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Banner by Silversky
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"These are the times we all look forward to. Another chance for gamers to prove their might, to become the worlds best. Lee Jae Dong, the reigning champion has proven his worth against countless odds, his mouse shines a bright gold in his hands. Those with the guts to make it this far are ready to challenge him. Rookies and Veterans alike will do battle on the EVER stage, to take the most prestigious title in all of E-Sports. To be the OSL champion." - Reach For The Stars
Lights, Camera, Action!
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"Welcome to the Grand Finals!"
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"Welcome to the Grand Finals!"
The OnGameNet Starleague is the most prestigious and important E-Sports tournament in the world. On the stage of the Grand Finals, a king is crowned. On the night of January 17th, two would-be kings walked onto the stage. Both were young, although one of them knew what it meant to taste victory, the other desired to walk the royal road. It wouldn't be easy for either of them.
The crowd was immense, the excitement was palpable, the night had just begun. K-Pop group Kara would perform in the pre-game show. Nicole, one of the members of Kara, had been previously exposed as Flash's celebrity crush. The Nicole/Flash jokes never stopped in the Teamliquid IRC channel, rightfully so.
http://www.youtube.com/watch?v=YTI-ljcRL4s
Kara's performance
Kara's performance
The OSL finals isn't just a schedule StarCraft game. It's an event. The OSL is "The Starleague", it is the apotheosis of E-Sports itself. Legions of fans, already excited by the butt-shaking action of Kara's "Mister" were going nuts in anticipation of the set between Lee Young Ho and Jin Young Hwa. Both players had what it took to make it to the biggest stage in E-Sports, who would have what it takes to win?
Movie. Jin Young Hwa. The Iron Reaver. Movie had walked an arduous path to the finals of the OSL. He had defeated two of the strongest Zergs in the world: ZerO and Shine. Movie had surprised everyone with his inspired and entertaining play. Movie was an artist of cheese, blowing the mind of Day[9] himself with his proxy gate/cannon against go.go and showing off various cute builds in the Proleague. Against Terran, Movie still had much to prove. Who better to prove it against than the best Terran on earth?
Flash. Lee Young Ho. The Ultimate Weapon. Flash has dominated everyone in the OSL to rise to the very top. Flash has had incredible success this month, smashing everyone in Proleague, OSL, MSL, and the ELO charts left and right. Flash is starting to become something more than a mortal. This OSL, was his proving ground. Who was going to stop the young titan from claiming two Starleague titles and cementing his name as the greatest Terran of his time?
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David, before facing Goliath.
It's true, when Movie walked to his booth, it was like he was walking to his execution chamber. Flash was simply on a tear, Movie was playing just above average. However, CJ fans (and EffOrt) had faith in the young Protoss player. He was fighting against Kim Carrier's curse and the power and might of Lee Young Ho himself. He was still there for a reason. He wouldn't be on that stage if he wasn't somehow qualified to perform against the best progamers in the world.
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The prize awaits...
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Flash spawned the orange terran at the left position of New Heartbreak Ridge. Movie, spawned the red protoss on the right side. Movie moved out an early probe, Flash scouted the upper ground of his base just before Movie's probe arrived and managed to catch Movie's early probe with that SCV. Movie, however, was not going to proxy. Instead, he stole Flash's gas. Flash seemed unperturbed and was perfectly willing to just expand quickly rather then getting his factory at an early timing.
There are a lot of possible follow-ups to a gas steal. Stork had beaten Flash before on Heartbreak Ridge with a gas steal followed up with double nexus. While the crowd and commentators anticipated how Movie would follow-up, Flash started his command center. Movie started a proxy pylon in the base just above Flash's main, planning to build a robotics facility in that location. Flash's amazing star sense was apparent as he sent a SCV to the proxy location just before Movie warped in the robotics. Flash comfortably started his defensive set-up for the reaver. Movie, meanwhile, started two simultaneous expansions.
Movie, unable to find a hole in Flash's defense, went with observers out of his robotics facility rather than reavers. His observers managed to get in to see both Flash's factory count as well as his natural expansion. Movie started an early fourth expansion while Flash slowly inched ou tof his base.
Flash moved toward Movie's third with a force consisting of only tanks, marines, and goliaths. Unable to move past Movie's units, he set up comfortably on the bottom left ridge. With supply depots, a floating barracks, and incredible positioning, Flash created a nearly indestructible map split. Although Movie's army was much larger than Flash's, Flash took full advantage of positioning and the defensive capabilities of Terran to create an impressive mech fortress.
Movie came down through the top ridge, planning to engage Flash where he was weakest, but his amazing defensive structure prevailed. Movie retreated after destroying around five supply depots and sustaining a large amount of tank shots. Flash used vultures effectively while setting up his side of the map with tanks, although he didn't harass too aggressively, he denied Movie from taking the top left base and killed a number of stray units while preparing for recalls. Meanwhile a small force of Flash's eventually managed to break through into Movie's 3rd which was very undefended. As Flash tore through Movie's third with his army, Movie used hallucination to attempt a strong recall into Flash's main.
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The modern nal_rA?
A strong EMP along with a calm reaction from Flash cleaned up the recall while taking very little damage. Movie, however, lost his third, and a large portion of his army. A second recall was not much more effective, putting Flash in a very good situation.
Flash's hidden vulture at the top left expansion began annihilating probes as Movie lost multiple Arbiters in a failed recall attempt. Movie attacked the third of Flash simultaneously and with a strong stasis managed to bust into the base, but was unable to do very much damage and was forced to retreat.
Flash killed every single probe at Movie's top left base with a vulture force. After losing the nexus, both players were on even bases and Flash confirmed the solid lead he had been building since Movie's first failed attempt to break his defense. Flash set up to take the center expansion as Movie ran around the map, doing very little to damage or engage Flash.
Movie finally engaged Flash's expansion in the center stasising a large amount of tanks. He failed to destroy the command center and retreated after losing a large number of units. Flash was perfectly content to starve Movie to death, hiding behind an impenetrable fortress of mechanical units: staying true to his "turtle" nature.
The commentators summed up this game pretty well with this quote:
"It seems Movie has written a great scenario for this game, but Flash just tore it up saying 'Sorry, mine is better.' "
Movie was completely unable to break Flash's defense and after losing the top left and bottom right expansions, nothing could save up. From his hallucination recalls to his gas steal into double nexus, Flash was just to good to beat even with a significant strategical advantage. GG.
http://www.youtube.com/watch?v=1tkzlhJUo1U
Thoughts by KwarK
Movie out-thought Flash this game. At every point in the game Flash was dictated to by Movie. Flash was forced to FE by Movie's gas steal, thereby leaving himself open to a proxy elevator rush which hard counters it. Flash recognized what Movie was doing and scouted it but Movie immediately adapted. Movie used the fact Flash had scouted it to continue to force Flash's hand, putting Flash into a defensive posture in which he would do what he always does, camp, slowly take a third and upgrade. Movie checked Flash was doing this with a double observer through the turrets and then hard countered him again by taking Flash's 4th, making two forges and rushing 2 stargate arbiters. From the gas steal onwards Flash had been merely reacting to Movie and now found himself camping on 3 bases (two of which were near mined out) against a 5 base Protoss with a vast army, good upgrades and a lot of high energy arbiters. To make matters even worse for him, the 4th base he needed was already half mined out.
This was no accident. From the start Movie had made sure he knew exactly what Flash was doing and more importantly, what Flash thought about what he was doing. Movie's build was hugely vulnerable in the mid-game, lacking reavers, high templar, dark templar, shuttles, a high gateway count etc. It was an investment build, designed to get into a really strong late game position. However mentally Flash had spent the entire game waiting for Movie to attempt a sudden cheesy attack to end it. The gas steal created this expectation, the proxy robo reinforced it and constant mine clearing and feints against the depot walls preserved it. It was only after he'd lost the game on paper that Flash realized how bad his situation was.
Mistakes were made, such as not pylon walling the top left in from vultures, but the biggest mistake was expecting Flash to lose a conventional PvT simply because he was in a terrible position. Flash showed masterful blocking of Movie's arbiter play. He is simply so good at TvP that a unit like the arbiter can't beat him. In my opinion, to beat Flash late game you need the carrier, dragoon, high templar combination, as well as the huge strategic advantages Movie had. Unfortunately for Movie carriers are a really, really ugly transition from his cheap, low tech mid-game whereas 2 stargate arbiters are a natural one. Going carriers would have widened the mid-game timing window he gave Flash to kill him (while feinting to cover it up) significantly and arbiters would be enough against any other terran.
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Flash spawned the blue Terran at the bottom right of El Nino, Movie spawned the orange Protoss at the top position. Movie blocked his ramp initially with a zealot and a probe, but Flash just barely managed to slip by. Flash started his command center before his factory, expanding extremely early. Movie's scouting probe ran away from Flash's marines before seeing the fast expansion, although Movie caught on.
Movie began his citadel of adun before his expansion, right after his robotics facility finished. It seemed a DT drop would be in order. Flash smartly started his engineering bay right when his expo was done, creating a wall with the bunker, barracks, and a supply depot. Movie elevatored two dragoons and two zealots over into Flash's main, Flash managing to defend with SCV's and a vulture.
Movie then came out with a shuttle and a reaver, starting his expansion as soon as the shuttle moved out. The DT made his way across the ground to Flash's base and was picked up by the shuttle. Movie dropped the DT near Flash's factories, but Flash's incredible micro managed to work a solid defense against Movie's harassment.
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Flash puts on his game face
While a DT took down Flash's factories, Movie dropped his reaver down to the natural, where it shot off a scarab that killed around five SCV's. Flash moved out with a force of three tanks, four vultures, four or five marines, and some SCV's, assuming Movie's defense would be inadequate. Flash's micro and execution of this attack was pristine, he ripped Movie apart with relatively few units.
After killing a large amount of Movie's units, he lost the majority of his army to Movie's reaver control. Flash retreated to the bridge near Movie's natural with his army and reinforced at that location. Movie prepared for another attack from Flash by building a defensive pylon wall. While Flash took his third, Movie counter-dropped Flash with a reaver, killing a large amount of Vultures and forcing Flash to move his SCV's away from the natural. Movie wreaked havoc in Flash's base with his reaver, while Flash geared up for another attack.
Movie, after an effective mine drag, moved his forces to Flash's third for an attack, but Flash's brilliant positioning kept him safe and Movie wasted units unnecessarily. While Movie did his best in terms of macroing, Flash moved his army out from his third. After sieging up across the bridge, Movie's attack failed miserably. He was unable to make use of his high templar and storms and after losing his entire army he tapped out. GG.
http://www.youtube.com/watch?v=WNILLRdACdg
Thoughts by KwarK
Movie's build here was clever. Not clever in the game 1 strategic genius way but rather as an inventive way of countering Flash's fast expansion. If PvT was a little more volatile we could have been looking at fOrGG vs Flash style upsets over the predictable FE terran but Terran is pretty unassailable early game PvT so whatever. Anyway, the reaver dt combo. Someone in the CJ Entus camp has clearly been studying Flash's play, this doesn't really come as any surprise as every Terran in the world wants to play like Flash but someone clever quantified exactly what defences he makes. About 4 missile turrets around the edge and a turret with ground support on the mineral line. The outer turrets limit shuttle mobility while the mineral line provides cover for the scvs and a base from which the rest of the base can be defended. Dts can't kill that central turret and therefore can't stop an academy. Additionally units can move from there to protect outer turrets if dts come after them. Equally reavers can't do shit within range of the tanks at that central turret and can't be dropped on the tank because of the turret. However, while neither of them can inflict much damage alone the combination can.
Here's why. The outlying turrets cannot be supported without secure ground between them. Reavers can pick them off with dts guarding the undetected ground between the reaver and the central turret. Tanks cannot come forwards out of the protection of detection without being vulnerable to dts. Turrets cannot be built under threat from reavers which means they need to be built sufficiently near a tank that a reaver firing at maximum range at the turret is vulnerable. Together that means turrets must be built near turrets and the only functional starting turret is the one on the min line. That means a lot of creeping turrets and sieged tanks forwards for the Terran, trying to catch the Protoss off guard with a scanned dt which is lifted into the shuttle just too late or a reaver sloppily left within tank range. The whole process is extremely time consuming for the Terran and extremely attention requiring for Protoss. Protoss needs to constantly babysit his units, both preventing them from being sniped and preventing Terran from sneakily leapfrogging an ambitious turret forwards without proper support. However while they're alive the Terran is simply pinned, unable to push with his base slowly being set on fire
The purpose of the build is not to kill or cripple the Terran. This makes no sense on paper because reavers are capable of wiping out lots of scvs if you get a lucky shot and a fast dt drop is textbook quick win. But Movie wasn't aiming for a quick win here (although if Flash had fucked up I'm sure he'd have gone for it). Movie was pinning Flash down through his ideal timing windows while he took his own expansion and powered up. I suspect Movie wanted to have 3 base macro going by the time Flash was pushing but unfortunately overambition with the reaver and inattention with the dark templar broke the combination. He could have kept it going for several minutes longer, throwing it away for a few potential scv kills was utterly pointless. Whichever coach thought up that build is going to be having a few sharp words with Movie about the aims of the build and how to not fuck it up while attempting to get irrelevant bonus scv kills.
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Flash started off at the top left of Eye of the Storm, as the purple Terran. Movie, spawning the blue Protoss at the top right, had a lot of pressure on him as he was down two games. Movie opened with a fast expansion, with rage, and Flash played a standard 1 fac expand. The game progressed very passively in the early stages, neither player making a serious attempt to do early damage. Flash's mine placement would make it very difficult for any DT to gain access to his base without being dropped. Movie, instead of opting for DT harass, went straight for arbiters. Both player set-up on their sides of the map to take thirds. Movie swung some dragoons over to the top left to clear some turrets Flash had set up outside of his ridge.
Movie then recalled over the ridge, on top of Flash's defensive force. Flash lost a handful of units, but Movie's recall was crushed before it could do any significant damage. Movie, out-expanding Flash, was waiting for his superior economy to really kick in before attack Flash. With a number of effective stasises, Movie rolled across the center of the map and crushed the forces Flash had set in the middle. Movie began building carriers once Flash's army had been steamrolled and Movie retreated to a defensive position.
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Carriers are very popular with the ladies.
Movie began playing very aggressively as the carriers started. Movie denied Flash's fourth, consistently attacked the points on the map where Flash had set-up, and stalled for time while his carrier force grew. Movie's carriers rolled across the bottom ridge, in a position to attack Flash's fourth. Flash had very few goliaths at the time. Movie managed to take out Flash's fourth with a force of ground units. Flash's army was helpless against the carriers, Flash simply didn't know they were coming and was caught completely off guard. Flash's micro was impressive, considering the few amount of goliaths he had, but futile. GG.
http://www.youtube.com/watch?v=S6OtCBgGOBA
Thoughts by KwarK
Movie's build was a 1 gate fast expansion while denying scouting. The pylon zealot wall in the choke kept Flash blind and after the first two games that was something to unnerve him. Between proxy robos and fast dark drops Movie had earned some caution in Flash and without scouting information Flash had to do a defensive fast expansion. Movie's counter expansion was a few seconds before Flash's, an advantageous timing for Protoss. He proceeded to arbiter rush, skipping psi storm and heading for a third. This build wasn't a clever cheesy build like the earlier ones but simply a macro opening, trying to get into an good late-game position and expand over the map, taking advantage of the many expansions on Eye of the Storm.
The fast arbiters allowed him to consume half the map and create a second group of production abilities at his fresh expansions in the bottom right. This forced Flash to try and crawl cross positions on Eye of the Storm, in order to consolidate his intended expansions at the bottom left and stop Movie's inexorable economic growth getting more out of hand than it was already. Flash was drawn into an exposed position by Movie's growing economy. As in the first two games, Movie utilized the threat to control Flash's strategy. In game 3 it was the threat of a vast mineral deficit rather than of a tech based cheesy attack that limited Flash's options and, as in game 1, Movie was prepared to smash Flash's predictable response. However, unlike in game 1, the terrain of the map was favorable to a massive Protoss ground attack. Furthermore, while in game 1 Flash could just camp and weather the storm he knew that this was not possible in game 3.
Movie's entire build was based around fact that on Eye of the Storm, a big, ground based, late game Protoss army can give a Terran a bloody nose in a fight. It can't defeat a 3-3 maxed Terran army but there again, nothing can. Movie just got as big and scary as he could as fast as possible, skipping the entire mid-game again, gaining momentum like a snowball which could be stopped by any pressure in the first few seconds but rapidly grows into an avalanche. Movie became an avalanche consuming the map and Flash knew if he didn't stop it it'd just keep on growing, constant pressure being exerted by the expansions everywhere. Flash couldn't push diagonally to the key expansions at the bottom right and the first push that actually saw Protoss buildings was met at 6 by carriers. An excellent exploitation of Flash's camping style and refusal to play a mid-game against a Protoss as random as Movie.
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Flash spawned the brown Terran at the top right, Movie spawned the blue Protoss at the top left. Movie opened with a 12 nexus build and Flash responded, although slightly late, with an immediate bunker rush. Flash followed up with 2 factories rallying into Movie's natural and Movie's execution was simply not good enough to put up with Flash's offense. After microing back and forth for a few minutes, Flash had tanks and vultures in Movie's main. Movie couldn't defend any further and typed out. GG. Flash had just won the OnGameNet Starleague.
http://www.youtube.com/watch?v=JewBfVEKb9g
Thoughts by KwarK
Movie's strategy this game was to do a 12 nexus and win. This is a good strategy because 12 nex owns on Fighting Spirit. Unfortunately for him Flash is really good. Nothing more to say here really.
Return to Glory
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Your new OSL Champion: Lee Young Ho.
January 17th was a flashback. A flashback to a time when being the best Terran in the world meant you won Starleagues. From that day when he beat Stork in the Bacchus OSL, to his current reign over E-Sports: Flash has walked a treacherous and emotional path. You could see it in his eyes when he won the 4th set, the stage of the OSL is where Flash belongs.
Gone is the time when Flash would lag far behind his potential, being eliminated stupidly in the MSL and OSL and now is the time when he would realize the perfection and dominance he had once attained at the mere age of fifteen. Flash knew this. His tears were bittersweet, both in joy of his achievement and in despair at his losses in the past.
Flash sat in his booth and cried, Violet embracing him, his mother sobbing in her seat. It was an emotionally supercharged moment. When Flash stepped down off the stage to embrace his Father, you can hardly believe the atrocity that would face him in the MSL around the corner. But this isn't about that, this isn't about the Starleague Flash may or may not have won. This is about a moment in history when Flash stood before every fan of E-Sports and was crowned the best.
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Flash's happiness
Movie came up to Flash to congratulate him. In true CJ fashion, Movie showed little emotion about his loss. Flash, after all, was the father of modern TvP. Memories of Flash's first OSL win came flooding back. It seemed like it had been forever since Flash had walked the road of a champion, but it was finally true once more.
Flash showed incredible decision making and the most precise mechanics that have ever been seen. His "weak" TvP had just won him the OSL. Although Movie wasn't quite the big name that many would have expected Flash to have faced, Movie played his heart out and left a good impression on StarCraft fans. For Movie, this is just the beginning. For Flash, this is a new chapter in a book on Terran dominance.
The EVER OSL is over and the Korean Air OSL is set to begin on February 5th. The defending champion Flash must walk a new road filled with new hardships on his way to Starleague victory. While the MSL may have left a bad taste in his mouth, champions don't fall so easily.
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Congratulations Flash, the OSL champion!
This OSL recap has been brought to you by DoctorHelvetica, with special help from KwarK. It's been a great season, see you in the Korean Air OSL!