OnGameNet officially kicked off the second season of WCS 2013, giving Korea's premier division the prestigious garb of the Starleague. For the second year in a row, the shopping site Auction was named as the tournament's title sponsor, promoting their appropriately named "all-kill" series of promotions. The tournament kicked off with two groups being played back to back in one marathon day.
The first match of the night saw the result many had feared when they heard of the best of one format, as the underdog ROOT.YugiOh defeated the defending champion Woongjin_Soulkey. However, it was not cheese that saw YuGiOh score the upset, but solid play and smart thinking as he countered his opponent's strategy beautifully.
Both players opened almost identically, but after their initial expansions and baneling nests, Soulkey chose to upgrade to Lair while YuGiOh added double evolution chambers and a roach warren. Soulkey then added on a 3rd base and a Spire, and YuGiOh responded by throwing down his third base and adding just enough spores just in time to fend off Soulkey’s small mutalisk flock. Soulkey transitioned out of his spire opener, building up a sizable swarmhost/hydralisk/roach force while YuGiOh opted instead to go infestor/roach/hydra.
Initially, Soulkey seemed to have the upper hand. He executed a series of pesky roach runbys into YuGiOh’s main and natural, sniping drones and queens while keeping YuGiOh pinned back into his base, giving him time to move his swarmhosts into position to siege YuGiOh’s base. However, YuGiOh responded perfectly, busting out with speed banes to instantly wipe out the locusts and leave the swarm hosts exposed. Despite being up a base and causing YuGiOh constant trouble with his roach guerrilla attacks, the loss of the swarm hosts put Soulkey at a critical army disadvantage. YuGiOh read the situation perfectly and just attacked head on, annihilating Soulkey's forces with his superior numbers and well placed fungals to take the first game. Soulkey’s strategy, while clever and full of finesse, was easily deflected by the King of Code A’s perfect counter-play.
Meanwhile, KT_Flash was able to breeze through his first match against LG-IM_RagnaroK in a game that was reminiscent of Innovation and Soulkey's game one in the previous Code S final. Eschewing a standard, 3CC build, Flash opted for a hellbat drop opener that ended up working wonders. After his initial hellbat did a decent amount of damage and even managed to scout RagnaroK’s oddly placed roach warren, Flash was rewarded for his persistent hellbat drops when he finally broke Ragnarok's concentration and netted himself another 7 drone kills, bringing the total up to 20. These drops continued to drag RagnaroK's forces between his bases, and Flash eventually destroyed the Zerg's third base with his main army while RagnaroK was attempting to defend from yet another drop. Flash just added on more barracks before getting a third CC, allowing him to pump out enough units to kill RagnaroK outright.
Player Ratings:
Flash – A Continues to show impressive play and great control, and is once again looking to advance deep in the tournament.
Soulkey – B+ Fell to YuGiOh despite playing well but showed the calmness of a champion in fighting his way back from the Loser’s Match to defeat YuGiOh the second time.
YuGiOh – B Might have gotten out of a group with slightly weaker players. Managed to take out Soulkey once and came fairly close to defeating Flash in the Winner’s Match. Expect him to bounce right back out of Challenger League and become a mainstay of the Premier League for a change.
RagnaroK – D+ Utterly outclassed by Flash in his first game and slowly worn down by Soulkey in his second. Hard to judge his true strength from games against such strong opponents.
King of Code A vs. The Ultimate Weapon
The Winner’s Match saw the King of Code A face off against the player many call God on Newkirk Precinct. Yugioh seemed to be off to a decent start as his roach-ling managed to crush Flash’s early push out with infantry and widow mines, as a number of the widow mines failed to connect properly with YuGiOh’s roaches. During this time, YuGiOh also took an upgrade lead as his double evolution chambers kicked in, and geared up to go for a big roach-bane attack.
However, Flash was ready for such tactics, and prepared for the inevitable attack by pumping out siege tanks and taking up a defensive position between his natural ramp and his third. Flash barely managed to hold his third (there was a disconnect and load from replay that occurred in between), with his reinforcements just managing to hold off YuGiOh’s army at the cost of his siege tanks. The trade left Flash ahead of YuGiOh, and a drop to kill YuGiOh’s fourth base put the ROOT Zerg in a troublesome situation. Flash’s superior economy allowed him to crush YuGiOh before he managed to reach his bail-out tech of brood lords, with YuGiOh GG'ing out with 2000 gas saved up for the units that never came.
Cheese Defence
After the early setback, Soulkey proved that he too could succeed in the Bo1 format, deftly defending 2 successive all ins from RagnaroK and YuGiOh to save face and advance to the Ro16. He scouted, spotted, and crushed RagnaroK’s attempted nydus play in the Losers' Match, and deflecting Yugioh’s 10 pool into baneling aggression in the deciding match on Whirlwind.
He also showed his prowess in late game ZvZ, as he took the small advantage he had from deflecting Ragnarok’s attack and ran with it, taking the game late and teching to Hive. The highlight – or low point, depending on your point of view – of this match was the swarm host/broodlord vs. swarmhost/infestor battle at the end, where we had the privilege (or punishment) of watching free units battle it out. In the end, Soulkey’s higher tech, free-er units (infested terrans cost energy, broodlings don’t) eventually overcoming RagnaroK.
With Flash and Soulkey getting through in Group A, there was no chance that Innovation wasn't going to roll through his opponents and reach the Ro16 as well. The only question was as to who would be able to take second place. While Savage, Flying, and Bbyong all showed good play worthy of OSL Ro32 players, in the end it was Bbyong who proved to be slightly better than the rest, earning advancement alongside his more illustrious Terran brother.
Innovativeness (Savage) vs. Savagery (Innovation)
STX_INnoVation, newly crowned as the best player player in the world at the WCS Season 1 Finals, vs. Team 8_Savage, a player who is 0-4 against Terrans in SPL and making his debut Premier League appearance. To no one's surprise, the opening game of Group B was forecast to be a one-sided stomp. Instead, we got a strange but entertaining game that ended up being one of the best of the month, and one that deserves a deeper look.
At first glance, this looks like a bunker rush. A closer look at the minimap reveals this to be an offensive hatchery.
Artosis jokingly suggested that it’d take a strat as unorthodox as an offensive hatchery for Savage to beat INnoVation. Little did he know that would be exactly what he would be getting. Savage brought out the proxy-hatchery, an unorthodox strategy that has the potential to be deadly against unprepared opponents.
Not what you want to look your natural to like at 9:11 into the game. It takes INnoVation two scans to clear all the creep tumours.
INnovation failed to respond adequately to Savage’s strategy and seemed to become increasingly flustered. With all his counter-drops handily deflected, and his economy stunted by not dealing quickly with the creep and spines in his natural, Innovation went into his trademark MMM + widow mine push at less than normal strength. While he succeeded in taking out Savage's fourth base, he made the uncharacteristic mistake of leaving a hole in the wall at his 3rd, causing this to happen:
All the SCVs die. Unfortunately for Savage, the Command Center barely survives.
Savage then deflected INnoVation’s push into his third with ling/bane/muta, crushing the army and pulling 40 supply ahead. Savage continued to press his advantage, with constant muta harass and ling/baneling runbys at both the third and the natural. However, INnoVation proved resilient, constantly dropping Savage at multiple locations and preventing him from acquiring a fifth base. As INnoVation pushed towards Savage’s fourth base, Savage responded by destroying INnoVation's own fourth base with a ling/bane counter-attack.
Destroy my Planetary with 15 banelings? No problem.
Player Ratings
INnoVation – A+ Proved that even when he’s out thought and has to play from behind (which hasn’t happened in a while thanks to his dominance) he can win through the sheer strength of his macro, micro, and multitask.
Bbyong – B- Although he qualified, did nothing particularly impressive against opponents who failed to show up in their matches against him.
Savage – C Showed some positives – he had obviously prepared specific strategies in an attempt to beat Flying and INnoVation. However, he failed to close out his lead against INnoVation and proved was unable to defend properly against Bbyong’s drops.
Flying – F+ Failed to show up. Made numerous rookie errors that he should have been experienced enough to avoid, and might find himself dumped out of Challenger’s League as well if he doesn’t buck up.
However, this proved to be a fatal mistake, as the loss of these banelings gave INnoVation an overwhelming army supply, especially since Savage had been late to hive and INnoVation's 3/3 kicked in right before he attacked. This allowed INnoVation to crush the backbone of Savage's economy just as his own bases were being muled out, thrusting him back into the lead. Eventually, INnoVation’s more cost effective army was able to whittle Savage down, forcing him to GG out. Savage’s innovative strategy had given him the advantage he wanted, but he couldn't close out a game against the raw skill and savagery of INnoVation’s assault.
Best of the Rest
After such an epic clash, the rest of the games could only look fairly mediocre in comparison. In the group’s second game, CJ_Bbyong dropped Woongjin_Flying in his main, Flying pulled his whole army back, Bbyong focused down Flying's natural with his main army, and Flying went into a 10 minute death animation. In the Winner’s Match, INnoVation proved to Bbyong that Hellbats and Vikings > Hellions as they engaged in a no-holds-barred drop/harass fest.
In the loser’s round, everything Flying did was comprehensively shut down by Savage. Flying constantly bled units for no reason, losing 3 sentries against speedlings during an attempt to pressure Savage’s third when he had a mothership core ready to recall. Soon after, his double stargates were spotted and his void ray/chargelot/archon army was crushed by Savage, who had 23 spore crawlers, swarmhosts and infestors ready at the 17 minute mark. In the final, deciding match, Bbyong easily defeated Savage with 1/1 MMM and hellbat drops, devastating Savage’s economy and forcing him into a roach/baneling all-in against the 5 bunkers guarding his natural.
Oh man I need to catch that Soulkey vs Yugioh vod. I think I recall CatZ talking on Meta about banes vs locusts, I guess Yugioh implemented this strategy with great success.
I wouldn't say the Best of 1 worries were muted, I would say Yugioh was shafted because of the BO1. The game dropped right as he was going to attacked so flash had all the time in the world to think about how to prepare vs the flank and it didn't end up working. So, ok that's just one game. Yugioh was playing at such a high level he had a decent chance of taking out Flash in games 2 and 3. But he doesn't even get that chance
On June 19 2013 09:26 jeffvip wrote: Was enjoying the article until this girl shows up and completely take over my thinking. I need to know who she is!!!!!
STX_INoVation with Spiral Cats Doremi #WCS Korea Season2 PL Ro32 #SC2 pic.twitter.com/8bvUHUOYUf
On June 19 2013 09:16 markrevival wrote: I wouldn't say the Best of 1 worries were muted, I would say Yugioh was shafted because of the BO1. The game dropped right as he was going to attacked so flash had all the time in the world to think about how to prepare vs the flank and it didn't end up working. So, ok that's just one game. Yugioh was playing at such a high level he had a decent chance of taking out Flash in games 2 and 3. But he doesn't even get that chance
All the time in the world to think about how to prepare for the attack? Like... thinking about if he should target banelings or not? He already saw the attack coming several seconds in advance.
On June 19 2013 09:16 markrevival wrote: I wouldn't say the Best of 1 worries were muted, I would say Yugioh was shafted because of the BO1. The game dropped right as he was going to attacked so flash had all the time in the world to think about how to prepare vs the flank and it didn't end up working. So, ok that's just one game. Yugioh was playing at such a high level he had a decent chance of taking out Flash in games 2 and 3. But he doesn't even get that chance
All the time in the world to think about how to prepare for the attack? Like... thinking about if he should target banelings or not? He already saw the attack coming several seconds in advance.
People want excuses to hate on the format.
I like it, brings out the best in all players. No bullshit when it all relies on that single game.
Really enjoyed the broadcast. Top notch casting and production on OGN stream. Not the most amazing of games in the first group, but I enjoyed the second very much.
On June 19 2013 10:06 Jaded. wrote: Was anyone really surprised that flash made it out? I mean the guy has a golden mouse title, He's not new to the OSL format.
Jaedong, NaDa and July also have golden mouses and yet I'd be surprised if they made out of the group given the same position Flash was in.
Watching OSL has actually made the tournament more hype for me than any recent gsls. I was skeptical of bo1, but I cannot deny it really does show who can perform under pressure. Its a nice change, and works well with ro16 format imo. Will be a great season, now just jangbi and rain have to make it out to ro16...
It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
On June 19 2013 18:45 Krogan wrote: It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
Meant to be played? Does it say in the manual that you have to play Starcraft as a series? If you don't like the format then ok, but don't give this bullshit about how it's MEANT to be played that way.
On June 19 2013 18:45 Krogan wrote: It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
There's a lot of preparation that goes into even best of 1 group stages, and that's something that was very apparent in these group stages, with the Savage vs Innovation series, where Savage almost had won if not for Innovation's superior mechanics. There's less room for error because the format is less forgiving, and as a result, players have to be playing their absolute best and under pressure, even if sometimes it's a shorter game because of an timing all-in or cheese (and even build order selection has to be well planned based on map and opponent). The Bo1 is also the way SC2 is meant to be played, because that's how it is played in regular ranked ladder games, and there is still room in OSL's format for Bo3 and Bo5, so OSL actually has a good spectrum of "the way SC2 is meant to be played."
I actually enjoyed the Bo1 format, as I don't lose attention after the first two series like I normally would in a Bo3 group stage after having watched so many Bo3 group stages in the last 2-3 years. OSL's format has been successful for them since the days of BW, and I would like to see the legacy continue.
Incidentally, the OSL Ro16 allows for more preparation than the GSL, since you only play against one person on any given day. Compared to the GSL where you may have to play against three different people and you don't even know which maps you'll be playing them on.
On June 19 2013 18:45 Krogan wrote: It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
There's a lot of preparation that goes into even best of 1 group stages, and that's something that was very apparent in these group stages, with the Savage vs Innovation series, where Savage almost had won if not for Innovation's superior mechanics. There's less room for error because the format is less forgiving, and as a result, players have to be playing their absolute best and under pressure, even if sometimes it's a shorter game because of an timing all-in or cheese (and even build order selection has to be well planned based on map and opponent). The Bo1 is also the way SC2 is meant to be played, because that's how it is played in regular ranked ladder games, and there is still room in OSL's format for Bo3 and Bo5, so OSL actually has a good spectrum of "the way SC2 is meant to be played."
I actually enjoyed the Bo1 format, as I don't lose attention after the first two series like I normally would in a Bo3 group stage after having watched so many Bo3 group stages in the last 2-3 years. OSL's format has been successful for them since the days of BW, and I would like to see the legacy continue.
Bo1 also means that players can't blindly go greedy or super aggresive after winning a game with the comfort that if they lose the series ties to 1-1 and they have another chance.
On June 19 2013 10:06 Jaded. wrote: Was anyone really surprised that flash made it out? I mean the guy has a golden mouse title, He's not new to the OSL format.
Jaedong, NaDa and July also have golden mouses and yet I'd be surprised if they made out of the group given the same position Flash was in.
Huh? YugiOh has been meh for a while and yeah Flash doesn't have much information on RagnaroK but come on man. The only real landmine was SK and two guys were going to advance either way. SK and Flash were definitely the favorites.
On June 19 2013 10:06 Jaded. wrote: Was anyone really surprised that flash made it out? I mean the guy has a golden mouse title, He's not new to the OSL format.
Jaedong, NaDa and July also have golden mouses and yet I'd be surprised if they made out of the group given the same position Flash was in.
true but I think flash has transitioned the best out of all of those and his group wasn't too hard to get out of. 2 irrelevant ESF players and Soulkey, who was probably the biggest threat to Flash. Soulkey misplayed swarmhosts against yugioh leaving flash a much easier opponent.
On June 19 2013 18:45 Krogan wrote: It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
OSL has always been bo1 and it worked fine, if not great, before. Now they're trying it in SC2 if it turns out that it doesn't work as well (Cheese is a lot more powerful in SC2) then they'll probably change it. They've already said they're open to changing the way it's set up next season but for the current season they couldn't because it was already scheduled on TV or something.
On June 19 2013 18:45 Krogan wrote: It's not like the only issue with best of 1 format was that the better players might get knocked out, it is also that we get robbed of watching sc2 the way it is meant to be played. Planning a best of 3 is a huge part of the meta game and opening up for a lot more interesting comeback stories. Those are the biggest issues with bo1 imo and I will pray for OSL to die in a fire until they shape up.
While I think the whole "the way it was meant to be played" was a poor choice of words, I do agree with most of what Krogan is saying. I've always enjoyed the mind-games that go into a Bo3; players who usually play long macro games surprising opponents with a sudden cheese, etc.
And while I don't think you can argue that that is the way it was "meant to be played", I do think there are clear advantages of a Bo3 format rather than a Bo1 format. Also, I seem to recall some pro players (their names escape me at this time) who would always seem to lose the first game in a series; almost as if they require more warm-up than other players, but then once warmed up they really have a chance to shine.
It would be a shame if players like that were put at a huge disadvantage simply because of the format.
Overall though, there are pros and cons to each, so I'm not too worked up over the format. It's the individual games that really matter