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[LP] Korean 4 Warpgate All In
August 17th, 2010 17:38 GMT
Liquipedia Weekly #1
Bringing you top quality strategy advice, one article at a time
When you get Korean Warpgated, many games look like this Liquipedia is a wonderful resource, and every day it gets better as more and more people add their wisdom to the project. Unfortunately, many people still don't realise just how great it is (although some people are catching on). In an effort to spread the word, each week we're going to bring you a fresh topical article from the wiki. This week we present to you the Korean 4 Warpgate All In (vs. Protoss), which is a build that has been giving many Protoss a hard time on the ladder, particularly on the Protoss ridden SEA server.
The page contains a detailed breakdown of the build from the perspective of the attacker and the defender. The image above is of the basic description of the build, along with some of the tell-tale signs of a Korean Warpgater. Underneath that, you will find the main Korean Warpgate build listed as well as a variation. Rest assured, there are a lot of replays posted on this page to really drive the point home.
In addition to replays, there are a bunch of tips you can employ as either the attacker or defender to help polish off this build/defend against this build. These little things could be the difference between an easy win or a tragic loss. For players lower than Diamond, these tips are a gold mine for improving your play with or against this build.
As you read further, the guide breaks down into a detailed discussion of how to use this build against various common Protoss openings. Included in this section are signs to look for to know you're playing against this build. These subtle points often go without saying at Diamond level, but can often be overlooked at lower levels. This should give you a good sense of an overall game plan no matter what your opponent throws at you. As with the rest of the guide, there are ample replays posted to further demonstrate the points written in the guide.
And now for the section most of you would have been reading this guide for:
The guide then breaks into a discussion about how to counter this build. Including how to defend this build off of a 1 gate tech build. While this is still very difficult, by following this advice at least you stand a fighting chance! However, if you know your opponent is going for a Korean Warpgate All In the guide has a specific build designed to counter it, dubbed the Kowi counter. The build involves chronoboosting out two stalkers simultaneously and getting your gateways up to four as quickly as you can. Full information about this build can be read on the page.
To end the guide, a brief discussion about transitioning out of the Korean Warpgate All In is given. This is broken down by measuring the success of your rush and then evaluating the options that you have left. Depending on how much was invested into the rush the game may or may not be over. There are a few last example games posted just to drive home all the points made in the guide, and hopefully by the end of it you feel a lot more confident about handling this build. But don't forget, you're still going to need to put in some practice defending this! It's tricky to stop even when you know it's coming!
This article is one of the many excellent strategy articles on Liquipedia, and we hope it helps you ride out the Warpgate madness currently going on in the ladder. Meanwhile, the Liquipedia staff are hard at work adding features to the wiki and preparing interesting events for you to enjoy - one of which will be coming up very shortly! So stay tuned for details.
Liquipedia is always looking for people to add content to the wiki - so if you're writing up a guide for the strategy forum, you may as well add that information to Liquipedia as well! If you want to help, but don't know where to start, contact a staff member and they will gladly help you out.
- Liquipedia Team
Useful Liquipedia Links: Liquipedia Feedback Thread PM a Liquipedia Staff Member: Aesop, Pholon, Imperator, Mystlord, Flicky, TheFallofTroy, Slugbreath, Julmust
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Thank you very much, I'm having lots of trouble with PvP. This should help a lot. Thanks.
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wtb TvP guide for this ^^, thanks for the post.
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i've been doing this in all my pvp matches. won 4 and lost 1, lost 1 becuse my scout probe died before it was able to make more than 1 pylon 
anyways, love this build.
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i got owned by this strat and got so damn pissed about it.
Time to give it back
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MURICA15980 Posts
Very good. Liquipedia is underused for how great of a concept it is.
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United States4796 Posts
Great article. Glad to see Liquipedia spreading out.
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Hehe this is kinda funny, just today I was searching for guides on Korean 4-Gate warp in, and ended up reading that article. It's really good, practiced it a bit in tester, and later won 2 games easily by using it. It's nice for a change to end a game in less than 7 minutes, so far PvP for me was always macroing up or defending the 2gate
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Great, TL has created monsters out of every P on the ladder!
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Haven't really read the article but what exactly is the difference between Korean 4 warpgate and normal 4 gate.
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Liquipedia is a great tool for SC and SC2, whether it's beginner or experienced players. I check out the site at least twice or more a day when I'm at work lol.
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On August 18 2010 04:53 G3nXsiS wrote: Haven't really read the article but what exactly is the difference between Korean 4 warpgate and normal 4 gate.
Why don't you try reading the article before asking questions
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thx, i will steal this build
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IME (Only midplat in my PvP, Diamond Terran)
I actually just chrono rally 2 gate zealots to my opponents base and ignore the probe. I've done this many times vs other Diamond/Plat level players and it seems to work pretty well as a counter, even if we both know what we're doing before the game starts.
I play "standard" until I scout him saving chronos/pulling guys off gas, then save chrono for 2 gate lots rallied to his base.
Can better tosses try this a few times to confirm with me if this is a viable counter? I was testing this BO against a random plat toss who responded in kind. Although I won, it was only thru superior micro/macro and him not reacting fast enough. It seemed viable so I adopted it. (Wish I remembered who it was so I could give credit)
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is it me or does the "kowi counter" look suspiciously like the huhuman build starred in day[9]'s casting on artosis a couple weeks back... slight variations but it's pretty similar to the 12/15 gate idea.
regarding the OP, this is a great way to bring more attention to liquipedia. it's a great resource that helps developing players find direction, so once again, thanks TL!
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thedeadhaji
39489 Posts
Man this would be so useful if I played sc2-- ^^V
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Definitely one of the reasons I hate PvP right now. Either I have to 2 gate, 4 gate or Korean 4 gate to have a chance at staying in the game. I'm stuck at something like 55% win rate in PvP because of the struggle with this build.
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I encourage people to use this build so I can proxy 2 gate and take my 5 min win. Oh how I hate the current PvP matchup. I just find it amazing that an increase of warp gate tech from 60 seconds to 140 seconds didn't end up changing shit for PvP.
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On August 18 2010 04:41 Odoakar wrote: Hehe this is kinda funny, just today I was searching for guides on Korean 4-Gate warp in, and ended up reading that article. It's really good, practiced it a bit in tester, and later won 2 games easily by using it. It's nice for a change to end a game in less than 7 minutes, so far PvP for me was always macroing up or defending the 2gate
Same here, I just finished writing the BO down on a sticky to practice when I noticed this on the sidebar of another article. Guess it's a good time to get it down!
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since i wasn't playing the beta and wasn't following any beta coverage at all i was absolutely new to sc2 when it was released. but thanks to liquipedia i think i caught up quite quickly. The 4 Warpgate Rush Article helped me alot for my placement matches so thanks for all the effort you're putting in there. great job.
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im glad they're bringing liquipedia to everyones attention, the SC2 version has been somewhat bare compared to its BW counterpart.a
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I've been experimenting with a less-all-in warpgate tech that involves three gating stalkers + zealots and then adding a delayed 4th gate after my income can support it. It doesn't usually end the game quickly but it puts a lot of pressure on my opponent and almost always gives me map control and/or a significant econ advantage. I've had a lot of success against other P who try to get quick stalkers up for defense, thinking it's a korean 4warpgate, and against zealot attacks on my own base. And I get a quick stalker up in time to attack the scout probe against korean 4-gates. I'm high-mid plat.
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Will start using Liquidpedia more freely after this article. TL rocks yo.
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United States10774 Posts
Nice article, thank you.
Ran into this a couple times - lost the first one, but figured out how to beat it now
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I don't want to be a douche but..
In the example game, from which they base their build off... The toss who does the "korean 4 gate all in" fails at placing the pylons. Once a few pylons goes down, you can't take them down in time.
Build isn't reliable, as the example you are showing off is a standard 4-5 gate all in with proxy pylon (not in base, but out side) :/
Pylon goes down in your base, with only 1 stalker and a sentry to block it, and you are DEAD.
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I must try this build. I have been using 3 gate 1 robo facility most of the time. But this looks like a very useful weapon to have.
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So I played around with this strategy for a while. I'm a decent player, if nothing special (~600 points Diamond) and while most of the protoss I played against reacted by skipping core and chronoboosting zealots from two gateways forcing me to abandon my plan, it did work a few times. And the few times it did work, it really opened my eyes for how powerful warp gates are in the next few minutes after you get them. If you have 4 gates and way into your opponent's base, he's in trouble.
This lead to some interesting experimentation with 4-gate styles against zerg and terran also.
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I believe there is another way to counter the 4 gate korean warpgate all-in, it is to spend a 2-3 chrono boosts on probes only, gettting a second gate before cyber, and building 2-3 zealots and a sentry... start warpgate as soon as your cyber finishes, but you do not have to chronoboost it. The point is you need to defend and kill pylons. One zealot on each pylon, and the sentry attacking the probe. Add up to 4 gates, you should not need to cut many probes at all.
The point of this response, is to have enough dps to kill pylons (or at least make a dent, and force more pylons), and also to be able to protect your probes against the inevtible zealots or stalkers. If you have 4 stalkers versus his 4 zealots (with more warping in) you are lost. You will want to target pylons beside your minerals first, zealots warped directly in your mineral line will almost always lose you the game.
Usuallly, you will kill all the pylons in your base, and the other player will see your zealot sentry mix and warp in 4 stalkers to start. Use the sentry to forcefield as necessary, and start to add stalkers. The ramp forcefields are crucial and can turn an even fight, into a won game.
Key Points: -gateway production to kill pylons and to delay 4 warpgate until your own warpgates kick in
EDIT: added a rep
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Hail Plexa (for writing this Liquipedia article :-) )
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Ooooh, so THAT'S why Plexa did this strat on me, 'research'.
Pffffffft. At least the masses will be aware of how to beat this now.
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Excellent page - however I worry that not US pvp will degrade into this.
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It's interesting to see how versatile this build can be and how much the match up shifts once one player commits to it. Thanks for the researched, i've tried it out a few times and started to delay the scouting probe on small maps.
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This is great! I don't personally peruse liquipedia much, except when I'm learning a new race and want to learn some builds, but its a great resource. Yesterday, a friend of mine who just started playing starcraft 2 and is a low gold level player asked me about strategies, and I referred him to liquipedia II. The resource is really helpful for lower level players!
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sick now i know what to do in PvP lololol
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Aotearoa39261 Posts
Of course, since this is a wiki, feel free to add stuff to this guide and correct anything that is wrong or unclear. The more people who contribute to this the better the article and the liquipedia become!
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On August 18 2010 20:43 Plexa wrote: Of course, since this is a wiki, feel free to add stuff to this guide and correct anything that is wrong or unclear. The more people who contribute to this the better the article and the liquipedia become!
I just saw your rep. looks good  Also the chat was hilarious. if you can beat it join it!
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13-0 with this build lol, it's ridiculous
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On August 18 2010 21:22 Scarecrow wrote: 13-0 with this build lol, it's ridiculous
3-0 so far nobody bitched at me yet
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The article is very absolute in terms of what you have to do to win. Especially lower level players would do well to remember that since the users won't be playing perfectly, you don't need the perfect counter either. Strong micro and remembering to make units goes a long way.
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I lost to this and im a zerg T.T
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On August 18 2010 06:59 holy_war wrote: I encourage people to use this build so I can proxy 2 gate and take my 5 min win. Oh how I hate the current PvP matchup. I just find it amazing that an increase of warp gate tech from 60 seconds to 140 seconds didn't end up changing shit for PvP.
If this becomes the norm for PvP, or P vs anything, Blizzard will probably nerf warpgate to more than 140 seconds.
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it's not really the norm... it can be prevented by just keeping the probe out of your base.
if i ever scout a 10 gate (i generally 12 gate so it's easy to spot the difference) i get a fast stalker and sentry to kill their scout and hold off any new probes/zealots
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4 warp gate is extremely strong..only way to stop it as T is i guess to bunker up and 1 base for a bit then do drops..
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it's really really strong, thx for this nice article, got me some wins.^^
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Liquipedia is soooooooooooo great. That being said, I don't use it nearly as much as I would like. For some reason when I am trying to practice I forget that such a great resource is out there. Will need to bookmark and drag to tabs bar to make sure I am reminded that it is there.
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I am a Zerg player and have been trying Protoss as well ... i will have to say this works well, i won 3/4 games ... only issue was the first try my build was slow .... you have to beat them before they get air or you are in trouble i find.
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I'm confused. Protoss 4gates all the time, but aren't the Terrans and Zergs posting in this thread confusing the Korean style 4gate with the 'normal' 4gate? I'm having a hard time believing that Terrans or Zergs are having trouble getting rid of a probe in their base.
If I'm mistaken, and somehow people are using the Korean style 4gate against Terrans and Zergs, I'd like to hear how those Protosses deal with marines and zerglings.
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Yeah okay, all you Terran and Zergs, THIS IS NOT THE STANDARD 4 GATE BUILD.
At least read the thread before posting. This build is specifically PvP. I suspect it's one of the things that will be getting patched first, which means there's another Protoss nerf incoming... Oh God.
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On August 20 2010 23:05 youngminii wrote: Yeah okay, all you Terran and Zergs, THIS IS NOT THE STANDARD 4 GATE BUILD.
At least read the thread before posting. This build is specifically PvP. I suspect it's one of the things that will be getting patched first, which means there's another Protoss nerf incoming... Oh God.
It's not, the build is by no means breaking pvp. That's the difference between early beta and now.
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lol im really new to teamliquid... this article pretty much got me a win. . my partner got disconnected from battle.net and i was stuck with 1v2 PvZZ .
Pv2Z Warpgate Rush
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On August 21 2010 08:36 Chronopolis wrote:Show nested quote +On August 20 2010 23:05 youngminii wrote: Yeah okay, all you Terran and Zergs, THIS IS NOT THE STANDARD 4 GATE BUILD.
At least read the thread before posting. This build is specifically PvP. I suspect it's one of the things that will be getting patched first, which means there's another Protoss nerf incoming... Oh God. It's not, the build is by no means breaking pvp. That's the difference between early beta and now. Depends how you define 'breaking'. If a build that's extremely easy to memorise and almost guaranteed to defeat the opponent if he doesn't use one of the very few (abnormal) openings to beat it isn't 'breaking', I don't know what is. The fact that this works up to mid-high Diamond should be ringing alarm bells in Blizz HQ.
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Aotearoa39261 Posts
On August 21 2010 21:27 youngminii wrote:Show nested quote +On August 21 2010 08:36 Chronopolis wrote:On August 20 2010 23:05 youngminii wrote: Yeah okay, all you Terran and Zergs, THIS IS NOT THE STANDARD 4 GATE BUILD.
At least read the thread before posting. This build is specifically PvP. I suspect it's one of the things that will be getting patched first, which means there's another Protoss nerf incoming... Oh God. It's not, the build is by no means breaking pvp. That's the difference between early beta and now. Depends how you define 'breaking'. If a build that's extremely easy to memorise and almost guaranteed to defeat the opponent if he doesn't use one of the very few (abnormal) openings to beat it isn't 'breaking', I don't know what is. The fact that this works up to mid-high Diamond should be ringing alarm bells in Blizz HQ. But it's perfectly defendable... it's a valid build, sure - but the better player invariably wins at the very top. I mean, check out Socke vs Huk G1 where Socke tries to do it to Huk.
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Huk isn't mid-high Diamond, he's a pro, of course it wouldn't work on him.
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Thanks a lot ! Good article , in platinium, even i don't yet use this build order properly it works fine.
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Occasionaly this build works versus zerg, assuming he isn't spreading creep well and is FEing/has no def units.
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This is a nice article! I like how it focused on a legitimate build that hasn't been discussed much lately, as well as that it really highlights how Liquipedia works (or can work, if used properly). I've been around TeamLiquid for a few months now between being a lurker and having a registered account, and I can honestly say that I've only used it a couple of times.
Liquipedia is a wonderful idea and I should definitely check it out more often as I am a low-ranked (i.e. bottom of my division) and relatively new Platinum league player, and could really stand to gain from the knowledge harbored there. However, I'm not really sure how to start, as there is so much information to be consumed. Do people that use it frequently just search for specific subjects, or simply thumb through pages somewhat randomly? I know it is a pretty silly question, but I'm just not sure where to begin. Thanks!
Great article, and please keep them coming!
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