And the new detection is just stupid.
The Warhound - How effective is the splash dmg? If it's as effective as the current thor we won't be seeing any kind of muta play in ZvT imo.
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_zEK
Sweden63 Posts
And the new detection is just stupid. The Warhound - How effective is the splash dmg? If it's as effective as the current thor we won't be seeing any kind of muta play in ZvT imo. | ||
lynx.oblige
Sierra Leone2268 Posts
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Lewisisabamf
25 Posts
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crafjan
18 Posts
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Lewisisabamf
25 Posts
On October 22 2011 18:48 crafjan wrote: 1 Thor at a time and zergs got a new way to kill mass marines? TT terran was to nice play with u. em have you heard of raven then you will be able to see the burrowed banelings and the warhounds are like thors so terran will still be fine. | ||
EdSlyB
Portugal1621 Posts
I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^ | ||
Unnamed Player
Australia89 Posts
On October 22 2011 19:19 EdSlyB wrote: I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^ Can you explain it me? Does the Viper actually have detection itself or only on what it casts Ocular Parasite on? | ||
IIIOmegaIII
Sweden319 Posts
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SoylentCreep
Korea (South)176 Posts
The Zerg's abilities are off the hook. The viper is awesome(detector mutas anybody?), Siphon sounds interesting, Burrow Charge for ultras, burrow move for blings and finally finally speed upgrade for Hydras were really overdue. Also a ground siege unit? Awesome. I'm totally OK with only 2 new units compared to the other races since they are interesting and hopefully will change generic playstyle like e.g. mass roach hydra corruptor. Zergs new possibilities sound so good.I guess the viper will be Tier 2 - 2.5 while the swarm host will be tier 2.5 - 3. Generally, I really like how they tried to implement more micromechanics into the new units, although some things sound weird like the hero thor or the replicant. Especially the replicant will open up sooo many new strategies for Protoss. Terran units look a bit bland, but its not like the existing Terran units were bad to begin with, quite the contrary. Well, time will tell how good all that new stuff really is. Can't wait to try out new crazy strategies. I don't understand all the QQ@Zerg new stuff.... it's the Zerg expansion. Duh! @crafjan: Maybe build something else besides marines.E.g. a raven! | ||
brachester
Australia1786 Posts
Besides, some of the units are just plain bad aka "replicant"? seriously? what's the deal with this one? Isn't starcraft standout from other game because of their distinctly unique races? Then why give protoss the ability to transform into other race's units? It just doesn't give off the same starcraft feel as other units. And baneling burrows, i don't even know how David Kim got this idea. they didn't necessary buff other race's detection against baneling and yet decide to buff them -_- Good thing they removed two useless units Mothership and Carriers though. | ||
Spessi
304 Posts
On October 22 2011 19:50 Unnamed Player wrote: Show nested quote + On October 22 2011 19:19 EdSlyB wrote: I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^ Can you explain it me? Does the Viper actually have detection itself or only on what it casts Ocular Parasite on? i believe it will be an upgrade. but either way they get one ocular parasite, and they "give" it to another unit. that unit becomes a detector. | ||
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StiX
Netherlands220 Posts
All these remarks about balance of the new units are close to the definition of ignorance. You haven't played any games with these units yet, hell it hasn't even been in beta yet. So how can you consider any of these units imbalanced yet? I'm actually wondering if people might be trolling. There isn't known too much about how removing some units in comparison to adding new units would change balance. So how can you already state a unit its imbalances? Now I don't mind someone stating a theoretical (situational) problem with the usage of the unit as it might be an unique thought and could prevent a certain "imbalanced" usage of unit. However most present it in the wrong tone by making stupid comparisions between sc:bw units, the BW expansion or other irrelevancies. Besides if you'd say something like "The Viper is a broken unit, pulling a colossus out of the protoss army is just ridicilous" you would have to know all the factors that the spell abduct and the viper unit are influenced by. The smallest tweak could change the usefulness immensely. Moreover you can't imply the unit is imbalanced before any synergy and/or gameplay with the race is fully tested (and most likely not by you, because if you reason like this you are likely to be imcompetent to test HoTS in the first place) From the multiplayer Q&A Question: "What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing?" Answer: "We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus." These answers from Dustin Browder (lead designer of StarCraft 2) and David Kim (game balance designer of StarCraft) already signify that they are try to cautious with the new units and know what could be a problem. So we need to support their ideas but be constructive with our critism when the beta comes. There is so much yet to be revealed before you actually can consider saying the word imbalance. The meta-game is still changing for WoL. Which means the game balance is still being explored. "Implications of Imbalance In competitive gaming, overpowered strategies quickly become prevalent once discovered. Although the game may still be fair, it would become predictable and monotonous. This may leave a portion of the game content unplayed and therefore a waste of time for the players and developers as well." (http://wiki.teamliquid.net/starcraft2/Game_Balance ) TL;DR Blizzards strives for balance, so all the QQ whiners about HoTS multiplayer units being imbalanced need be quiet. Ciao, StiX | ||
chikhan
Malaysia35 Posts
AWWWWWWWWWWWWWWWWWW | ||
Irby
United States55 Posts
On October 22 2011 07:58 Fishriot wrote: Show nested quote + On October 22 2011 07:50 midoriiro wrote: On October 22 2011 07:48 blacklist_member wrote: How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O Feedback the viper... Or: 1) Make a Replicant 2) Turn it into a drone 3) Build a Hatchery 4) Tech up to Lair 5) Build your own Vipers 6) PULL YOUR SHIT BACK Hahaha....I laughed so hard i snorted! | ||
GizmoPT
Portugal3040 Posts
On October 22 2011 21:46 Irby wrote: Show nested quote + On October 22 2011 07:58 Fishriot wrote: On October 22 2011 07:50 midoriiro wrote: On October 22 2011 07:48 blacklist_member wrote: How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O Feedback the viper... Or: 1) Make a Replicant 2) Turn it into a drone 3) Build a Hatchery 4) Tech up to Lair 5) Build your own Vipers 6) PULL YOUR SHIT BACK Hahaha....I laughed so hard i snorted! replicate the vipers ? :s | ||
CaptainSebastian
United States5 Posts
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TheLast
Germany59 Posts
Im excited for HotS, maybe I´ll start playing again =) | ||
Irby
United States55 Posts
I know it was not the most effective unit and saw little use, but as someone who really enjoys spectating starcraft, I love the excitement the "hero unit" brings to games. At live tournaments, people LOVE to see that hero unit. Fans cheer just when they see it. The most exciting game I ever saw in Starcraft 2 was IPL3 Kiwikaki vs Stephano Game 2, and all the awesomeness that happened in that match on Kiwi's end had to do with amazing, creative, and unexpected mothership usage (seriously, if you did not see this game you need to go watch it now!). Whether it was balanced or not I will not argue, but I would rather have seen them tweak it than remove it. I'm a firm believer in the hero unit. I think each race should have their one hero unit, and it should only be safely viable in late game situations. I do not like the idea of only one race having a hero unit (formerly it was protoss but now it will be terran). Can't protoss have a mothership, terran a thor, and zerg a.....welll something? Isn't there some way to make that work? | ||
CaptainCrush
United States785 Posts
I'm really digging the idea of the new reaper and the map control unit though. Still just cant believe the multiple unbelievable buffs zerg is getting *mind blown* | ||
sushiman
Sweden2691 Posts
2. Create AOE anti-air unit for toss. 3. Remove carrie- wait, what? o_O I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption. | ||
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