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[SC2B] Power Overwhelming - Page 3

Forum Index > News
275 CommentsPost a Reply
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denzelz
Profile Blog Joined November 2009
United States604 Posts
April 20 2010 15:02 GMT
#41
Although I have not had the chance to play the beta, just by reading the posts, I feel that people are already so impatient with this game. I agree with Doctorasul that Blizz probably should not cave in to every person who cries imba. This game should grow organically and many of the imbalance factors are sometimes just trends in the meta-game.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
April 20 2010 15:02 GMT
#42
I don't like that the whole article is saying: "Don't fix too fast, because it might not be broken", and I totally agree with that, but you conclude with a balance fix suggestion. That seems to contradict with the rest. And
On April 20 2010 23:51 michiko wrote:
Good article. I would focus more on making points and less on; "See! I made a call that Blizzard made! Me so smart!"

Other than that, very good article. I agree with the points you make. I think Blizzard should not make any major balance fixes within less than 6 months of the actual release unless something seems to be really alarming, like the PvP warpgate rush.
GoDannY
Profile Joined August 2006
Germany442 Posts
April 20 2010 15:03 GMT
#43
Good article, I kinda felt the same about the storm (and emp) nerf where it was like 23% (or 45 whoever was right) = wtf biggest nerf ever. I got that strange feeling that storm always has been kinda "imbalanced" and the suggestion was not to nerf storm, but make that light unit play (marauder, hydra etc.) less viable. Tough that did not happen but is often suggested now after the storm nerf. But thats just one side of the medal.

However Blizzard is now in a danger zone when it comes to balance since the slightest change will screw a lot up.
Team LifeStyle - it's more than a game
rhap
Profile Joined April 2010
Brazil136 Posts
Last Edited: 2010-04-20 15:05:35
April 20 2010 15:04 GMT
#44
It's funny how Blizzard removed the lurker because roach could be better. All we have now is a boring unit that can be detected by 50 different ways and can't attack while burrowed. And it's even more funny how they made medivacs, so they could follow reapers in the battleground and heal them. It's like giving wings to zerglings so they could follow mutalisks everywhere or making zealots blink so they could be always with the stalkers.

Storm on BW did more damage than in SC2, and the units in BW had way less HP. Funny how things changed now. In SC2 we got ground units like roach and marauder with lots of hp while storm do less damage haha.

Really nice article, I hope some important people in Blizzard reads it.
pure[L]
Profile Joined April 2010
Hungary1 Post
April 20 2010 15:05 GMT
#45
This place seems to be the best one to ask my question. Anyone has an idea how to stop a Thor+Marauder/medivac timing push whit Zerg. Really as far as my knowledge goes, I have tried everything. Thor is just a perfect counter to everything at the moment. And yes I tried to neural parasite them, but the infestors just cant hold out, not to say if the timing push is good I have maybe one or two.

So as always there is two side to a coin.
You should nerf what doesn't fits in, and you should think before you take something away(like roach underground speed)

My biggest fear is, that since ActiVision is the boss at Blizzard, they just want to drop the game on the market so it can sell fast ASAP, and not to make a game that can be there for nother 12years like SC, SC:BW. They patch like insane, realy. bnet s.....ing BIG TIME, and the balance is getting worst whit every patch.
Hope we will have a "happily ever after"
Tidesson
Profile Joined April 2010
55 Posts
April 20 2010 15:05 GMT
#46
Imo a forcefield nerf would not be a good thing. What I think is that zerg needs another caster unit. P has the sentry and the ht and T has the raven and the ghost. The Raven owns and it's not used enough. Yes, it's late tech but hey, the ht is late tech too. The infestor ain't cutting it and Zerg is really turning into the A-move race thanks to the lack of skills. The only adjustment (not necessarily a nerf) I see viable to the FF is to limit it to just 1 FF per sentry at the same time (or 15 sec cooldown), to prevent too much spam of it.
Bobby Kotick: from now on, this company shall be called BeLizard. Derp derp.
kxr1der
Profile Joined March 2009
United States213 Posts
April 20 2010 15:05 GMT
#47
Good article but a little disappointed it ended with a suggestion for a nerf. i mean wasn't that the point of the article, to let things play out a bit. I really don't think broodlords are the only counter, cant roaches burrow move under the force fields, so snipe any observers with hydra and then burrow move. Idk just an option I guess.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2010-04-20 15:09:47
April 20 2010 15:07 GMT
#48
best sc2 article i've read since the beta first came out. brood war is a delicate balance of imbalanced units, but mostly due to spells and abilities - force field fits this, but... probably not tier 1.5 units with ridiculous stats (holy trinity)? just sayin!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 20 2010 15:07 GMT
#49
On April 21 2010 00:05 pure[L] wrote:
This place seems to be the best one to ask my question. Anyone has an idea how to stop a Thor+Marauder/medivac timing push whit Zerg. Really as far as my knowledge goes, I have tried everything. Thor is just a perfect counter to everything at the moment. And yes I tried to neural parasite them, but the infestors just cant hold out, not to say if the timing push is good I have maybe one or two.
This is not the place to ask this

My biggest fear is, that since ActiVision is the boss at Blizzard, they just want to drop the game on the market so it can sell fast ASAP, and not to make a game that can be there for nother 12years like SC, SC:BW. They patch like insane, realy. bnet s.....ing BIG TIME, and the balance is getting worst whit every patch.
Hope we will have a "happily ever after"

This isn't an issue.
Administrator~ Spirit will set you free ~
iammaru
Profile Joined April 2010
Canada38 Posts
Last Edited: 2010-04-20 15:09:02
April 20 2010 15:08 GMT
#50
I can't figure out if this part was a joke or not, "With that said, I myself would like to see force field get a health bar (each FF having 400 hp or thereabouts), because as it is now, there's just no way ..." because it's so out of place with the rest of your post -- and definitely out of place for an article. If it was a meta joke on yourself and I'm too dense to get it, er, sorry. If you were serious, lol, read your own goddamn article again.

*a tag got away from me
"Teamliquid: Experts in demotivation"
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-04-20 15:11:05
April 20 2010 15:10 GMT
#51
How is it possible that first reply was made before the OP
kxr1der
Profile Joined March 2009
United States213 Posts
April 20 2010 15:12 GMT
#52
On April 21 2010 00:08 iammaru wrote:
I can't figure out if this part was a joke or not, "With that said, I myself would like to see force field get a health bar (each FF having 400 hp or thereabouts), because as it is now, there's just no way ..." because it's so out of place with the rest of your post -- and definitely out of place for an article. If it was a meta joke on yourself and I'm too dense to get it, er, sorry. If you were serious, lol, read your own goddamn article again.

*a tag got away from me


This was the point of my post as well, if he was joking, ignore that I said anything.
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 20 2010 15:15 GMT
#53
On April 21 2010 00:04 rhap wrote:
It's funny how Blizzard removed the lurker because roach could be better. All we have now is a boring unit that can be detected by 50 different ways and can't attack while burrowed.

They removed the Lurker and other units so they had an easy supply of "new units" to introduce in the expansions. It is much easier to balance the game with fewer units and since it is going to be a new game you should have more new stuff than old stuff. Just look at the terran campaign: IIRC it has Medics in the solo missions and all the old models are supposedly in the game already. Go figure the rest from there.
If you cant say what you're meaning, you can never mean what you're saying.
rugmonkey
Profile Joined August 2009
United Kingdom126 Posts
April 20 2010 15:16 GMT
#54
Interesting article. Haven't played the beta yet but it seems that in BW there were still counters to alot of the so called overpowered spells/units but it doesn't seem to be the case in SC2.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
April 20 2010 15:16 GMT
#55
Thanks for the write up. I am loving all your posts so far Drone, keep it up, I enjoy reading them a lot.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
April 20 2010 15:17 GMT
#56
A great article, and one that I agree wholeheartedly with.

Unit abilities are meant to bend the basic rules of the game, individualise units, and allow superior micro and tactical skills to have a very large impact on the outcome of battles.
If everything gets nerfed into oblivion then we end up with boring, featureless unit blobs rolling around the map, and a game that gets very stale very quickly.

Kev
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 20 2010 15:19 GMT
#57
Good read.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2010-04-20 15:23:01
April 20 2010 15:22 GMT
#58
The game is still evolving, and not just the changes the developers make. The players crafted BW over the years and it will continue with sc2. People just get excited since the game is still so new so they cry OP too easy. Very good post
Never Knows Best.
Robinsa
Profile Joined May 2009
Japan1333 Posts
April 20 2010 15:23 GMT
#59
Very interesting article. I love to read stuff that keeps me in the game even if I havnt got a beta key !
4649!!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 20 2010 15:25 GMT
#60
Great read, Mr. Drone!
Writerdamn, i was two days from retirement
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