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Blizzcon Live Coverage: Day 1 - Page 12

Forum Index > News
374 CommentsPost a Reply
Prev 1 10 11 12 13 14 19 Next All
Philipd122
Profile Joined April 2011
Australia776 Posts
October 22 2011 02:01 GMT
#221
Proxy nexus -> Mass Recall anyone?
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
c0ldfusion
Profile Joined October 2010
United States8293 Posts
October 22 2011 02:02 GMT
#222
On October 22 2011 06:36 Kennigit wrote: Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


I just can't see a scenario where that's a good game design choice. It would shut down zerg's production completely.
Fairchild
Profile Joined February 2011
133 Posts
October 22 2011 02:02 GMT
#223
This looks sick! I'm terrified what the game is going to look like for the first month or so, but in time it's gonna smooth out.

Sicksicksicksicksicksick!...
Kuror
Profile Blog Joined November 2010
United States399 Posts
October 22 2011 02:08 GMT
#224
Alot of the protoss/zerg spells seems really imbalanced o_o
Nexus being able to bring home an entire army? Viper dragging any unit towards it? MOVING BURROWED BANELINGS? I don't see how that even works

And did the really remove the carrier? How can they even do that D:
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 22 2011 02:09 GMT
#225
I suddenly feel sad that carriers and motherships are gone...

So long vortex nukes
Downfallen
Profile Joined August 2011
New Zealand8 Posts
October 22 2011 02:13 GMT
#226
how about a zerg deathball vs toss deathball.... zerg steal 4-6 colossus for 100 energy each.. and then toss saves them with 75 energy recall and can join the battle later depending on how far away nexus is,,
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 22 2011 02:14 GMT
#227
- can cast 3 spells, a dark swarmish spell with small AoE called Blinding Cloud. I was using this on Zatic's tank/battle hellions before i realized that this was a bad idea.


wait why is this a bad idea o o
Twitter: @zhurai | Site: http://zhurai.com
eits
Profile Blog Joined August 2010
United States210 Posts
October 22 2011 02:21 GMT
#228
so glad that i play zerg, love the new units

i love the battle helions too, good to see that helions will have even more viability into the late game.

looks like blizzard was listening on zerg changes though, the siege unit looks amazinggggggggg. and cant wait to use the viper
GreyMasta
Profile Joined May 2011
Canada197 Posts
October 22 2011 02:25 GMT
#229
Rocks... Rocks everywhere!
Dilheisha
Profile Joined September 2010
Canada55 Posts
October 22 2011 02:25 GMT
#230
WoW, i read another thread about all these changes but the info is much more complete here. amazing thread !
Thank you
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Vinx
Profile Blog Joined May 2010
Canada259 Posts
October 22 2011 02:27 GMT
#231
this thread is actually better than watching blizzcon...
Starcraft 2 > RL ¯\_(ツ)_/¯
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 22 2011 02:38 GMT
#232
I'm getting somewhat worried for protoss. Is there any good toss here who has a different opinion to educate me a little just quick?
To me we just seem worse off than we already are against.. everything.
Our new units arn't exactly overwhelming in comparison.
Aoe air unit? I've never actually found myself in a situation where that could be useful if the opponent had the faintest idea how to spread out their units in some fashion.

The thor was bad against mutas, so they gave the anti air attack to protoss. The overseer was bad so they gave it to protoss?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Mjolnir
Profile Joined January 2009
912 Posts
October 22 2011 02:40 GMT
#233

Oh man... some of these new units/abilities really make me shudder. I hope like almighty fuck that I'm wrong; but I have this sense of doom... I fear HotS will be full of gimmicky crap that detracts from the RTS aspect of the game and makes it feel more like WoW, with all it's blocks, stuns, pulling units, preventing action from being taken, and surprise attacks from nowhere.

CallmeMuppet
Profile Joined May 2010
Ireland176 Posts
October 22 2011 02:47 GMT
#234
It will be fucking awesome, can't wait!
BamBam
Profile Blog Joined November 2009
745 Posts
October 22 2011 02:48 GMT
#235
On October 22 2011 11:14 zhurai wrote:
Show nested quote +
- can cast 3 spells, a dark swarmish spell with small AoE called Blinding Cloud. I was using this on Zatic's tank/battle hellions before i realized that this was a bad idea.


wait why is this a bad idea o o


The cloud as I understand it makes all ranged attacks melee. So think of tanks that can fire point blank

Not the dark swarm cloud I was hoping for But at least its something.
"two is way better than twice as one" - artosis
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 22 2011 02:49 GMT
#236
seems weird to me they would admit the mothership as a failure and make this new version of the Thor in the same presentation.
Carrilord has arrived.
JediGamer
Profile Joined August 2010
United States656 Posts
Last Edited: 2011-10-22 02:51:08
October 22 2011 02:49 GMT
#237
You can't remove carriers from starcraft... thats like removing a zergling or a battlecruiser or marine or drago.oops

That dark swarm ability combined with banelings is just going to be imbalanced... Dark swarm was only balanced in starcraft 1 because Lurkers had to burrow. Can't say im looking forward to activision ruining the game.

Did you know you get an acheivement for watching a replay or losing a game?
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Willaura
Profile Joined April 2011
Spain1 Post
October 22 2011 02:51 GMT
#238
cant wait
BamBam
Profile Blog Joined November 2009
745 Posts
October 22 2011 02:53 GMT
#239
On October 22 2011 11:49 JediGamer wrote:
You can't remove carriers from starcraft... thats like removing a zergling or a battlecruiser or marine or drago.oops


I wouldn't read to much into what is in or out right now, at least, not till the beta hits. They still have a year before the expansion goes live.

That said - I really do feel zerg needs a passive detection besides spores. I may be thinking out loud here but I think if creep tumors had detection it would be an awesome way to giving zerg the detection it needs early/mid game without having to go directly to this new unit and wasting energy. It would also fit with the whole "spread the creep! Own the map!" kind of logic.
"two is way better than twice as one" - artosis
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-10-23 01:46:16
October 22 2011 02:57 GMT
#240
On October 22 2011 11:48 Energizer wrote:
Show nested quote +
On October 22 2011 11:14 zhurai wrote:
- can cast 3 spells, a dark swarmish spell with small AoE called Blinding Cloud. I was using this on Zatic's tank/battle hellions before i realized that this was a bad idea.


wait why is this a bad idea o o


The cloud as I understand it makes all ranged attacks melee. So think of tanks that can fire point blank

Not the dark swarm cloud I was hoping for But at least its something.


I think you've got it wrong. Tanks and hellions primarily use splash as their damage, not the ability to kill one unit at a time really quickly like the marine, so dark swarm doesn't make a significant difference at all. It's dark swarm for sure but think of trying to pull that off when the terran had tanks and firebats only.

Edit: I DON"T KNOW WHAT I'M TALKING ABOUT OOOOOPS
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