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Blizzcon Live Coverage: Day 1 - Page 3

Forum Index > News
374 CommentsPost a Reply
Prev 1 2 3 4 5 17 18 19 Next All
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 21 2011 22:09 GMT
#41
oh. my. god. this is soooo sexy!! i cant wait!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
tedster
Profile Joined May 2009
984 Posts
October 21 2011 22:10 GMT
#42
On October 22 2011 07:05 aintz wrote:
Show nested quote +
On October 22 2011 07:03 tedster wrote:
I still just want to see vultures and lurkers more than anything in the world right now


get over bw. they should honestly start banning ppl for mentioning bw stuff in sc2 threads.

Wanting neat units in a game sure is dumb
the last wcs commissioner
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 21 2011 22:12 GMT
#43
The Thor change is mind blowing. They were useful enough against Mutalisks and now they're like a ground mothership. They might become useless, who knows. The Goliath will have to do instead now. :p

Idk a lot of all of this seems fishy. Though pro leveling gaming might be more fun to watch.
maru lover forever
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 21 2011 22:13 GMT
#44
Thanks, keep it up!
An apple a day keeps the Protoss away | TLHF
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
October 21 2011 22:14 GMT
#45
Wow they completely fucked the Thor...
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 21 2011 22:15 GMT
#46
Wats with those weird rocks in all the pictures? Does every single ramp have rocks now?
"People need to just settle the fuck down!"- Djwheat <3
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 21 2011 22:17 GMT
#47
Hmm, I don't like the sound of the changes to the Thor. It sounds like it's essentially a hero unit now, which has no place in Starcraft. And its air splash was actually one of the key ingredients in the ZvT match-up. Really bad decision to mess with that imo.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
IronSaint
Profile Joined May 2011
United States13 Posts
October 21 2011 22:19 GMT
#48
This is shaping up to be better than i thought it would.
"Censorship is telling a man he can't have a steak just because a baby can't chew it."
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 21 2011 22:20 GMT
#49
Sounds really nice.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
October 21 2011 22:21 GMT
#50
Whoa thanks for the in-game pics, Kennigit!!
I am a leaf on the wind. Watch how I soar.
karrotjuce
Profile Joined October 2011
4 Posts
October 21 2011 22:22 GMT
#51
While I am upset about the thor changes as well, I think that tanks and warhounds will fill the role nicely. I also think warhounds will actually make mech vs toss viable. It'll be interesting.
Laeon
Profile Joined May 2011
France53 Posts
October 21 2011 22:24 GMT
#52
Lurkers are back !
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 21 2011 22:24 GMT
#53
bleh, I feel like the protoss changes are lackluster. Ah well
Stork HerO and Protoss everywhere - redfive on bnet
Deleted User 123474
Profile Joined November 2010
292 Posts
October 21 2011 22:24 GMT
#54
Wow, the trailer looks extra average. Looks like I won't be in a hurry to play the campaign.

E.G., the whole thing is about Kerrigan randomly wanting vengeance despite her being changed back to normal is kooky and arbitrary.

The HOTS units look interesting, but as always it's hard to tell what the game will be like until we see some more people playing it.
max1c
Profile Joined April 2010
Ukraine34 Posts
October 21 2011 22:24 GMT
#55
Thor change is just hilarious. I as a protoss player going to laugh at Terrans. Now they will know how it feels to have 1 expensive and useless unit in your army. Happy that mothership is gone. Very sad for Carriers but maybe they just had to go. Also so far least changes to Protoss?
`O_o
T-oastbro-T
Profile Joined January 2011
Germany378 Posts
October 21 2011 22:25 GMT
#56
On October 22 2011 06:36 Kennigit wrote:
Retired Units
As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.


I seem to recall, that they were planning to reserve the new single-player-campaigns for people who purchased the respective expansions, while keeping the multiplayer-part of the SC2-series consistent (unit-wise).

Did they change that policy at some point, or is there another explanation for the term "Wings of Liberty multiplayer"?
numberThirtyOne
Profile Joined March 2008
United States294 Posts
October 21 2011 22:25 GMT
#57
If only they'd left motherships in, we could have tempest-toilet. D:
voIDRAys are the most bm unit in SC2
aklambda
Profile Joined October 2010
Austria48 Posts
Last Edited: 2011-10-21 22:35:45
October 21 2011 22:26 GMT
#58
Zerg units definitly look awesome! Love the look and abilities of the Viper.
But what exactly does "needs lair tech" mean? Do I simply need a lair for it to be build from larvae or from the hatch itself (like a queen) or do I need a spire (which I can build once I reach lair tech)?

Protoss units are quite interesting. I really like the idea of the Oracle as well as the Replicant. Could be some awesome strategies involving these two. The tempest seems good for a lategame unit even though I am sad to see the Carrier go. I don't understand why they got rid of the mothership though. Sure they could have changed the abilites and still keep it. Why take the mothership away but introduce the hero Thor? <-- don't like that move. I think each race should have one hero unit. Even if it is mostly for fun matches.

I myself play mostly Terrain and am pretty dissapointed with the Terrain changes so far. My favorte units are the Raven and the Ghost and so far Raven hasn't received much love (a slightly faster Seeker Missile - ok) and the Ghost's cloak change seems... I don't know. Would have to playtest that one. Could be good could be bad.
The new units however seem rather aweful - at least designwise. God the new Warhound looks so ugly... Ugh! The Battlehellion... well are we playing transformers now? And the Shredder... to turtle I'd rather use a Siege Tank, I guess. Don't know maybe it can be useful but another stationary defense... Terran already has enough of this with Bunkers and Siege Tanks...
Rolling_Pain
Profile Joined October 2011
United States1 Post
October 21 2011 22:27 GMT
#59
Aww shizzle, protoss not deploying carriers or motherships that's crazy. All the bronze players can not win now. jkjk. Tempest & Oracle look cool, the Oracle especially for harrasing but the health of the Oracle is important to know.
Older people shouldn't eat health food, they need all the preservatives they can get. -Robert Orben
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 21 2011 22:27 GMT
#60
so... protoss just pimped their crib it seems... from a probe making chronoboosting building... to a BADASS fortress that can do right about everything. :D
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