Blizzcon Live Coverage: Day 1 - Page 19
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CyanideXN
United States15 Posts
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Leviance
Germany4079 Posts
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Checkm8
Japan627 Posts
On October 23 2011 02:58 mizU wrote: A lot of the changes make sense... Toss got raped pretty bad by mass muta-ling, I'm glad we have our "corsair" now. Good for MC? lol. Really, I have so many questions in mind right now.... | ||
Xadar
497 Posts
On October 23 2011 17:23 Leviance wrote: Where are the videos of actual gameplay footage? Plz don't tell me you didn't bring a camera. Yeah, i have been searching for the same, but haven't found any. I thought someone must have brought a camera and filmed like a game or something... | ||
Flyingdutchman
Netherlands858 Posts
And how is a lack of AoE air damage a problem for Toss but the only air AoE for terran get removed? | ||
Pertinacious
United States82 Posts
On October 23 2011 22:41 Flyingdutchman wrote: The nexus recall ability is just bs for ZvP. It takes away any risk involved in poking out with your units to force zerg to not make drones. Oh and while we're at it let's take out the only viable early midgame scouting option for the zerg in Overseer/changeling. And how is a lack of AoE air damage a problem for Toss but the only air AoE for terran get removed? Actually the new Terran "Goliath" unit has an anti-air splash attack like the Thor it's meant to replace. I'm more puzzled by Protoss now having two air units with bonus to light air. | ||
Eric Herboso
United States1 Post
On October 23 2011 17:23 Leviance wrote: Where are the videos of actual gameplay footage? Plz don't tell me you didn't bring a camera. Quite a few videos are on youtube at youtube.com/user/rezyn8. Most of the panel videos are cut in thirds, which is annoying, but it all seems to be there, with one glaring exception: the new terran units video is missing the part where they show the new Thor. Only SC2 related videos are posted. The uploader is SiliconSports.net, with whom I'm completely unfamiliar, and cannot vouch for. (Finally created a TL account to share this. Seemed like a good reason to register.) | ||
QuesterX
Australia32 Posts
was reading all of that on the weekend and when i got to protoss i was all like "I am SO switching to protoss. Protoss that can harass!? Dream = come true".. Then i read the following words "Banelings can move while burrowed". Killed that dream dead. Zerg 4 LYFE! | ||
Xerros
United States39 Posts
Protoss Pros: much needed AoE anti-air replicant will open many new avenues for protoss nexus can do more cool things Cons: the nature of a replicant will be the subject of many patches as people find ways to abuse the units flexibility (I hope to be proven wrong on this). Depending on energy/resource cost, I find it likely that mass recall from nexus will be the subject of a balance patch or two as well. final judgment: protoss will probably be more dominant in early stages of HotS and taper off to be a solid race, considering changes to other races; an overall good move from the SC2 balancing department Terran: Pros: So far as I can tell, no units were removed from the race for HotS multiplayer Warhound could spice things up quite nicely, my first impression makes me believe its more-or-less a neo-goliath, ALL FOR IT! Vulture can now be pretty effective late game combat Cons: drop one super unit for another, first the mothership, now the Thor. It could work very well but I personally don't believe so. reapers less effective vs buildings Ghost will be a little harder to manage because of new cloak mechanic shredder could fill some more menial positions but overall seems like a rehash of siege tank mechanic. final judgment: Terran Design changes for HotS are solid, they tie up loose ends nicely, but I believe they fail to provide as many new and varied mechanics as the Zerg and especially the Protoss. One could argue this was done to settle the score from WoL. IMO, terran, as arguably the most dominant race will dip and settle into a well balanced race. Zerg: Pros: New viper detect mechanic is nifty and provides alot of meta-game potential I couldn't help but think of dark swarm when I read the description for blinding cloud (always a good thing) abduct seems kind of gimmicky but is very strong. Siphon is cool! love the new Ultra burrow ability! baneling burrow-move is awesome! faster hydras are awesome! Cons: Swarm host seems kind of like a rehash of Broodlord mechanic. overseer is a marginal but notable loss. Final judgement: Zerg is having a very good face lift, blizzard has addressed alot of the issues i've heard from zerg players. The two biggest issues being ultras and and hydras, I personally think the Ultra mechanic is brilliant, and the hydra speed has been a long time coming. Zerg will finally get what they've asked for and then some, I see a strong showing in HotS. Overview: From what I read in this thread, I can say that I am confident that blizzard has made some solid design choices for HotS, They have addressed many WoL issues with both creativity and elegance. One important thing I did notice is that a few of the new mechanics and units seems to simulate BW mechanics, which I personally like. take the warhound for instance, a mech walker with strong AA capability, or blinding cloud, an effect that reduces all units' attack range to melee. Maybe they've realized since WoL that you can't top perfection. | ||
AutomatonOmega
United States706 Posts
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impression
413 Posts
EDIT: meh, didn't want this to be my hundredth post ![]() | ||
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Zealously
East Gorteau22261 Posts
Warhammer Titans, anyone? Anyway - so far I like what I'm seeing, especially the Zerg units and the change to the Thor. So far, it doesn't look like the world is ending. Much. | ||
Laneir
United States1160 Posts
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0ceangam3r
United States203 Posts
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Aneon
14 Posts
Terran seems to get another viable tech-path: "All mech" now becomes a serious alternative to MMM. Shredder might create new defensive, harassing and map controlling possibilities. Zerg gets a boost in late-game. Hopefully, good infestor + viper control will make a 200 zerg army better stand up against a 200 terran/protoss army. This might make zerg early game slightly easier if they don't require such an economic lead to stand a chance. Protoss will get more harass and anti-harass options. Protoss late-game will likely become tougher against zerg and will require protoss to use harass and micro to a greater extent. | ||
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