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Blizzcon Live Coverage: Day 1 - Page 15

Forum Index > News
374 CommentsPost a Reply
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PreliatorMax
Profile Joined May 2011
Philippines37 Posts
October 22 2011 06:59 GMT
#281
On October 22 2011 15:01 Raiznhell wrote:
Show nested quote +
On October 22 2011 14:55 BearPack wrote:
On October 22 2011 14:51 PreliatorMax wrote:
I think the shredder unit for Terran is not needed (tanks, rines and mini thors anyone??) but looks like a cute mech spider. Reminds me of the Tachikomas from Ghost in the Shell. Hell, let it stay for the cuteness!!!! Btw the super Thor... why do Terran need a super unit?


I can just imagine how awesome that dropping shredders in mineral lines can be though.
Hell, even leaving them around the map in TvZ to kill off roaming packs of lings would be awesome.
Prepare for some crazy tactics with these.


i dont see how anybody can look at the new terran units and think they don't need them after looking at the new zerg units..... zerg is going to be absolutely ridiculous.
the way it's looking is zerg is going to be the most cost effective race while at the same time already being the race that always has more money than they can spend from being able to produce 21 drones every minute.....

I like this though because now in HotS it's looking liek if a Terran can win you know he had to really really really earn it.


Yeah thinking about that flying hybrid of BW Queen/Defiler/Overseer + Mk Scorpion makes the zerg more flexible. The walking broodlord is also nice. But I think the shredder is not useful because the zerg will just make roaches/hydras. I just can't wait for the pros to properly use the unit, but I have a bad feeling that this unit will be cut off in the beta. Just think about it, why make a unit that is useful only when deployed and cannot be repaired nor defended by other units. I wish that the shredder will just hatch smaller spiders which will act as mines ^_~.
In the service... one must always choose the lesser of two weevils.
fezvez
Profile Blog Joined January 2011
France3021 Posts
October 22 2011 07:03 GMT
#282
A few things :

- I am massively disappointed by the fact that there are very few new units. I was indeed expecting 2 to 3 units for each race, but definitely not that they would be removing some of them. I am sorry, but I feel the game a bit repetitive, even though I'm a random player. (especially poor zergs that have so little choice in the beginning)
- The viper animation for abduction is atrocious. Come on Blizzard, with the money you have, you can definitely do one animation per unit in the game (or better, implement a physics engine) so that we have a realistic animation
- Well, not everything is bad. Fixed corruptors, fixed hydralisks(!), fixed Dark swarm
- Replicant, most interesting unit of the lot
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
October 22 2011 07:29 GMT
#283
Awesome job guys. I love hearing about the new stuff. Hope everyone is having a good time!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
killa_robot
Profile Joined May 2010
Canada1884 Posts
October 22 2011 07:46 GMT
#284
On October 22 2011 11:13 Downfallen wrote:
how about a zerg deathball vs toss deathball.... zerg steal 4-6 colossus for 100 energy each.. and then toss saves them with 75 energy recall and can join the battle later depending on how far away nexus is,,


Grab collosues away from toss army.
Use infestors to mind control.
Safety own the toss forces with their own colloseus with protection from your own men.

Oh yea, it's gonna happen.
Checkm8
Profile Joined March 2011
Japan627 Posts
Last Edited: 2011-10-22 07:50:56
October 22 2011 07:50 GMT
#285
Uhm, excuse me, one question: The replicant will copy all the abilities of the unit it transforms to right? Even though it's not yet researched? Also, will it also copy other protoss units?

Edit: Alright, so it's two questions...
Regenerating brain cells, please wait - - -
Checkm8
Profile Joined March 2011
Japan627 Posts
October 22 2011 07:52 GMT
#286
And another question: Won't zerg be really nightmarish to hold if they have DT-like splash damage units?
Regenerating brain cells, please wait - - -
Moragon
Profile Joined October 2010
United States355 Posts
October 22 2011 07:53 GMT
#287
1. Grab colossus away from army breaking all forcefields in its path
2. Surround protoss ball that now has no colossi or forcefields
3. Profit
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 22 2011 07:55 GMT
#288
they didn't say emp is too strong, they said it may be too strong. don't misinterpret please.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 22 2011 08:07 GMT
#289
If you get research upgrades from replicating toss units then you can replicate stalkers and have lightning quick blink for about 225 minerals and 100 gas cheaper than getting twilight council.

lol
What does it matter how I loose it?
ReligionLOL
Profile Joined August 2011
United States137 Posts
October 22 2011 08:07 GMT
#290
I wasnt planning on buying HOTS because I heard the only dif would be zerg campaign and 1 new unit for each race in multiplayer, but I guess i'll have to buy it now.
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
nostrils
Profile Blog Joined August 2010
Sweden23 Posts
Last Edited: 2011-10-22 08:19:59
October 22 2011 08:15 GMT
#291
Sooo, build a bunch of Oracles and start Phase Shifting those pool/warren/hydra den/infestor pit/spire, oh, now zerg can only build drones... ... Wait. Can we Phase Shift hatcherys? In theory, I'm loving the Oracle.

Oh my god I just realized I'll be able to PDD the terran too! Sweet jesusballs I'm excited for brotosses!
H-hey, this is a private residence, man!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 22 2011 08:19 GMT
#292
So how exactly did they fix zerg scouting... Now we have to make a roach a detector? Atleast an overseer could scout while flying... Weeeeh i want overseers back:p
no dude, the question
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 22 2011 08:20 GMT
#293
On October 22 2011 17:19 ZaaaaaM wrote:
So how exactly did they fix zerg scouting... Now we have to make a roach a detector? Atleast an overseer could scout while flying... Weeeeh i want overseers back:p

Now your cheap scout at lair tech is gone and you need to get overlord speed for any kind of equivalent.

hahahaha
What does it matter how I loose it?
ETisME
Profile Blog Joined April 2011
12700 Posts
October 22 2011 08:33 GMT
#294
nothing on release date?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 22 2011 08:39 GMT
#295
Reading this and watching the trailer, I feel for certain multiplayer will be SOOO different. Look at all those new units! And loads of new spells! It looks to me like TvP will be REALLY different with these new units. Will take some time for the community to get used to...

Did the game get more complicated? Are all those units in the multiplayer? It looks more complex than WoL, more spells, and it looks like there are more 'big' units now.
Fixed a bug where LeBlanc could lose
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 22 2011 08:45 GMT
#296
Man I'm so excited.

Vipers look sick. Swarm Host is a siege unit that comes earlier than Broods. The new Terran mech looks soooooo neat, and the replicant and oracle look awesome as well. The biggest disappointment I have is that the Tempest looks like a lame replacement for the Carrier.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 22 2011 09:00 GMT
#297
On October 22 2011 16:03 fezvez wrote:
A few things :

- I am massively disappointed by the fact that there are very few new units. I was indeed expecting 2 to 3 units for each race, but definitely not that they would be removing some of them. I am sorry, but I feel the game a bit repetitive, even though I'm a random player. (especially poor zergs that have so little choice in the beginning)
- The viper animation for abduction is atrocious. Come on Blizzard, with the money you have, you can definitely do one animation per unit in the game (or better, implement a physics engine) so that we have a realistic animation
- Well, not everything is bad. Fixed corruptors, fixed hydralisks(!), fixed Dark swarm
- Replicant, most interesting unit of the lot


They announced that they will remove units. Also, if they make too many new units (and even more will come with Legacy of the void) then the game becomes much harder to balance and much less accesible for noobs. And if a noob that watches huskystarcraft on youtube cannot grasp what is going on, then they do not get new players, viewers. What they announced was about 1 new unit per race and I am happy that they made more.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 22 2011 09:01 GMT
#298
On October 22 2011 16:52 Checkm8 wrote:
And another question: Won't zerg be really nightmarish to hold if they have DT-like splash damage units?


Probaly why T gets the shredder. Normally you would need a PF+turret, or a bunker+turret, now you just put a shredder there. Only problem I see is the main entrance, where the reinforcements come out, disabling the shredder.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
sc_hell
Profile Joined August 2011
Germany20 Posts
October 22 2011 09:09 GMT
#299
Do i get that right, the Warhound will be the "new Thor" ? Will this be the conter-unit against Mutas? If so im glad to hear this. Thors been way to slow.
_MiU
Profile Joined July 2011
Australia35 Posts
October 22 2011 09:16 GMT
#300
This looks so awesome! Too bad there isn't a picture of the new thor...I think?
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