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Blizzcon Live Coverage: Day 1 - Page 13

Forum Index > News
374 CommentsPost a Reply
Prev 1 11 12 13 14 15 19 Next All
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-10-22 03:00:08
October 22 2011 03:00 GMT
#241
On October 22 2011 11:57 Kid-Fox wrote:
Show nested quote +
On October 22 2011 11:48 Energizer wrote:
On October 22 2011 11:14 zhurai wrote:
- can cast 3 spells, a dark swarmish spell with small AoE called Blinding Cloud. I was using this on Zatic's tank/battle hellions before i realized that this was a bad idea.


wait why is this a bad idea o o


The cloud as I understand it makes all ranged attacks melee. So think of tanks that can fire point blank

Not the dark swarm cloud I was hoping for But at least its something.


I think you've got it wrong. Tanks and hellions primarily use splash as their damage, not the ability to kill one unit at a time really quickly like the marine. It's dark swarm for sure but think of trying to pull that off when the terran had tanks and firebats only.

The cloud just makes things one range (melee) from what I understand. but tanks can't *shoot* there, therefore shouldn't they just do nothing? it's more like I guess hellions would then shit on the lings that come up.... but then can't you just use hydras or roaches or something to just attack from a distance then?
Twitter: @zhurai | Site: http://zhurai.com
HellionDrop
Profile Blog Joined June 2011
281 Posts
Last Edited: 2011-10-22 03:07:04
October 22 2011 03:06 GMT
#242
i think i need to see some real games before deciding if the changes are good or back, but the new video is so sick. i hope blizzard keeps making awesome games like this

edit, i can't find a new picture of the new thor
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 22 2011 03:06 GMT
#243
That mass recall will be... interesting... Instead of stunned, why not sap all shields.
Sigh, I don't wanna see the Carrier disappear.
MBC/Liquid/TSM always.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
October 22 2011 03:07 GMT
#244
It looks to me like more people will be playing WoL after HotS than stuck to vanilla before. I guess since they didn't really have holes to fill they needed to radically shift the game to meet expectations.

I'm sure there's a long way to go, so it's hard to take any of this seriously.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 22 2011 03:09 GMT
#245
As long as it's melee range, Replicant is completely useless. I don't like how for Terran and Zerg they straight up gave them nice units, but they gave Toss 6 new spells. Six, on top of our already heavy spell caster units.
"God fights on the side with the best artillery." - Napoleon Bonaparte
bovineblitz
Profile Joined September 2010
United States314 Posts
October 22 2011 03:10 GMT
#246
lol @ "protoss gets a raiding unit".

It can't fucking kill shit, that's not raiding.
rUiNati0n
Profile Joined December 2010
United States1155 Posts
October 22 2011 03:13 GMT
#247
I'm kind of sad to see the overseer go :/
eating corn while thinking about eating more corn
Flamingo777
Profile Joined October 2010
United States1190 Posts
October 22 2011 03:18 GMT
#248
Good coverage!! Thank you for the info!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 03:19 GMT
#249
On October 22 2011 12:07 thopol wrote:
It looks to me like more people will be playing WoL after HotS than stuck to vanilla before. I guess since they didn't really have holes to fill they needed to radically shift the game to meet expectations.

I'm sure there's a long way to go, so it's hard to take any of this seriously.

ppl who will stay with WoL will be probably those whinner. Pros will switch because they know after some patch it will be the future so it will be useless to stay with WoL
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Crassulacean
Profile Joined November 2010
68 Posts
October 22 2011 03:23 GMT
#250
On October 22 2011 11:40 Mjolnir wrote:

Oh man... some of these new units/abilities really make me shudder. I hope like almighty fuck that I'm wrong; but I have this sense of doom... I fear HotS will be full of gimmicky crap that detracts from the RTS aspect of the game and makes it feel more like WoW, with all it's blocks, stuns, pulling units, preventing action from being taken, and surprise attacks from nowhere.



Do you know BW. I suggest you go to BW liquipedia and read unit spells.
zerg:ba,protoss&terran:imba
vincom2
Profile Joined June 2011
Singapore1775 Posts
October 22 2011 03:26 GMT
#251
Mineral field block? That's their idea of a protoss raiding unit? Omg </3

I'm not sure what to think about zerg detection now lol. Sounds pretty gimmicky.
gmorf33
Profile Joined September 2010
25 Posts
October 22 2011 03:31 GMT
#252
Ok, maybe i'm not understanding how the Oracle's building phase-out spell works, but it sounds really OP vs. Zerg... Say Protoss rushes with a stargate build, getting 2 Oracles and then a voidray or 2 (what doesn't really matter, just using VR's as example). Toss goes to zerg base, phases out Hydra den and spire.. then proceeds to rape zerg who can't build hydras or spire units?

That sounds like a really powerful combination with any number of rushes.. especially since zerg like to wait until the last second to build units for defense.. if they sneak an oracle or 2 in ahead of the rush, phase out the tech building needed to build the proper unit for defense, you're screwed.

bovineblitz
Profile Joined September 2010
United States314 Posts
October 22 2011 03:32 GMT
#253
On October 22 2011 12:31 gmorf33 wrote:
Ok, maybe i'm not understanding how the Oracle's building phase-out spell works, but it sounds really OP vs. Zerg... Say Protoss rushes with a stargate build, getting 2 Oracles and then a voidray or 2 (what doesn't really matter, just using VR's as example). Toss goes to zerg base, phases out Hydra den and spire.. then proceeds to rape zerg who can't build hydras or spire units?

That sounds like a really powerful combination with any number of rushes.. especially since zerg like to wait until the last second to build units for defense.. if they sneak an oracle or 2 in ahead of the rush, phase out the tech building needed to build the proper unit for defense, you're screwed.



Except he'll have a couple queens and you're forgetting that gas is what limits stargate builds and oracles cost more gas than voids.
jinfreaks
Profile Joined July 2010
United States94 Posts
October 22 2011 03:33 GMT
#254
I see lots of potential in PvP, replicants replicating enemy replicants or other shenanigans
powerdawg96
Profile Joined November 2010
United States129 Posts
October 22 2011 03:33 GMT
#255
these new units rules. dont care about balance atm, just wanna play with them :p
ectonym
Profile Joined July 2010
United States147 Posts
October 22 2011 03:34 GMT
#256
On October 22 2011 12:13 rUiNati0n wrote:
I'm kind of sad to see the overseer go :/


great a nerf for zerg. i don't see how i can win games without a changeling-wall (changefield)
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
gmorf33
Profile Joined September 2010
25 Posts
October 22 2011 03:35 GMT
#257
On October 22 2011 12:26 vincom2 wrote:

I'm not sure what to think about zerg detection now lol. Sounds pretty gimmicky.


Yeah, me too... seems really awkward. What's the point? With the adjusted cost of the Overseer, it seems to make more sense... Removing your eye stalk and sticking on your buddy? "hey Bob, hold this while i go tentacle rape that Colossus" lol that's just really wierd and cartoonish.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
October 22 2011 03:42 GMT
#258
On October 22 2011 06:45 tmtx wrote:
Ocular parasite is one time ability according to this. Can vipers cast OP on themselves? If not, then banshees should be ok.


Well seeing how it's lair it's no different from the overseer(besides build time which will probably be more than morphing an overseer and cost which will probably cost more than an overseer) and depending how much energy they start with as well. Maybe they don't start with enough energy to use it right away?(I would assume they would though) so even if they can cast it on themselves I would think banshees will be just the same
Root4Root
Pertinacious
Profile Joined May 2010
United States82 Posts
Last Edited: 2011-10-22 03:45:40
October 22 2011 03:43 GMT
#259
Interesting information, some good, some bad, some puzzling.

How exactly is the Tempest supposed to coexist with the Phoenix? Sounds especially odd as the Oracle seems to be designed as the Protoss harassment air unit.

I don't understand the Swarm Host, I don't see how it could possibly work as a siege unit. As I understand it the Swarm Host simply spawns what are essentially Broodlings at the Swarm Host's location.

The Terran changes are puzzling too. I'd never thought that Hellions needed a buff against light units, and the new Thor is just /facepalm
Random
NguN
Profile Joined August 2009
Australia1322 Posts
October 22 2011 03:46 GMT
#260
Ok, Blizzard agreed EMP was too strong pre 1.4...

What did they change to make it weaker.. For the life of me, I don't remember them changing anything to make it weaker..

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