Blizzcon Live Coverage: Day 1 - Page 4
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NationInArms
United States1553 Posts
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oxxo
988 Posts
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Kon-Tiki
United States402 Posts
On October 22 2011 07:26 aklambda wrote: Zerg units definitly look awesome! Love the look and abilities of the Viper. But what exactly does "needs lair tech" mean? Do I simply need a lair for it to be build from larvae or from the hatch itself (like a queen) or do I need a spire (which I can build once I reach lair tech)? Protoss units are quite interesting. I really like the idea of the Oracle as well as the Replicant. Could be some awesome strategies involving these two. The tempest seems good for a lategame unit even though I am sad to see the Carrier go. I don't understand why they got rid of the mothership though. Sure they could have changed the abilites and still keep it. Why take the mothership away but introduce the hero Thor? <-- don't like that move. I think each race should have one hero unit. Even if it is mostly for fun matches. I myself play mostly Terrain and am pretty dissapointed with the Terrain changes so far. My favorte units are the Raven and the Ghost and so far Raven hasn't received much love (a slightly faster Seeker Missile - ok) and the Ghost's cloak change seems... I don't know. Would have to playtest that one. Could be good could be bad. The new units however seem rather aweful - at least designwise. God the new Warhound looks so ugly... Ugh! The Battlehellion... well are we playing transformers now? And to turtle I'd rather use a Siege Tank, I guess. Don't know maybe it can be useful but another stationary defense... Terran already has enough of this with Bunkers and Siege Tanks... Actually I think I read that it's tied to the infestation pit (also lair tech) | ||
Ruscour
5233 Posts
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turdburgler
England6749 Posts
the reason helions arent used vs protoss is because the overall mech strat doesnt work, meaning you lack the factory count to react to a heavier zealot count. removing the thor will only weaken the already bad mech vs p style making helions even less likely to be built. if anything they will just be used more vs z | ||
NeThZOR
South Africa7387 Posts
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aklambda
Austria48 Posts
On October 22 2011 07:36 NeThZOR wrote: Definitely very interesting changes, we'll have to see what will be implemented in the final game. The addition of extra spellcasting units will most certainly make this game more complex than it already is, and should at least make watching pro games all the more exciting to watch. I agree! So I am kind of sad that Terran didn't get another spellcaster. Zerg: Queen, Infestor, Viper Protoss: Sentry, Templar, Oracle Terran: Ghost, Raven ![]() I know that most don't count the Queen but she still got 3 spells :p | ||
Panzamelano
Colombia248 Posts
On October 22 2011 07:35 turdburgler wrote: they think late game helions are strong enough versus zealots? lol the reason helions arent used vs protoss is because the overall mech strat doesnt work, meaning you lack the factory count to react to a heavier zealot count. removing the thor will only weaken the already bad mech vs p style making helions even less likely to be built. if anything they will just be used more vs z no no you got it wrong. what they are saying is that the new helions (more hp and dmg in a cone in front instead of a line) are there to be able to deal whit the zealots lategame and the new mech anti air seems really nice too since its damage bonus to mech will help a lot at killing inmortals and colossi :D | ||
RinconH
United States512 Posts
Terran? Can't tell really... | ||
sitromit
7051 Posts
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Endymion
United States3701 Posts
![]() you better have gotten that blonde girl's number kennigit | ||
MiLesRP
Germany68 Posts
On October 22 2011 07:40 RinconH wrote: it's a shame they didn't get something that could allow them to "zone" the map with positional entrenchments. Well we could just somehow give the protoss the ability to spawn destructible rocks/debris! .....wait what?! | ||
InfestedHydralisk
Netherlands110 Posts
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blacklist_member
Australia318 Posts
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midoriiro
United States20 Posts
On October 22 2011 07:48 blacklist_member wrote: How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O Feedback the viper... | ||
rckY
Germany116 Posts
I can move my banelings while they are burrowed!! Ahahah awesome this will be so much fun! | ||
Bowzer
Canada214 Posts
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ThankYouBasedGod
United States20 Posts
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Zurles
United Kingdom1659 Posts
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SevenOfNine
Sweden48 Posts
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