• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:07
CEST 00:07
KST 07:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4369 users

Blizzcon Live Coverage: Day 1 - Page 16

Forum Index > News
374 CommentsPost a Reply
Prev 1 14 15 16 17 18 19 Next All
_zEK
Profile Blog Joined December 2010
Sweden63 Posts
October 22 2011 09:28 GMT
#301
So.........how did they fix the scouting problem of zerg? With no overseer we need to invest in the overlord speed upgrade which takes longer to get and the overlords have less hp. WTF?
And the new detection is just stupid.

The Warhound - How effective is the splash dmg? If it's as effective as the current thor we won't be seeing any kind of muta play in ZvT imo.

lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 22 2011 09:28 GMT
#302
Sooo insanely exciting.
Everyone needs a nemesis.
Lewisisabamf
Profile Blog Joined October 2011
25 Posts
October 22 2011 09:41 GMT
#303
Zerg got huge buffs atm so if they have to get overlord speed to scout it really shouldn't bother them.I mean every viper ability is good an useful.So are all the new Zerg units but Terran and Protoss imo are getting worse unit in HoTS.So Zerg stop complying about you needing overlord speed to scout.
crafjan
Profile Joined September 2011
18 Posts
October 22 2011 09:48 GMT
#304
1 Thor at a time and zergs got a new way to kill mass marines? TT terran was to nice play with u.
Lewisisabamf
Profile Blog Joined October 2011
25 Posts
October 22 2011 09:53 GMT
#305
On October 22 2011 18:48 crafjan wrote:
1 Thor at a time and zergs got a new way to kill mass marines? TT terran was to nice play with u.

em have you heard of raven then you will be able to see the burrowed banelings and the warhounds are like thors so terran will still be fine.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
Last Edited: 2011-10-22 10:33:18
October 22 2011 10:19 GMT
#306
Zerg seems to have some pretty cool stuff this time. The viper seems interesting. Ultra's burrow charge? Hell yeah! Baneling burrow movement (late game upgrade)?? Oh no you didn't!! Hydra's OFF-CREEP MOVEMENT UPGRADE??? Take my money! ^^

I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S

edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^
aka Wardo
Unnamed Player
Profile Joined March 2011
Australia89 Posts
October 22 2011 10:50 GMT
#307
On October 22 2011 19:19 EdSlyB wrote:

I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S

edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^


Can you explain it me?

Does the Viper actually have detection itself or only on what it casts Ocular Parasite on?
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
October 22 2011 11:04 GMT
#308
im so excited! and i just cant hide it! *shaking the booty*
SoylentCreep
Profile Joined September 2010
Korea (South)176 Posts
Last Edited: 2011-10-22 11:32:31
October 22 2011 11:22 GMT
#309
Sweet mother of mercy!
The Zerg's abilities are off the hook. The viper is awesome(detector mutas anybody?), Siphon sounds interesting, Burrow Charge for ultras, burrow move for blings and finally finally speed upgrade for Hydras were really overdue. Also a ground siege unit? Awesome. I'm totally OK with only 2 new units compared to the other races since they are interesting and hopefully will change generic playstyle like e.g. mass roach hydra corruptor. Zergs new possibilities sound so good.I guess the viper will be Tier 2 - 2.5 while the swarm host will be tier 2.5 - 3. Generally, I really like how they tried to implement more micromechanics into the new units, although some things sound weird like the hero thor or the replicant. Especially the replicant will open up sooo many new strategies for Protoss. Terran units look a bit bland, but its not like the existing Terran units were bad to begin with, quite the contrary. Well, time will tell how good all that new stuff really is. Can't wait to try out new crazy strategies.

I don't understand all the QQ@Zerg new stuff.... it's the Zerg expansion. Duh!

@crafjan: Maybe build something else besides marines.E.g. a raven!
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 22 2011 12:01 GMT
#310
hmm, is it just me or these units are just ript-off from BW? New lurker? New corsair? New defiler that can fly? and lololol Goliath?
Besides, some of the units are just plain bad aka "replicant"? seriously? what's the deal with this one? Isn't starcraft standout from other game because of their distinctly unique races? Then why give protoss the ability to transform into other race's units? It just doesn't give off the same starcraft feel as other units. And baneling burrows, i don't even know how David Kim got this idea. they didn't necessary buff other race's detection against baneling and yet decide to buff them -_- Good thing they removed two useless units Mothership and Carriers though.
I hate all this singing
Spessi
Profile Blog Joined August 2011
304 Posts
October 22 2011 12:23 GMT
#311
On October 22 2011 19:50 Unnamed Player wrote:
Show nested quote +
On October 22 2011 19:19 EdSlyB wrote:

I have one doubt: does the viper itself have detection or only when casting Ocular parasite we get detection? I'm a little confused. :S

edit- upon another read of the official list of unit changes I finally understood how it works for the Viper ^^


Can you explain it me?

Does the Viper actually have detection itself or only on what it casts Ocular Parasite on?



i believe it will be an upgrade.

but either way they get one ocular parasite, and they "give" it to another unit. that unit becomes a detector.
"Um. Everyone, I love you!" - Boxer, IPL 3, Oct 8, 2011
StiX
Profile Joined September 2010
Netherlands220 Posts
Last Edited: 2011-10-22 12:49:25
October 22 2011 12:26 GMT
#312
I don't want to make a thread to show my frustration so I just leave this here.

All these remarks about balance of the new units are close to the definition of ignorance. You haven't played any games with these units yet, hell it hasn't even been in beta yet. So how can you consider any of these units imbalanced yet? I'm actually wondering if people might be trolling.

There isn't known too much about how removing some units in comparison to adding new units would change balance. So how can you already state a unit its imbalances? Now I don't mind someone stating a theoretical (situational) problem with the usage of the unit as it might be an unique thought and could prevent a certain "imbalanced" usage of unit. However most present it in the wrong tone by making stupid comparisions between sc:bw units, the BW expansion or other irrelevancies. Besides if you'd say something like "The Viper is a broken unit, pulling a colossus out of the protoss army is just ridicilous" you would have to know all the factors that the spell abduct and the viper unit are influenced by. The smallest tweak could change the usefulness immensely. Moreover you can't imply the unit is imbalanced before any synergy and/or gameplay with the race is fully tested (and most likely not by you, because if you reason like this you are likely to be imcompetent to test HoTS in the first place)

From the multiplayer Q&A
Question: "What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing?"
Answer: "We're trying to add more strategies to the game - as always. As diverse matchups as possible.
Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding.
Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus."

These answers from Dustin Browder (lead designer of StarCraft 2) and David Kim (game balance designer of StarCraft) already signify that they are try to cautious with the new units and know what could be a problem. So we need to support their ideas but be constructive with our critism when the beta comes.

There is so much yet to be revealed before you actually can consider saying the word imbalance. The meta-game is still changing for WoL. Which means the game balance is still being explored.

"Implications of Imbalance
In competitive gaming, overpowered strategies quickly become prevalent once discovered. Although the game may still be fair, it would become predictable and monotonous. This may leave a portion of the game content unplayed and therefore a waste of time for the players and developers as well."

(http://wiki.teamliquid.net/starcraft2/Game_Balance )

TL;DR Blizzards strives for balance, so all the QQ whiners about HoTS multiplayer units being imbalanced need be quiet.

Ciao,
StiX
"Think for yourself, question authority" Timothy Leary
chikhan
Profile Joined May 2011
Malaysia35 Posts
October 22 2011 12:35 GMT
#313
WAS THAT JON CRYING AT THE END OF GSL!?!?!?!?
AWWWWWWWWWWWWWWWWWW
SC2 ain't SimCity2!
Irby
Profile Joined May 2011
United States55 Posts
October 22 2011 12:46 GMT
#314
On October 22 2011 07:58 Fishriot wrote:
Show nested quote +
On October 22 2011 07:50 midoriiro wrote:
On October 22 2011 07:48 blacklist_member wrote:
How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O


Feedback the viper...


Or:
1) Make a Replicant
2) Turn it into a drone
3) Build a Hatchery
4) Tech up to Lair
5) Build your own Vipers
6) PULL YOUR SHIT BACK



Hahaha....I laughed so hard i snorted!
Live every day to make the world a better place :)
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 22 2011 12:51 GMT
#315
On October 22 2011 21:46 Irby wrote:
Show nested quote +
On October 22 2011 07:58 Fishriot wrote:
On October 22 2011 07:50 midoriiro wrote:
On October 22 2011 07:48 blacklist_member wrote:
How is that pulling things back ability even fair when the protoss strength lies in the few essential splash damage units? :O


Feedback the viper...


Or:
1) Make a Replicant
2) Turn it into a drone
3) Build a Hatchery
4) Tech up to Lair
5) Build your own Vipers
6) PULL YOUR SHIT BACK



Hahaha....I laughed so hard i snorted!


replicate the vipers ? :s
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
CaptainSebastian
Profile Joined March 2011
United States5 Posts
October 22 2011 12:54 GMT
#316
Terran Mech would be a bit stronger I think. You have the anti-mechanical attack from the Warhound which make it more effective against protoss. AOE air damage is obviously night against muta. The Battle Hellion (if can be produce to near higher quantities) can "tank" the damage more effectively and with its wider firing arc could kill zerglings/zealots much easier. Seige tank = normal roll. My only question would be how much is the warhound. In the one picture you see a sizable amount. If they are cheaper it would make countering Muta much easier as you could leave a few in your base as well as in your army and not worry about loosing army "value"
Forward!
TheLast
Profile Joined August 2010
Germany59 Posts
October 22 2011 12:54 GMT
#317
So many destructible rocks in those pics, lol

Im excited for HotS, maybe I´ll start playing again =)
Irby
Profile Joined May 2011
United States55 Posts
October 22 2011 12:57 GMT
#318
I am disappointed that Blizzard is taking out the Mothership.

I know it was not the most effective unit and saw little use, but as someone who really enjoys spectating starcraft, I love the excitement the "hero unit" brings to games. At live tournaments, people LOVE to see that hero unit. Fans cheer just when they see it. The most exciting game I ever saw in Starcraft 2 was IPL3 Kiwikaki vs Stephano Game 2, and all the awesomeness that happened in that match on Kiwi's end had to do with amazing, creative, and unexpected mothership usage (seriously, if you did not see this game you need to go watch it now!).

Whether it was balanced or not I will not argue, but I would rather have seen them tweak it than remove it.

I'm a firm believer in the hero unit. I think each race should have their one hero unit, and it should only be safely viable in late game situations. I do not like the idea of only one race having a hero unit (formerly it was protoss but now it will be terran).

Can't protoss have a mothership, terran a thor, and zerg a.....welll something? Isn't there some way to make that work?
Live every day to make the world a better place :)
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 22 2011 13:24 GMT
#319
I'm not playing terran anymore after HotS.... the only real necessity against zerg is a siege tank and now it can be pulled back by a flying unit. What a terrible, terrible nerf to the already nerfed terran race. I honestly dont care about the pros and if TvZ is terran favored in korea, its fine elsewhere so this change won't be good.

I'm really digging the idea of the new reaper and the map control unit though. Still just cant believe the multiple unbelievable buffs zerg is getting *mind blown*
sushiman
Profile Joined September 2003
Sweden2691 Posts
October 22 2011 13:29 GMT
#320
1. Carriers are weak against anti-air.
2. Create AOE anti-air unit for toss.
3. Remove carrie- wait, what? o_O

I'm a bit confused about some of the changes, but mostly about why toss is getting only stargate units, when they really could use something a bit more friendly on gas consumption.
1000 at least.
Prev 1 14 15 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 608
ProTech151
BRAT_OK 2
StarCraft: Brood War
firebathero 91
Bale 13
Shine 12
Dota 2
XaKoH 523
monkeys_forever164
NeuroSwarm122
LuMiX1
League of Legends
Doublelift5708
JimRising 412
Counter-Strike
minikerr83
Super Smash Bros
Mew2King96
Other Games
gofns14992
Liquid`RaSZi2338
Grubby2065
ToD210
Livibee89
Nathanias33
Organizations
Other Games
gamesdonequick1295
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 29
• RyuSc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21797
Other Games
• imaqtpie1799
Upcoming Events
Afreeca Starleague
11h 53m
hero vs ggaemo
Larva vs Mong
The Patches Monday
17h 53m
Afreeca Starleague
1d 11h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 12h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.