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Round 4 W4 Results
By: Likeapen
The final week of the first round of Heart of the Swarm Proleague is over, and it’s time to reflect on what has come before, and what we have to look forward to. We have Rounds 5 and 6 still to go before the playoffs, but the rankings of teams is starting to take a more clear shape.
EG-TL ends off this round with a loss, bringing their record under Coach Park to a below average 3-4 with at -6 map score. Not a miracle by any means, and Coach Park is certainly feeling it. But let's move on to happier things.
Woongjin Stars are still the runaway favorites to take the title. They sit alone on the top of the ladder, five wins clear of their nearest rivals. Beneath them, however, is a very congested looking table. SKT1, STX Soul and Samsung Khan all have 15 wins, and KT, who defeated Stars convincingly last week, lurks just beneath them on 14. The winner is likely to come from this group, and you certainly can't write any one of these teams off.
Every week, we are treated to seven full matches of Proleague presented in the still-fresh game of HotS. But with the Proleague maps being so different, some focusing on two base play, others allowing players to get up to four bases quickly, we’ve seen great imagination in the strategies employed in Proleague. Proleague seemingly has a separately evolving metagame all to itself.
For instance, Kop’s two-base mech play on fighting spirit was a great piece of thinking and execution, while the continued evolution of PvP is fascinating to keep an eye on. Proleague being so Protoss heavy, we do get a lot of chances, but watching players like Stats and Dear at work gives you an appreciation that some players have the matchup worked out more fully than others. ZvT this week also saw the focus placed directly on the Terran’s third base location. The Soulkey - INnoVation game was a perfect example, and is covered in our games of the week.
One key element underpins all of this evolution, however, and that is constant action all around the map. There are always going to be exceptions, of course, but almost every match-up is decided by action all around the map, not just in the midfield. Players are keen to take advantage of slow armies moving out and around the map, and defenders are becoming more savvy with their use of spells, buildings and units at home. Perhaps most importantly, there are usually several key battles deciding the fixture, rather than just one.
It’s certainly made for spectacular viewing so far.
STX's still got Soul
As mentioned in the preview earlier this week, after two rounds of the first Starcraft 2 Proleague, you could be forgiven for thinking that STX Soul was going to be the underdog throughout. After all, rounds 1 and 2 had seen them rack up only two wins each. They sat rooted to the bottom of the ladder, even below the now infamously underachieving EG-TL team. A 4-10 record surely saw them written off by all good judges as having any chance of taking the Proleague title.
How silly they’ve made that prediction look now. STX now sits in third spot on the ladder, above their highly fancied rivals KT Rolster, and now pipping Samsung Khan on map score as well. They’re now 15-13 with a map score of +7, contrasting with Khan’s score of -12 despite having the same number of wins.
Their 6-1 record in round 1 was punctuated by their two performances this week. A 4-1 demolition of CJ Entus was followed by a tough, grafting win over title favorites Woongjin Stars.
Much of the talk in Proleague has been about the way the backup Woongjin Protosses have carried on the good work of leaders like Soulkey, sOs and Light. But this can now be equally applied to STX Soul, who have their big name in INnoVation backed by a host of quality Protoss players including the Terran convert, Classic, the very dangerous Trap, and the rising star of Kespa Protosses, Dear.
It was their Protoss stars who proved the difference over Stars, with Dear and Mini proving their adeptness at PvP over their highly rated opponents. Both games followed an eerily similar course. The STX players were contained to one base by blink stalkers. Both teched to colossus and pushed out and ended up rolling their opponents due to their superior tech. Dear built a superior void ray count, while Mini favored brute force with larger immortal numbers.
In fact, Dear might just be the story of the entire Round 4. He finished the round with a 4-1 record, defeating the likes of Bbyong, Terminator and Flying along the way. His only loss came in week one to JangBi, where the Samsung Khan player sneaked a pylon into Dear’s main that demolished his one base economy.
The addition of maps like Fighting Spirit and Naro Station have obviously been of assistance to Protoss heavy teams, but the fact we’re talking about STX Soul here and not SKT1 shows how far they’ve come.
Games of the Week
by kollin
Looking back on this week's games, two in particular stand out. Unsurprisingly for most, both of them are from the top Terran in KeSPA, Innovation. Both games feature him against Zergs, which is also unsurprising due to how he seems to have mastered that match-up. However, the following two similar games end with surprisingly contrasting results.
Our first match looked fairly standard at the beginning from both sides, a reaper opener into 3CC and fast double engineering bays from Innovation, while Effort opted for double evolution chambers while taking a third. Innovation then added on barracks while going into the bio mine style he so dearly loves. After the STX Terran had gotten his major infrastructure up, the real brunt of the pressure got going. Effort was barely given a moment to breath, whether it be due to drops, the main army shoving down his front, or both. Nevertheless, he dealt with the constant pressure extremely well, and began to establish a growing lead.
Unfortunately, Effort is cursed. He is cursed to always come so close to winning TvZ's, but never quite finish his opponents. This curse afflicted him once again, and despite the fact he had ultralisks out as well as a base count lead against his opponent, it was not enough. Eventually the waves of bio whittled him down and spread him too thin. Effort attempted to transition from ultralisks to brood lords, but they were all caught in the middle of the map and killed for free. Having lost his fifth, while Innovation established his own, the CJ Zerg went for a desperate last ditch attack, which Innovation's never-ending waves of reinforcements managed to stave off. Left with no army and a significantly worse economy, Effort tapped out. While Effort put up a good fight all game long, Innovation's constant multi-pronged attacks proved to be overwhelming and so Effort fell like so many Zergs before him.
The next game we will look at played out quite differently. Innovation opened with the build he seems to love, the one he used against Effort. Soulkey chose to tech up to a spire before taking his third, and inflicted some minor economic damage onto his opponent with the following mutalisk harassment. Both players transitioned into fairly normal styles, but there was one key point where Soulkey differed from Effort. Instead of constantly taking head on engagements and eventually getting overrun by wave after wave of bio mine, he constantly harassed Innovation with zergling and baneling run-bys onto his third. While at first the Zerg's harassment was held off with relative ease, all of a sudden Innovation's third exploded. He had let it get too low on health and a few rogue banelings came in to finish the job, putting Soulkey on five bases against only three.
Innovation did his best to equalize the playing field by dropping all over the map, but Soulkey's well upgraded mutalisks quickly arrived on scene to stop it. Innovation's supply took a nosedive as Soulkey's hive tech upgrades and ultralisks kicked in, and the zergling run-bys continued to devastate his third's worker line. Without a full economic to fuel his consistent stream of units and drops, Innovation was eventually overrun by Soulkey's relatively unscathed economy. Left with a 100 supply and three-base deficit, Innovation left the game.
Soulkey's play was extremely interesting, as he opted for a lot of mid-sized zergling baneling attacks onto Innovation's third. It seems they worked, as the Terran's economy was a lot more stifled when compared to his game against Effort. While Whirlwind is a Zerg favored map due to the size, it still shows that Innovation isn't infallible and that he can be beaten by Zergs whose names aren't Life.
SKT are in 2nd but just barely. they need a good showing in R5 to pull away from the pack but in R2 the all kill format didn't work out too well for them.
3-4 is still worlds better than what they were doing the last round. EG-TL really should have at least taken the last match to ace. Revival's build order had the game won, he had to work to lose that one.
I don't really see how there can be frustration...
I mean, Coach Park is truly awesome, and there are very talented players (they have at least one or two line-ups that can definitely win matches), but it won't magically change from losing everything to winning everything !
Coach Park said they improved the way they trained, and it showed, EG-TL had its best performance in a long time ! Round 3, they were 1 - 6 and at -19 !
On May 02 2013 03:35 SHOOG wrote: Horrible ending for EG-TL.
They ended two place higher this round than the previous one... (round standings, not overall). I don't call that horrible...
On May 02 2013 03:35 SHOOG wrote: Horrible ending for EG-TL. Can't blame Coach Park. I believe he helped a lot. I saw a great increase after he came in.
Just keep practicing and working. You guys can do it next season!
*rolls eyes* I think the rise of STX would be a more fitting title for this weeks review. Round 4 was the STX Soul show. Don't steal their thunder. EG-TL is right where they're going to be.
On May 02 2013 03:38 Ragnarork wrote: I don't really see how there can be frustration...
I mean, Coach Park is truly awesome, and there are very talented players (they have at least one or two line-ups that can definitely win matches), but it won't magically change from losing everything to winning everything !
Coach Park said they improved the way they trained, and it showed, EG-TL had its best performance in a long time ! Round 3, they were 1 - 6 and at -19 !
On May 02 2013 03:35 SHOOG wrote: Horrible ending for EG-TL.
They ended two place higher this round than the previous one... (round standings, not overall). I don't call that horrible...
Maybe I am being misinterpreted? Horrible ending to proleague as a whole. Many of us had high hopes for them and this season just did not turn out the way we planed.
More like unrealistic expectations. This was a better round for them. You should be looking at the positives instead of the negatives and I find it funny how everyone is projecting this week 4 review is all about EG-TL, which it isn't. Notice how they called out several teams. KT and CJ had a very poor round four. Final preps for playoffs boys. Pick it up!
On May 02 2013 03:38 Ragnarork wrote: I don't really see how there can be frustration...
I mean, Coach Park is truly awesome, and there are very talented players (they have at least one or two line-ups that can definitely win matches), but it won't magically change from losing everything to winning everything !
Coach Park said they improved the way they trained, and it showed, EG-TL had its best performance in a long time ! Round 3, they were 1 - 6 and at -19 !
On May 02 2013 03:35 SHOOG wrote: Horrible ending for EG-TL.
They ended two place higher this round than the previous one... (round standings, not overall). I don't call that horrible...
Maybe I am being misinterpreted? Horrible ending to proleague as a whole. Many of us had high hopes for them and this season just did not turn out the way we planed.
Maybe so, at least i am confused, it might be because english isn't my 1st language but Proleague season doesnt end, and its not over yet. We have 2 more Rounds to go before this season ends. So there is still some hope left :3
Im looking forward to the normal Winners League format in round 5, hopefully they get to get some good match scores.
Having players that seem to perform on and off might be a good thing. HerO, TaeJa, Alive and Oz could if they hit the day perform all-kills. Here's to hoping!
I think Innovation vs Effort was a great match, but I felt Innovation vs Soulkey was less than spectacular. It was close, no doubt, but they both played rather flawed, sadly. Innovation's micro wasn't exactly "superb"....
So glad to see STX dominate this round, though. Do you guys know how amazing a Proleague grand finals would be with STX Soul in there? I'd actually like to see KT Rolster vs STX, with a Flash vs Innovation match in there, but what are the odds?
EG-TL honestly did pretty well, i mean they have the same record this round as KT, 3-4, that's not bad. If TaeJa was healthy and always present they would probably be even stronger. And Coach Park is as good of a coach as they go, i mean leading SKT1 to 4 proleague finals in a row is no joke. But after a certain point it all comes down to the players, and i genuinely believe that EG-TL is a strong middle ground team, they can place 5th in overall rankings after all said and done. Playoffs? Probably no.
On May 02 2013 05:48 smogg wrote: EGTL needs to win at least 12 out of the 14 remaining games to advance... T.T Several miracles are going to have to happen.
Are you sure that is correct? Because if certain other teams lose all of their matches against certain opponents and EG-TL wins, they might not need that many.
On May 02 2013 05:48 smogg wrote: EGTL needs to win at least 12 out of the 14 remaining games to advance... T.T Several miracles are going to have to happen.
Are you sure that is correct? Because if certain other teams lose all of their matches against certain opponents and EG-TL wins, they might not need that many.
EG-TL has quite a low map score, they probably will need to advance on match score alone
The STX soul loss was heavily influenced by the WCS NA qualifiers, so it could have bee easily 4-3. And the ro16/ro8 will likely result in 2-3 more losses that might have been victories.
They could have had a chance, if they had just picked WCS KR. But no way they are going to advance with trying to play on two continents.
wow... that picture of coach Park just make me feel even more depressing. I dont really think adding Snute into the line up would change anything but it is still a bit of hope.
On May 02 2013 06:58 Plexa wrote: How many more losses until EG-TL is mathematically eliminated?
There will be n + x losses until that point, where n is the number of actual EG-TL losses from this point forward and x is a finite, positive number.
n + y will be the number of losses until EG-TL would actually be eliminated from the playoffs, where y is also a finite, positive number but less than x.
On May 02 2013 06:58 Plexa wrote: How many more losses until EG-TL is mathematically eliminated?
Lets ignore top 3 teams to simplify things a bit:
If 4th loses all future games 5th loses all future games, except 2 against 4th 6th loses all future games, except 4 against 4th/5th 7th loses all future games, except 6 against 4th/5th/6th
Then the end result would be: Current 4th: 15 wins ( +1 win against EG-TL) Current 5th: 16 wins Current 6th: 16 wins Current 7th: 17 wins
15th and 17th could trade a win, making everyone have 16 wins, but it does not matter since to get the max amount of losses (7), one of the EG-TL games must be lost to the current 4th-7th team. So basically, EG-TL could share 4th/5th place with 17 wins, and then could win with map point.
So the answer is, if everything aligns perfectly, 7 wins is enough, as soon as one of the games plays out in a non-ideal fashion for EG-TL that number goes up tho. Realistically they would need 11-12 and then some luck.
Hahahah love that you guys stuck that awesome pic of Coach Park on the frontpage. Sums up EG-TL's season, everything, in one poignant moment.
Even if EG-TL aren't mathematically eliminated yet, a playoff miracle is certainly beyond them now. It looked like Coach Park might be able to turn it around at the start, but EG-TL have fallen back into their old ways, going 3-4, losing their last game of the round, just like in the first two rounds. The only thing left to play for is respect and somehow trying to avoid last place, but when a team have nothing else to play for, the will to win usually disappears.
I think Coach Park has to take his share of the blame given that he's been unable to address their consistency issues and he hasn't improved on the previous rounds' performances, but a lot of it comes down to the players simply not being good enough. I think everyone underestimated the Kespa players b/c they didn't look that strong when they were still in the process of migrating to sc2, but they improved by leaps and bounds every day, and now it's abundantly clear that they are fucking good. I think any of the ESF teams would struggle in Proleague too, although not as badly as EG-TL.
Anyway now I know what it's like to cheer for a relegation-threatened side like QPR.
That pic is coach Park reaction after Oz losing on a 100% win rate for protoss map.
Now seems like EGTL is playing in jumps , I mean they have some incredible wins against better rated players ( meaning there is the potential) but they lack consistency (they underperform against others), so if coach Park somehow can adress the inconsistency there is still hope for the playoffs.
So I think with a bit of patience and better mindset they will start to perform very well. I still have hope for EGTL.