• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:12
CEST 20:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4159 users

[SC2B] Power Overwhelming - Page 5

Forum Index > News
275 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Blenderhead
Profile Joined April 2010
United States29 Posts
April 20 2010 16:08 GMT
#81
On April 20 2010 23:23 Liquid`Drone wrote: the best balancing happens when players come up with a way to counter units, not when Blizzard just makes that unit or ability less powerful.


Yes! SC2 is such a convoluted game, there are countless options that have yet to be explored or fully imagined. By reducing everything to an essentially "flat" balance scheme, it will be redundant and boring.

Fantastic writeup.
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 20 2010 16:09 GMT
#82
I agree about the negative nerf trend. The statement 'we must avoid balancing SC2 by making everything suck equally hard' was spot on imo.

Also, didn't the BW storm to 112 dmg?
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Groovyschlumpf
Profile Joined January 2010
Germany75 Posts
April 20 2010 16:13 GMT
#83
Good article!
And it is still the beta so there are still strategies to be seen and i am looking forward to seeing the counterstrategy to some so-called "overpowered" things
"Well, the (football)game lasts 90 Minutes" - Otto Rehagel (his team lost in overtime)
SeeDLiNg
Profile Joined January 2010
United States690 Posts
April 20 2010 16:15 GMT
#84
pro article

I'd never really thought of things this way.

Hope blizz is reading this
Bibdy
Profile Joined March 2010
United States3481 Posts
April 20 2010 16:18 GMT
#85
The "Terran vs Protoss" thread, in the strategy section, is a great example of players just needing time to adjust to changes, instead of screaming bloody murder and declaring that X and Y need to be nerfed, giving up, calling the game a failure and waiting for Blizzard to acknowledge their terrorist-esque demands. I think true game balance is attained when the loser can say to himself "Dammit, I should have done X, instead of Y", but too often in this beta stage people aren't being honest with themselves. They want to vent frustrations, knowing full well there is some alternate unit they could have used in that situation and they just haven't tried it, never given it enough of a chance or outright dismissed it from the claims of others (e.g. the Ultralisk).
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-20 18:14:52
April 20 2010 16:28 GMT
#86
i think adding cooldown and reducing time would solve the problem with FF
adding health bars doesnt look like good solution
metasonic
Profile Joined April 2010
United States115 Posts
April 20 2010 16:39 GMT
#87
Nice article! Personally I don't think blizz will be able to stop nerfing in this release since the game is already relatively balanced and they don't want to throw that out the window. So I'm afraid the concerns of this article will manifest in a boring game than it needs to be.

However, I'm optimistic. Having two expansions means blizzard has two opportunities to majorly shake up the game after reflecting upon what they've done wrong in the past, so I feel like by the end SCII can be all we want it to be.
h0munkulus
Profile Joined March 2010
Austria1481 Posts
April 20 2010 16:39 GMT
#88
i think the key to great longterm balance will be to stop releasing any balance patches once the game is released.

let players and mappers take care of "smoothing out the edges". blizzard would better spend their time analyzing community maps and adding them to the ladder map pool than to throw in a balance patch just because "rush XY" is overpowered on a certain map.
GreatDestroyer
Profile Joined April 2010
United States3 Posts
April 20 2010 16:43 GMT
#89
I would really like to not see broodlords nerfed(even though they kill me). I love the fact that when they come out they are a complete game changer and felt like how you had to think differently about engaging zerg as terran when dark swarm came out. This is the same for many other units labeled OP so quickly. Love the article and completely agree.
I find your lack of faith disturbing
ThorinB13
Profile Joined April 2010
United States3 Posts
April 20 2010 16:48 GMT
#90
Good read. I found the health bar for FF as a very interesting idea. I think it could change both the early and late game effect of sentries.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 20 2010 16:48 GMT
#91
interesting read
Corak
Profile Joined February 2010
Germany188 Posts
April 20 2010 16:52 GMT
#92
Great Article!
What I want to add is a theory Mark Rosewater made about Magic:The Gathering.
"It depends on the number of hoops you have to jump through if something is overpowered."

The Lurker + DS strat means you build Lurker teched to Defielers, researched DS, researched Consume eat a few lings and positioned well and fast. - That is a lot of hoops. And Players learned to take them while playing there game without losing while building up.

Massing Roaches + A-Move is no hoops at all. Roaches protect you, even.
So that should not be totally ridiculous, but it can be powerfull.

And FF for example have only one hoop: 100 Gas per Sentry. Which is some but not enough for them to win against almost anything (with an army in the back yadda yadda)
Storms take really long to tech to and lots of gas so I got the feeling that there are some hoops here and not that much of a "overpoweredness" so justify the hoops - but thats just me.

Anyway I think this concept helps when saying: "Some things should be overpowered!"
And they should be!

btw. what I understand was that burrowed Roaches where faster than non upgraded walking Roaches before the patch, and Blizz didn't like it in ZvZ. But that is something BOs could have worked out.
Chicken_Wings
Profile Joined March 2010
12 Posts
April 20 2010 16:53 GMT
#93
Very interesting on this perspective of SC2.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
April 20 2010 16:53 GMT
#94
I definitely like where the beta is at right now.

I think as patches begin to slow down, we'll realize that there will be less crying and more strategy development since Blizzard "won't listen."
2ndFoundation
Profile Joined April 2003
Germany212 Posts
April 20 2010 17:02 GMT
#95
nice article. i didn't have this view yet. nice comparison.
dynomike
Profile Joined April 2010
United States23 Posts
April 20 2010 17:02 GMT
#96
A lot of people forget the most overpowered unit in SC: the mutalisk. A unit so overpowered, it took an expansion to even begin to balance it out.

Plus, BW - in it's current state - did not exist until patch 1.08, which came out almost 3 years after vanilla SC was originally released. So no worries if this version isn't perfect at 1.0 (which it won't be), there's 2 expansions and many more patches to come.
Imba units just add the flavor
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
April 20 2010 17:08 GMT
#97
Great article. I hope Blizzard reads it!
infinite fun: http://dagobah.biz/flash/loituma.swf
fellcrow
Profile Blog Joined March 2010
United States288 Posts
April 20 2010 17:08 GMT
#98
It's annoying how you can point out was seems so obvious but I'm oblivious until it is pointed out. God I'm a dumbass good read though haha I agree
+1
Has anyone really been far even as decided to use even go want to do look more like?
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 17:08 GMT
#99
Agree with the article, vehemently disagree with the forcefield conclusion.
Moderator
TheTuna
Profile Joined August 2009
United States286 Posts
Last Edited: 2010-04-20 17:13:24
April 20 2010 17:12 GMT
#100
Great read! My one concern with the current "overpowered" units as compared to what was really good in BW is this, though. The lurker/defiler combo, while incredibly potent, requires multiple units, teching, and passably good micro. Marauders, Immortals and Roaches are all single units that are or have been borderline OP by themselves, not with a combo, and often don't even need good micro. This is something that I feel should not happen; extremely potent combos aren't necessarily a bad thing, but extremely potent individual units are.
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM453
TKL 209
IndyStarCraft 194
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1474
RotterdaM 453
TKL 209
IndyStarCraft 194
mouzHeroMarine 156
BRAT_OK 50
Trap 36
JuggernautJason22
MindelVK 13
StarCraft: Brood War
Shuttle 1333
Horang2 277
Rush 125
Sexy 100
Bonyth 79
Dewaltoss 75
Pusan 38
Rock 16
Noble 10
Terrorterran 9
[ Show more ]
firebathero 0
Dota 2
Gorgc6036
qojqva2987
BananaSlamJamma174
Counter-Strike
x6flipin1722
zeus286
edward51
shoxiejesuss5
Heroes of the Storm
Liquid`Hasu251
Other Games
Grubby2705
singsing1549
fl0m1206
Beastyqt656
Hui .151
C9.Mang0147
ArmadaUGS125
Trikslyr45
QueenE38
Organizations
StarCraft 2
WardiTV588
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 101
• Reevou 5
• Adnapsc2 1
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• Kozan
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV920
League of Legends
• Nemesis2196
• TFBlade697
Other Games
• imaqtpie985
• Shiphtur302
Upcoming Events
Replay Cast
5h 48m
The PondCast
15h 48m
OSC
1d 4h
IntoTheTV X SOOP
1d 16h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-02
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.