[SC2B] Zerg: The Evolution (or Devolution) - Page 7
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wonksaggin
United States73 Posts
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Qwertify
United States2531 Posts
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bobhund
Sweden364 Posts
On April 21 2010 12:40 DaEm0niCuS wrote: Zerg is stale because they are saving units for the next 2 "expansions". This is indeed a really big problem. My guess is that Blizzard has lots of cool ideas for all races and the only thing stoping them is the plans for the expansions. | ||
Qikz
United Kingdom12022 Posts
On April 21 2010 23:51 Slunk wrote: And by everything you mean marauders? The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors. Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing. | ||
Jyvblamo
Canada13788 Posts
On April 22 2010 00:53 Qikz wrote: Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing. Anecdotal remarks aren't really pertinent without replays. | ||
Toun
Sweden59 Posts
On April 22 2010 00:53 Qikz wrote: Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing. You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG? | ||
Clearout
Norway1060 Posts
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Kojaimea
United Kingdom277 Posts
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Slugbreath
Sweden201 Posts
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rockslave
Brazil318 Posts
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lolreaper
301 Posts
On April 22 2010 00:59 Toun wrote: You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG? nah but it gets rolled over by benelings | ||
Toun
Sweden59 Posts
On April 22 2010 01:23 lolreaper wrote: nah but it gets rolled over by benelings Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M. Not to mention the amount of micro it takes to land FG+Blings on a competent Terran. | ||
lolreaper
301 Posts
On April 22 2010 01:30 Toun wrote: Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M. Not to mention the amount of micro it takes to land FG+Blings on a competent Terran. i dont get why zerglings (alone) should be able to kill mmm ball (they werent able to do this in sc1 as well), they are still very effective vs small numbers of marine, marauders (terrans usually have to wall in tvz) and work very well in mix with benelings/roach/ling even in big battles. As for the micro trying to beat beneling based army with MMM isnt exacly a+move fight for terran so i fail to see how is that harder for zerg. | ||
suejak
Japan545 Posts
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Shiladie
Canada1631 Posts
with the roach regen buff at hive being absolute garbage now, the only reason to EVER go hive is for broodlords, that's it, nothing else. If we look at what's even available at hive, it's fairly pathetic: lvl 3 upgs Broodlord Ultralisk + 2 ultra upgs adrenal glands Organic carapace | ||
IdrA
United States11541 Posts
On April 22 2010 01:30 Toun wrote: Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M. Not to mention the amount of micro it takes to land FG+Blings on a competent Terran. you point, you click, you attack move. how much easier do you want it to be? | ||
Qikz
United Kingdom12022 Posts
On April 22 2010 00:59 Toun wrote: You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG? Obviously not just zerglings and fungal growth, but it leaves your army massively vunerable as your health ticks down by 36 in the growth. All that happens is you get fungal growth'd. All of your units are basically already dead, you can't stim and a few roaches or mutas with a massive amount of lings just kill the army. | ||
Angryhorse
Sweden387 Posts
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Shiladie
Canada1631 Posts
On April 22 2010 00:05 wonksaggin wrote: i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3 This would be a good idea, but then NP would need a range of 9, infested terrans would need to spawn 5/cast or be buffed to 5x what they are currently, and FG would need to do 60+ damage or have an additional effect, like increasing damage taken by 4 | ||
chirievalord
Costa Rica92 Posts
The race I've come to love the most, my dear zerg are not as fun on SC2 ![]() ps. The zerling issue is my biggest concern. Except for zvz you just don't see it being used in a cost effective way anymore. | ||
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