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Blizzcon Live Coverage: Day 1 - Page 10

Forum Index > News
374 CommentsPost a Reply
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dogmode
Profile Blog Joined October 2010
Philippines491 Posts
October 22 2011 00:45 GMT
#181
HoTS looks so gooood!! awesome job Kennigit!
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
bittman
Profile Joined February 2011
Australia8759 Posts
October 22 2011 00:46 GMT
#182
Yes, this is exactly what I wanted. Every race gets new units, upgrades and abilities which, on their own if added to WoL, would look OP. But combined, every race is OP. Fantastic! =D

I prefer the approach of buffing over nerfing to achieve balance. Always keeps things interesting.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Sprouter
Profile Joined December 2009
United States1724 Posts
October 22 2011 00:46 GMT
#183
I've been saying this for a while: Legacy of the Void is going to turn SC2 into BW with sprinkles.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 22 2011 00:49 GMT
#184
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.
Porouscloud - NA LoL
darklight54321
Profile Joined July 2011
United States361 Posts
October 22 2011 00:58 GMT
#185
On October 22 2011 09:49 Amui wrote:
Show nested quote +
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....
EsuFeaR
Profile Joined August 2010
Canada40 Posts
Last Edited: 2011-10-22 01:00:04
October 22 2011 00:59 GMT
#186
Confirmed for awesome. Thanks for the nice summary, Kennigit.
░▒▓ℕεøⁿℍªℤℯ▓▒░
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-22 01:04:46
October 22 2011 01:01 GMT
#187
This is blowing my mind so much that I don't have time to take it all in.

Seriously man fuck I am so hyped for this. Thanks to Kennigit and anyone else giving updates.

EDIT: Haha that zerg pulling spell is straight out of Mortal Kombat. Wonder what the range will be.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 22 2011 01:02 GMT
#188
Not sure if this has been mentioned, but are the team colors clearer? Some of those zerg units look VERY green/orange/whatever in the screenshots. If so, this is a great change! Can't wait to actually be able to tell what's going on in a mirror matchup.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
imareaver3
Profile Joined June 2010
United States906 Posts
October 22 2011 01:04 GMT
#189
On October 22 2011 09:58 darklight54321 wrote:
Show nested quote +
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 01:07 GMT
#190
On October 22 2011 06:36 Kennigit wrote:
[*]Make thor the fantasy of super unit.


So the Thor now shoots vultures?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 22 2011 01:09 GMT
#191
Does anyone know if exact damage/HP/cooldown/movespeed statistics are available for the new units?
vibeo gane,
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-22 01:23:02
October 22 2011 01:10 GMT
#192
On October 22 2011 10:04 imareaver3 wrote:
Show nested quote +
On October 22 2011 09:58 darklight54321 wrote:
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


That would be stupidly broken. Like, you couldn't kill a pylon blocking your hatchery without roaches. That is, Zerg can't expand before roaches in ZvP. I don't know how Z could win a ZvP after opening roaches before hatch against an FFE.


Well the nexus is the building that attacks. Not the pylons... Dunno why there's talk about pylons attacking?

Edit: I'm honestly not too excited for the new protoss stuff. My picture of the current state of the game on pro level (now I'm not an expert ofcourse) is that protoss is somewhat weaker than especially terran, considering the easy cheeses and the ghost which is better than the templar in every possible way.
There's really nothing fixing, or helping this?
My new option is to tech to a unit that can stop the terran from mining with his lone SCV and MULE while he's raping my ramp with a 1/1/1? =/

The new protoss air unit basically seems to be a slighty more competent PvZ anti mutalisk defense unit.. Meh. Kind of limited use at first glance.

Sorry for the whining, just getting a little worried for probably no reason ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
October 22 2011 01:10 GMT
#193
wow looks so good..... too excited!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
OPL3SA2
Profile Joined April 2011
United States378 Posts
October 22 2011 01:12 GMT
#194
i like all of the changes except the nexus making temporarily cannons. Cannon rushes utilizing pylon-cannons will be overpowered as all hell.
Before anyone says I can't make that prediction yet - let me make this prediction. A patch will be released shortly after launch that prevents pylons from recieving this upgrade.

End of story. Go and try to argue with me, i'll just reply to your post after I'm correct.
Playoffs? You're talking about playoffs?
OgsStump
Profile Joined March 2011
128 Posts
October 22 2011 01:13 GMT
#195
On October 22 2011 09:43 JerKy wrote:
What does it mean protoss has no early/mid raiding options?


I think they just mean that they have to commit a lot to do an early mid game pressure, if you chose to do an early game pressure as protoss and you can't do any damage you usually fall WAY behind in tech or economy. That's just my observation. I'll be interesting though because protoss has so many timing pushes they can do now whether this will give protoss TOO many pressure options. I don't think that the number of options were the problem it was just that protoss were having a hard time doing light pressure without going all in or falling behind.
dtz
Profile Joined September 2010
5834 Posts
October 22 2011 01:14 GMT
#196
On October 22 2011 09:58 darklight54321 wrote:
Show nested quote +
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 01:16 GMT
#197
On October 22 2011 10:14 dtz wrote:
Show nested quote +
On October 22 2011 09:58 darklight54321 wrote:
On October 22 2011 09:49 Amui wrote:
On October 22 2011 09:33 Cyro wrote:
"A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. "




Great, this will help me defend Mar....auder drops?


I think that this is just for early game cheeses. With good building placement, lowground cannon rushes are just about gone, and proxy gates too. Early pools and marine scv all-ins would be easier too. I think the biggest thing though is that an early pool on non-full walloff FFE map, if you save chrono and pull probes to block, you could probably delay long enough for a lowground cannon to finish, put up the nexus, and proceed to win off of ridiculously better econ.



on the opposite foot, cannon rushes with pylons that attack.....


The ability is only on nexus though right? So.. Nexus rush? Much better than you regular cannon rush then.


CombatEx buff.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Remfire
Profile Joined October 2010
492 Posts
October 22 2011 01:17 GMT
#198
Wow thank you this answered so many questions! Very appreciated! I think the Thor idea is pretty cool I hope it doesn't become like the mothership were we rarely saw them. I feel like in late game it should be seen. It will be really interesting to see how this game plays out.
Cyanocyst
Profile Joined October 2010
2222 Posts
October 22 2011 01:20 GMT
#199
On October 22 2011 09:06 Angelbelow wrote:
I think the viper is kind of a dumb name that doesnt really fit the description of a zerg. Reminds me more of a terran unit (vulture, raven etc). Wouldnt mind a name change.


I agree, though i feel like the names of units are probably the most up in the air things there are. In the alpha of Sc2 things had completely different names.

I propose the to rename them DeFLYlers. ....jk
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
SilverforceX
Profile Joined May 2010
Australia267 Posts
October 22 2011 01:21 GMT
#200
So to balance protoss, they added a unit which allows it to change becoming terran units... kinda implies terran units are better, no?
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