it become a reality. Good job PoP and all the staff that will filling in the blanks - it will truly need hive-like work!
On July 16 2007 00:50 Metaspace wrote: What woulf be really cool would be if replays were stored too, plus the abilitiy to view them directly through the browser.
uhh, how would replays be viewed through a browser?
OMG i didn't know this was going on!!! I was building an excel database myself right in these days (only for progamer player) ... i had already something like 389 unique po-gamer or semi-progamer records.
Looks very nice. I have always wanted to see this kind of detail. The kind of detail korean commentators talk about before games with all their statistics and flashy movies and images and you can only guess what they are talking about.
Thank you teamliquid. Looking forward to this. Once this is implemented it will be quite easily the best starcraft fan site around.
For the geeks in here, can we get information about this database? What engine are you using? What programming language has been used to make the interface that will access the information? Can we see the database scheme?
On July 16 2007 12:18 gnuvince wrote: For the geeks in here, can we get information about this database? What engine are you using? What programming language has been used to make the interface that will access the information? Can we see the database scheme?
I haven't been involved with the pro scene much but this tool is so great that I must use it and learn more about the history of the pro scene. TeamLiquid's staff is truly awsome and they work well together to produce a dynamic website. Thanks to all who have made this possible.
Morpheus: "Agent Smith, you've talked about evolution, take a look on this" //M. is showing TL Pro DB// Agent Smith: "OH MY GOD !"//Nick Plott's pronunciation(R)//Agent Smith disconnects from the matrix//
On July 16 2007 12:18 gnuvince wrote: For the geeks in here, can we get information about this database? What engine are you using? What programming language has been used to make the interface that will access the information? Can we see the database scheme?
Basically it's one giant excel file. Me and haji programmed it all with macros and we type the data in manually and with a chimpanzee i store under my sink. It wont be released however until we find that missing VOD on his home pc.
I've been wanting this for a really long time, pretty much since I first started getting into progaming. I knew it would take massive amounts of work though so it's simply amazing you guys have done it; big thanks.
I had been wondering before, are there any Korean sites with all this information, like KeSPA or some other place, with as many searching and sorting options as this database seems to have?
I don't know of any and I'm pretty sure if there was one it would have made its way to TL.net one way or the other, after all we have some really knowledgeable Koreans on board who certainly know their way around the Korean sites. As I said to PoP a couple of times when we were talking about the TLDB on MSN - I find it very possible that in the end we will have the Koreans come to TL.net to use the DB.
PGR has a DB that hasn't been updated in a long time, and isn't nearly as versatile (just gives you a game list for a given player). KeSPA has an up to date DB, but it's awkward to use, and you can't get anywhere near as much info (just game lists, top players, and player vs player stats).
TLPD is by far the best resource available for this stuff; I have no doubt that the Koreans will use it.