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On February 19 2010 15:17 n.DieJokes wrote:Show nested quote +On February 19 2010 14:11 skippy2591 wrote:On February 19 2010 12:48 majesty.k)seRapH wrote: interesting, 2v2's in sc1 were really vague to me, maybe sc2 can change that? Agreed, 2v2's in sc1 were about making enough combined troops to rush and destroy one player, and force the other to gg instantly. Starcraft 2 BETTER change that! I don't wanna b shellin out 40+ dollars for strictly ffa RTS! >P I don't see how they could possibly change that. That simplistically is the entire dynamic of 2v2... Not necessarily. Depends totally on the games mechanics and maps too. Theres alot of RTS games where you cant just aim for killing 1 opponent, at least consistently every game.
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Saw Hot_bid play those 1v1s. Loved how he lied to some of those players rofl.
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wait.. why are there no chat channels? what??
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if only sc1 had that matching making system
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United States4126 Posts
On February 19 2010 13:22 IntoTheWow wrote: t_t this only reminds of how miserable i am cause i cant play sc2 : [ Me and thousands of others feel your pain T_T
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Hotbid and his partner have been putting the hurt on me + teammate, haha
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Getting crazy chills reading this =) Thanks alot!
<3
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United States24682 Posts
Thanks Insane I think I know why my terran got outmacro'd one game by a zerg: I haven't been taking advantage of mules... just scanners :p
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In terms of game design, this MULE thing (and larvae injection etc.) is totally crappy.
Why?
It forces the ambitious player to regularly execute a boring, purely mechanic task, regardless of game situation, in order to assure optimum income. This is the stuff robots are good at - no thinking, no adaptation, no creativity, no game sense needed.
I am sure someone somewhere is already programming a tool to automate this.
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On February 19 2010 18:13 Metaspace wrote: In terms of game design, this MULE thing (and larvae injection etc.) is totally crappy.
Why?
It forces the ambitious player to regularly execute a boring, purely mechanic task, regardless of game situation, in order to assure optimum income. This is the stuff robots are good at - no thinking, no adaptation, no creativity, no game sense needed.
it's like you never played sc1...
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Well, I play SC1 since 1998 :-) Perhaps you care to explain
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The MULE is not always a no brainer though, you have to save some energy for scans or it could bite you in the ass. In addition, I don't see an instant 8 supply as being a useless thing if you accidentally get supply blocked or your opponent takes out some vulnerable supply depots and supply blocks you and you need more forces quickly.
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Well, admitted, Inschato, but the good player does not get supply blocked accidentally, and when the mule is so powerful in terms of income, everyone will streamline their play to not need scans.
(BTW even if you did get supply blocked and are not in immideate need of units, the mule's additional money would probably mean it'd be better to use it to make more production facilities and catch up the moment the supply cap is gone)
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I'm really getting psyched for SC2 now. Too bad my computer sucks - will have to buy a new one when the real game is released !
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On February 19 2010 18:24 Metaspace wrote: Well, I play SC1 since 1998 :-) Perhaps you care to explain
Constant worker production and sending them to mine isn't a boring mechanical task?
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Been playing Wc3 for a while, but kinda new to the SC scene... what's CC stand for? "9 Depot, 11 Rax" etc. Is this the supply? like at 11 supply use you build a rax?
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On February 19 2010 19:51 Whakkah wrote: Been playing Wc3 for a while, but kinda new to the SC scene... what's CC stand for? "9 Depot, 11 Rax" etc. Is this the supply? like at 11 supply use you build a rax?
Command Center
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Braavos36375 Posts
lol we got owned a few times today in 2v2
not unexpected, as everyone keeps getting better and insane and i are hardly progamers :p
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I love the protoss macro speed boost spell on hatchery for faster queens, or on barracks for faster marines. Takes the teamplay to another level.
I was watching some stream (I think psyonic) when they found out you can do that, epic moment. xD
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On February 19 2010 19:08 Nytefish wrote:Show nested quote +On February 19 2010 18:24 Metaspace wrote: Well, I play SC1 since 1998 :-) Perhaps you care to explain Constant worker production and sending them to mine isn't a boring mechanical task? I get your point.
This aspect is similar, although not as bad IMO - except in the midgame, there is not always constant worker production ("skipping probes") - and of course, there is also Zerg ("larvae management" is the word).
But anyway I am not saying SCBW is perfect - but that mechanisms in terms of game design as the above are disappointing.
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