• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:50
CEST 15:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon155.0.16 Hotfix (June 30) - Balance + Bug Fixes19Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Is the larve respawn broken? ByuL, and the Limitations of Standard Play The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4087 users

[SC2B] Zerg: The Evolution (or Devolution) - Page 7

Forum Index > News
321 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
wonksaggin
Profile Joined March 2010
United States73 Posts
April 21 2010 15:05 GMT
#121
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3
Qwertify
Profile Joined September 2008
United States2531 Posts
April 21 2010 15:26 GMT
#122
Really great job on this article. You did a good job on a lot of points, especially staying clear of the balance issue and using representative examples.
CJ Entusman #24
bobhund
Profile Joined March 2010
Sweden364 Posts
April 21 2010 15:35 GMT
#123
Very good post op, you really hit the spot with this.
On April 21 2010 12:40 DaEm0niCuS wrote:
Zerg is stale because they are saving units for the next 2 "expansions".

This is indeed a really big problem. My guess is that Blizzard has lots of cool ideas for all races and the only thing stoping them is the plans for the expansions.
Editor in chief at Rakaka.se
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 21 2010 15:53 GMT
#124
On April 21 2010 23:51 Slunk wrote:
Show nested quote +
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 15:54 GMT
#125
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.

Anecdotal remarks aren't really pertinent without replays.
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 15:59 GMT
#126
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?
wait wut?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 21 2010 16:01 GMT
#127
Well written post, you rolled up all my felings for the zerg atm.
really?
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
April 21 2010 16:10 GMT
#128
Excellent post, really enjoyed it.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 21 2010 16:15 GMT
#129
Great article and an enjoyable read.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
April 21 2010 16:20 GMT
#130
Zerg definitely got the least designer love 'till now. I played Zerg in BW, but don't even consider it on SC2...
What qxc said.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:23:58
April 21 2010 16:23 GMT
#131
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?

nah but it gets rolled over by benelings
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 16:30 GMT
#132
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.
wait wut?
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:43:44
April 21 2010 16:39 GMT
#133
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

i dont get why zerglings (alone) should be able to kill mmm ball (they werent able to do this in sc1 as well), they are still very effective vs small numbers of marine, marauders (terrans usually have to wall in tvz) and work very well in mix with benelings/roach/ling even in big battles. As for the micro trying to beat beneling based army with MMM isnt exacly a+move fight for terran so i fail to see how is that harder for zerg.
suejak
Profile Joined March 2010
Japan545 Posts
April 21 2010 16:41 GMT
#134
baneling+zergling ftw
Are you human?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-04-21 16:43:00
April 21 2010 16:41 GMT
#135
I completely agree with this post, and sincerely hope blizzard reads it and understands what sort of position we as zerg players are being put into.

with the roach regen buff at hive being absolute garbage now, the only reason to EVER go hive is for broodlords, that's it, nothing else.

If we look at what's even available at hive, it's fairly pathetic:

lvl 3 upgs
Broodlord
Ultralisk + 2 ultra upgs
adrenal glands
Organic carapace
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 16:41 GMT
#136
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

you point, you click, you attack move. how much easier do you want it to be?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 21 2010 16:43 GMT
#137
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?


Obviously not just zerglings and fungal growth, but it leaves your army massively vunerable as your health ticks down by 36 in the growth. All that happens is you get fungal growth'd. All of your units are basically already dead, you can't stim and a few roaches or mutas with a massive amount of lings just kill the army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Angryhorse
Profile Joined January 2010
Sweden387 Posts
April 21 2010 16:44 GMT
#138
Just go to say : sweet post bro
Don't cry blood, the world doesn't revolve around you
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 21 2010 16:46 GMT
#139
On April 22 2010 00:05 wonksaggin wrote:
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3


This would be a good idea, but then NP would need a range of 9, infested terrans would need to spawn 5/cast or be buffed to 5x what they are currently, and FG would need to do 60+ damage or have an additional effect, like increasing damage taken by 4
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 21 2010 16:47 GMT
#140
Great post, congrats on spotlight!

The race I've come to love the most, my dear zerg are not as fun on SC2 Hopefully we'll see something come out of this.

ps. The zerling issue is my biggest concern. Except for zvz you just don't see it being used in a cost effective way anymore.
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 1156
RotterdaM732
WardiTV647
TKL 265
SteadfastSC156
IndyStarCraft 105
CranKy Ducklings55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 732
TKL 265
Ryung 227
SteadfastSC 156
SHIN 142
ProTech111
IndyStarCraft 105
RushiSC 6
trigger 3
StarCraft: Brood War
Britney 57966
Sea 2610
Shuttle 1632
EffOrt 1212
Horang2 719
Hyuk 702
firebathero 675
Light 562
Soma 411
BeSt 399
[ Show more ]
Zeus 229
Snow 224
hero 214
ggaemo 212
Rush 207
Last 151
Soulkey 142
Hyun 84
Dewaltoss 71
Pusan 69
ToSsGirL 43
Aegong 39
Free 32
sorry 29
Bale 26
[sc1f]eonzerg 25
scan(afreeca) 22
Shine 19
Sacsri 12
zelot 12
Dota 2
Gorgc4876
singsing3172
Dendi884
Fuzer 546
XaKoH 516
XcaliburYe126
LuMiX1
Counter-Strike
kRYSTAL_28
Super Smash Bros
Mew2King87
Other Games
B2W.Neo977
hiko875
Lowko377
crisheroes342
DeMusliM279
Pyrionflax224
Hui .189
KnowMe1
Organizations
Dota 2
PGL Dota 2 - Main Stream203
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 23
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2938
• TFBlade558
Upcoming Events
Replay Cast
10h 10m
CrankTV Team League
21h 10m
Bombastic Starleague
1d 6h
The PondCast
1d 20h
HomeStory Cup
1d 21h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.