[SC2B] Power Overwhelming - Page 3
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denzelz
United States604 Posts
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uNiGNoRe
Germany1115 Posts
On April 20 2010 23:51 michiko wrote: Good article. I would focus more on making points and less on; "See! I made a call that Blizzard made! Me so smart!" Other than that, very good article. I agree with the points you make. I think Blizzard should not make any major balance fixes within less than 6 months of the actual release unless something seems to be really alarming, like the PvP warpgate rush. | ||
GoDannY
Germany442 Posts
However Blizzard is now in a danger zone when it comes to balance since the slightest change will screw a lot up. | ||
rhap
Brazil136 Posts
Storm on BW did more damage than in SC2, and the units in BW had way less HP. Funny how things changed now. In SC2 we got ground units like roach and marauder with lots of hp while storm do less damage haha. Really nice article, I hope some important people in Blizzard reads it. | ||
pure[L]
Hungary1 Post
So as always there is two side to a coin. You should nerf what doesn't fits in, and you should think before you take something away(like roach underground speed) My biggest fear is, that since ActiVision is the boss at Blizzard, they just want to drop the game on the market so it can sell fast ASAP, and not to make a game that can be there for nother 12years like SC, SC:BW. They patch like insane, realy. bnet s.....ing BIG TIME, and the balance is getting worst whit every patch. Hope we will have a "happily ever after" | ||
Tidesson
55 Posts
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kxr1der
United States213 Posts
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intrigue
Washington, D.C9933 Posts
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Plexa
Aotearoa39261 Posts
On April 21 2010 00:05 pure[L] wrote: This is not the place to ask thisThis place seems to be the best one to ask my question. Anyone has an idea how to stop a Thor+Marauder/medivac timing push whit Zerg. Really as far as my knowledge goes, I have tried everything. Thor is just a perfect counter to everything at the moment. And yes I tried to neural parasite them, but the infestors just cant hold out, not to say if the timing push is good I have maybe one or two. My biggest fear is, that since ActiVision is the boss at Blizzard, they just want to drop the game on the market so it can sell fast ASAP, and not to make a game that can be there for nother 12years like SC, SC:BW. They patch like insane, realy. bnet s.....ing BIG TIME, and the balance is getting worst whit every patch. Hope we will have a "happily ever after" This isn't an issue. | ||
iammaru
Canada38 Posts
*a tag got away from me | ||
Cheerio
Ukraine3178 Posts
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kxr1der
United States213 Posts
On April 21 2010 00:08 iammaru wrote: I can't figure out if this part was a joke or not, "With that said, I myself would like to see force field get a health bar (each FF having 400 hp or thereabouts), because as it is now, there's just no way ..." because it's so out of place with the rest of your post -- and definitely out of place for an article. If it was a meta joke on yourself and I'm too dense to get it, er, sorry. If you were serious, lol, read your own goddamn article again. *a tag got away from me This was the point of my post as well, if he was joking, ignore that I said anything. | ||
Rabiator
Germany3948 Posts
On April 21 2010 00:04 rhap wrote: It's funny how Blizzard removed the lurker because roach could be better. All we have now is a boring unit that can be detected by 50 different ways and can't attack while burrowed. They removed the Lurker and other units so they had an easy supply of "new units" to introduce in the expansions. It is much easier to balance the game with fewer units and since it is going to be a new game you should have more new stuff than old stuff. Just look at the terran campaign: IIRC it has Medics in the solo missions and all the old models are supposedly in the game already. Go figure the rest from there. | ||
rugmonkey
United Kingdom126 Posts
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samachking
Bahrain4949 Posts
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Deleted User 48059
86 Posts
Unit abilities are meant to bend the basic rules of the game, individualise units, and allow superior micro and tactical skills to have a very large impact on the outcome of battles. If everything gets nerfed into oblivion then we end up with boring, featureless unit blobs rolling around the map, and a game that gets very stale very quickly. Kev | ||
QueueQueue
Canada1000 Posts
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Slaughter
United States20254 Posts
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Robinsa
Japan1333 Posts
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flamewheel
FREEAGLELAND26780 Posts
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