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[SC2B] Zerg: The Evolution (or Devolution) - Page 7

Forum Index > News
321 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
wonksaggin
Profile Joined March 2010
United States73 Posts
April 21 2010 15:05 GMT
#121
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3
Qwertify
Profile Joined September 2008
United States2531 Posts
April 21 2010 15:26 GMT
#122
Really great job on this article. You did a good job on a lot of points, especially staying clear of the balance issue and using representative examples.
CJ Entusman #24
bobhund
Profile Joined March 2010
Sweden364 Posts
April 21 2010 15:35 GMT
#123
Very good post op, you really hit the spot with this.
On April 21 2010 12:40 DaEm0niCuS wrote:
Zerg is stale because they are saving units for the next 2 "expansions".

This is indeed a really big problem. My guess is that Blizzard has lots of cool ideas for all races and the only thing stoping them is the plans for the expansions.
Editor in chief at Rakaka.se
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
April 21 2010 15:53 GMT
#124
On April 21 2010 23:51 Slunk wrote:
Show nested quote +
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 15:54 GMT
#125
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.

Anecdotal remarks aren't really pertinent without replays.
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 15:59 GMT
#126
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?
wait wut?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 21 2010 16:01 GMT
#127
Well written post, you rolled up all my felings for the zerg atm.
really?
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
April 21 2010 16:10 GMT
#128
Excellent post, really enjoyed it.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 21 2010 16:15 GMT
#129
Great article and an enjoyable read.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
April 21 2010 16:20 GMT
#130
Zerg definitely got the least designer love 'till now. I played Zerg in BW, but don't even consider it on SC2...
What qxc said.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:23:58
April 21 2010 16:23 GMT
#131
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?

nah but it gets rolled over by benelings
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 16:30 GMT
#132
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.
wait wut?
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:43:44
April 21 2010 16:39 GMT
#133
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

i dont get why zerglings (alone) should be able to kill mmm ball (they werent able to do this in sc1 as well), they are still very effective vs small numbers of marine, marauders (terrans usually have to wall in tvz) and work very well in mix with benelings/roach/ling even in big battles. As for the micro trying to beat beneling based army with MMM isnt exacly a+move fight for terran so i fail to see how is that harder for zerg.
suejak
Profile Joined March 2010
Japan545 Posts
April 21 2010 16:41 GMT
#134
baneling+zergling ftw
Are you human?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-04-21 16:43:00
April 21 2010 16:41 GMT
#135
I completely agree with this post, and sincerely hope blizzard reads it and understands what sort of position we as zerg players are being put into.

with the roach regen buff at hive being absolute garbage now, the only reason to EVER go hive is for broodlords, that's it, nothing else.

If we look at what's even available at hive, it's fairly pathetic:

lvl 3 upgs
Broodlord
Ultralisk + 2 ultra upgs
adrenal glands
Organic carapace
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 16:41 GMT
#136
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

you point, you click, you attack move. how much easier do you want it to be?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
April 21 2010 16:43 GMT
#137
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?


Obviously not just zerglings and fungal growth, but it leaves your army massively vunerable as your health ticks down by 36 in the growth. All that happens is you get fungal growth'd. All of your units are basically already dead, you can't stim and a few roaches or mutas with a massive amount of lings just kill the army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Angryhorse
Profile Joined January 2010
Sweden387 Posts
April 21 2010 16:44 GMT
#138
Just go to say : sweet post bro
Don't cry blood, the world doesn't revolve around you
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 21 2010 16:46 GMT
#139
On April 22 2010 00:05 wonksaggin wrote:
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3


This would be a good idea, but then NP would need a range of 9, infested terrans would need to spawn 5/cast or be buffed to 5x what they are currently, and FG would need to do 60+ damage or have an additional effect, like increasing damage taken by 4
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 21 2010 16:47 GMT
#140
Great post, congrats on spotlight!

The race I've come to love the most, my dear zerg are not as fun on SC2 Hopefully we'll see something come out of this.

ps. The zerling issue is my biggest concern. Except for zvz you just don't see it being used in a cost effective way anymore.
Prev 1 5 6 7 8 9 17 Next All
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