• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:35
CEST 16:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1335.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Terran AddOns placement No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9328 users

[SC2B] Zerg: The Evolution (or Devolution) - Page 7

Forum Index > News
321 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
wonksaggin
Profile Joined March 2010
United States73 Posts
April 21 2010 15:05 GMT
#121
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3
Qwertify
Profile Joined September 2008
United States2531 Posts
April 21 2010 15:26 GMT
#122
Really great job on this article. You did a good job on a lot of points, especially staying clear of the balance issue and using representative examples.
CJ Entusman #24
bobhund
Profile Joined March 2010
Sweden364 Posts
April 21 2010 15:35 GMT
#123
Very good post op, you really hit the spot with this.
On April 21 2010 12:40 DaEm0niCuS wrote:
Zerg is stale because they are saving units for the next 2 "expansions".

This is indeed a really big problem. My guess is that Blizzard has lots of cool ideas for all races and the only thing stoping them is the plans for the expansions.
Editor in chief at Rakaka.se
Qikz
Profile Blog Joined November 2009
United Kingdom12065 Posts
April 21 2010 15:53 GMT
#124
On April 21 2010 23:51 Slunk wrote:
Show nested quote +
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 15:54 GMT
#125
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.

Anecdotal remarks aren't really pertinent without replays.
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 15:59 GMT
#126
On April 22 2010 00:53 Qikz wrote:
Show nested quote +
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?
wait wut?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 21 2010 16:01 GMT
#127
Well written post, you rolled up all my felings for the zerg atm.
really?
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
April 21 2010 16:10 GMT
#128
Excellent post, really enjoyed it.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 21 2010 16:15 GMT
#129
Great article and an enjoyable read.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
April 21 2010 16:20 GMT
#130
Zerg definitely got the least designer love 'till now. I played Zerg in BW, but don't even consider it on SC2...
What qxc said.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:23:58
April 21 2010 16:23 GMT
#131
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?

nah but it gets rolled over by benelings
Toun
Profile Joined March 2010
Sweden59 Posts
April 21 2010 16:30 GMT
#132
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.
wait wut?
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-21 16:43:44
April 21 2010 16:39 GMT
#133
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

i dont get why zerglings (alone) should be able to kill mmm ball (they werent able to do this in sc1 as well), they are still very effective vs small numbers of marine, marauders (terrans usually have to wall in tvz) and work very well in mix with benelings/roach/ling even in big battles. As for the micro trying to beat beneling based army with MMM isnt exacly a+move fight for terran so i fail to see how is that harder for zerg.
suejak
Profile Joined March 2010
Japan545 Posts
April 21 2010 16:41 GMT
#134
baneling+zergling ftw
Are you human?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-04-21 16:43:00
April 21 2010 16:41 GMT
#135
I completely agree with this post, and sincerely hope blizzard reads it and understands what sort of position we as zerg players are being put into.

with the roach regen buff at hive being absolute garbage now, the only reason to EVER go hive is for broodlords, that's it, nothing else.

If we look at what's even available at hive, it's fairly pathetic:

lvl 3 upgs
Broodlord
Ultralisk + 2 ultra upgs
adrenal glands
Organic carapace
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 16:41 GMT
#136
On April 22 2010 01:30 Toun wrote:
Show nested quote +
On April 22 2010 01:23 lolreaper wrote:
nah but it gets rolled over by benelings


Well I feel that a combination of all anti-infantry units Zerg has at it's disposal should be able to take out M&M.

Not to mention the amount of micro it takes to land FG+Blings on a competent Terran.

you point, you click, you attack move. how much easier do you want it to be?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Qikz
Profile Blog Joined November 2009
United Kingdom12065 Posts
April 21 2010 16:43 GMT
#137
On April 22 2010 00:59 Toun wrote:
Show nested quote +
On April 22 2010 00:53 Qikz wrote:
On April 21 2010 23:51 Slunk wrote:
On April 21 2010 23:44 Qikz wrote:
On April 21 2010 23:15 summerloud wrote:
zerglings should be improved, and so should their counters - hellions already rape them, but archons definitely need improvements

i think a lot of diversity could be created if hydras would deal +armored and roaches +light. make roaches a dedicated zlot/marine killer, maybe even give them splash dmg and let them shoot while burrowed

ok that last part was j/k


Wait, why should zerglings be improved? With upgrades they literally rape any form of Terran infantry already. They just auto surround and kill marines so fast it's ridiculous.


And by everything you mean marauders?
The interaction of zerglings with marines and zeaots are the reason they suck so hard. One zergling does not kill a marine anymore and it takes at least one more zergling to kill one zealot now. The only units zerglings are kinda good against are marauders, immortals and thors.


Seriously, in every game I've played so far in TvZ, a mass bunch of zerglings can just roll over my entire infantry. Especially if a fungal growth goes off aswell, zerglings are amazing.


You can't be serious saying that a mid-late game M&M army gets killed by Zerglings+FG?


Obviously not just zerglings and fungal growth, but it leaves your army massively vunerable as your health ticks down by 36 in the growth. All that happens is you get fungal growth'd. All of your units are basically already dead, you can't stim and a few roaches or mutas with a massive amount of lings just kill the army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Angryhorse
Profile Joined January 2010
Sweden387 Posts
April 21 2010 16:44 GMT
#138
Just go to say : sweet post bro
Don't cry blood, the world doesn't revolve around you
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 21 2010 16:46 GMT
#139
On April 22 2010 00:05 wonksaggin wrote:
i kinda like that one idea about making nydus network the prereq for hive tech and then making infestors t3


This would be a good idea, but then NP would need a range of 9, infested terrans would need to spawn 5/cast or be buffed to 5x what they are currently, and FG would need to do 60+ damage or have an additional effect, like increasing damage taken by 4
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 21 2010 16:47 GMT
#140
Great post, congrats on spotlight!

The race I've come to love the most, my dear zerg are not as fun on SC2 Hopefully we'll see something come out of this.

ps. The zerling issue is my biggest concern. Except for zvz you just don't see it being used in a cost effective way anymore.
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
IntoTheiNu 1071
WardiTV1028
OGKoka 553
Rex121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 553
Rex 121
Codebar 37
StarCraft: Brood War
Britney 48318
Calm 3284
Shuttle 1526
Jaedong 1519
Horang2 567
Stork 526
Mini 492
EffOrt 472
firebathero 431
Soulkey 394
[ Show more ]
FanTaSy 381
Soma 357
actioN 287
Rush 264
BeSt 234
Snow 202
ZerO 178
sorry 116
Barracks 100
Zeus 91
Killer 87
Mong 83
hero 79
Shinee 40
Creator 39
Hm[arnc] 38
Bishop 35
ToSsGirL 28
soO 24
Noble 23
Sacsri 22
scan(afreeca) 21
Shine 20
Aegong 18
Sexy 18
HiyA 12
Terrorterran 12
yabsab 12
zelot 12
Dota 2
Dendi948
syndereN330
Fuzer 86
Other Games
singsing2489
B2W.Neo1590
olofmeister1201
hiko1122
Lowko397
crisheroes345
Liquid`VortiX203
Hui .139
QueenE51
ToD32
ZerO(Twitch)9
Organizations
StarCraft: Brood War
UltimateBattle 1415
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV564
League of Legends
• Nemesis2898
• Jankos2642
• TFBlade817
Upcoming Events
Monday Night Weeklies
1h 26m
IntoTheTV X SOOP
20h 26m
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.