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[SC2B] Beta 101 - Page 3

Forum Index > News
93 CommentsPost a Reply
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JohannesH
Profile Joined September 2009
Finland1364 Posts
February 19 2010 06:31 GMT
#41
On February 19 2010 15:17 n.DieJokes wrote:
Show nested quote +
On February 19 2010 14:11 skippy2591 wrote:
On February 19 2010 12:48 majesty.k)seRapH wrote:
interesting, 2v2's in sc1 were really vague to me, maybe sc2 can change that?


Agreed, 2v2's in sc1 were about making enough combined troops to rush and destroy one player, and force the other to gg instantly. Starcraft 2 BETTER change that! I don't wanna b shellin out 40+ dollars for strictly ffa RTS! >P

I don't see how they could possibly change that. That simplistically is the entire dynamic of 2v2...

Not necessarily. Depends totally on the games mechanics and maps too. Theres alot of RTS games where you cant just aim for killing 1 opponent, at least consistently every game.
If you have to ask, you don't know.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
February 19 2010 06:41 GMT
#42
Saw Hot_bid play those 1v1s. Loved how he lied to some of those players rofl.
Shorts down shorts up, BOOM, just like that.
shizi
Profile Joined February 2008
United States210 Posts
February 19 2010 06:55 GMT
#43
wait.. why are there no chat channels? what??
Marine50
Profile Joined September 2007
Australia1764 Posts
February 19 2010 07:27 GMT
#44
if only sc1 had that matching making system
IRIS FIGHTING!!!
Kinky
Profile Blog Joined September 2008
United States4126 Posts
February 19 2010 08:21 GMT
#45
On February 19 2010 13:22 IntoTheWow wrote:
t_t this only reminds of how miserable i am cause i cant play sc2 : [

Me and thousands of others feel your pain T_T
SonRK
Profile Joined July 2004
United States126 Posts
Last Edited: 2010-02-19 08:33:47
February 19 2010 08:26 GMT
#46
Hotbid and his partner have been putting the hurt on me + teammate, haha
Kyuki
Profile Joined February 2008
Sweden1867 Posts
February 19 2010 08:56 GMT
#47
Getting crazy chills reading this =) Thanks alot!

<3

Mada Mada Dane
micronesia
Profile Blog Joined July 2006
United States24766 Posts
February 19 2010 09:12 GMT
#48
Thanks Insane I think I know why my terran got outmacro'd one game by a zerg: I haven't been taking advantage of mules... just scanners :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-02-19 09:16:15
February 19 2010 09:13 GMT
#49
In terms of game design, this MULE thing (and larvae injection etc.) is totally crappy.

Why?

It forces the ambitious player to regularly execute a boring, purely mechanic task, regardless of game situation, in order to assure optimum income.
This is the stuff robots are good at - no thinking, no adaptation, no creativity, no game sense needed.

I am sure someone somewhere is already programming a tool to automate this.
Wir haben zuwenig Vespingas!
pheus
Profile Joined February 2010
Australia161 Posts
Last Edited: 2010-02-19 09:20:51
February 19 2010 09:20 GMT
#50
On February 19 2010 18:13 Metaspace wrote:
In terms of game design, this MULE thing (and larvae injection etc.) is totally crappy.

Why?

It forces the ambitious player to regularly execute a boring, purely mechanic task, regardless of game situation, in order to assure optimum income.
This is the stuff robots are good at - no thinking, no adaptation, no creativity, no game sense needed.


it's like you never played sc1...
Metaspace
Profile Joined November 2006
Austria670 Posts
February 19 2010 09:24 GMT
#51
Well, I play SC1 since 1998 :-)
Perhaps you care to explain
Wir haben zuwenig Vespingas!
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
February 19 2010 09:25 GMT
#52
The MULE is not always a no brainer though, you have to save some energy for scans or it could bite you in the ass. In addition, I don't see an instant 8 supply as being a useless thing if you accidentally get supply blocked or your opponent takes out some vulnerable supply depots and supply blocks you and you need more forces quickly.
3.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-02-19 09:31:35
February 19 2010 09:30 GMT
#53
Well, admitted, Inschato, but the good player does not get supply blocked accidentally, and when the mule is so powerful in terms of income, everyone will streamline their play to not need scans.

(BTW even if you did get supply blocked and are not in immideate need of units, the mule's additional money would probably mean it'd be better to use it to make more production facilities and catch up the moment the supply cap is gone)
Wir haben zuwenig Vespingas!
Nazarene
Profile Blog Joined October 2005
Denmark996 Posts
February 19 2010 10:08 GMT
#54
I'm really getting psyched for SC2 now. Too bad my computer sucks - will have to buy a new one when the real game is released !
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
February 19 2010 10:08 GMT
#55
On February 19 2010 18:24 Metaspace wrote:
Well, I play SC1 since 1998 :-)
Perhaps you care to explain


Constant worker production and sending them to mine isn't a boring mechanical task?
No I'm never serious.
Whakkah
Profile Joined February 2010
Sweden113 Posts
Last Edited: 2010-02-19 10:52:01
February 19 2010 10:51 GMT
#56
Been playing Wc3 for a while, but kinda new to the SC scene... what's CC stand for? "9 Depot, 11 Rax" etc. Is this the supply? like at 11 supply use you build a rax?
peetah
Profile Joined August 2005
Sweden88 Posts
February 19 2010 10:54 GMT
#57
On February 19 2010 19:51 Whakkah wrote:
Been playing Wc3 for a while, but kinda new to the SC scene... what's CC stand for? "9 Depot, 11 Rax" etc. Is this the supply? like at 11 supply use you build a rax?


Command Center
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
February 19 2010 11:09 GMT
#58
lol we got owned a few times today in 2v2

not unexpected, as everyone keeps getting better and insane and i are hardly progamers :p
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
February 19 2010 12:34 GMT
#59
I love the protoss macro speed boost spell on hatchery for faster queens, or on barracks for faster marines. Takes the teamplay to another level.

I was watching some stream (I think psyonic) when they found out you can do that, epic moment. xD
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Metaspace
Profile Joined November 2006
Austria670 Posts
February 19 2010 12:49 GMT
#60
On February 19 2010 19:08 Nytefish wrote:
Show nested quote +
On February 19 2010 18:24 Metaspace wrote:
Well, I play SC1 since 1998 :-)
Perhaps you care to explain


Constant worker production and sending them to mine isn't a boring mechanical task?

I get your point.

This aspect is similar, although not as bad IMO - except in the midgame, there is not always constant worker production ("skipping probes") - and of course, there is also Zerg ("larvae management" is the word).

But anyway I am not saying SCBW is perfect - but that mechanisms in terms of game design as the above are disappointing.
Wir haben zuwenig Vespingas!
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