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On October 22 2011 15:01 Raiznhell wrote:Show nested quote +On October 22 2011 14:55 BearPack wrote:On October 22 2011 14:51 PreliatorMax wrote: I think the shredder unit for Terran is not needed (tanks, rines and mini thors anyone??) but looks like a cute mech spider. Reminds me of the Tachikomas from Ghost in the Shell. Hell, let it stay for the cuteness!!!! Btw the super Thor... why do Terran need a super unit? I can just imagine how awesome that dropping shredders in mineral lines can be though. Hell, even leaving them around the map in TvZ to kill off roaming packs of lings would be awesome. Prepare for some crazy tactics with these. i dont see how anybody can look at the new terran units and think they don't need them after looking at the new zerg units..... zerg is going to be absolutely ridiculous. the way it's looking is zerg is going to be the most cost effective race while at the same time already being the race that always has more money than they can spend from being able to produce 21 drones every minute..... I like this though because now in HotS it's looking liek if a Terran can win you know he had to really really really earn it.
Yeah thinking about that flying hybrid of BW Queen/Defiler/Overseer + Mk Scorpion makes the zerg more flexible. The walking broodlord is also nice. But I think the shredder is not useful because the zerg will just make roaches/hydras. I just can't wait for the pros to properly use the unit, but I have a bad feeling that this unit will be cut off in the beta. Just think about it, why make a unit that is useful only when deployed and cannot be repaired nor defended by other units. I wish that the shredder will just hatch smaller spiders which will act as mines ^_~.
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A few things :
- I am massively disappointed by the fact that there are very few new units. I was indeed expecting 2 to 3 units for each race, but definitely not that they would be removing some of them. I am sorry, but I feel the game a bit repetitive, even though I'm a random player. (especially poor zergs that have so little choice in the beginning) - The viper animation for abduction is atrocious. Come on Blizzard, with the money you have, you can definitely do one animation per unit in the game (or better, implement a physics engine) so that we have a realistic animation - Well, not everything is bad. Fixed corruptors, fixed hydralisks(!), fixed Dark swarm - Replicant, most interesting unit of the lot
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Awesome job guys. I love hearing about the new stuff. Hope everyone is having a good time!
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On October 22 2011 11:13 Downfallen wrote:how about a zerg deathball vs toss deathball.... zerg steal 4-6 colossus for 100 energy each.. and then toss saves them with 75 energy recall and can join the battle later depending on how far away nexus is,, 
Grab collosues away from toss army. Use infestors to mind control. Safety own the toss forces with their own colloseus with protection from your own men.
Oh yea, it's gonna happen.
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Uhm, excuse me, one question: The replicant will copy all the abilities of the unit it transforms to right? Even though it's not yet researched? Also, will it also copy other protoss units?
Edit: Alright, so it's two questions...
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And another question: Won't zerg be really nightmarish to hold if they have DT-like splash damage units?
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1. Grab colossus away from army breaking all forcefields in its path 2. Surround protoss ball that now has no colossi or forcefields 3. Profit
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Russian Federation473 Posts
they didn't say emp is too strong, they said it may be too strong. don't misinterpret please.
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If you get research upgrades from replicating toss units then you can replicate stalkers and have lightning quick blink for about 225 minerals and 100 gas cheaper than getting twilight council.
lol
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I wasnt planning on buying HOTS because I heard the only dif would be zerg campaign and 1 new unit for each race in multiplayer, but I guess i'll have to buy it now.
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Sooo, build a bunch of Oracles and start Phase Shifting those pool/warren/hydra den/infestor pit/spire, oh, now zerg can only build drones... ... Wait. Can we Phase Shift hatcherys? In theory, I'm loving the Oracle.
Oh my god I just realized I'll be able to PDD the terran too! Sweet jesusballs I'm excited for brotosses!
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So how exactly did they fix zerg scouting... Now we have to make a roach a detector? Atleast an overseer could scout while flying... Weeeeh i want overseers back:p
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On October 22 2011 17:19 ZaaaaaM wrote: So how exactly did they fix zerg scouting... Now we have to make a roach a detector? Atleast an overseer could scout while flying... Weeeeh i want overseers back:p Now your cheap scout at lair tech is gone and you need to get overlord speed for any kind of equivalent.
hahahaha
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Reading this and watching the trailer, I feel for certain multiplayer will be SOOO different. Look at all those new units! And loads of new spells! It looks to me like TvP will be REALLY different with these new units. Will take some time for the community to get used to...
Did the game get more complicated? Are all those units in the multiplayer? It looks more complex than WoL, more spells, and it looks like there are more 'big' units now.
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Man I'm so excited.
Vipers look sick. Swarm Host is a siege unit that comes earlier than Broods. The new Terran mech looks soooooo neat, and the replicant and oracle look awesome as well. The biggest disappointment I have is that the Tempest looks like a lame replacement for the Carrier.
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On October 22 2011 16:03 fezvez wrote: A few things :
- I am massively disappointed by the fact that there are very few new units. I was indeed expecting 2 to 3 units for each race, but definitely not that they would be removing some of them. I am sorry, but I feel the game a bit repetitive, even though I'm a random player. (especially poor zergs that have so little choice in the beginning) - The viper animation for abduction is atrocious. Come on Blizzard, with the money you have, you can definitely do one animation per unit in the game (or better, implement a physics engine) so that we have a realistic animation - Well, not everything is bad. Fixed corruptors, fixed hydralisks(!), fixed Dark swarm - Replicant, most interesting unit of the lot
They announced that they will remove units. Also, if they make too many new units (and even more will come with Legacy of the void) then the game becomes much harder to balance and much less accesible for noobs. And if a noob that watches huskystarcraft on youtube cannot grasp what is going on, then they do not get new players, viewers. What they announced was about 1 new unit per race and I am happy that they made more.
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On October 22 2011 16:52 Checkm8 wrote: And another question: Won't zerg be really nightmarish to hold if they have DT-like splash damage units?
Probaly why T gets the shredder. Normally you would need a PF+turret, or a bunker+turret, now you just put a shredder there. Only problem I see is the main entrance, where the reinforcements come out, disabling the shredder.
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Do i get that right, the Warhound will be the "new Thor" ? Will this be the conter-unit against Mutas? If so im glad to hear this. Thors been way to slow.
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This looks so awesome! Too bad there isn't a picture of the new thor...I think?
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