• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:58
CET 19:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
PC Games Sales Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1179 users

[SC2B] Zerg: The Evolution (or Devolution) - Page 7

Forum Index > News
321 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
wonksaggin
Profile Joined March 2010
United States73 Posts
April 21 2010 15:05 GMT
#121
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3
Qwertify
Profile Joined September 2008
United States2531 Posts
April 21 2010 15:26 GMT
#122
Really great job on this article. You did a good job on a lot of points, especially staying clear of the balance issue and using representative examples.
CJ Entusman #24
bobhund
Profile Joined March 2010
Sweden364 Posts
April 21 2010 15:35 GMT
#123
Very good post op, you really hit the spot with this.
On April 21 2010 12:40 DaEm0niCuS wrote:
Zerg is stale because they are saving units for the next 2 "expansions".

This is indeed a really big problem. My guess is that Blizzard has lots of cool ideas for all races and the only thing stoping them is the plans for the expansions.
Editor in chief at Rakaka.se
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 21 2010 15:53 GMT
#124
On April 21 2010 23:51 Slunk wrote:
Show nested quote +
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 15:54 GMT
#125
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.

Anecdotal remarks aren't really pertinent without replays.
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 15:59 GMT
#126
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?
wait wut?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 21 2010 16:01 GMT
#127
Well written post, you rolled up all my felings for the zerg atm.
really?
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
April 21 2010 16:10 GMT
#128
Excellent post, really enjoyed it.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 21 2010 16:15 GMT
#129
Great article and an enjoyable read.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
April 21 2010 16:20 GMT
#130
Zerg definitely got the least designer love 'till now. I played Zerg in BW, but don't even consider it on SC2...
What qxc said.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:23:58
April 21 2010 16:23 GMT
#131
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?

nah but it gets rolled over by benelings
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 16:30 GMT
#132
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.
wait wut?
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:43:44
April 21 2010 16:39 GMT
#133
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

i dont get why zerglings (alone) should be able to kill mmm ball (they werent able to do this in sc1 as well), they are still very effective vs small numbers of marine, marauders (terrans usually have to wall in tvz) and work very well in mix with benelings/roach/ling even in big battles. As for the micro trying to beat beneling based army with MMM isnt exacly a+move fight for terran so i fail to see how is that harder for zerg.
suejak
Profile Joined March 2010
Japan545 Posts
April 21 2010 16:41 GMT
#134
baneling+zergling ftw
Are you human?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-04-21 16:43:00
April 21 2010 16:41 GMT
#135
I completely agree with this post, and sincerely hope blizzard reads it and understands what sort of position we as zerg players are being put into.

with the roach regen buff at hive being absolute garbage now, the only reason to EVER go hive is for broodlords, that's it, nothing else.

If we look at what's even available at hive, it's fairly pathetic:

lvl 3 upgs
Broodlord
Ultralisk + 2 ultra upgs
adrenal glands
Organic carapace
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 16:41 GMT
#136
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

you point, you click, you attack move. how much easier do you want it to be?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 21 2010 16:43 GMT
#137
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?


Obviously not just zerglings and fungal growth, but it leaves your army massively vunerable as your health ticks down by 36 in the growth. All that happens is you get fungal growth'd. All of your units are basically already dead, you can't stim and a few roaches or mutas with a massive amount of lings just kill the army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Angryhorse
Profile Joined January 2010
Sweden387 Posts
April 21 2010 16:44 GMT
#138
Just go to say : sweet post bro
Don't cry blood, the world doesn't revolve around you
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 21 2010 16:46 GMT
#139
On April 22 2010 00:05 wonksaggin wrote:
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3


This would be a good idea, but then NP would need a range of 9, infested terrans would need to spawn 5/cast or be buffed to 5x what they are currently, and FG would need to do 60+ damage or have an additional effect, like increasing damage taken by 4
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 21 2010 16:47 GMT
#140
Great post, congrats on spotlight!

The race I've come to love the most, my dear zerg are not as fun on SC2 Hopefully we'll see something come out of this.

ps. The zerling issue is my biggest concern. Except for zvz you just don't see it being used in a cost effective way anymore.
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#102
TriGGeR vs Spirit
RotterdaM985
IndyStarCraft 296
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 985
IndyStarCraft 296
Clem_sc2 209
mouzStarbuck 93
ProTech73
BRAT_OK 57
UpATreeSC 32
DivinesiaTV 24
StarCraft: Brood War
Britney 16642
Bisu 1909
Rain 1487
Shuttle 318
BeSt 142
Dewaltoss 117
Mini 107
firebathero 104
Hyun 78
Aegong 57
[ Show more ]
Mind 51
JYJ 37
Mong 32
910 22
soO 13
ajuk12(nOOB) 13
Shinee 12
Sacsri 8
Dota 2
Gorgc6361
singsing3423
qojqva3308
LuMiX1
Counter-Strike
fl0m876
byalli351
Foxcn158
Heroes of the Storm
Liquid`Hasu207
Other Games
FrodaN1097
C9.Mang0112
KnowMe106
Trikslyr66
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota254
League of Legends
• Nemesis3996
• TFBlade622
Other Games
• imaqtpie856
• Shiphtur122
• tFFMrPink 19
Upcoming Events
The PiG Daily
2h 2m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
15h 2m
WardiTV 2025
16h 2m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
17h 32m
Ladder Legends
1d
BSL 21
1d 1h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 15h
Ladder Legends
1d 22h
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.