• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4544 users

Blizzcon Live Coverage: Day 1 - Page 10

Forum Index > News
374 CommentsPost a Reply
Prev 1 8 9 10 11 12 19 Next All
dogmode
Profile Blog Joined October 2010
Philippines491 Posts
October 22 2011 00:45 GMT
#181
HoTS looks so gooood!! awesome job Kennigit!
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
bittman
Profile Joined February 2011
Australia8759 Posts
October 22 2011 00:46 GMT
#182
Yes, this is exactly what I wanted. Every race gets new units, upgrades and abilities which, on their own if added to WoL, would look OP. But combined, every race is OP. Fantastic! =D

I prefer the approach of buffing over nerfing to achieve balance. Always keeps things interesting.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Sprouter
Profile Joined December 2009
United States1724 Posts
October 22 2011 00:46 GMT
#183
I've been saying this for a while: Legacy of the Void is going to turn SC2 into BW with sprinkles.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 22 2011 00:49 GMT
#184
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.
Porouscloud - NA LoL
darklight54321
Profile Joined July 2011
United States361 Posts
October 22 2011 00:58 GMT
#185
On October 22 2011 09:49 Amui wrote:
Show nested quote +
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....
EsuFeaR
Profile Joined August 2010
Canada40 Posts
Last Edited: 2011-10-22 01:00:04
October 22 2011 00:59 GMT
#186
Confirmed for awesome. Thanks for the nice summary, Kennigit.
░▒▓ℕεøⁿℍªℤℯ▓▒░
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-22 01:04:46
October 22 2011 01:01 GMT
#187
This is blowing my mind so much that I don't have time to take it all in.

Seriously man fuck I am so hyped for this. Thanks to Kennigit and anyone else giving updates.

EDIT: Haha that zerg pulling spell is straight out of Mortal Kombat. Wonder what the range will be.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 22 2011 01:02 GMT
#188
Not sure if this has been mentioned, but are the team colors clearer? Some of those zerg units look VERY green/orange/whatever in the screenshots. If so, this is a great change! Can't wait to actually be able to tell what's going on in a mirror matchup.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
imareaver3
Profile Joined June 2010
United States906 Posts
October 22 2011 01:04 GMT
#189
On October 22 2011 09:58 darklight54321 wrote:
Show nested quote +
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 01:07 GMT
#190
On October 22 2011 06:36 Kennigit wrote:
[*]Make thor the fantasy of super unit.


So the Thor now shoots vultures?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 22 2011 01:09 GMT
#191
Does anyone know if exact damage/HP/cooldown/movespeed statistics are available for the new units?
vibeo gane,
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-22 01:23:02
October 22 2011 01:10 GMT
#192
On October 22 2011 10:04 imareaver3 wrote:
Show nested quote +
On October 22 2011 09:58 darklight54321 wrote:
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE.


Well the nexus is the building that attacks. Not the pylons... Dunno why there's talk about pylons attacking?

Edit: I'm honestly not too excited for the new protoss stuff. My picture of the current state of the game on pro level (now I'm not an expert ofcourse) is that protoss is somewhat weaker than especially terran, considering the easy cheeses and the ghost which is better than the templar in every possible way.
There's really nothing fixing, or helping this?
My new option is to tech to a unit that can stop the terran from mining with his lone SCV and MULE while he's raping my ramp with a 1/1/1? =/

The new protoss air unit basically seems to be a slighty more competent PvZ anti mutalisk defense unit.. Meh. Kind of limited use at first glance.

Sorry for the whining, just getting a little worried for probably no reason ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
October 22 2011 01:10 GMT
#193
wow looks so good..... too excited!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
OPL3SA2
Profile Joined April 2011
United States378 Posts
October 22 2011 01:12 GMT
#194
i like all of the changes except the nexus making temporarily cannons. Cannon rushes utilizing pylon-cannons will be overpowered as all hell.
Before anyone says I can't make that prediction yet - let me make this prediction. A patch will be released shortly after launch that prevents pylons from recieving this upgrade.

End of story. Go and try to argue with me, i'll just reply to your post after I'm correct.
Playoffs? You're talking about playoffs?
OgsStump
Profile Joined March 2011
128 Posts
October 22 2011 01:13 GMT
#195
On October 22 2011 09:43 JerKy wrote:
What does it mean protoss has no early/mid raiding options?


I think they just mean that they have to commit a lot to do an early mid game pressure, if you chose to do an early game pressure as protoss and you can't do any damage you usually fall WAY behind in tech or economy. That's just my observation. I'll be interesting though because protoss has so many timing pushes they can do now whether this will give protoss TOO many pressure options. I don't think that the number of options were the problem it was just that protoss were having a hard time doing light pressure without going all in or falling behind.
dtz
Profile Joined September 2010
5834 Posts
October 22 2011 01:14 GMT
#196
On October 22 2011 09:58 darklight54321 wrote:
Show nested quote +
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 01:16 GMT
#197
On October 22 2011 10:14 dtz wrote:
Show nested quote +
On October 22 2011 09:58 darklight54321 wrote:
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then.


CombatEx buff.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Remfire
Profile Joined October 2010
492 Posts
October 22 2011 01:17 GMT
#198
Wow thank you this answered so many questions! Very appreciated! I think the Thor idea is pretty cool I hope it doesn't become like the mothership were we rarely saw them. I feel like in late game it should be seen. It will be really interesting to see how this game plays out.
Cyanocyst
Profile Joined October 2010
2222 Posts
October 22 2011 01:20 GMT
#199
On October 22 2011 09:06 Angelbelow wrote:
I think the viper is kind of a dumb name that doesnt really fit the description of a zerg. Reminds me more of a terran unit (vulture, raven etc). Wouldnt mind a name change.


I agree, though i feel like the names of units are probably the most up in the air things there are. In the alpha of Sc2 things had completely different names.

I propose the to rename them DeFLYlers. ....jk
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
SilverforceX
Profile Joined May 2010
Australia267 Posts
October 22 2011 01:21 GMT
#200
So to balance protoss, they added a unit which allows it to change becoming terran units... kinda implies terran units are better, no?
Prev 1 8 9 10 11 12 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech153
BRAT_OK 50
StarCraft: Brood War
Shine 14
Bale 11
Dota 2
XaKoH 634
monkeys_forever197
NeuroSwarm130
LuMiX1
League of Legends
Doublelift5767
JimRising 457
Counter-Strike
minikerr114
Super Smash Bros
Mew2King96
Other Games
gofns18023
Liquid`RaSZi2316
Grubby1922
ToD275
Livibee75
Nathanias40
Organizations
Other Games
gamesdonequick1121
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 72
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21806
Other Games
• imaqtpie1720
Upcoming Events
Afreeca Starleague
11h 23m
hero vs ggaemo
Larva vs Mong
The Patches Monday
17h 23m
Afreeca Starleague
1d 11h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 12h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.