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Q&A w/ Chris Sigaty & David Kim - Page 15

Forum Index > News
388 CommentsPost a Reply
Prev 1 13 14 15 16 17 20 Next All
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
Last Edited: 2011-10-22 23:45:04
October 22 2011 23:44 GMT
#281
"we consider WOL to be pretty balanced in its current state."

wow really blizzard? really???????

fuck you blizzard.

User was temp banned for this post.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 23 2011 00:10 GMT
#282
^
i hope you're not a terran :p
But tbh, WoL is just a beta for Hots and hots will be just a beta for LoV so i don't mind if they change a lot of stuff
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
skyride
Profile Joined January 2011
Scotland103 Posts
October 23 2011 00:40 GMT
#283
Wow, what's that art used as the header for this post? An artist render of the tempest? Looks pretty cool.
Kresnik02
Profile Joined April 2011
Brazil36 Posts
October 23 2011 00:59 GMT
#284
Well, after this Q&A im pretty sure im not going to buy HotS. Since they dont give a f*** about what the community is asking im not going to waste my money on the game, for me its fine to just watch streams and tournaments, for Blizz is one less costumer.
My english is really bad, sorry about that.
birdaholic
Profile Joined September 2011
United States67 Posts
October 23 2011 01:02 GMT
#285
lol, as if blizzard's main priority is making the game balance. (sigh) .. people taking sc2 seriously as a player, (which is at the end of the day, just another customer) makes me sad..

Their priority is to make sure their stockholders make money, not answering the demands of whiny balance. The more you whine, the more they make money coz you are more intrigued and interested about the game.

Don't get me wrong, I love and support blizzard and sc2 and other games. I play the game and and having fun out of it. Not basing my gaming experience to some shitty balance.

Its just another video game. People saying playing sc2 is their passion. LOL . bunch of hypocrites. Not unless your one of the people behind the sc2 staff, or (as a player) committing 90% of your time training for tourney for big $$$ (which is the so-called pro community).
Flamingo777
Profile Joined October 2010
United States1190 Posts
October 23 2011 01:14 GMT
#286
On October 23 2011 04:22 Ghostface_Killa wrote:
NO LAN

Benefits aside, I'm okay with no LAN because it encourages online interaction and Laddering, and Ladder is a great way for amateurs to get noticed. LAN, on the other hand, only segregates players by encouraging in-house play, as it's preferable to train with other pros and with 0 latency.

- Ghostface

When pro players ladder online in Starcraft 2, you would have to actually be crazy to think they are actually trying. For players like EGIdrA, etc, you really only see them ladder to boost mechanics, and by being so inherently better than their competition on the ladder, they win by default. To me, it seems that ladder is a good system that is simply convenient as it is "always there" for them to keep their mechanics fresh. When players are actually wanting to practice strategy and work on builds / develop new builds they do play these while in an "in-house" setting, through custom games. That is why when you see Deezer, CombatEX, or even Destiny, or other 'Matchmaking heroes' if you will, triumph on ladder, they still can't consistently place in a tournament setting like these people on major teams with the in-house training advantage.

With all this said, I actually support LAN-focused practice, because through and through players are able to reach their peak this way. I honestly believe that a Flash, Jaedong, or even Bisu of BW could ever be crafted from a setting which comprises of solely ladder matches.

On a completely separate note, Blizzard's idea of adding LAN support solely for the use of major tournaments: GSL, MLG, etc. is a completely fruitless objective, and I'll tell you why. Does anyone ever have the experience of playing in an online setting in any game and then switching to one in LAN? LAN is beautiful because of the good latency, however, when faced with a good latency when one is used to bad latency on a regular basis, they are now in a new environment. It takes extensive practice to be prepared for an environment, if one wants to be playing while comfortable. If this does get implemented, then the LAN tournament setting's advantage will be with those who frequent tournaments, making the "already good" players have an edge. To me, if a person cannot have practice in the setting in which they will be competing for significant sums of prize money, I vote that the 'limited' LAN system not even be implemented, and as much as I love the idea of a LAN feature, it truly hurts to say that.
Kresnik02
Profile Joined April 2011
Brazil36 Posts
October 23 2011 01:25 GMT
#287
I dont give a fuck about LAN to be used on tournaments, they managed so far and will keep doing it. I want LAN because some times i am at some friends summer house and he doesnt have internet there, because of that we still playing Warcraft 3 or BW and i wish we could do some FFA on SC2...
My english is really bad, sorry about that.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 23 2011 01:26 GMT
#288
that dota2 replay thing sounds really nice

and the other thing is the reddit topic that said there should be tournaments streams right on the main screen of starcraft 2 (like league)

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
RyLai
Profile Joined May 2011
United States477 Posts
October 23 2011 01:53 GMT
#289
On October 22 2011 11:45 Kennigit wrote:Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc


Being mainly a Ladder player, I see little point to this (would rather Battle.net 2.0 be more reliable). In 1v1, this is 100% useless except in tournament matches (which could be caused by a computer crash or something else as well, so even then it's of somewhat minimal value). Are you going to make your opponent wait more than the already long 1 minute in order for you to finish a 1v1? What if they've already queued up another game while you took the time to reconnect? It seems very pointless.

In team games, more often than not players leave because they are eliminated or are behind or see the game as over. It's pretty rare for a player to actually have been disconnected and dropped. I'm not saying it doesn't happen, but it happens in maybe once per 20+ team games I've played.

In custom multiplayer, it seems to be more important, simply because custom games for one reason or another have a lot of players just getting dropped randomly. In that case, yes - having reconnect options would be good. But to be honest, as it is now, SC2 custom games aren't even remotely worth reconnecting to. WC3 had DotA, and it was a pretty damn good game. I don't see SotIS being anywhere near as good. It's since improved from when I last played it, but it's still a bad game. Of course, when a good mutiplayer game DOES come up, then it'll be nice to say, "thank God we implemented reconnecting like 2 years ago right?"
lugaidster
Profile Joined October 2011
Chile30 Posts
October 23 2011 02:24 GMT
#290
There's so much fud here about LAN that it's amazing. B.NET is just a matchmaking service, it always has been and it always will be. Actual games are peer-to-peer. Clients need conection with b.net servers but they don't send every command to them. If you play through bnet with a friend that's on your same network, it will use the shortest path to send the packets. That means that if both are on the same network you will have low latency.

That is why there are utilities that permit "LAN" violating TOS, because games are peer-to-peer, not client-server like most FPS games. Otherwise games here on latin america would be horrible, as our latency to the US is huge.
vSaUCE
Profile Joined October 2011
United States2 Posts
Last Edited: 2011-10-23 02:28:36
October 23 2011 02:26 GMT
#291
I'm sorry, but this is just straight horse shit. Even horse mascot knows it. Just more typical commitment dodging and refusal to acknowledge serious issues with the game, particularly Battle.net. I... I don't even understand what their problem is anymore! I mean, God forbid a company ACTUALLY LISTEN to its customers for once and try to act on their concerns. It's like they think we're all over-exaggerating and unnecessarily whining about so many different problems just to be difficult. Well I'll tell you what, people wouldn't whine so much if they could see some ACTUAL PROGRESS for a change.

The community WANTS eSports to be huge.
The community WANTS enhanced Battle.net features and support.
The community WANTS StarCraft 2 to be the "end all, be all" RTS.

But based on Blizzard's actions lately, I think it's obvious that they couldn't care less about what the community wants. They're just a bunch of closed-minded developers who think they know best and claim that they're working on future support, but we still see no results from it.

Yes, you do the hard part, Blizzard. You make the game. None of us could do that. But for the love of God... could it kill you to add a few highly demanded features every once and a while?! Oh yeah, and not just wait every 2-year expansion pack to release them?!!
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
October 23 2011 02:30 GMT
#292
will groups be able to watch outdated replays together? just curious.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
skyride
Profile Joined January 2011
Scotland103 Posts
October 23 2011 02:31 GMT
#293
On October 23 2011 11:24 lugaidster wrote:
There's so much fud here about LAN that it's amazing. B.NET is just a matchmaking service, it always has been and it always will be. Actual games are peer-to-peer. Clients need conection with b.net servers but they don't send every command to them. If you play through bnet with a friend that's on your same network, it will use the shortest path to send the packets. That means that if both are on the same network you will have low latency.

That is why there are utilities that permit "LAN" violating TOS, because games are peer-to-peer, not client-server like most FPS games. Otherwise games here on latin america would be horrible, as our latency to the US is huge.


I'm sorry, but your whole post is just factually incorrect. The game data runs through battle.net. If it was actually how you just said, nobody would be complaining.
Kabocha
Profile Joined November 2010
United States39 Posts
October 23 2011 02:41 GMT
#294
On October 23 2011 08:44 LoneWolf.Alpha- wrote:
"we consider WOL to be pretty balanced in its current state."

wow really blizzard? really???????

fuck you blizzard.

User was temp banned for this post.


lolmad
I'm not retarded, I'm just neural parasite'ed by a retarded infestor.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 23 2011 03:44 GMT
#295
On October 23 2011 11:30 -Illusion- wrote:
will groups be able to watch outdated replays together? just curious.

Considering that there is next to no information on Blizzard's plans for replay sharing, I don't think there are any answers for that question atm.

Under the current system of replay-watching, it wouldn't be possible considering that players have to log out of B.net in order to watch outdated replays. Whatever new system that they're building needs to address this issue.
ㅇㅅㅌㅅ
vZNuKE
Profile Joined August 2011
United States77 Posts
October 23 2011 03:59 GMT
#296
sweet this is awesome, nice one!!
compLexity fanboy!!! Go NaDa, SangHo, Heart, Minigun / Also love fnatic and vile! Especially ToD, aLive, Moon, SyNc, State, DdoRo, and Yong!! TREME and Avenge are my favorite Korean protosses too!
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
October 23 2011 04:14 GMT
#297
Dissapointing to see things like the Starcraft Arcade and Starcraft DOTA, when all the little flaws like group replays, clan tags, name change, group chatrooms, etc etc get answers like "it is on the list". Super super uncharacteristic of the Blizzard I grew up with...

*tear*
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 23 2011 05:02 GMT
#298
pretty good... really want the things "on the list" to be released along with HoTS
Artosis : Clide. idrA : Shut up.
below66
Profile Joined October 2009
United States1761 Posts
October 23 2011 05:21 GMT
#299
How could a company that creates such a wonderful game full of so much potential, be the one to hold it down from progressing into the giant it could turn into?

I love spectating high level matches of this game more than sports or almost any other event, and it sucks to know the creators of said game are the #1 hindrance in that potential being reached.
Magorical
Profile Joined December 2010
Australia23 Posts
October 23 2011 05:46 GMT
#300
Yeah definitely not much commitment in these statements by Blizzard although it's really nice to see that they acknowledge lots of the things that the community has been asking for. Hopefully we will get some of these features or at least a compromise in the future.
'Just remember that you can beat your opponent just by having a lot of shit' - Day[9]
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