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Blizzcon Live Coverage: Day 1 - Page 17

Forum Index > News
374 CommentsPost a Reply
Prev 1 15 16 17 18 19 Next All
Irby
Profile Joined May 2011
United States55 Posts
Last Edited: 2011-10-22 13:35:39
October 22 2011 13:35 GMT
#321
On October 22 2011 22:29 sushiman wrote:
1. Carriers are weak against anti-air.
2. Create AOE anti-air unit for toss.
3. Remove carrie- wait, what? o_O

I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption.


I know two of the new units are created at stargates, but what about the third? I might have missed a detail, but it is possible one of those units comes from a robo.

Did anyone else notice in the trailer that the replicant changes directly into a siege tank....already in siege mode? No delay....that's pretty tight.
Live every day to make the world a better place :)
sushiman
Profile Joined September 2003
Sweden2691 Posts
October 22 2011 13:50 GMT
#322
On October 22 2011 22:35 Irby wrote:
Show nested quote +
On October 22 2011 22:29 sushiman wrote:
1. Carriers are weak against anti-air.
2. Create AOE anti-air unit for toss.
3. Remove carrie- wait, what? o_O

I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption.


I know two of the new units are created at stargates, but what about the third? I might have missed a detail, but it is possible one of those units comes from a robo.

Did anyone else notice in the trailer that the replicant changes directly into a siege tank....already in siege mode? No delay....that's pretty tight.

Ah yes, my bad. But as far as new units for harassing go, it seems they went the stargate route in any case. With all the gas consumption still being very high. :/
1000 at least.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-10-22 13:58:49
October 22 2011 13:53 GMT
#323
wrong thread to post in about units. My bad
"trash micro but win - its marine" MC commentary during HSC 4
BeaR.
Profile Joined August 2011
Bulgaria7 Posts
October 22 2011 13:53 GMT
#324
Man, these new protoss units have so much potential. I mean from what i've read it looks like the protoss is getting the best buff .Imagine these new units in the hands of someone like MC lol.
It's not about how hard you can hit.It's about how much you can get hit and still keep walking!
darklight54321
Profile Joined July 2011
United States361 Posts
October 22 2011 14:00 GMT
#325
On October 22 2011 22:50 sushiman wrote:
Show nested quote +
On October 22 2011 22:35 Irby wrote:
On October 22 2011 22:29 sushiman wrote:
1. Carriers are weak against anti-air.
2. Create AOE anti-air unit for toss.
3. Remove carrie- wait, what? o_O

I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption.


I know two of the new units are created at stargates, but what about the third? I might have missed a detail, but it is possible one of those units comes from a robo.

Did anyone else notice in the trailer that the replicant changes directly into a siege tank....already in siege mode? No delay....that's pretty tight.

Ah yes, my bad. But as far as new units for harassing go, it seems they went the stargate route in any case. With all the gas consumption still being very high. :/



i believe the idea is that they are trying to make Stargate based builds viable. Maybe LotV we get some mineral heavy units but not as gas heavy.
Sophisticado
Profile Joined December 2010
United Kingdom42 Posts
October 22 2011 14:07 GMT
#326
O M G... that is all
Irby
Profile Joined May 2011
United States55 Posts
Last Edited: 2011-10-22 14:40:06
October 22 2011 14:39 GMT
#327
On October 22 2011 22:50 sushiman wrote:
Show nested quote +
On October 22 2011 22:35 Irby wrote:
On October 22 2011 22:29 sushiman wrote:
1. Carriers are weak against anti-air.
2. Create AOE anti-air unit for toss.
3. Remove carrie- wait, what? o_O

I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption.


I know two of the new units are created at stargates, but what about the third? I might have missed a detail, but it is possible one of those units comes from a robo.

Did anyone else notice in the trailer that the replicant changes directly into a siege tank....already in siege mode? No delay....that's pretty tight.

Ah yes, my bad. But as far as new units for harassing go, it seems they went the stargate route in any case. With all the gas consumption still being very high. :/



Just to mention: it is confirmed that the replicant comes from a robotics.

Most everything past tier I begans to consume gas. Yes, Protoss is not getting any canon fodder units. But Protoss has never been designed in such a way. Our units are expensive and our armies difficult to rebuild. It's a characteristic of our race, something that makes us unique. I don't think I want cheap units necessarily, as long as our expensive ones are working and we are able to survive long enough to get them (assuming we are playing smart).
Live every day to make the world a better place :)
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-10-22 14:43:12
October 22 2011 14:42 GMT
#328
My biggest problem with the whole expo units is... they're making Terran less Terran-like.

It's the same gripe with the Marauder, now they're trying to bulk up the Hellion.

Terrans already do the highest DPS from the longest range with the most options.

Now they have the tankiest units as well...

What advantage to Z and P have? Flavor?
As it turns out, marines don't actually cost any money -Jinro
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 22 2011 15:03 GMT
#329
Only useful thing I see the replication is if your enemy have spellcasters like infestor,raven or ghost then it might be wise to copy, especially with all the upgrades you get. However if you are going to use it on your own units in a massive techswitch you better be up in econ pretty big lol or something.
Flying, sOs, free, Light, Soulkey & ZerO
Tyrania
Profile Joined September 2011
Germany24 Posts
October 22 2011 15:05 GMT
#330
Hi everyone.

We recorded the Starcraft II Multiplayer Panel at BlizzCon and uploaded it to own3d to share it with all of you

http://www.own3d.tv/video/243861/Starcraft_2_-_Heart_of_the_Swarm_Multplayer_Preview

Edit says : We added http://www.own3d.tv/video/243920/Starcraft_2_-_Heart_of_the_Swarm_Multplayer_Q_A

Dunno if its worth, but maybe this adds nicely to the news about the panel for everyone who wants to see the whole panel themselves.

Best Regards
Mike

www.gaming-insight.de
www.gaming-insight.de
darklight54321
Profile Joined July 2011
United States361 Posts
October 22 2011 15:07 GMT
#331
On October 23 2011 00:03 eYeball wrote:
Only useful thing I see the replication is if your enemy have spellcasters like infestor,raven or ghost then it might be wise to copy, especially with all the upgrades you get. However if you are going to use it on your own units in a massive techswitch you better be up in econ pretty big lol or something.



i dont know, but judging from the animation they showed bout the replicants it's actually different then that. I think it can replicate ANY UNIT you've seen on the battlefield. The animation were replicants turning into siege tanks against zergs.
rustypipe
Profile Joined November 2010
Canada206 Posts
Last Edited: 2011-10-22 15:09:06
October 22 2011 15:07 GMT
#332
Anyone else find it odd that they nurfed the crap out of NP to the point its almost unusable(apparently due to balance issues), yet add almost the exact same ability back in with a new unit?

I feel a little robbed on this new ability, all though the ability to pull the unit from secured locations is nice, something just seems off



The beatings will continue until moral improves!
NoxYCakes13
Profile Joined April 2010
Canada46 Posts
October 22 2011 15:51 GMT
#333
What the fuck is with all this stuff? Are we playing starcraft or warcraft? Further introduction of a hero-like unit, nearly EVERY unit now having special abilities. I hope this trash get scrapped before the beta like WoL, or man will this suck......
Mess with the best, die like the rest.
razy
Profile Joined February 2010
Russian Federation899 Posts
October 22 2011 15:57 GMT
#334
On October 22 2011 23:42 Jermstuddog wrote:
My biggest problem with the whole expo units is... they're making Terran less Terran-like.

It's the same gripe with the Marauder, now they're trying to bulk up the Hellion.

Terrans already do the highest DPS from the longest range with the most options.

Now they have the tankiest units as well...

What advantage to Z and P have? Flavor?


are u serious, man? check out shredder, its' terran as hell. Also hellion lose their mobility in exchange for that tank mode so it's much more terranish. Warhound looked pretty slow even despite it was mentioned to be faster than thor.
Geos13
Profile Joined May 2011
437 Posts
October 22 2011 15:57 GMT
#335
The replicant is looking pretty gimmicky right now and I don't want to use the other races units. No one is going to make a unit that expensive unless they know it is going to be useful. What happens if you build this and your opponent pushes with MMM? You replicate a marauder If you can replicate your own units than this unit will be fantastic in the late game for changing between void rays, immortals and phoenix to have the perfect composition. It actually sounds imbalanced.
birdaholic
Profile Joined September 2011
United States67 Posts
Last Edited: 2011-10-23 01:01:46
October 22 2011 16:00 GMT
#336
hmmm.. me like it :D
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 16:11 GMT
#337
Thing with the Viper and its grapple ability will be its range. It's just essentially mind control...in fact maybe a bit inferior so if the range isn't that great for this spell, it won't be that powerful vs tank/colossi.
Good1
Profile Blog Joined July 2011
Russian Federation138 Posts
October 22 2011 16:26 GMT
#338
hmm There are so many units with active abilities now, i dont even know what to say. I think Warcraft have this role in RTS. Starcraft must be all about positioning and strategy(
JujuXG
Profile Joined September 2011
United States373 Posts
October 22 2011 16:29 GMT
#339
Man, this is going to be hella confusing during teh first couple months of the release.
"I'm naturally good at everything. I'm good at eating too, so that's why I can't lose weight."
Paladia
Profile Joined August 2003
802 Posts
October 22 2011 16:42 GMT
#340
Ultralisk burrow-charge really removes the importance of positioning, which should be one of the major aspects of an RTS.

They also said they want to remove marine-marauders having to micro things like zealots, so they add the alternate hellion mode that can tank them. Basically turning the fights into a-move instead of cool unit battles with lots of micro.

I really feel they are taking it in the wrong direction, removing key aspects of the game just in order to add new "cool" units.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
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