and Nestea was coming back from the dead on Easter,
One of the funniest things i've read. Oh god, i love Nestea jokes![Code S] RO32 - Group F Preview/Group H Recap - Page 6
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GhostLink
United States450 Posts
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Shinespark
Chile843 Posts
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ReadySetFire
Kuwait545 Posts
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R3DT1D3
285 Posts
On April 12 2012 04:24 Mystgun wrote: I think the opposite is also true - it's pretty easy to lose an engagements if you don't pay attention for 2 seconds and templars/colossi get sniped. Bio DPS is pretty high and without a critical mass of units the protoss army won't be able to do any damage The difference is that some HT/Colossus with warp-in zealots can hold a much larger bio force. Terran bio cannot hold a significantly larger army the same way in the mid-late game. | ||
mizU
United States12125 Posts
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RJGooner
United States2038 Posts
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Hall0wed
United States8486 Posts
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MVTaylor
United Kingdom2893 Posts
4/5 Protoss through to ro16 And in the group with 2P and 2T both T go through. I think as the OP said, Polt / Parting game 1 shows you everything you need to about TvP. He didn't even need to make 1 Colossus. | ||
cmcaneff5502
United States116 Posts
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KuKri
Germany168 Posts
![]() oh and to those Terran players complaining: switch to protoss, you will be amazed how cool it is to storm the hell out of your opponents (unless they're protoss, but good old 4gate saves the day). switch to protoss, the sc2 world can be soooo beautiful ![]() | ||
SeriouR
Spain622 Posts
On April 12 2012 06:30 cmcaneff5502 wrote: It's just that terran's tier three units are so poor. the battle cruiser is useless in PvT vs stalkers and feedbacks. thors are useless in almost every TvP game. on the other hand, colossus and archons are extremely viable in almost any MU. A lot of toss players say that terran can't just rely on T1 units the whole game, but there really isn't much of a choice. Ghosts, a lot of ghosts, little scvs with a lot of OC and way more marines than marauders, and never stiming into a toss army. | ||
Guamshin
Netherlands295 Posts
On April 12 2012 03:55 Micket wrote: Because when chargelots engage your bio, you definitely want tanks to shoot at them. With more multitasking you can target other things with your tanks, think more. | ||
Conreik
France51 Posts
On April 12 2012 06:50 Guamshin wrote: With more multitasking you can target other things with your tanks, think more. Yeah you need Automaton 2000 micro, cool. | ||
HaXXspetten
Sweden15718 Posts
It's not that hard to keybind your tanks and right click on a high priority target... if you can do it against baneling clumps and infestors, why not sentries etc? | ||
SeriouR
Spain622 Posts
Why this game should be easy? | ||
dCc
Canada86 Posts
· PROTOSS · Phoenix · A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2. This has done NOTHING to affect the matchup. · TERRAN · Ghost · Snipe damage changed from 45 to 25 (+25 vs Psionic). If anything this makes it (slightly) better for Terran with respect to the matchup although not much. Snipe was only used for templar before anyways and it still is. Pretty much a useless change in terms of TvP. · Orbital Command Center · MULE now always returns 30 minerals per trip, regardless of mineral type. Well, lets be honest here. Blizzard didn't intend to have Terran get more of a reward for taking a gold base compared to the other two races. Terran would get more reward for taking the same risk as the other two races from mules getting increased return off gold mineral patches. Nothing wrong with this nerf. I think what you see here is a combination of two things. One, you have these two Protosses who play a very distinct style where they have gateway only compositions whereas most other Protosses usually rely on Colossi for splash damage and tech to Templar only when the Viking count gets too high. The matchup has developed and now it is time for Terrans to innovate again after having dominated the Colossi based style of Protoss for so long. Long story short, these two Protosses seem to have figured out the matchup. Two, small sample size. This is one night of action, 5 sets, 11 games between 4 players. This says very little about the matchup overall. Lets take a much larger sample. Thank you to Telsh for compiling monthy win rates between TvP in this thread. As you can see, the matchup still favors Terran with 55/45 split in both the Korean and International TLPD for the month of March 2012. I see nothing to complain about and a lot of what it said is baseless conjecture with little supporting statistics. Take a look for yourselves. http://www.teamliquid.net/forum/viewmessage.php?topic_id=326449 All in all. Stats speak for themselves. Take it from a statistics student. EDIT: I should also note that many of the Terrans complaining have a very biased sample. They subjectively choose games where they get dominated by Protoss. The stats taken off TLPD are much less biased and have been taken from all parts of the world at higher levels of play. The sample size is much larger and much more accurately represents the population as a whole. I should also note that this only represents a higher level of play and does not in fact speak anything about the ladders and what not as I suspect the samples taken were only from tournaments. | ||
Conreik
France51 Posts
On April 12 2012 06:53 HaXXspetten wrote: It's not that hard to keybind your tanks and right click on a high priority target... if you can do it against baneling clumps and infestors, why not sentries etc? While doing while you already do with your bio army, kitting, splitting, EMP'ing etc. Why this game should be only hard for Terran ? | ||
Amlitzer
United States471 Posts
With the current state of the game if Naniwa can't manage to advance from his group then he should just stop trying to compete in the GSL anymore. | ||
Majynx
United States1431 Posts
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JiYan
United States3668 Posts
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