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Blizzcon Live Coverage: Day 1 - Page 3
Forum Index > News |
NuKedUFirst
Canada3139 Posts
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tedster
984 Posts
On October 22 2011 07:05 aintz wrote: get over bw. they should honestly start banning ppl for mentioning bw stuff in sc2 threads. Wanting neat units in a game sure is dumb | ||
Incognoto
France10239 Posts
Idk a lot of all of this seems fishy. Though pro leveling gaming might be more fun to watch. | ||
AnxiousHippo
Australia1451 Posts
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Necosarius
Sweden4042 Posts
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Rasun
United States787 Posts
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whatthefat
United States918 Posts
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IronSaint
United States13 Posts
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Twinmold
Sweden238 Posts
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Kon-Tiki
United States402 Posts
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karrotjuce
4 Posts
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Laeon
France53 Posts
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Oreo7
United States1647 Posts
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Deleted User 123474
292 Posts
E.G., the whole thing is about Kerrigan randomly wanting vengeance despite her being changed back to normal is kooky and arbitrary. The HOTS units look interesting, but as always it's hard to tell what the game will be like until we see some more people playing it. | ||
max1c
Ukraine34 Posts
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T-oastbro-T
Germany378 Posts
On October 22 2011 06:36 Kennigit wrote: Retired Units As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign. I seem to recall, that they were planning to reserve the new single-player-campaigns for people who purchased the respective expansions, while keeping the multiplayer-part of the SC2-series consistent (unit-wise). Did they change that policy at some point, or is there another explanation for the term "Wings of Liberty multiplayer"? | ||
numberThirtyOne
United States294 Posts
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aklambda
Austria48 Posts
But what exactly does "needs lair tech" mean? Do I simply need a lair for it to be build from larvae or from the hatch itself (like a queen) or do I need a spire (which I can build once I reach lair tech)? Protoss units are quite interesting. I really like the idea of the Oracle as well as the Replicant. Could be some awesome strategies involving these two. The tempest seems good for a lategame unit even though I am sad to see the Carrier go. I don't understand why they got rid of the mothership though. Sure they could have changed the abilites and still keep it. Why take the mothership away but introduce the hero Thor? <-- don't like that move. I think each race should have one hero unit. Even if it is mostly for fun matches. I myself play mostly Terrain and am pretty dissapointed with the Terrain changes so far. My favorte units are the Raven and the Ghost and so far Raven hasn't received much love (a slightly faster Seeker Missile - ok) and the Ghost's cloak change seems... I don't know. Would have to playtest that one. Could be good could be bad. The new units however seem rather aweful - at least designwise. God the new Warhound looks so ugly... Ugh! The Battlehellion... well are we playing transformers now? And the Shredder... to turtle I'd rather use a Siege Tank, I guess. Don't know maybe it can be useful but another stationary defense... Terran already has enough of this with Bunkers and Siege Tanks... | ||
Rolling_Pain
United States1 Post
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Panzamelano
Colombia248 Posts
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