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Blizzcon Live Coverage: Day 1 - Page 11

Forum Index > News
374 CommentsPost a Reply
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Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 01:22 GMT
#201
Why is this a bad idea to cast Blinding cloud on tank ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 22 2011 01:22 GMT
#202
Also, does anyone know if the creatures spawned from the spawn host are on a life timer like broodlings, or if they are permanent? If they are permanent it seems like they'd be OP, you could just burrow at your base and mass up a swarm of them (they're each better than a zergling).
vibeo gane,
Kon-Tiki
Profile Joined February 2011
United States402 Posts
October 22 2011 01:23 GMT
#203
On October 22 2011 10:21 SilverforceX wrote:
So to balance protoss, they added a unit which allows it to change becoming terran units... kinda implies terran units are better, no?


Well, it can become zerg units and protoss units too...
I am a leaf on the wind. Watch how I soar.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
October 22 2011 01:29 GMT
#204
I just realized that Protoss players wanting the Archon to become massive units has a new downside, because you can't use Replicants to make a whole bunch of cheaper archons (cheaper on gas, anyway, which is the limiting factor).
I am a leaf on the wind. Watch how I soar.
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
October 22 2011 01:31 GMT
#205
I dont like Thor change. Thor is my favorite unit in the game. While its true that mass magic box muta kill thors, 6-7 thors can beat any amount of muta.

Hellion can now transform, so firebat is back. Also warhound is added, so we have goliath back. Zerg changes feel the same. I already have SC1, and I can play it anytime, do you dig that Blizzard?
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 22 2011 01:37 GMT
#206
Stop with the god damn awesome news, i want to study for my exams!!!!!!!!!!!!
I hate all this singing
McPricE
Profile Joined May 2010
58 Posts
October 22 2011 01:39 GMT
#207
Does anyone think that this reaper regen will make them actual real units?? I do not personally but I hope I'm proved wrong.

Also I'm very wary of the HERO Thor or any hero unit for that matter. Orcs and Night Elves aint in space...
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 22 2011 01:39 GMT
#208
Thank you for the coverage TL!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 01:42 GMT
#209
I was wondering, do the swarm host still can use his attack under the blinding cloud? Is it consider a range attack ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Noispaxen
Profile Joined March 2011
Poland150 Posts
October 22 2011 01:43 GMT
#210
On October 22 2011 10:39 McPricE wrote:
Does anyone think that this reaper regen will make them actual real units?? I do not personally but I hope I'm proved wrong.


What I think is that reaper is going to be much better in early game harassing vs zerg... Queens alone won't be good enough defence against them, since you can come hit a drone, move back for a few seconds to regen and come finish the drone off.
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 22 2011 01:44 GMT
#211
The new Nexus abilities came from a modded map that was released 6 months ago. The map wasn't even that great.

Please Blizzard don't implement them.
Saethwyr
Profile Joined October 2011
United Kingdom18 Posts
Last Edited: 2011-10-22 02:00:37
October 22 2011 01:44 GMT
#212
well i'll be replicating ghosts and vipers.... and it would be nice to call down mules after getting an scv for the protoss orbital command.
the only issue i have is the all the protoss units tend to be situational/support whereas the terran ones could be a more massed unit in a normal army comp. zerg tends to be a mix of the 2.

the nexus light cannon requires a gateway so it wont affect doing a cannon rush in the slightest http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762 {under edit# 2 new nexus spell}

oh and will it mean the transformer hellions will be able to drop on mineral lines and not be damaged by the cannon cos they become armoured?

i love how they remove the overseer saying its essentially useless and then give it to protoss, admittedly a pimped out version of it, but i can never see people building it for more than a gimmick.

EDIT, realised i was entirely negative so im putting some positives in, i think will make FFE incredibly powerful by the time you get the first gate up. also the tempest will be great as it will shut down muta harrass and make it much harder to take out colossi with corrupters and vikings.
the ability to SEE EXACTLY what a player is building and how far along is pretty damn fine too, and mass recall to nexus should be great a lá kiwikaki vs stephano
One's soldiers should not yell abuse at the enemy. "Arouse a bee and it will come at you with the ferocity of a dragon." - Takeda Nobushige ¦ http://saethwyr-esports.blogspot.com/
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 22 2011 01:46 GMT
#213
On October 22 2011 10:23 Kon-Tiki wrote:
Show nested quote +
On October 22 2011 10:21 SilverforceX wrote:
So to balance protoss, they added a unit which allows it to change becoming terran units... kinda implies terran units are better, no?


Well, it can become zerg units and protoss units too...

lol, actually he got a point
I hate all this singing
McPricE
Profile Joined May 2010
58 Posts
October 22 2011 01:47 GMT
#214
Oh yeah and burrowed tunneling banelings. Really??? Personally I don't even think making it a Hive upgrade is really enough to balance out the pure OP, would be surprised if it gets through to final HotS. Maybe if it had like a super slow movement speed? They better make Ravens cheaper...and Toss is even worse off
Kernen
Profile Joined July 2011
United States84 Posts
October 22 2011 01:48 GMT
#215
SO SICK!!! I love that warhound looks to me like the new goliath.
A hellion donut with a marauder filling, not so tasty. - DJ Wheat
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 22 2011 01:49 GMT
#216
Wow that Blizzcon crowd is impressive. A lot of those people probably aren't hardcore SC2 competitive followers either. Very cool.
Artosis: "From horsssse....falcon"
Kaiyotic
Profile Joined October 2011
United States90 Posts
October 22 2011 01:50 GMT
#217
Abduct worries me. If vipers are there to offer one-time detection, they have to be fairly affordable; on the other hand, what's keeping Zerg from massing vipers and abducting all your key units?
Rain: Idra's face is scary
rockerman101
Profile Joined June 2011
United States85 Posts
October 22 2011 01:50 GMT
#218
alot of the new units seem gimicky
jonaa
Profile Joined December 2010
Netherlands151 Posts
Last Edited: 2011-10-22 01:56:53
October 22 2011 01:52 GMT
#219
On October 22 2011 10:47 McPricE wrote:
Oh yeah and burrowed tunneling banelings. Really??? Personally I don't even think making it a Hive upgrade is really enough to balance out the pure OP, would be surprised if it gets through to final HotS. Maybe if it had like a super slow movement speed? They better make Ravens cheaper...and Toss is even worse off

I think theyre forcing terran detection for midgame pushes. And protoss has obs before zerg has burrow anyhow. Terran will just have to get a raven out period.

Edit:

I like most of the changes, more harrassment for protoss, 2 new units zerg units that fix the problem that zerg has now. As in either you need to give zerg the ability to play in a way thats safe against everything or give them a way to scout everything (well not everything but you understand what im getting to). So the lurker 2.0 is the first of the two. and the Viper gives zerg the ability to be agressive against turtle terran / turtle toss. I think after balancing out all the new units and everything it will make the game alot better.
D:
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 01:56 GMT
#220
On October 22 2011 10:21 SilverforceX wrote:
So to balance protoss, they added a unit which allows it to change becoming terran units... kinda implies terran units are better, no?


I'm fighting the urge to roll my eyes.

Wait no, no I did it. I rolled them.
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