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[SC2B] Zerg: The Evolution (or Devolution) - Page 8

Forum Index > News
321 CommentsPost a Reply
Prev 1 6 7 8 9 10 17 Next All
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 16:51 GMT
#141
On April 22 2010 01:39 lolreaper wrote:


You missunderstand me if you think that I want Zerglings to alone kill of M&M, I only wanted to point out that Zerglings alone can't kill M&Ms.

Idra: This can be said about any unit in the game, but in reality you need to flank alot to land blings+FG. Im not saying you need godlike micro to pull it off, all I say is that a-move doesn't work that well with a wall of Marauders protecting the Marines.
wait wut?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 16:53 GMT
#142
pardon me, i forgot move commanding until you're near the marines. you have an easy to use spell that immobilizes them. it literally could not be easier.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
evilcamel
Profile Joined April 2010
United States9 Posts
April 21 2010 16:54 GMT
#143
Just a passing thought but maybe the nerf on lings and changes overall are related to the paper mache like construction of buildings in sc2?
Topazas
Profile Joined March 2010
Lithuania86 Posts
April 21 2010 16:58 GMT
#144
Nice post
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 21 2010 17:02 GMT
#145
The nerf on lings is only to balance out autosurround, which to be honest is not a fair balance. Lings are pretty much worthless vs good protoss because of forcefield anyways. Vs terran they have medivacs that can just outheal the dps of a ling. Combine that with the ball mechanic of ranged units and lings just don't do too much to bio armies. Vs mech they're a lot stronger though in my experience. Hellions can only kill so many and tanks will splash your own units regardless =/
Half man, half bear, half pig.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
April 21 2010 17:03 GMT
#146
On April 22 2010 01:53 IdrA wrote:
pardon me, i forgot move commanding until you're near the marines. you have an easy to use spell that immobilizes them. it literally could not be easier.


Well, atleast I wasn't the only person who thought that.

--

It's not exactly hard to get alot of lings now aswell, if you get to three bases, you can make like 4 larva worth of lings so 8 lings with all fo your larva from the queens if you don't produce drones from them, which late game you generally don't need to do.

That's the reason why I feel lings shouldn't be any more powerful than they already are, they're the cheapest unit in the game, easily one of the fastest and you can produce them so fast.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eNoq
Profile Joined June 2009
Netherlands502 Posts
April 21 2010 17:30 GMT
#147
Omg this was so good, i agree on everything.
Proburu
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-21 17:31:19
April 21 2010 17:30 GMT
#148
Not to mention ultralisks are completely fucking useless. Probably shoulda been highlighted a bit more specifically in the op, but it was mentioned.

Hive upgrades = useless. Cracklings aren't really viable anymore...they're pretty much reg-bw-lings with hive ups.

Ultras = useless thanks to TERRIBLE TERRIBLE damage from the stupid "number countering" system. Armor no longer means shit as all you have to ever do for any armored unit is to make an anti armor unit, be it: immortal, maurader, or OH WAIT, ZERG DONT HAVE AN ARMOR COUNTERING UNIT.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
April 21 2010 17:51 GMT
#149
excellent article, rightfully featured
Orpheos
Profile Joined April 2010
United States1663 Posts
April 21 2010 17:54 GMT
#150
anyone else think making the majority of units just bigger in size would help abit? dont take away clumping or auto surround just make them bigger.

i mean i dont have a beta key, but it seems like bigger units would make "balls" less effective since it would be harder to get everything in range. it would take more positioning and less "stick everything into one control group"
Zhou
Profile Joined February 2009
United States832 Posts
April 21 2010 17:58 GMT
#151
That ultra vs zerglings video was ridiculous. That was a good read, and kind of put my own thoughts together up on how I felt about the zerg at the moment as well. Hopefully, with what time is left on the beta, there will be some changes.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 21 2010 18:01 GMT
#152
excellent article. Well done.
Kalpman
Profile Joined April 2010
Sweden406 Posts
April 21 2010 18:15 GMT
#153
Agree with iNcontroL, great job.
I've fought mudcrabs more fearsome than you!
iheartpurplez
Profile Joined April 2010
Canada54 Posts
April 21 2010 18:23 GMT
#154
EXACTLY my thoughts on Zerg .
my love for you, my life for aiur
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 21 2010 18:24 GMT
#155
After thinking about what I want to see change with\ zerg, yet still be realistic, here go my ideas/conclusions.

1: Crack! Needs to be buffed. Like a lot. Blizz needs to go too far with this one, at least at first. I want to see if throwing lings back into the mix at hive will open up more options with ultras, lord/ling, mass ling/roach, or something of that sort. If it works, cool! If not, we know we have some serious problems that need to be addressed in future expansions.

2: Make the Nydus Network the prereq for Hive, move infestor pit to Hive, combined with an cost increase on infestors. Then, give back a larger range for parasite, keep growth the same, and make infested terran an exploding heal for zerg instead of exploding damage. More movement options for zerg, allowing for players to pick offensive or defensive styles. Infestors at hive, combined with a cost increase allows for spell power-ups that add a bit more flavor to zerg beyond get infestors=growth the shit out of MMM.

3: Do something with corruptors. Right now, they only seem to be useful as the prereq for broodlords, and not as actual AA units (just my observations, I could be wrong, I dont have a key). Perhaps add spawn broodling to the corruptor in addition to an AA damage buff. That way corrupters actually make sense as the devolved forms of broodlords.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Toastmold
Profile Joined April 2010
Canada207 Posts
April 21 2010 18:35 GMT
#156
Interesting analysis and yay for my ultra vs zergling video.
hi.
Synwave
Profile Joined July 2009
United States2803 Posts
April 21 2010 18:37 GMT
#157
Its been stated before that you shouldn't post how you think the game should be if you don't have a beta key.
The fact you think infested terrans still explode and your woeful ignorance of corruptors is a perfect example of this.

♞Nerdrage is the cause of global warming♞
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 21 2010 18:44 GMT
#158
On April 22 2010 03:24 Two_DoWn wrote:
After thinking about what I want to see change with\ zerg, yet still be realistic, here go my ideas/conclusions.

1: Crack! Needs to be buffed. Like a lot. Blizz needs to go too far with this one, at least at first. I want to see if throwing lings back into the mix at hive will open up more options with ultras, lord/ling, mass ling/roach, or something of that sort. If it works, cool! If not, we know we have some serious problems that need to be addressed in future expansions.

2: Make the Nydus Network the prereq for Hive, move infestor pit to Hive, combined with an cost increase on infestors. Then, give back a larger range for parasite, keep growth the same, and make infested terran an exploding heal for zerg instead of exploding damage. More movement options for zerg, allowing for players to pick offensive or defensive styles. Infestors at hive, combined with a cost increase allows for spell power-ups that add a bit more flavor to zerg beyond get infestors=growth the shit out of MMM.

3: Do something with corruptors. Right now, they only seem to be useful as the prereq for broodlords, and not as actual AA units (just my observations, I could be wrong, I dont have a key). Perhaps add spawn broodling to the corruptor in addition to an AA damage buff. That way corrupters actually make sense as the devolved forms of broodlords.

Corruptors are still excellent AA, I like them for support for broodlords. In addition, the corruption ability is actually really useful, even midgame for fortresses and such. Lategame, corruption just makes the final blow that much more potent.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Paladia
Profile Joined August 2003
802 Posts
April 21 2010 18:51 GMT
#159
I like how you name Stalker amongst the "insane support DPS" when in fact they have roughly the same DPS as a drone.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
kdog3683
Profile Blog Joined January 2007
United States916 Posts
Last Edited: 2010-04-21 19:00:12
April 21 2010 18:59 GMT
#160
I don't mean to troll but you were never a B/B- "SC1" player so please don't mislead. Try C+ best @ 35% win ratio.
Multiply your efforts.
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