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Forum Index > News
374 CommentsPost a Reply
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NationInArms
Profile Blog Joined December 2010
United States1553 Posts
Last Edited: 2011-10-21 22:30:11
October 21 2011 22:28 GMT
#61
Campaign looks awesome, but not so sure about multiplayer...and Terran gets Gundams now :D
BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2011-10-21 22:29:39
October 21 2011 22:29 GMT
#62
P/Z changes seem really nice. T not so much, but probably because of the whole 'T is already complete' aspect. Don't know why they think another 1/game unit is a good idea. Mothership didn't work, and new Thor more than likely won't either.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
October 21 2011 22:31 GMT
#63
On October 22 2011 07:26 aklambda wrote:
Zerg units definitly look awesome! Love the look and abilities of the Viper.
But what exactly does "needs lair tech" mean? Do I simply need a lair for it to be build from larvae or from the hatch itself (like a queen) or do I need a spire (which I can build once I reach lair tech)?

Protoss units are quite interesting. I really like the idea of the Oracle as well as the Replicant. Could be some awesome strategies involving these two. The tempest seems good for a lategame unit even though I am sad to see the Carrier go. I don't understand why they got rid of the mothership though. Sure they could have changed the abilites and still keep it. Why take the mothership away but introduce the hero Thor? <-- don't like that move. I think each race should have one hero unit. Even if it is mostly for fun matches.

I myself play mostly Terrain and am pretty dissapointed with the Terrain changes so far. My favorte units are the Raven and the Ghost and so far Raven hasn't received much love (a slightly faster Seeker Missile - ok) and the Ghost's cloak change seems... I don't know. Would have to playtest that one. Could be good could be bad.
The new units however seem rather aweful - at least designwise. God the new Warhound looks so ugly... Ugh! The Battlehellion... well are we playing transformers now? And to turtle I'd rather use a Siege Tank, I guess. Don't know maybe it can be useful but another stationary defense... Terran already has enough of this with Bunkers and Siege Tanks...


Actually I think I read that it's tied to the infestation pit (also lair tech)
I am a leaf on the wind. Watch how I soar.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 21 2011 22:32 GMT
#64
The way they talk about balance disgusts me...they just don't seem to get it
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 21 2011 22:35 GMT
#65
they think late game helions are strong enough versus zealots? lol

the reason helions arent used vs protoss is because the overall mech strat doesnt work, meaning you lack the factory count to react to a heavier zealot count. removing the thor will only weaken the already bad mech vs p style making helions even less likely to be built. if anything they will just be used more vs z
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 21 2011 22:36 GMT
#66
Definitely very interesting changes, we'll have to see what will be implemented in the final game. The addition of extra spellcasting units will most certainly make this game more complex than it already is, and should at least make watching pro games all the more exciting to watch.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
aklambda
Profile Joined October 2010
Austria48 Posts
Last Edited: 2011-10-21 22:39:56
October 21 2011 22:39 GMT
#67
On October 22 2011 07:36 NeThZOR wrote:
Definitely very interesting changes, we'll have to see what will be implemented in the final game. The addition of extra spellcasting units will most certainly make this game more complex than it already is, and should at least make watching pro games all the more exciting to watch.

I agree! So I am kind of sad that Terran didn't get another spellcaster.

Zerg: Queen, Infestor, Viper
Protoss: Sentry, Templar, Oracle
Terran: Ghost, Raven

I know that most don't count the Queen but she still got 3 spells :p
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 21 2011 22:40 GMT
#68
On October 22 2011 07:35 turdburgler wrote:
they think late game helions are strong enough versus zealots? lol

the reason helions arent used vs protoss is because the overall mech strat doesnt work, meaning you lack the factory count to react to a heavier zealot count. removing the thor will only weaken the already bad mech vs p style making helions even less likely to be built. if anything they will just be used more vs z


no no you got it wrong. what they are saying is that the new helions (more hp and dmg in a cone in front instead of a line) are there to be able to deal whit the zealots lategame and the new mech anti air seems really nice too since its damage bonus to mech will help a lot at killing inmortals and colossi :D
RinconH
Profile Joined April 2010
United States512 Posts
October 21 2011 22:40 GMT
#69
The Zerg changes look great. Protoss changes seem pretty meh right now - it's a shame they didn't get something that could allow them to "zone" the map with positional entrenchments.

Terran? Can't tell really...

sitromit
Profile Joined June 2011
7051 Posts
October 21 2011 22:43 GMT
#70
So Terran and Protoss get more new units in the Zerg expansion?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 21 2011 22:44 GMT
#71
[image loading]

you better have gotten that blonde girl's number kennigit
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
MiLesRP
Profile Joined June 2011
Germany68 Posts
Last Edited: 2011-10-21 22:50:18
October 21 2011 22:45 GMT
#72
On October 22 2011 07:40 RinconH wrote:
it's a shame they didn't get something that could allow them to "zone" the map with positional entrenchments.


Well we could just somehow give the protoss the ability to spawn destructible rocks/debris! .....wait what?!
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
October 21 2011 22:47 GMT
#73
When Starcraft meets Transformers. <3
Champion seed spitting.
blacklist_member
Profile Joined January 2011
Australia318 Posts
October 21 2011 22:48 GMT
#74
How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O
MC and MKP fighting ^^
midoriiro
Profile Joined February 2011
United States20 Posts
October 21 2011 22:50 GMT
#75
On October 22 2011 07:48 blacklist_member wrote:
How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O


Feedback the viper...
Why do you 7?
rckY
Profile Joined June 2011
Germany116 Posts
October 21 2011 22:51 GMT
#76
OH MY GOD!
I can move my banelings while they are burrowed!! Ahahah awesome this will be so much fun!
Bowzer
Profile Joined May 2010
Canada214 Posts
October 21 2011 22:54 GMT
#77
MY god, my zerg prayers have been answered.
A drinking community with a gaming problem.
ThankYouBasedGod
Profile Joined July 2011
United States20 Posts
October 21 2011 22:55 GMT
#78
Abduct + Neural Parasite = Awesome!
Eat raw meat. Punch a bear in the face.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
October 21 2011 22:57 GMT
#79
Zerg changes gave me an orgasm
SevenOfNine
Profile Blog Joined March 2011
Sweden48 Posts
October 21 2011 22:57 GMT
#80
I WANT HOTS
Do never give up! Never surrender
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