Blizzcon Live Coverage: Day 1 - Page 10
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dogmode
Philippines491 Posts
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bittman
Australia8759 Posts
I prefer the approach of buffing over nerfing to achieve balance. Always keeps things interesting. | ||
Sprouter
United States1724 Posts
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Amui
Canada10567 Posts
On October 22 2011 09:33 Cyro wrote: "A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. " Great, this will help me defend Mar....auder drops? I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ. | ||
darklight54321
United States361 Posts
On October 22 2011 09:49 Amui wrote: I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ. on the opposite foot, cannon rushes with pylons that attack..... | ||
EsuFeaR
Canada40 Posts
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The KY
United Kingdom6252 Posts
Seriously man fuck I am so hyped for this. Thanks to Kennigit and anyone else giving updates. EDIT: Haha that zerg pulling spell is straight out of Mortal Kombat. Wonder what the range will be. | ||
TrickyGilligan
United States641 Posts
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imareaver3
United States906 Posts
On October 22 2011 09:58 darklight54321 wrote: on the opposite foot, cannon rushes with pylons that attack..... That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE. | ||
Antisocialmunky
United States5912 Posts
On October 22 2011 06:36 Kennigit wrote: [*]Make thor the fantasy of super unit. So the Thor now shoots vultures? | ||
-NegativeZero-
United States2141 Posts
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Euronyme
Sweden3804 Posts
On October 22 2011 10:04 imareaver3 wrote: That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE. Well the nexus is the building that attacks. Not the pylons... Dunno why there's talk about pylons attacking? Edit: I'm honestly not too excited for the new protoss stuff. My picture of the current state of the game on pro level (now I'm not an expert ofcourse) is that protoss is somewhat weaker than especially terran, considering the easy cheeses and the ghost which is better than the templar in every possible way. There's really nothing fixing, or helping this? My new option is to tech to a unit that can stop the terran from mining with his lone SCV and MULE while he's raping my ramp with a 1/1/1? =/ The new protoss air unit basically seems to be a slighty more competent PvZ anti mutalisk defense unit.. Meh. Kind of limited use at first glance. Sorry for the whining, just getting a little worried for probably no reason ^_^ | ||
imPERSONater
United States1324 Posts
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OPL3SA2
United States378 Posts
Before anyone says I can't make that prediction yet - let me make this prediction. A patch will be released shortly after launch that prevents pylons from recieving this upgrade. End of story. Go and try to argue with me, i'll just reply to your post after I'm correct. | ||
OgsStump
128 Posts
On October 22 2011 09:43 JerKy wrote: What does it mean protoss has no early/mid raiding options? I think they just mean that they have to commit a lot to do an early mid game pressure, if you chose to do an early game pressure as protoss and you can't do any damage you usually fall WAY behind in tech or economy. That's just my observation. I'll be interesting though because protoss has so many timing pushes they can do now whether this will give protoss TOO many pressure options. I don't think that the number of options were the problem it was just that protoss were having a hard time doing light pressure without going all in or falling behind. | ||
dtz
5834 Posts
On October 22 2011 09:58 darklight54321 wrote: on the opposite foot, cannon rushes with pylons that attack..... The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then. | ||
Antisocialmunky
United States5912 Posts
On October 22 2011 10:14 dtz wrote: The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then. CombatEx buff. | ||
Remfire
492 Posts
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Cyanocyst
2222 Posts
On October 22 2011 09:06 Angelbelow wrote: I think the viper is kind of a dumb name that doesnt really fit the description of a zerg. Reminds me more of a terran unit (vulture, raven etc). Wouldnt mind a name change. I agree, though i feel like the names of units are probably the most up in the air things there are. In the alpha of Sc2 things had completely different names. I propose the to rename them DeFLYlers. ....jk | ||
SilverforceX
Australia267 Posts
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