• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:37
CET 06:37
KST 14:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2085 users

[MSL] Power Underwhelming - Page 20

Forum Index > News
488 CommentsPost a Reply
Prev 1 18 19 20 21 22 25 Next All
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
January 24 2010 03:56 GMT
#381
Flash was 3-3 at the ending point as i could see.
He got disadvantage for sure, but JDs first two gases were almost depleted and he got 1 base up and running and that 7oclock base was almost saturated. Advantage to JD but not 99% lol. It's Flash.
Give thanks and praise!
sechkie
Profile Blog Joined January 2010
United States334 Posts
January 24 2010 04:33 GMT
#382
On January 24 2010 12:56 Breach_hu wrote:
Flash was 3-3 at the ending point as i could see.
He got disadvantage for sure, but JDs first two gases were almost depleted and he got 1 base up and running and that 7oclock base was almost saturated. Advantage to JD but not 99% lol. It's Flash.


but it's okay since Jaedong had picked up the dual gas expansion at the 7 so he was replenishing his gas supply, also I'm not sure on this but I believe that the terran will run out of minerals faster for whatever reason (worker saturation), but I'm not sure on this. Oh and one more thing, if someone says the game isn't over because it's Flash, someone else can say the exact same thing and say game over because it's Jaedong, both of these players are definitely the best in the game right now, if only Bisu would make a comeback >.<
duckhunt
Profile Joined June 2009
Canada311 Posts
January 24 2010 06:32 GMT
#383
flash's dad launched the EMP that caused the blackout, because he knew flash was going to lose and he thought it would be a regame
Apexplayer
Profile Joined September 2009
United States406 Posts
January 24 2010 07:02 GMT
#384
Personally, I thought that flash was ahead.. It looked like JD was loosing a lot of forces holding flash off. His bottom left drone count was low and his 5th was barely also barely running. Flash had his 3rd running.

To me, It seems there is alot of JD fanboys here but most of you prolly know more than me. I just don't think flash is well represented.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
January 24 2010 07:26 GMT
#385
There are a lot of JD fanboys, but no one is claiming Flash is ahead.
Jaedong
deus_073
Profile Blog Joined May 2006
Romania187 Posts
January 24 2010 07:40 GMT
#386
Would set number 2, if something happened before the drops, would have been awarded to JD?
JD had 4 GASSSS, JD had 4 BASES!!! JD had ultras!!! JD had guardiens!!! JD had a million sunkens, JD had had.
Flash had 2 bases omg, flash's main was going on empty, flash needed siege tanks to bust those sunkens and that would have taken 500 years, plus the gas and vessels and ... and...

Right....so?
D-Matrix, drop-drop-drop, expo => complete turn around while JD had everything is his favor. JD was like 70-30 (AT LEAST) in that game and look what happened. Shut up.

Re-match, the only way to go.
5 running gas? Do you think JD stockpiled it? I know flash did, i know how much gas T's have in the bank after 18 minutes.
3-4 bases did JD have? Well, the 7 o'clock had only 3 drones mining minerals. He had 2 gases, but you know what goes great with gas? Minerals! Main almost out, expo almost out, and that expo near the main. So he had 2+1/2 bases. Flash had 1 mineral only (fresh) and almost mined out expo (not mined out, you can see it on the minimap).

Flash would have taken those odds! Retreating? He has M&M's, of course he is retreating, that's what medic and marine forces do! He had 3-3, not 2-2. JD had 2 sunkens, 2 ultras, 3 zerlings, 2 scourge. Flash would have been able to produce m&m. Not a lot, but he could produce, there is no doubt about this. And you've seen what Flash is able to do with those medic walls. This is pure BS. And we're listening to people saying - hey, kespa did the right thing. Fuck Kespa. They screwed up.
Re-match for the spirit of the game, for the fans, for everyone. Neither of the players could have said anything. Now Flash can say something.

Was JD in the lead? Sure. Was he overwhelmingly in the lead? No.
Re-match? Yes.
Plethora
Profile Joined July 2007
United States206 Posts
January 24 2010 08:05 GMT
#387
Not only do I hate MBC for not having equipment that works (come on, really??), but I really have to curse the gods for choosing that exact moment for the outage...

If it happens one minute earlier its almost certainly a regame, one minute later and its probably a hell of a lot easier to call it for JD.

I don't necessarily think it was a bad decision, but it absolutely leaves a sour taste in my mouth as I'm sure it does for many people. It was probably the more fair of the two options but I have always really disliked Kespa calling games in almost any situation. As others have pointed out, had there been no outage and Flash managed to take the game, it would not have been the biggest comeback in Starcraft history, and Flash was deprived of the chance to make that happen.
... Still like Brood War better... lol
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-01-24 08:18:51
January 24 2010 08:13 GMT
#388
deus_073 is correct.

On January 24 2010 17:05 Plethora wrote:
If it happens one minute earlier its almost certainly a regame, one minute later and its probably a hell of a lot easier to call it for JD.


oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over. if flash had 0 minerals, 0 mining expos, and 0 army and jd was producing on everything, then sure, but that was far from the case. Like others have said (as well as deus_073 just above), had game 2 crashed a few mins before the end, it would be heavily weighed in JDs favor (bases, tech, econ, map control).

I'm going to sleep, let me get some of that carpet.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 24 2010 08:25 GMT
#389
sucked so hard core
jaedong's win (was going to happen) is forever tainted.
Shatter
Profile Joined October 2009
United States1401 Posts
January 24 2010 08:40 GMT
#390
Well as time goes by, only the gold medal will matter and the "taint" will wear away. Jaedong definitely was the better player that day and deserves the title.
Steve496
Profile Joined July 2009
United States60 Posts
January 24 2010 08:49 GMT
#391
On January 24 2010 17:13 moopie wrote:
oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over.


Bull. Games often have turning points, where before that point it's uncertain who will win, but after it's fairly clear. For instance, lets use the class Bisu/July example that keeps popping up. Taking a look at the game (here): at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win. It's hard to argue that July doesn't kill a bunch of probes, tech, and/or nexuses if he's given another 60 seconds. But 60 seconds earlier (that'd be at 6:32 in the vid), July was just starting his bust, and it was completely unclear whether it was going to work or not.

Games can go from "very indecisive" to "very decisive" in very short periods of time. And in SC, a minute is a *long* time. Say what you will about just how decisive it was for Jaedong, but it was certainly looking a lot worse for Flash than it had a minute previously.
moopie
Profile Joined July 2009
12605 Posts
January 24 2010 08:59 GMT
#392
On January 24 2010 17:49 Steve496 wrote:
Show nested quote +
On January 24 2010 17:13 moopie wrote:
oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over.


Bull. Games often have turning points, where before that point it's uncertain who will win, but after it's fairly clear. For instance, lets use the class Bisu/July example that keeps popping up. Taking a look at the game (here): at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win. It's hard to argue that July doesn't kill a bunch of probes, tech, and/or nexuses if he's given another 60 seconds. But 60 seconds earlier (that'd be at 6:32 in the vid), July was just starting his bust, and it was completely unclear whether it was going to work or not.

Games can go from "very indecisive" to "very decisive" in very short periods of time. And in SC, a minute is a *long* time. Say what you will about just how decisive it was for Jaedong, but it was certainly looking a lot worse for Flash than it had a minute previously.


I'm familiar with that game, and you can't bring that as a comparable example. You even said as much - "at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win". I'm not (nor ever did) disagree with that. The only 'bull' is saying that this match at the time of the outage was comparable to that game. Lets see, flash had just taken a fresh min-only expo, and was still mining off his nat. at the time of the outage, he was still producing (and since we have no replay we cant even see how much gas he has stored up or left in the nat). Consider that since his strat used pure SK Terran m&m (no tanks), he likely had a fair bit of gas saved, as he was only using it for vessels and medics (where as JDs gas has been used on mass mutas/ultras and defilers). I'm not saying flash had the game in the bag, nor that JD was losing (or would have lost had it gone on). All I'm saying (and have been) is that the match was not over.
I'm going to sleep, let me get some of that carpet.
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
January 24 2010 09:10 GMT
#393
I would have given flash the same odds of winning when the blackout occurred. As when his bunker rush completely failed in the 4th game

On January 24 2010 16:40 deus_073 wrote:
Would set number 2, if something happened before the drops, would have been awarded to JD?
JD had 4 GASSSS, JD had 4 BASES!!! JD had ultras!!! JD had guardiens!!! JD had a million sunkens, JD had had.
Flash had 2 bases omg, flash's main was going on empty, flash needed siege tanks to bust those sunkens and that would have taken 500 years, plus the gas and vessels and ... and...

Right....so?
D-Matrix, drop-drop-drop, expo => complete turn around while JD had everything is his favor. JD was like 70-30 (AT LEAST) in that game and look what happened. Shut up.


Am i the only one that thinks this is quite possibly the worst ZvT build ever. Its super easy to scout with scan. A greater spires take 2mins to morph +the qnest and hive time for terran to scan and see something is up. No lurks to use scanner energy on. A super easy hard counter that's already build right into any standard TvZ bio build (quick starport). T doesn't even get punished for not having vessels quite a fast because theirs, no lurks and no defiler.

To be fair to JDs version its the best ive seen. A straight up 2hat into 3gas fast gards in the worst build Ive ever seen.

Im not exaggerating the lest when i say as soon as I sore the greater spire, I put JDs chance of winning a 0%
zFly
Profile Joined May 2009
United States75 Posts
January 24 2010 09:18 GMT
#394
SC2 really needs a map state recovery feature.
Steve496
Profile Joined July 2009
United States60 Posts
January 24 2010 09:47 GMT
#395
On January 24 2010 17:59 moopie wrote:
Show nested quote +
On January 24 2010 17:49 Steve496 wrote:
On January 24 2010 17:13 moopie wrote:
oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over.


Bull. Games often have turning points, where before that point it's uncertain who will win, but after it's fairly clear. For instance, lets use the class Bisu/July example that keeps popping up. Taking a look at the game (here): at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win. It's hard to argue that July doesn't kill a bunch of probes, tech, and/or nexuses if he's given another 60 seconds. But 60 seconds earlier (that'd be at 6:32 in the vid), July was just starting his bust, and it was completely unclear whether it was going to work or not.

Games can go from "very indecisive" to "very decisive" in very short periods of time. And in SC, a minute is a *long* time. Say what you will about just how decisive it was for Jaedong, but it was certainly looking a lot worse for Flash than it had a minute previously.


I'm familiar with that game, and you can't bring that as a comparable example. You even said as much - "at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win". I'm not (nor ever did) disagree with that. The only 'bull' is saying that this match at the time of the outage was comparable to that game. Lets see, flash had just taken a fresh min-only expo, and was still mining off his nat. at the time of the outage, he was still producing (and since we have no replay we cant even see how much gas he has stored up or left in the nat). Consider that since his strat used pure SK Terran m&m (no tanks), he likely had a fair bit of gas saved, as he was only using it for vessels and medics (where as JDs gas has been used on mass mutas/ultras and defilers). I'm not saying flash had the game in the bag, nor that JD was losing (or would have lost had it gone on). All I'm saying (and have been) is that the match was not over.


I'm not attempting to argue about how over this game was. I'm merely attempting to point out that the argument you made - that because the game was close a minute before, it was too close to call when it ended - is ludicrous. Games can and do change that fast. Hence the state of the game a minute previously (which was, I freely concede, far more even) isn't at all relevant to how close the game was at the end. It needs to be assessed at how close it was at the end, not how close it was before several key exchanges played out.

In terms of how close the game actually was - I'm going to make no effort to assess that. I'm not a good SC player. I'm a decently informed observer, and no more. I will say that my perception while watching it was that if Flash failed to break the double gas he was going to be in bad shape, and it looked to me like said failure was imminent. But given that I have absolutely no credibility in terms of asserting how close (or not) it was, I'm not even going to try, beyond noting that the overwhelming weight of opinion in this and other threads is that Jaedong's lead was somewhere between "very significant" and "overwhelming".

The other argument I've seen is the fact that Flash had previously been up in that game, and that Jaedong had been ahead in game 2. The difference, as I see it, is that it was still clear how the game could still go to either player. In game 2, yes, Jaedong was on 4 bases vs 2 with hive tech... but it was pretty easy to say "if Flash harasses well with drops or air units he can get back in this economically". It was pretty easy to say "he builds wraiths out of the two starports he already has and shut down those guardians". Jaedong may have had an advantage, but there were clear ways that Flash could attack it.

Similarly, after Jaedong lost top right, it looked bad - he was on 3 bases vs 2 with a big Terran ball coming at him. But you could look at it and say "well, yeah, that's going to be a problem, but Jaedong has quite a few ultras so if he gets off a good flank he has a shot". There's a clear route to victory - or at least, to getting back in the game.

Problem with where game 3 ended, as I see it, is that that's really not very true of Flash. All the theories of how Flash comes back range from the ill-informed ("Flash had a secure third and was going to stomp all over Jaedong's double gas") to the highly speculative ("Well, if Flash builds two dropships and dumps his entire army into simultaneous drops on main and 3, while bluffing Jaedong into staying behind to defend the double gas, without Jaedong catching on that he can push and win, he might do enough damage to keep the game going") to the outright ludicrous (BCs!). Flash's situation is far more dire than it ever had been in game 2. Jaedong was never in as much trouble in game 3 as Flash was at the end. I'd have a lot more faith in the "Flash was still in it" camp if they could come up with a cohesive plan as to how he stays in it that doesn't involve a) tech we know he didn't have, b) money we know he didn't have, and/or c) Jaedong playing like a complete and total moron. I'm not saying no such plan exists - I just haven't seen it. And until I do, I confess myself sympathetic to the side of the debate that argues the decision to award Jaedong the win was justified.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-01-24 10:33:07
January 24 2010 10:27 GMT
#396
On January 24 2010 18:47 Steve496 wrote:
Show nested quote +
On January 24 2010 17:59 moopie wrote:
On January 24 2010 17:49 Steve496 wrote:
On January 24 2010 17:13 moopie wrote:
oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over.


Bull. Games often have turning points, where before that point it's uncertain who will win, but after it's fairly clear. For instance, lets use the class Bisu/July example that keeps popping up. Taking a look at the game (here): at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win. It's hard to argue that July doesn't kill a bunch of probes, tech, and/or nexuses if he's given another 60 seconds. But 60 seconds earlier (that'd be at 6:32 in the vid), July was just starting his bust, and it was completely unclear whether it was going to work or not.

Games can go from "very indecisive" to "very decisive" in very short periods of time. And in SC, a minute is a *long* time. Say what you will about just how decisive it was for Jaedong, but it was certainly looking a lot worse for Flash than it had a minute previously.


I'm familiar with that game, and you can't bring that as a comparable example. You even said as much - "at the point the game ended - both gateways down, no offensive units save corsair, no potential for getting them - it's pretty clearly a July win". I'm not (nor ever did) disagree with that. The only 'bull' is saying that this match at the time of the outage was comparable to that game. Lets see, flash had just taken a fresh min-only expo, and was still mining off his nat. at the time of the outage, he was still producing (and since we have no replay we cant even see how much gas he has stored up or left in the nat). Consider that since his strat used pure SK Terran m&m (no tanks), he likely had a fair bit of gas saved, as he was only using it for vessels and medics (where as JDs gas has been used on mass mutas/ultras and defilers). I'm not saying flash had the game in the bag, nor that JD was losing (or would have lost had it gone on). All I'm saying (and have been) is that the match was not over.


I'm not attempting to argue about how over this game was. I'm merely attempting to point out that the argument you made - that because the game was close a minute before, it was too close to call when it ended - is ludicrous.


I found it amusing that you claimed you are trying to counter my argument (to which you first responded about the game not being over), yet you completely ignored the sentence that followed the one you quoted. Here you go:

On January 24 2010 17:13 moopie wrote:
... its not over till its over. if flash had 0 minerals, 0 mining expos, and 0 army and jd was producing on everything, then sure, but that was far from the case.


This was also my main problem with you using the Bisu/July match as an example.

On January 24 2010 17:49 Steve496 wrote: The other argument I've seen is the fact that Flash had previously been up in that game, and that Jaedong had been ahead in game 2. The difference, as I see it, is that it was still clear how the game could still go to either player. In game 2, yes, Jaedong was on 4 bases vs 2 with hive tech... but it was pretty easy to say "if Flash harasses well with drops or air units he can get back in this economically". It was pretty easy to say "he builds wraiths out of the two starports he already has and shut down those guardians". Jaedong may have had an advantage, but there were clear ways that Flash could attack it.


I don't much see the point in arguing about how over round 2 was, but from irc during that match, as well as on the actual MSL thread (which got posted on constantly during the sets), people were at least partially writing Flash off, saying how he was getting mined out, had no tanks, very low vessel count, only a couple of control groups of m&m and JD was all over the place. Again, one could say that it was 60/40, or 70/30, or 99.9% (yes that has come up a lot regarding match 3 from some of these 'expert' fans), but either way the game was favoring JD and some people all but gave up and were expecting an incoming gg. Flash proved otherwise with great drop play (which wouldnt have been possible without the d-matrix). I don't know about you, but I for one didn't see that as a 'good' hole in JD's defense, but it worked (was even close, hence the d-matrix).


Also, I never said that Flash could have a sure-fire way to come back into set 3, I dont know what he had planned at that moment (though I really hope to see an official interview about it, if he will be 'allowed' to speak about that incident publicly). I think that had the match ended properly, even with him losing outright from that moment on, it would still qualify as quite an epic match. Regardless, he was not down and out, he was still mining, still producing. No matter how favored you want to call the odds in JD's favor (again, i could even accept some people's 90/10 opinions), the match was not over.

In all previous kespa matches where technical difficulties have been the cause for the end, unless if the match is completely over as in no army/no money/etc, it is a rematch. Now I realize that demanding a rematch of JD on that map at that time would have been insanely imbalanced and unfair to him, that would not be the 'only' solution, which some people don't seem to want to recognize.

I'm not about to type this all out (I and others have done so enough in the past 24 hours), but a good one would have been rescheduling the event for a few days/week, even removing this map (now that JD used his risky opening and is stuck helpless) giving the players time to prep. Either start it back up at 1-1 (thus making it a bo3), or start at 0-0. Both players would have time to compose themselves, prep new strategies, etc. Ending the most hyped up MSL finals in history w/o 3 wins isn't right. In fact, game 4 wasn't even much of a game with the way flash was.

anywy, tl:dr, I'm just saying in my book, round 3 wasn't over, round 4 was heavily affected, and the victory is tainted, which is a shame, because win or lose, the main thing I was looking forward to from this series was epic matches, which that 3rd set (had it finished) would have been one of the best tvz's all season. Perhaps the two will set up a revenge match to settle things (also with any luck flash doesn't start slumping because of this experience).
I'm going to sleep, let me get some of that carpet.
rtschamp
Profile Joined January 2010
10 Posts
January 24 2010 10:50 GMT
#397
Reguardless of who should of won game 3, the fact that jd won and flashes dad got thrown out of the stadium destroyed flash, i mean look at his face when he GG the 4th set, i got so upset i started crying! That situation is just so unfair to flash, its not his fualt the power went out so why is he forced to play the next game while his mind is so mixed up! Extremely unfair situation! Kespa @#$% you!
Wrath Pride Lust Envy Gluttony Greed Sloth
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 24 2010 11:13 GMT
#398
i don't think that it was correct to give jd a win. sure, he was ahead by the time the game crashed, but i don't think this is enough to legitimate the way kespa handled this - it's not fair. they should have done a rematch instead.
http://twitter.com/jhNz
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
January 24 2010 11:14 GMT
#399
On January 24 2010 16:40 deus_073 wrote:
Would set number 2, if something happened before the drops, would have been awarded to JD?
JD had 4 GASSSS, JD had 4 BASES!!! JD had ultras!!! JD had guardiens!!! JD had a million sunkens, JD had had.
Flash had 2 bases omg, flash's main was going on empty, flash needed siege tanks to bust those sunkens and that would have taken 500 years, plus the gas and vessels and ... and...

Right....so?
D-Matrix, drop-drop-drop, expo => complete turn around while JD had everything is his favor. JD was like 70-30 (AT LEAST) in that game and look what happened. Shut up.


Actually, no. Because Flash had an army, had minerals, and thus had options. That is a completely different situation then this game where Flash had nothing. There is a potential for comeback when you have units and an army. Esp when you have mapcontrol.


I don't know which version you have seen of set 3, the live stream version or the actual studio one that lasts :30 seconds longer then the one that went out on tv and internet (tape delays etc), but in set 3 flash was pushed out of the 7:00 and had around 10 marines left. His main had mined out, and 1 patch from the natural was just mined out meaning that the others were soon to follow. The mineral only exp flash took at 9:00 has 6 patches.

Correspondingly, JD had secured the 7:00 and gotten both gas's up and running and had started the 1:00. The count is 5(3.5) to 2(.5) gas, and 12?(6) to ~20(conservative) mineral patches. Even with JD's relatively poor saturation, his economy would far outpace Flash's.


Economics notwithstanding, JD had heavily reinforced his 7:00 which was running both gas with 3 workers a piece and another few drones on minerals. Flash had retreated about 10 marines and a 3-5 medics to his 9:00 to attempt to defend.

Now tell me what options Flash had? Press the attack and lose everything? Counter and hope to trade his single mining base for the not defended 1:00 that was building? Perhaps try a nice drop into JD's main and kill all his tech? Attempt to turtle inside a 3 entrance base with no irradiate support or tanks against a mass of ultras and lings with swarm?


Either way, he has no means of stopping the ultras and lings even disregarding swarm. If you saw the HQ vod, it would not have been surprising to see flash GG.

On January 24 2010 17:13 moopie wrote:
deus_073 is correct.

Show nested quote +
On January 24 2010 17:05 Plethora wrote:
If it happens one minute earlier its almost certainly a regame, one minute later and its probably a hell of a lot easier to call it for JD.


oh ffs... So if at the outage its "a hell of a lot easier to call for JD" but 1 before that its a "rematch" (if not called in flash's favor, when he was dismantling jd's top right corner) that just proves that you can't "call it". its not over till its over. if flash had 0 minerals, 0 mining expos, and 0 army and jd was producing on everything, then sure, but that was far from the case. Like others have said (as well as deus_073 just above), had game 2 crashed a few mins before the end, it would be heavily weighed in JDs favor (bases, tech, econ, map control).


Flash pretty much DID have 0 minerals, 0 mining expos (6 patchs...really?) and 0 army (10 marines..) vs JD producing everything.

Again, people try to draw parallels between set 2 and set 3 simply because one player has an advantage. Yet the same people that draw this parallel seem to ignore how strikingly different the two examples are. Advantages do not all come equal. Some are greater then others, and some are only temporary. Others are inherent, and still others are lasting.





I think everybody who comments on the matter should find the HQ version of the VOD and watch the end of that before making assumptions. As much of a difference as that 1 minute makes, so too does an additional 30 seconds. What seems to be a tossup with micro as the deciding factor situation turns into a GG at any moment situation.

Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
MartT
Profile Joined January 2010
United Kingdom88 Posts
Last Edited: 2010-01-24 11:37:47
January 24 2010 11:30 GMT
#400
edit: not worth it, where's that quote about arguing with fools when I need it.

Not directed at post above btw, was going to quote someone much earlier in thread.
Prev 1 18 19 20 21 22 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft388
StarCraft: Brood War
Britney 11275
Shuttle 99
ZergMaN 76
Noble 18
Bale 14
Icarus 7
Nal_rA 1
Dota 2
NeuroSwarm129
League of Legends
JimRising 715
C9.Mang0510
Counter-Strike
summit1g8964
m0e_tv448
minikerr34
Super Smash Bros
hungrybox693
Mew2King30
Other Games
Sick176
Livibee46
Liquid`Ken8
Organizations
Other Games
gamesdonequick2638
StarCraft: Brood War
UltimateBattle 125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 40
• Diggity8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1355
• Rush1344
• Stunt379
• HappyZerGling108
Upcoming Events
WardiTV Invitational
6h 24m
PiGosaur Cup
19h 24m
WardiTV Invitational
1d 6h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.