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Blizzcon Live Coverage: Day 1 - Page 19

Forum Index > News
374 CommentsPost a Reply
Prev 1 17 18 19 All
CyanideXN
Profile Joined March 2011
United States15 Posts
October 23 2011 06:28 GMT
#361
I wish there would be something to give toss a viable stargate opening in pvp (vs. 4gate for example) but I still have to say I'm looking forward to the new units in HotS.
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
Leviance
Profile Joined November 2009
Germany4079 Posts
October 23 2011 08:23 GMT
#362
Where are the videos of actual gameplay footage? Plz don't tell me you didn't bring a camera.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Checkm8
Profile Joined March 2011
Japan627 Posts
October 23 2011 12:20 GMT
#363
On October 23 2011 02:58 mizU wrote:
A lot of the changes make sense...

Toss got raped pretty bad by mass muta-ling, I'm glad we have our "corsair" now.


Good for MC? lol. Really, I have so many questions in mind right now....
Regenerating brain cells, please wait - - -
Xadar
Profile Joined October 2010
497 Posts
October 23 2011 13:38 GMT
#364
On October 23 2011 17:23 Leviance wrote:
Where are the videos of actual gameplay footage? Plz don't tell me you didn't bring a camera.

Yeah, i have been searching for the same, but haven't found any. I thought someone must have brought a camera and filmed like a game or something...
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
October 23 2011 13:41 GMT
#365
The nexus recall ability is just bs for ZvP. It takes away any risk involved in poking out with your units to force zerg to not make drones. Oh and while we're at it let's take out the only viable early midgame scouting option for the zerg in Overseer/changeling.

And how is a lack of AoE air damage a problem for Toss but the only air AoE for terran get removed?
Pertinacious
Profile Joined May 2010
United States82 Posts
October 23 2011 20:19 GMT
#366
On October 23 2011 22:41 Flyingdutchman wrote:
The nexus recall ability is just bs for ZvP. It takes away any risk involved in poking out with your units to force zerg to not make drones. Oh and while we're at it let's take out the only viable early midgame scouting option for the zerg in Overseer/changeling.

And how is a lack of AoE air damage a problem for Toss but the only air AoE for terran get removed?


Actually the new Terran "Goliath" unit has an anti-air splash attack like the Thor it's meant to replace.

I'm more puzzled by Protoss now having two air units with bonus to light air.
Random
Eric Herboso
Profile Joined October 2011
United States1 Post
October 23 2011 20:34 GMT
#367
On October 23 2011 17:23 Leviance wrote:
Where are the videos of actual gameplay footage? Plz don't tell me you didn't bring a camera.


Quite a few videos are on youtube at youtube.com/user/rezyn8. Most of the panel videos are cut in thirds, which is annoying, but it all seems to be there, with one glaring exception: the new terran units video is missing the part where they show the new Thor.

Only SC2 related videos are posted. The uploader is SiliconSports.net, with whom I'm completely unfamiliar, and cannot vouch for.

(Finally created a TL account to share this. Seemed like a good reason to register.)
@EricHerboso on Twitter
QuesterX
Profile Joined December 2010
Australia32 Posts
October 24 2011 01:50 GMT
#368
Lol,

was reading all of that on the weekend and when i got to protoss i was all like "I am SO switching to protoss. Protoss that can harass!? Dream = come true"..

Then i read the following words "Banelings can move while burrowed". Killed that dream dead. Zerg 4 LYFE!
When life gives you lemons, say f&^* the lemons and bail!
Xerros
Profile Joined November 2010
United States39 Posts
Last Edited: 2011-10-24 05:19:51
October 24 2011 05:18 GMT
#369
My view on these changes
Protoss
Pros:
much needed AoE anti-air
replicant will open many new avenues for protoss
nexus can do more cool things
Cons:
the nature of a replicant will be the subject of many patches as people find ways to abuse the units flexibility (I hope to be proven wrong on this).
Depending on energy/resource cost, I find it likely that mass recall from nexus will be the subject of a balance patch or two as well.
final judgment:
protoss will probably be more dominant in early stages of HotS and taper off to be a solid race, considering changes to other races; an overall good move from the SC2 balancing department
Terran:
Pros:
So far as I can tell, no units were removed from the race for HotS multiplayer
Warhound could spice things up quite nicely, my first impression makes me believe its more-or-less a neo-goliath, ALL FOR IT!
Vulture can now be pretty effective late game combat
Cons:
drop one super unit for another, first the mothership, now the Thor. It could work very well but I personally don't believe so.
reapers less effective vs buildings
Ghost will be a little harder to manage because of new cloak mechanic
shredder could fill some more menial positions but overall seems like a rehash of siege tank mechanic.
final judgment:
Terran Design changes for HotS are solid, they tie up loose ends nicely, but I believe they fail to provide as many new and varied mechanics as the Zerg and especially the Protoss. One could argue this was done to settle the score from WoL. IMO, terran, as arguably the most dominant race will dip and settle into a well balanced race.
Zerg:
Pros:
New viper detect mechanic is nifty and provides alot of meta-game potential
I couldn't help but think of dark swarm when I read the description for blinding cloud (always a good thing)
abduct seems kind of gimmicky but is very strong.
Siphon is cool!
love the new Ultra burrow ability!
baneling burrow-move is awesome!
faster hydras are awesome!
Cons:
Swarm host seems kind of like a rehash of Broodlord mechanic.
overseer is a marginal but notable loss.
Final judgement:
Zerg is having a very good face lift, blizzard has addressed alot of the issues i've heard from zerg players. The two biggest issues being ultras and and hydras, I personally think the Ultra mechanic is brilliant, and the hydra speed has been a long time coming. Zerg will finally get what they've asked for and then some, I see a strong showing in HotS.
Overview:
From what I read in this thread, I can say that I am confident that blizzard has made some solid design choices for HotS, They have addressed many WoL issues with both creativity and elegance. One important thing I did notice is that a few of the new mechanics and units seems to simulate BW mechanics, which I personally like. take the warhound for instance, a mech walker with strong AA capability, or blinding cloud, an effect that reduces all units' attack range to melee. Maybe they've realized since WoL that you can't top perfection.
terrible, terrible damage!
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 24 2011 05:22 GMT
#370
The 'Ghost Changes' section starts out with 'Zealots.'. Pretty sure that's not intended. ;p
impression
Profile Blog Joined March 2011
413 Posts
Last Edited: 2011-10-24 12:54:58
October 24 2011 12:53 GMT
#371
I assumed Brood Lords were being replaced by the Swarm Host, but I haven't actually seen anywhere that BL's are being taken out?

EDIT: meh, didn't want this to be my hundredth post
행운을 빌어요 재미
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
October 24 2011 15:45 GMT
#372
Warhound? Really?
Warhammer Titans, anyone?

Anyway - so far I like what I'm seeing, especially the Zerg units and the change to the Thor. So far, it doesn't look like the world is ending. Much.
AdministratorBreak the chains
Laneir
Profile Joined September 2010
United States1160 Posts
October 24 2011 21:34 GMT
#373
This game looks amazing i really cant wait for it to come out
Follow me on Instagram @Chef_Betto
0ceangam3r
Profile Joined November 2010
United States203 Posts
October 25 2011 02:28 GMT
#374
nice pics thanks!
www.hardwiredgaming.com
Aneon
Profile Joined November 2010
14 Posts
October 26 2011 13:11 GMT
#375
Analysis of changes:
Terran seems to get another viable tech-path: "All mech" now becomes a serious alternative to MMM. Shredder might create new defensive, harassing and map controlling possibilities.

Zerg gets a boost in late-game. Hopefully, good infestor + viper control will make a 200 zerg army better stand up against a 200 terran/protoss army. This might make zerg early game slightly easier if they don't require such an economic lead to stand a chance.

Protoss will get more harass and anti-harass options. Protoss late-game will likely become tougher against zerg and will require protoss to use harass and micro to a greater extent.
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