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[MSL] After the Dust Settles

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[MSL] After the Dust Settles

Text byflamewheel
Graphics bydisciple
March 7th, 2011 16:50 GMT
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Banner by disciple.

Table of Contents
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Series Recap

B- Korean Zerg's Outlook on Hivetech ZvZ

Aftermath

Prelims Recap and MST Preview
By ]343[, l10f and flamewheel

First off, let me apologize for the lateness of this post--real life stuff, you know? Either way, truth be told this final wasn't that epic. The underdog didn't win in some ridiculously awesome fashion. The race for gold wasn't neck-and-neck, with the set being stretched to five tense games. If, in a few years from now, I were asked to describe this final in one word, that operative word would be "underwhelming".

But perhaps I am being too harsh on this seemingly lackadaisical final. While the level of play shown in the offending games definitely wasn't of the highest caliber, the uniqueness factor more than compensates for this. Why, to call this final underwhelming would be to ignore both the insane creativity of great and the excellent orthodox play of Hydra. Perhaps I'm reading a bit too much into what I see in these games, but I surveyed quite a bit more than just "random wacky builds into GG".

You can't start a revolution if you're just like everybody else. As I voiced in the previous article, to me this final was quite a bit more than "just another ZvZ"--it was a showdown of ideology. For the last news piece of this MSL, the team is here to bring you something a bit more subjective than usual. Battle reports, thoughts on hive tech, and a view on how the next MSL (and perhaps the future in general?) will be--read on, and let's put the PDPop MSL to rest.

Series Recap
By flamewheel

With one epic hive tech game, one fail timing game, one hide-and-seek-into-mutascourge-bust game, and one BO win, viewed individually these four sets cannot possibly paint out a succinct picture of how this series went. Of course, that's why this is a series. Players adapt as the games go by, and later games are very much so indicative of not only their planning, but also their responses to their opponent's builds and ploys.

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Set 1: (Z)great < Dante's Peak > (Z)Hydra

+ Show Spoiler +
Set 1. Dante's Peak. great spawned as yellow in the upper left, and Hydra as red in the bottom left. Hydra scouted incorrectly; great starts off correctly but then incorrectly veers off-course, leaving both players blind. But never mind that, the audience just had one question: will great make do on his promise to show us a revolution with hive? We all wanted it, yet we don't really think it'll happen--would this game deliver?

At one minute and fifty seconds in, I saw the first sign. Hydra went for a pool-first build and great opted for the in-base hatch, following up with a pool-expansion. Another 3-hatch build, like the one he used against ZerO! Was he planning to utilize mindgames and go for the ling all-in instead of taking it to Hive?

Hydra's lings attempt to stall great's expansion, but with the inbase hatch before pool, great has more than enough larva to morph into lings, keeping Hydra out. At this point, Hydra, knowing what happened to ZerO in the semis, wisely plants down two colonies. They come in handy, as great attempts to flood Hydra with lings soon after.

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Not making the same mistake as ZerO did.

I'm really not sure why great decided to go through with his attack after seeing the two sunkens. Had he just used his ling and larva advantage to keep Hydra contained (not to mention Hydra just sunk money into two sunkens) he'd have been free to spore/tech up. Instead, he sacks almost all his lings for one eventual drone kill. What's up with that? At least he managed to get some scouting information--with one zerling left alive running around in Hydra's main, great saw that there was no spire up yet.

At this point the question of whether or not great would 3hatch ling all-in was still in the air, but as Hydra started his spire and great his lair and evolution chamber we knew that Hive tech was the ultimate goal. Hydra plants a third hatch and an evolution chamber of his own at the natural to simcity against great's ridiculous zergling numbers.

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As seen in ZvP.

With mutalisks spawning, great's zerglings are driven back. But what's that small yellow dot in the top right? Is great surreptitiously tries to take a third at the 1:30 main? Unfortunately, that wasn't the case--it was simply a scouting zergling.

Trying to hit before great had gotten his defenses fully up, Hydra approaches great's base with a sizeable zergling force backed up by a pair of mutalisks. Would Hydra be able to break great before great's own mutalisks spawned?

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The calm before the storm.

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And the battlefield is stained red with blood.

Despite having the extra support in DPS from a couple mutalisks, Hydra simply did not have enough firepower to break through great's zergling lines. And as great's spire tech spawns, Hydra is forced out by homing missles scourge.

Both players try to take a third--Hydra expands to 6:00 and great to the 1:30 main. However, during all this great has been scouting with zerglings while Hydra has not, uncovering Hydra's third easily. And Hydra cannot defend! With great's mutalisks flying around the perimeter of his (Hydra's) main, Hydra has to keep his own air force there in case great decides to make a move. Canceling the at the last moment, Hydra is now in a tough spot since great's expansion is undiscovered and untouched as of yet. And the queen's nest goes up for great!

Hydra tries to take 6 again, and great forces another cancel. But this time, something's different--Hydra has scouted 1:30 and a small force of zerglings are en route. And the hatchery has already finished, so great can't cancel it! Before the zerglings can arrive, great's hatchery goes down. Undaunted, he plants another hatchery at 12:00, while Hydra expands to 6 for the third time and adds another hatchery in his main.

But now great has a queen! With this piece of royalty in command, he goes straight for Hydra's spire. And as Hydra rushes to defend, great springs his sticky trap.

[image loading]

Queens are so underrated.

With Hydra's mutalisks slowed to a crawl, great barely manages to finish off the spire before heading out. This was such a nice maneuver from great: not only did he manage to kill off Hydra's spire, but also the bounce damage from his mutalisks knocked out quite a few of Hydra's mining drones. Alas, nothing in life is free, and in doing all of this, great lost his third to zerglings again.

Even with the base disadvantage (and probably still the army disadvantage), great overall was in the lead. His Hive was complete while Hydra was still on lair, his greater spire was starting before Hydra had even started to rebuild his own spire, and due to his shenanigans in Hydra's main, his drone saturation was better (Hydra's third barely had any drones mining either).

At this point, the game was not decided just yet, but you knew great was going to win. The only question was in the how. In a sort of desperation move, Hydra attempts to attack great's natural but backs out after seeing two spore colonies, sacking a few scourge into great's overlord stack.

Devourers finish morphing for great, and as he starts up his third and fourth bases, defiler mound, and hydralisk den, he goes on the offensive. As great starts attacking overlords, Hydra engages with his muta force supported by a fleet of scourge.

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This looks bad for our hive-tech hero!

But great has a trump card.

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Where did that queen come from?

The hidden queen in the stack reveals itself, ensnares, and suddenly Hydra is the one running away. With his remaining mutalisks and supporting devourer great makes short work of them, then starts on Hydra's exposed overlords.

At this point, Hydra only has one option. With the tech advantage and air superiority lost, he sends zerglings to attack. He manages to snipe a few drones, but in turn loses almost all the drones at his natural to great's mutalisks.

And now the game is over. Hydra fails to kill off a base, and great has defilers and lurkers already while Hydra is still stuck in the proverbial stone age. As swarms closed upon his natural, Hydra tapped out.

So I ask again, did this game deliver? Knowing the answer now, we all will say that the game did indeed live up to the expectations and hype. As a person who found the previous "awesome" hive tech games sloppy and lackluster, even I was giving this game a thumbs up at the end. While it definitely did have its share of huge blunders on both sides, that's exactly what made it such a good game in my eyes. In fact, I remember thinking as the game finished that if great hadn't made a few mistakes early on, the series would easily be his with this new hive-oriented build.

In hindsight, I wish the series hadn't opened with this game. After all, the coup de grâce is supposed to come at the end of a prolonged engagement, not right at the start! While great did bring quite an impressive Ace-in-the-sleeve to the table, it failed to really discomfit Hydra and hit home in the next few games, as we shall see.

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Set 2: (Z)great < Circuit Breaker > (Z)Hydra

+ Show Spoiler +
As the second set on Circuit Breaker opens, we wonder if great is going to bring hive tech to the game again. After the first set, it did indeed seem that his build would be hard to beat--what could Hydra have done?

great opens up again as yellow in the bottom left, and Hydra spawns as purple this time in the top left. And yet again, great scouts correctly first while Hydra does not. And yet again (again), great goes for the fast in-base hatch, following it up with pool-gas. Hydra goes for the 12hatch. And yet again, great blunders with his initially correct overlord, sending it off in before it reaches Hydra's base. What's up with your scouting? As great plants his third hatch at his natural, Hydra this time reacts immediately with a sunken. great gets a scouting ling in and manages to see Hydra's morphing lair ('twould have see it already had he kept his overlord going straight and true...) and clusters the rest of his zerglings up near Hydra's natural, preparing for the attack again.

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Ready and waiting--compare this to the scenario in set 1.


This is the difference--Hydra is prepared this time. No hastily-planted sunkens this time with zerglings scrambling to get in position; Hydra's lings are well-placed, and he knows he only needs that one sunken to stop great's attack--the extra minerals from the second sunken not made are now sunk into the fast spire. After planting a third hatchery as part of the sim-city, Hydra chases great's zerglings back momentarily, but great decides to press the offensive!

Everything great has done up to this point has been the same as last game, minus the timing of the zergling attack. In this, we can see his plan: utilize the early larva superiority brought about by the third hatch to force Hydra into spending too much on defense, then teching and sporing up. However, this time around Hydra says no. With spire already completed, zerglings well-placed, and mutalisks already out, Hydra simultaneously repels great's massive zergling offensive and kills off quite a few drones before the spores can complete.

Behind in tech, army, and economy, great tries one last-ditch attack with zerglings. That fails, and he promptly types out.

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Gee gee~

Hydra is very impressive. great didn't necessarily do anything wrong this time (well, let's not think about the misguided overlord...) and one might even say his build was a bit sharper. However, Hydra was able to recognize the incoming attack and prepare properly, which then allowed him to tech quickly to hit the timing window needed to exploit great's lack of defense. Beautifully done by Hydra--guess great needs to work a bit more on refining his "force-to-hive" build.

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Set 3: (Z)great < Benzene > (Z)Hydra

+ Show Spoiler +
For the third set on Benzene, Hydra (green) ports in at 1 and great (orange) starts at 7. With the score tied at 1-1, what is great to do? Set 2 showed pretty conclusively that Hydra had figured out the build that he'd used in the first two games--but there's no way that the unorthodox great would come in as a one-trick pony.

Hydra opens with a 12pool, and this time great responds with overpoolgas--though he only puts two drones on gas. Interesting: was this a mistake? Or was it intentional?

After sending out his initial six zerglings, great takes his natural and begins his lair. He's unable to do any damage though, and both players start their spire. Sadly, it looks like this game is to be normal.

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Jangbi is saddened by the normality of this ZvZ.

But I think it's sufficient to say at this point that great doesn't care about the norm.

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Again, something seen in ZvP.

Hydra scouts around with his own lings and yet can't find anything, even scouting great's base to find no army there. Meanwhile, great has secretly been moving his zerglings around and repositioning them as to get quite a bit of map vision. Never mind hive tech, infolings are fun as well!

I wish they had shown a FPView of Hydra's play for a while, since I want to see how he was reacting to this.

After a minute of running around the map, Hydra runs in with mutascourge, outmicros great easily, and proceeds to mop up with zerglings.

At this time, great proceeds to enact a backstab with his own burrowed zerglings, but with mutalisks in the base, great manages to kill two or three drones with his small strikeforce before leaving the game.

One really has to wonder what great's plan was this game. Mindgames are nice and all, but if all your mindgames lead to is you getting straight up busted by a muta/scourge/ling seven minutes into the game, then you're doing it wrong. This build from great definitely didn't seem made up on the spot, but whether or not he would have done this if he had taken the second set with his hive build is up in the air.

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Set 4: (Z)great < Triathlon > (Z)Hydra

+ Show Spoiler +
Triathlon. The interesting map. I never want this map to leave the MSL pool, but that's not going to happen. Being down 1-2, will great bring out another tricky build?

Hydra is yellow at the top spawn, and great is purple at the left spawn. And just like in sets 1 and 2, great scouts correctly while Hydra does not--bad luck for him.

But before any information about builds can be obtained, a BO [dis]advantage is established. great goes for a 12hatch, and that is going to get hard, hard countered by Hydra's 9pool speed.

And just like that, there went our chance to make the rest of the games interesting.

Like any random non-Jaedong ZvZ game in Proleague involving a huge BO advantage, this one was over in a flash. Hydra's 9pool speed quickly wiped out most of great's drones. great tried to stall with spores, but Hydra just proceeded to wipe him out with lings.

And in 7 minutes and 8 seconds, the fourth and final set was decided. Hydra took the series 3-1, becoming the new MSL champion.

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Set 5: (Z)great < Dante's Peak > (Z)Hydra

+ Show Spoiler +
No game.

As a Whole...
+ Show Spoiler +
The word count in each of the BRs written decreases as the games go on, mirroring the length (and closeness/excitement) of the games themselves. As expected, this series really came down to the preparation and trickiness of great versus the solid and safe play of Hydra. While great's hive build in set 1 was, in short, great, Hydra was able to dissemble it and reverse the momentum in the second set. And after that, it seems that great didn't really have too many tricks left. The infoling play in the third game was interesting (and highly entertaining to the commentators while it was going on), but great definitely didn't think it completely through. great's never been known for his stellar micro (which is probably part of the reason why he chooses to play the way he does), so even though he wasn't materially at a disadvantage when Hydra's attack came he still lost resoundingly. After that, I don't think great had anything left. True, he could have had something really crafty planned for Triathlon (and that's the map to do it on), but if he had planned to open 12hatch, he should have been prepared for a 9pool speed.

While some might find this final disappointing in quality, this series met my expectations exactly. It was too much to expect that great would be able to think up and execute (well) enough innovative and interesting builds to take the series. In the same sense though, I (along with most other staff it seems) didn't think Hydra would win 3-0 because of great's creativity. In some part, great's approach to this final was a bit lackluster. You can promise all you want to revolutionize ZvZ, but predominantly mechanics and game sense (both of which great does not really have compared to other good ZvZers) will win out. His builds are good, but not refined yet, and in the long run, flashy builds won't be enough to win. Still, not all hope is lost for hive-tech in ZvZ. While great might not have the mechanics, he does have the builds, and builds can be learned by other players.

Looking at Hydra, he did just what he needed to to win the gold. He's really not known for his creativity. When's the last time you saw Hydra cheese? I can't even remember a single game. I'd compare him as a mixture between... well, EffOrt and Savior, which makes sense, I suppose. He knew to win this series between great he would just have to not overextend himself--though whether he would have been able to rebound had he lost set 2 is questionable. Still, Hydra sports the game sense, the defensive capabilities, and the overall superb mechanics needed for ZvZ to win, and he definitely deserves this MSL.



We might have worked the hive tech issue to death by now, but we can't afford to let such a good game go to waste. For one last time, let l10f (B- Korean zerg!) talk to you about the ramifications of hive tech play: what leads up to it, why it (as of now) still not completely feasible, and where to go once that's achieved.

B- Korean Zerg's Outlook on Hivetech ZvZ
By l10f

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If only we could see this every ZvZ!

Introduction

The Zerg vs Zerg matchup has always been cursed with nicknames like "boring matchup", "Rock-Paper-Scissors", and "zvzzzzzzzzz". There are some merits behind these nicknames, since an average Zerg vs Zerg lasts less than 10 minutes and is usually decided by a build order difference. The only units produced (besides drone and overlord) are usually zerglings, mutalisks, and scourges, and many times the games end after one zergling battle. It was extremely rare to see any unit besides those three used in this matchup.

The reason for this is that the zerg units are very fast, therefore attacks and counterattacks are done quickly, and if one player comes out even slightly ahead in a battle, that is enough to kill all of the other player's economy before they can rebuild their defenses. Therefore, investing the mineral, gas, and drone required for hive tech is usually suicide, not only in that you may die right away, but you lose map control, allowing your opponent to expand and prepare for your hive tech. There are certain requirements that must be met before one player can tech to hive.
  • The player must have equal or greater economy than the opponent
  • The player must be able to survive until hive tech kicks in
  • The player must deny his opponent's extra gas expansions
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What good is hive tech if you're dead?

In order for the second condition to be met, spore colonies are necessary. The gas committed to hive tech will surely cause the player to lose air superiority. (If you had more gas units than your opponent, why don't you just go kill him instead of going hive!) And in order for a player to be able to put down the spore colonies without falling far behind in economy, the player must have started with a build that has better economy than the enemy, but slower tech to lair.

Getting to hive

Although we have been seeing an increase in the number of games that go to hive tech, there still isn't a single build that can meet these three requirements without any chance or luck involved. There are a total of 6 core variations of openings in Zerg vs Zerg. They are:
  • 4-5 pool
  • 9 pool speedling/lair
  • Overpool speedling/lair
  • Overgas
  • 12 pool/12.5 pool expand
  • 12 hatchery expand/main twin hatchery
The hive tech transition can only happen when both players are relatively equal in army value, so neither player can just just kill each other during the mid-game. Three of these openings (4-5 pool and 9 pool speedling) aims to finish the game early with zerglings, and have basically zero chance in turning into hive tech. Overgas/Overpool is almost never used anymore due to a common build (12 hatch) being a hard counter. That leaves us with 9 pool lair, 12 pool, and 12 hatchery builds.

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This game cannot get to hive tech.

Eliminating mirror builds, since any other resource commitment would result in a loss in the major battle, hive tech is most feasible when one player goes either 9 pool lair, 12 pool, or 12 hatchery, while the other player goes a different one of those three builds. This happens because one player will get the earlier tech to mutalisk, but the other player will have a lot more zerglings because of the extra hatchery. So the player with the extra hatchery will often try to end the game with a lot of zerglings while defending with spore colonies. If the attack fails, the player with the extra hatchery will have to survive with his spore colonies until he can get two extractors and begin making mutalisks. This allows the player to meet all three requirements for hive tech.

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This shows possibility of a hive tech game.

Of course, just because a player gets into this situation doesn't mean he will go hive tech. Often the players will just have a major mutalisk battle which decides the game. The result of that battle will be decided by how well each player harassed each other before.

In the first set of Great vs Hydra, Great started with 12 hatchery main, pool, gas, then got his natural expansion, mining only 100 gas for zergling speed. Hydra started with 12 pool expand to lair, without zergling speed. This means that Great will have a lot of more zerglings, but Hydra's tech will be much faster than Great's, following the scenario I mentioned above.

[image loading]
Failed zergling rush into spores: the main ingredient of hive tech.

After Great sees that the game won't end with zerglings, he is forced to get spores to defend. Hydra takes this chance where Great has put in resources to getting spore colonies to get extra zerglings and attack with his fast mutalisks. Great barely comes out on top with his zerglings, but Hydra still has air superiority. Knowing that Great has no chance in a head-on battle, Hydra expands to a 3rd gas expansion, since if he gets that gas, he will be able to finish off Great with a large number of mutalisks before Great's hive tech comes into effect.

[image loading]
Great must survive his mid-game crisis to have any hopes of hive tech.

Great responds by sending a few zerglings to the 3rd expansion while pressuring Hydra's main with his mutalisks. Hydra can't send his mutalisks to save his 3rd, because Great's mutalisks would destroy his main base in the meantime since Hydra has no spore colonies unlike great. Great does this two times, both effectively stopping Hydra's expansion. Now Great has met the three requirements to go into hive tech, and of course he does so.

Hive tech yay

After finally arriving at hive tech, the player must choose between multiple new units at his disposal. The units used in hive tech Zerg vs Zerg are:

[image loading]

* Queen - Although hive is not required to build a queen, it is often better to just go hive once getting the queen's nest. Also, used along with a devourer/mutalisk army, the ensnare ability stops the opponent from running away after getting hit by deadly acid spores. Broodlings could also be useful in killing lurkers under swarm and defilers, but it is very situational. Of course, parasite could help too.

[image loading]

* Defiler - With two deadly abilities, the defiler can change the game in the blink of an eye. In a hive tech vs lair tech game, even hydralisks under swarm could easily defend mutalisk attacks, and one plague in the middle of the mutalisk army renders the whole army useless in matter of seconds. However, getting the upgrades to make the defiler useful takes a lot of time, and it is usually not a good idea to go straight into double defiler den after hive without getting any other units. In hive tech vs hive tech, defilers and lurkers are a must in defending expansions from any ground force attacks.

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* Lurker - Although lurker is also not a hive tech unit, it is completely useless in lair tech. However, once the player gets defilers, or air superiority through devourers, it becomes one of the best units in Zerg vs Zerg. It renders any attack that does not have ultralisk in the army useless.

[image loading]

* Guardians - Don't make these.

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* Devourers - Another unit that can change the result of a battle really quickly along with the defiler. Although it's damage is pretty laughable for a hive tech unit, it's ability, acid spores, is one of the strongest in the game. With each acid spore, the unit's attacking speed as well as the defense of the unit drops, and it also has an AoE. That means a stack of mutalisk quickly gets acid spore 3+ in a battle. Every acid spore is like your mutalisks getting +3 attack upgrade (+1 to each cushion damage), and in mirror matchups, this changes everything. Even with acid spore 3 on each mutalisk, 20 mutalisks can beat 30 mutalisks! With 9 acid spores, 3 mutalisks can defeat a battlecruiser easily (even 2 is possible with micro). However, devourers have one weakness: their slow moving speed. This means scourges can pick them off easily during a battle. Even so, each devourer is usually able to spit off one or two acid spores to the enemy. Once you get devourers in your army, air superiority is as good as yours.

[image loading]

* Adrenal Glands - Makes your zerglings OP. If your opponent doesn't have lurkers, you can easily gain ground superiority.

In set 1 of Great vs Hydra, Great decides to get Queen as he is getting hive tech. Because Hydra also denied Great's 3rd very well, Great needed a way to stop Hydra from having too many mutalisks even for his devourers to handle. He did this by luring Hydra's mutalisks away from his main base, ensnaring them, then sniping the spire. It was a brilliant move that ensured that Great would secure air superiority the second his devourers morphed.

[image loading]
Successful hit and run!

Then Great decides to add devourers and adrenal glands. This is another brilliant choice. Devourers would secure air superiority, and adrenal glands would secure ground superiority. Hydra underestimates the power of hive tech and moves out towards the center with his huge air army. He even kills all but one of Great's devourers at the beginning of the battle. However, even with only 2~3 acid spores, Great forces Hydra to retreat, taking heavy damage due to ensnare. Hydra tries to counter using zerglings, but Great's adrenal glands has already finished and Great's 6 zerglings are able to fight evenly with Hydra's 10 zerglings at 1 o'clock.

[image loading]
Even with more mutalisks, Hydra stands no chance.

Now with complete map control, Great can get the other hive tech units, Lurker and Defiler, safely to remove any possibility of Hydra making a comeback in the game. Great expands all over the map, and then takes his lurkers to Hydra's natural, and burrows the under swarm. With no ultralisks, Hydra has no way of killing those Lurkers, and is forced to GG.

[image loading]
Unbreakable!

Great effectively used his hive tech units in the right order to bring him to victory. Use queen to survive until devourers -> use devourers to gain air superiority -> get adrenal glands to gain ground superiority -> safely tech to the ultimate weapon, lurker + swarm.

Conclusion

Great, along with few other players have been recently entertaining the viewers with their flashy hive tech play. However, it is doubtful that hive tech play will become the main focus of Zerg vs Zerg anytime soon, or ever for that matter. The micromanagement of players today is too good to let the opportunity slip when the opponent begins teching to hive. Now, and even in the future, hive tech will only happen when certain conditions are met, and only if the player chooses to tech to hive.

Of course, if someone was able to introduce a build, or mid-game strategy that would allow a player to tech to hive safely, it would revolutionize the matchup. There would be so many more possibilities and unit compositions that might not yet have been discovered. But until that day, players like Hydra and Jaedong will stand on top as the kings of Zerg vs Zerg.

[image loading]


All stories have a conclusion. That of a major starleague is when the winner receives his gold. But what does that mean? And where do we go from there? ]343[ has the big picture in mind.

Aftermath
By ]343[

It is not possible for a player that can beat me this MSL to exist. It's a matter of fact that no such player exists... I think this MSL finals will feature the strongest two players once again. Well, everyone can try their best at least. But in the end, I will win.
                                                - Flash, MSL pre-group-selection video

Well, this was the MSL (almost) everyone was waiting for. We finally got to see Flash knocked out of the MSL early on, and immediately, it was all up in the air--Jaedong, Stork, and Bisu had their chances at glory! But when Taek-Bang proceeded to drop out in a somewhat miserable fashion (due in part to them being paired together in the round of 16), and when Jaedong was pushed to his limits against Snow, the fan favorites seemed ... mortal.

Thanks to Flash, individual league finals have, to many, been decidedly bland for the past year or so, since Flash was in every single one of them. Furthermore, only one (July's Golden Mouse) of the past nine OSLs and two (won by Luxury and Calm) of the past eleven MSLs had not featured one of Taek-Bang LeeSsang prior to this season. This was a rare chance to see life beyond the iron curtain, a rare chance to see a rising player take his first title. It was a chance at something new, something many Flash antifans claimed to want.

But did they really want something new? I doubt it. What they really wanted was for their favorite player, who had likely already won some sort of title, to add another gold medal to their burgeoning (except in the case of Stork!) collection. As it turns out, most fans got more than they bargained for: Bisu was soundly defeated by archrival Stork and Stork was humiliated by Zero. Suddenly, the TBL fanboys were silenced. More hopes were shattered when Great recollected himself against Kal, resulting in a 4-Zerg semifinal a la Avalon MSL.

Then Avalon happened all over again for Jaedong; the era of JvZ seemed long gone as he dropped only his 2nd fifth set ever to Hydra. Once Jaedong was out, the confused fanboys looked for someone to support. Hydra was looking incredibly strong ZvZ, having just beaten Jaedong of all people after a ridiculous 17-2 ZvZ record from December to February. Great, on the other hand, touted a revolutionary Hive tech ZvZ strategy that he mostly showed off against Woongjin Zergs Zero and Soulkey, going 3-1 against the pair in Hive tech games. Some rooted for neo-Effort; others hoped for a revolution. So here it was: hand against mind, raw talent against refined strategy, the status quo against the promise of something new.

Unfortunately, that "something new" was made public too early for Great, and despite his epic victory in game 1, Hydra was all too ready for more shenanigans in the following games. Superior mechanics and standard ZvZ skill pulled him through in the end. Previous revolutions all banked on that element of surprise: Bisu's sair/DT, Flash's fast armory, Fantasy's valkonic... Great had none of that on his side. He boldly proclaimed his new age of Hive tech ZvZ, and his opponent was good enough to adjust and stop him from getting there.

Great's supposed Hive tech superiority had already been challenged by his loss to Zero (though admittedly he was already quite behind)--and Hydra showed that instead of preparing to defeat Great at his strong point, it was sufficient to beat him before he could get there. Great was able to crush Zero repeatedly in the early/mid-game due to strong preparation and Zero's relative lack of skill in standard ZvZ, but the tables were reversed in the finals. There was no revolution.

But will there be one? Great, Zero, and Soulkey may very well continue delving into the deep unknown of Hive tech ZvZ, a matchup that could be dubbed the "last frontier" of Brood War in an era where new strategies are not revolution but innovation. This is not to say innovation is bad: small tweaks and new maps slowly steer the "standard" Brood War strategies in each matchup toward new shores. We can hope, however, that one day, we will discover the New World of Hive tech ZvZ.

And as for the next MSL... let's hope that the maps aren't out to screw Terran and Protoss over again. Here's to a new season, new blood, new strategies, and not an all-Zerg semifinals!


Did I mention we're late in putting out this post? So late, in fact, that the preliminaries for the next (as of yet unnamed?) MSL have concluded and the 2011 S1 Survivor Tournament is about to start. Simply splendid! This simply gives us more stuff to fill a post with, and ]343[ is here to take a look at who's advanced and what's coming up soon.

Prelims Recap and MST Preview
By ]343[

+ Show Spoiler [Advancing] +
1. (P)By.Sun
2. (P)Trap
3. (T)Canata
4. (P)Paralyze
5. (P)Horang2
6. (P)Food5
7. (P)Grape
8. (T)Reality
9. (T)firebathero
10. (Z)ggaemo
11. (Z)n.Die_soO
12. (P)JangBi
13. (P)M18M
14. (T)RuBy
15. (P)Shuttle
16. (Z)hero
17. (Z)HoeJJa
18. (P)Pure
19. (P)BeSt
20. (Z)HyuN
21. (T)Mind
22. (Z)Hyuk
23. (P)Tyson
24. (T)Sharp
25. (P)Dear
26. (T)HiyA

Note there are 26 groups due to the retirements of (T)fOrGG and (Z)HoGiL.



+ Show Spoiler [Morning Results] +

Group 1:
(P)By.Sun 2:0 (T)Sexy
(T)Rush 2:1 (Z)Crazy-Hydra

(P)By.Sun 2:1 (T)Rush

► (P)By.Sun advances!


Group 2:
(T)sKyHigh 2:0 Sang(P)
(P)Trap 2:1 (Z)Chavi

(T)sKyHigh 0:2 (P)Trap

► (P)Trap advances!


Group 3:
(P)Brave 0:2 (T)Ample
(Z)Woon 0:2 (T)Canata

(T)Ample 1:2 (T)Canata

► (T)Canata advances!


Group 4:
(P)Paralyze 2:1 (T)Rudy
(Z)hOpe 0:2 (T)Lomo

(P)Paralyze 2:0 (T)Lomo

► (P)Paralyze advances!


Group 5:
(P)Horang2 2:0 (T)Always
(T)Bee 0:2 (Z)hyvaa

(P)Horang2 2:0 (Z)hyvaa

► (P)Horang2 advances!


Group 6:
(T)TurN 0:2 (P)Food5
(T)Sse[kal] 2:0 (Z)Saint

(P)Food5 2:0 (T)Sse[kal]

► (P)Food5 advances


Group 7:
(Z)Kwanro 2:0 (T)ToSsGirL
(T)Mong 0:2 (P)Grape

(Z)Kwanro 0:2 (P)Grape

► (P)Grape advances


Group 8:
(P)Movie 2:0 (T)Speed
(Z)Perfective (Roo) 1:2 (T)Reality

(P)Movie 1:2 (T)Reality

► (T)Reality advances



+ Show Spoiler [Afternoon Results] +

Group 9:
(P)Flying 2:0 (T)Hwan
(Z)ByuL 0:2 (T)firebathero

(P)Flying 0:2 (T)firebathero

► (T)firebathero advances


Group 10:
(Z)ggaemo 2:0 (P)P7GAB
(T)Tiny 0:2 (P)Tempest

(Z)ggaemo 2:0 (P)Tempest

► (Z)ggaemo advances


Group 11:
(Z)n.Die_soO 2:0 (P)mini
(P)Sky 2:0 (T)Iris

(Z)n.Die_soO 2:1 (P)Sky

► (Z)n.Die_soO advances


Group 12:
(P)JangBi 2:0 (T)Size
(Z)Saber 2:1 (P)Much

(P)JangBi 2:1 (Z)Saber

► (P)JangBi advances


Group 13:
(T)FrOzen 2:0 (P)Sonkwon
(Z)ZerG[kaL] 1:2 (P)M18M

(T)FrOzen 0:2 (P)M18M

► (P)M18M advances


Group 14:
(T)RuBy 2:1 (P)Klaus
(P)SoO 1:2 (Z)Princess

(T)RuBy 2:1 (Z)Princess

► (T)RuBy advances


Group 15:
(P)Shuttle 2:1 (T)Rise
(T)BarrackS 2:0 (Z)Peace

(P)Shuttle 2:1 (T)BarrackS

► (P)Shuttle advances


Group 16:
(Z)hero 2:0 (P)Minus)Black
(T)yeOngJae 1:2 (P)Anytime

(Z)hero 2:0 (P)Anytime

► (Z)hero advances



+ Show Spoiler [Evening Results] +

Group 17:
(T)Bogus 2:1 (P)Rock
(P)Nbs 0:2 (Z)HoeJJa

(T)Bogus 1:2 (Z)HoeJJa

► (Z)HoeJJa advances


Group 18:
(P)Pure 2:0 (Z)SonGDuri
(T)hOn_sin 2:0 (Z)YellOw

(P)Pure 2:1 (T)hOn_sin

► (P)Pure advances


Group 19:
(P)BeSt 2:1 (T)Kop
(T)Suny 1:2 (Z)herO[jOin]

(P)BeSt 2:1 (Z)herO[jOin]

► (P)BeSt advances


Group 20:
(Z)HyuN 2:0 (P)SorrOw
(T)Last 2:0 (P)LuCifer

(Z)HyuN 2:0 (T)Last

(Z)HyuN advances


Group 21:
(T)Mind 2:0 (P)BisAnG
(Z)yCh[z-zOne] 0:2 (P)Reach

(T)Mind 2:0 (P)Reach

► (T)Mind advances


Group 22:
(Z)Hyuk 2:0 (P)Lazy
(P)Anyppi 0:2 (T)BByong

(Z)Hyuk 2:1 (T)BByong

► (Z)Hyuk advances


Group 23:
(P)Tyson 2:1 (Z)Cola
(Z)oDin 0:2 (T)Major

(P)Tyson 2:1 (T)Major

► (P)Tyson advances


Group 24:
(Z)Modesty 2:0 (P)Gwak
(T)Sharp 2:0 (P)GuemChi

(Z)Modesty 1:2 (T)Sharp

► (T)Sharp advances


Group 25:
(T)BaBy 2:- Bye
(P)Dear 2:1 (Z)Juni

(T)BaBy 0:2 (P)Dear

► (P)Dear advances


Group 26:
(T)HiyA 2:- Bye
(Z)Sacsri 1:2 (P)Pusan

(T)HiyA 2:1 (P)Pusan

► (T)HiyA advances



+ Show Spoiler [Statistics] +

Passing preliminaries:
13 Protoss
7 Terran
6 Zerg


Seeded into MSL Ro32: (Z)Hydra, (Z)great, (Z)Jaedong, (Z)ZerO, (Z)Calm, (P)Kal, (P)Snow, (P)Stork.

Qualified for MSL Survivor Tournament: (bold means seeded into MST.)
SKT 6 + 4: (P)By.Sun, (T)Canata*, (P)Paralyze, (Z)n.Die_soO, (P)BeSt, (Z)Hyuk, (P)Bisu, (T)Fantasy, (Z)s2, (T)Ssak.
ACE 4: (T)firebathero, (Z)ggaemo, (P)M18M, (T)RuBy.
KHAN 4: (P)Grape, (T)Reality, (P)JangBi, (T)Sharp.
STX 3 + 1: (P)Trap, (P)Shuttle, (Z)hero, (T)Classic.
Hite 2+2: (P)Horang2, (P)Food5, (Z)Where,(T)Leta.
MBC 2+3: (Z)HyuN, (P)Tyson, (P)Jaehoon, (T)Sea, (T)Light.
OZ 2+3: (P)Dear, (T)HiyA, (Z)Killer, (P)PerfectMan, (P)sHy.
FOX 2+3: (P)Pure, (T)Mind, (T)Midas, (Z)RorO, (Z)Shine.
KT 1+3: (Z)HoeJJa, (Z)Action, (T)Flash, (P)Stats.
Stars 0+3: (Z)Neo.G_Soulkey, (T)Really, (P)free.

*Canata will be going to ACE soon.



This season's preliminaries were, well, upsetting. Sorry for the bad pun, but let's take a look at who advanced: 4 Air Force players; 9 players listed in their team's March 2011 Dream League roster, 3 of which have never won a game in Proleague; 9 players who have never qualified for Survivor before; and 7 slumping players who had won at most 1 out of 7 prior to preliminaries according to TLPD. On the flip side, strong up-and-coming players such as (P)Brave, (T)TurN, (T)Bogus, (T)BByong and (T)BaBy were each knocked out by a Dream Leaguer, while fan favorites (P)Anytime, (P)Rock, (Z)YellOw, (P)Reach, and (P)Pusan and slumpers such as (T)sKyHigh and (Z)Kwanro didn't manage to capitalize on the trend. Woongjin and KT were the big losers in these prelims, boasting 0 and 1 qualifications, respectively.

Other than SKT, which had both a lot of players qualify through prelims and a lot of players who lost in the MSL Ro32/Ro16 last season, the representation of each team in Survivor is surprisingly uniform, and the matches are looking good. There's plenty of new blood hungry to make their mark on progaming, so hopefully we'll see some new faces in this MSL.

But on the flip side, for the first time in living memory, the preliminaries had only two rounds--a total of just 102 players over 26 groups. This is probably due to the lack of B-teamers remaining on the rosters, so I hope gloomy naysayers don't start a big flame war about this. The MSL perseveres despite legal trouble and Wings of Liberty, and for this we should be thankful and supportive fans. Here's to another season of MSL!

+ Show Spoiler [For those interested] +

  • Dream League players: (P)Trap, (P)Paralyze, (P)Food5, (P)Grape, (T)Reality, (Z)n.Die_soO, (Z)HoeJJa, (T)Sharp, (P)Dear.
  • Paralyze, Food5, and Dear have never won in Proleague.
  • Never appeared before in an MST: (P)By.Sun, (P)Trap, (P)Paralyze, (P)Food5, (P)Grape, (T)Reality, (P)M18M, (T)Sharp, (P)Dear.
  • Players 1-6 or 0-7 in their last 7: (P)By.Sun, (T)Canata, (T)firebathero, (Z)n.Die_soO, (P)JangBi, (Z)HoeJJa, (P)Pure.


MST Predictions

Maps:
1st and 2nd games: Circuit Breaker
Winners' and Losers' games: Empire of the Sun
Final game: Dante's Peak SE



Group 1: (3/10, 1700 KST)
(T)Light vs (Z)n.Die_soO
(P)Grape vs (Z)Killer

Despite Light's recent change of teams, he's still one of, if not the best, TvZ player in the world, so he will tear through soO and Killer pretty easily, providing the streaking Killer takes out Grape, who just beat Kwanro to make it here. Still, Killer's been going strong in Winner's League recently, and I'm confident that he and Light will advance; if Light has to face Grape though, good luck to him--Grape is on the same team as Stork!

(T)Light > (Z)n.Die_soO
(P)Grape < (Z)Killer
(T)Light > (Z)Killer
(P)Grape < (Z)n.Die_soO
(Z)Killer > (Z)n.Die_soO



Group 2: (3/10, 1930 KST)
(Z)Shine vs (P)Horang2
(P)Paralyze vs (T)HiyA

Shine hasn't been very impressive since his ridiculous streak ended in the group stages of both leagues last season, but his losses have been to pretty strong players (other than Jangbi). Horang2 has been historically weak against Zerg, so Shine should take that game. On the other side, Team Rocket must have been operating in Mahogany Town lately--HiyA the Gyarados has been pretty scary in Winner's League, and I'm picking him to advance 2-0, while Shine's ZvP should be able to get him through in the end.

(Z)Shine > (P)Horang2
(P)Paralyze < (T)HiyA
(Z)Shine < (T)HiyA
(P)Paralyze < (P)Horang2
(Z)Shine > (P)Horang2



Group 3: (3/12, 1700 KST)
(T)Midas vs (Z)Hyuk
(P)Food5 vs (T)Flash

To quote GTR,
On March 06 2011 17:49 GTR wrote:
poor food5 hahahah

But in all seriousness, Flash should (hopefully) have an easy time here. Hyuk did manage to beat him last OSL, but as long as Flash doesn't do any dumb 8rax into mass turrets stuff he should be able to smash any of these guys. Midas, solid as always, should be able to beat Hyuk's ZvT, while I have no idea if Food5 is any good.

(T)Midas > (Z)Hyuk
(P)Food5 < (T)Flash
(T)Midas < (T)Flash
(P)Food5 < (Z)Hyuk
(T)Midas > (Z)Hyuk



Group 4: (3/17, 1700 KST)
(P)free vs (T)Canata
(P)Tyson vs (Z)Where

First up, we have two big slumpers; free was demoted to the B-team for February, while Canata is going to ACE and hasn't been on the SKT roster for months. On the other hand, Tyson has been producing solid results in Proleague for MBC, while Where randomly made both leagues last season (I guess he's a CJ Hite Zerg, after all!) But unfortunately for Where, EotS is not exactly a good map for Zerg, so we might see free advance after all!

(P)free > (T)Canata
(P)Tyson < (Z)Where
(P)free > (Z)Where
(P)Tyson > (T)Canata
(P)Tyson < (Z)Where



Group 5: (3/17, 1930 KST)
(T)Classic vs (P)BeSt
(Z)HoeJJa vs (T)Really

This is the first group where it actually looks like anyone might have a chance of advancing. None of these players are playing awesomely; Really is solid but unimpressive, BeSt and Classic have been underperforming, and Hoejja, despite his huge slump, pulled out an entertaining game against Bogus to make it here. Still, I can't put much faith in Hoejja after his horrendous losing streak, and I doubt Classic (despite beating Flash a few months ago) can cut it against BeSt or Really. So I see Really and BeSt advancing.

(T)Classic < (P)BeSt
(Z)HoeJJa < (T)Really
(P)BeSt < (T)Really
(T)Classic > (Z)HoeJJa
(T)Classic < (P)BeSt



Group 6: (3/19, 1700 KST)
(T)Sea vs (P)Dear
(P)Shuttle vs (Z)s2

Sea should have an easy time here, seeing as it's only the MST. Of the remaining players, Shuttle is is probably the best-known, though s2 randomly makes leagues sometimes. Dear has been ok in Dream League, but he's Oz's 4th or 5th string Protoss (if Backho were still around and not being injured)--not exactly awe-inspiring. Dante's Peak SE still seems to favor Zerg in ZvP, however, so s2 might squeak by yet again, providing he manages a win on Eye of the Storm.

(T)Sea > (P)Dear
(P)Shuttle > (Z)s2
(T)Sea > (P)Shuttle
(Z)s2 > (P)Dear
(P)Shuttle < (Z)s2



Group 7: (3/24, 1700 KST)
(T)Fantasy vs (P)Trap
(Z)ggaemo vs (P)sHy

This group is looking pretty strong: OSL champion, Military Jaedong, Dream League bonjwa, and ... random STX Protoss. Fantasy shouldn't have too much trouble with Trap, though ggaemo has beaten him earlier this season. Since I'm biased toward ACE, I'll just pick ggaemo to 2-0 this group.

(T)Fantasy > (P)Trap
(Z)ggaemo > (P)sHy
(T)Fantasy < (Z)ggaemo
(P)Trap < (P)sHy
(T)Fantasy > (P)sHy



Group 8: (3/24, 1930 KST)
(P)Bisu vs (T)Sharp
(Z)HyuN vs (P)PerfectMan

Bisu ends up with an easy group this time. Hyun's ZvP is better than PerfectMan's PvZ, so he'll probably take the final game. Maybe Sharp will surprise us though, or Perfectman will channel Oz's winning atmosphere and 2-0... but speculation is just speculation.

(P)Bisu > (T)Sharp
(Z)HyuN > (P)PerfectMan
(P)Bisu > (Z)HyuN
(T)Sharp < (P)PerfectMan
(Z)HyuN > (P)PerfectMan



Group 9: (3/29, 1700 KST)
(T)Ssak vs (Z)hero
(T)Reality vs (P)Stats

The last Flash-killer is here, but he might have a hard time getting past SKT 3-killer Reality and rock-solid Stats. by.hero will probably continue losing to Terrans, so I think Stats and Reality will advance.

(T)Ssak > (Z)hero
(T)Reality < (P)Stats
(T)Ssak < (P)Stats
(Z)hero < (T)Reality
(T)Ssak < (T)Reality



Group 10: (3/29, 1930 KST)
(Z)Action vs (T)RuBy
(P)JangBi vs (T)Mind

This is another scary group. A resurgent Action is looking to advance against TvZ sniper RuBy (though he hasn't been really sniping anyone recently...), the JangBanger, and a Mind showing signs of his former strength. Unfortunately, RuBy and JangBi's recent results have been a bit lacking, and unless they can recover their lost mojos, they won't be making it out of this group.

(Z)Action > (T)RuBy
(P)JangBi < (T)Mind
(Z)Action < (T)Mind
(T)RuBy < (P)JangBi
(Z)Action > (P)JangBi



Group 11: (3/31, 1700 KST)
(Z)Neo.G_Soulkey vs (P)M18M
(P)Pure vs (T)Leta

Yet another group where everyone has a good chance of surviving. None of these players have been playing to their full potential lately, but Soulkey is looking like the strongest of the 4. I really hope that Leta can recover from his slump and qualify for the MSL (as long as he doesn't cross-dress again...) but the PvT-favoring maps will probably eliminate him. Pure has been slumping horribly as well, so I'll just pick the ACE player to advance again.

(Z)Neo.G_Soulkey > (P)M18M
(P)Pure > (T)Leta
(Z)Neo.G_Soulkey > (P)Pure
(P)M18M > (T)Leta
(P)M18M > (P)Pure



Group 12: (3/31, 1930 KST)
(Z)RorO vs (P)By.Sun
(T)firebathero vs (P)Jaehoon

Group 12 is another group full of Proleague regulars, but By.Sun and Firebathero (other than a few nights ago) have been in quite a funk. RorO, destroyer of anti-teams, will probably destroy the Liquibets of those who don't vote for him. I think Jaehoon's surprisingly strong PvT will take him to the winners' match, where the map he'll play on is terrible for Zerg. So I pick Jaehoon to advance 2-0 and RorO 2-1. (And despite FBH's slump, hopefully we'll get games as amusing as this one!)

(Z)RorO > (P)By.Sun
(T)firebathero < (P)Jaehoon
(Z)RorO < (P)Jaehoon
(P)By.Sun < (T)firebathero
(Z)RorO > (T)firebathero

There and Back Again--A Hobbit's Tale. Also the story of the MSL, and the team of flamewheel, l10f, ]343[ and disciple that labors to cover it. I hope you've enjoyed keeping up (or hating on) this tournament as much as we have, and let's keep going for another season. l10f is going to be taking a break, so hopefully he'll be able to get some well-deserved rest. Thanks for all your work rorf~
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Writerdamn, i was two days from retirement
Glueburn
Profile Blog Joined January 2011
United States496 Posts
March 07 2011 17:04 GMT
#2
fairly happy with hydra winning, i believe he deserved it. even if it wasn't that entertaining
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
2Pacalypse-
Profile Joined October 2006
Croatia9504 Posts
March 07 2011 17:08 GMT
#3
After the Dust Settles - appropriate title ^^

Nice news!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
March 07 2011 17:08 GMT
#4
todays games show who will actually make it through on group 12.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
sur_reaL
Profile Joined April 2010
Canada278 Posts
March 07 2011 17:09 GMT
#5
hmm...so hydra's the next JD? His ZvZ seems pretty beast atm.

Congrats hydra on your win despite the epicless final. :D
http://www.youtube.com/watch?v=lH3hrtp1T84
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
March 07 2011 17:29 GMT
#6
Thank you guys for your awesome work =)
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
March 07 2011 17:36 GMT
#7
Great write-up. Thanks :D
:o
Nesto
Profile Joined November 2009
Switzerland1318 Posts
Last Edited: 2011-03-07 18:25:36
March 07 2011 18:24 GMT
#8
On March 08 2011 02:09 sur_reaL wrote:
hmm...so hydra's the next JD? His ZvZ seems pretty beast atm.


oh come on, not again, there were so many "next JD's" in the past 2 years (Luxury, Calm, Effort anyone? even Zero was mentioned sometime..lol). As soon as someone wins over JD and has some short-term success, everyone goes like, "yeah that's the next JD", and soon after that, this "new Zerg King" disappears or is heading into a huge slump.

Anyway, great writeup!
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 07 2011 18:32 GMT
#9
I haven't kept up with the broodwar scene at all, but a hive tech ZvZ sounds fun and refreshing. I'll watch game 1 vods

nice write up!
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 07 2011 18:50 GMT
#10
Thanks for the write-up. I've always been a SC/BW fan but never really followed the korean pro scene and only joined TL at the nend of SC2's beta; this MSL final was the first major BW event I saw live. It was entertaining and it's nice to have a summary of it to recall what happened.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
Last Edited: 2011-03-07 18:59:50
March 07 2011 18:54 GMT
#11
group 1 mst has a small mistake n.Die_soO has to win grape and not the other way round
nice writeup...i always enjoy reading all of them!
FTD
Tianx
Profile Blog Joined October 2008
United States1196 Posts
March 07 2011 19:00 GMT
#12
It's scary how spot-on the Aftermath section is. Very nice write-up.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
Darth Saros
Profile Blog Joined October 2010
Czech Republic245 Posts
March 07 2011 19:05 GMT
#13
I'm sooo looking forward to the next MSL season. Thanks for an excellent writeup (although only half interesting for me-zvzzzzzzzzzz....).
Only BW...And everybody and your granny should know about CYBERPUNK 2077.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2011-03-07 19:09:16
March 07 2011 19:08 GMT
#14
Absolutely phenomenal writeup guys. Thanks for putting in the effort to do all this for the bw community. Even though the scene is slowly giving way to SC2, be assured that there are many of us who still read every word of your battle reports, previews, and analysis.

Even though I am a Flash fan, I am glad the way this MSL played out. Players like Hydra, Great, Zero, and Snow were able to crawl out from under the shadow of TBLS, even if only for a brief moment. That being said, I hope whatever ailed Flash that caused him to drop out so early in this MSL doesn't afflict him this season and he roflstomps the competition. Time to get that golden badge Lee Young Ho.
Slardar
Profile Joined April 2010
Canada7593 Posts
March 07 2011 19:10 GMT
#15
Great writeup as usual. Probably a bad question, but why isn't JD in the MST groups?
JSH
Profile Blog Joined July 2009
United States4109 Posts
Last Edited: 2011-03-07 19:27:33
March 07 2011 19:13 GMT
#16
On March 08 2011 04:10 Slardar wrote:
Great writeup as usual. Probably a bad question, but why isn't JD in the MST groups?

He was semifinals

he got seeded into MSL Ro32 along with Hydra, great, ZerO, Calm, Kal, Snow, Stork.

Nice write up~

and loved the ZvZ Hive tech details

I hope FBH makes it out of his group with Roro
They both performed great last night
Well FBH more so but still
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
Shaman.us
Profile Joined May 2010
United States319 Posts
March 07 2011 19:25 GMT
#17
Its still pretty cool to see hive tech zvz, but to me it seems somewhat forced, and that standard play is standard for a reason. Glad hydra won though, I've been pretty impressed by his sudden rise to performing player.
Shaman.233
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 07 2011 20:23 GMT
#18
Haha I thought this was just going to focus on the Preliminaries, totally forgot about the finals. I guess that speaks to the quality, and just memorability of them.

Thanks guys!
TRUEESPORTS || your days as a respected member of team liquid are over
Mawi
Profile Joined August 2010
Sweden4365 Posts
March 07 2011 20:36 GMT
#19
Awesome writeup i enjoyed reading here and there

ZvZ insane
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
RHMVNovus
Profile Joined October 2010
United States738 Posts
March 07 2011 20:49 GMT
#20
That writeup was both hilarious and informative.

I have learned something this day.
Droning his sorrows in massive amounts of macro
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