It's 2010! Amidst all the partying, drinking and merrymaking of the new year, we found the time to watch a couple of games and bring an update to you (1 day late, sorry

Since the distant future is still shrouded by clouds of mystery, we shall instead focus on the nearer future. With the conclusion of the 4th week of proleague, things are starting to shape up as teams fall into position on the leaderboard. Just 2 and a half weeks remain till the end of R2, but, as always, there is plenty that can still change. It being the start of the new year and all, we thought it'd be apt to pen down the likely resolutions of the teams.
Resolution: Stop sucking
Teams: SKT1, Hwaseung Oz, hite SPARKYZ, Samsung KHAN
![[image loading]](/staff/pangshai/thumbsdown.jpg)
Down - the direction that these teams have been heading
In the past, proleague liquibet was such an easy game. The solid, reliable teams like KT and SKT always won, and in general the only hard matches to bet on were those between two mid tiered teams. Things have come a long way since then, and it appears that the skill gap between teams is closer than ever before. Upsets are unsurprising, common, even, nowadays (if you can still call them upsets), and every week there is a team that can't help but disappoint us.
Of the teams listed, SKT and Oz have been the largest disappointments so far. In the previous season, they competed on the largest stage of progaming - the proleague grand finals. That's a grueling 5 rounds first, then the playoffs, and finally a battle against each other for top honours. Now look what has become of them. Position-wise, they aren't faring too badly, coming in at 6th and 7th place, but they were expected to do a lot better. Every week we talk about Jaedong maybe coming back from his slump, but he is still inconsistent at best, as showcased this week when he was torn down by Sea with a simple attack. Similarly, Fantasy may have defeated Calm, but his play was far from his former self, losing lots of units carelessly to lurkers.
[Note: astute readers have since proven us wrong about Jaedong's slump, and we stand corrected!]
Samsung KHAN and hite take up the 10th and 11th spots respectively on the leaderboard. While KHAN's results are deceptively poor, they've actually been doing great this round. Their 6-1 record for R2 gives telltale signs of key players once again performing up to par, Jangbi and Stork taking many games for the team. They do still seem to be relying of these two to win the majority of their sets though, and a two man team is never reliable. This week, Jangbi was put to the test in the ace match against Effort, and he came through, leading KHAN to a huge win over CJ.
In contrast, hite has been doing terribly this round. With a score of 1-6, just 4 weeks in, they will probably fall short of R1's mediocre 5-6. As a team that took KT Rolster to the ace match, one wonders why they're doing so badly. Three of their six losses, including two this week, have been in an ace match, and in one of them, Yarnc was surprisingly sent out against Kal (probably to snipe Calm though), and he brought his record this season to an astounding 2-7.
Resolution: Have fun, provide entertainment
Teams: Woongjin Stars, eSTRO, WeMade FOX
![[image loading]](/staff/pangshai/woongjin.jpg)
Woongjin, ever the happy team
Sad to say, these are the teams that were never really that good, and are still not good enough. No one really expects any of these teams to make it to the playoffs, although with some of the other teams slumping, they might have more a chance. WeMade caused an outroar early last round with a nice run, and since we've declared this so surely, there will probably be a repeat performance of that to make us eat our words.
Unfortunately, WeMade have returned to their prior selves this round, and with a score of 3-3, are quickly dropping from their 5th spot. eSTRO and Woongjin both have somewhat similar scores of 2-5 and 3-4 respectively, and like we mentioned last week, will continue their role as the place fillers in the middle of the leaderboard. Every once in a while, they do provide some great games, but don't expect anything else from these teams.
Resolution: Never lose
Teams: MBCGame, STX, CJ
![[image loading]](/staff/pangshai/calm.jpg)
Step 1 to being a winner: fierce concentration
STX and CJ have both been doing pretty well for themselves, 6-1 and 5-3 their scores this round. Near the end of R1, we bitched about their players underperforming, and it seems they have taken some rectifying action. This round STX has a record even better than that of KT Rolster's, and is tied only by KHAN. CJ too has discovered the winning formula, and the trio of Movie, Effort and Skyhigh have found victory in many rough scenarios. They play host to a whole tonne of starleague veterans, and their current arsenal of players also features some of the scariest names in progaming.
Rounding up this number is MBCGame. If this was week 2, we would have unquestioningly put them in this category, but our faith in them has wavered a little; their 3-0 of Oz this week restored a little of it though. They come in at 4-3 at the end of week 4, and will be unlikely to match their 8-3 of R1. Sea's record is a little less awesome than it was last round, losing games to Flying, Flash and Violet, but the worrying factor is Light - sometimes he plays like he's on fire, and sometimes he's just complete crap. This week, he played Odin in the set against Samsung Khan, in a match that has since been immortalised as Game of the Week
GOTW - Light vs Odin on Tornado
By Pangshai
It is always tough, every week, to select a game for this column. Some games that make it are awe inspiring - the games that you'd show your newb friends to get them into starcraft. Some games showcase an ingenious strategy, out of the world cheese, or some fantastic decision making. And then, there are games like this. Down 2-1, MBCGame had all their hopes pinned on Light to take it into the ace match, and his opponent was Odin, an unaccomplished player from Samsung's much lacking Zerg lineup.
The game started off seemingly unexceptionally, Odin going for 2 hatch muta, and Light 1 rax CCing. To put pressure on Light's FE build, Odin made 6 lings, of which 4 were sent over to Light's nat. Light's SCV must've missed the lings, because when they arrived at his nat, Light was unprepared, and needlessly lost 2 marines, setting him behind in the early game.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br27a.jpg)
The game then continued with Light playing the role of the aggressor. His expansion done, he moved out with a small team of marine medic supported by a single firebat and medic. 5 lings from Odin pranced around in front of him, threatening to counter, but Light paid no heed to them, resolving to follow through with the strategy he had prepared. He marched his army fearlessly towards Odin's nat, and the lings swiftly swooped in on the now defenseless Terran main. A freshly built firebat fell quickly, and the lings began wreaking havoc.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br27b.jpg)
On the other side of the map, Odin was fighting against time; with every second, impending defeat approached. Sunkens were morphing, but Light's army arrived just seconds before they could complete. A flurry of bullets rained upon them, and drones were forced off the mineral line to supplement the defense. Unfortunately, the first sunken fell almost immediately after hatching, and the drones too, met their ends shortly after. Things were looking grim for Odin, who proceeded to lose more drones in his main after his nat fell, but Light strangely decided to retreat his marines.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br27c.jpg)
This decision was probably influenced by the fact that Odin's mutas were in his main tearing stuff apart. With nothing much else to do but micro his mutas, Odin's control was naturally close to immaculate, although this was hard to discern, given the lack of any anti air in Light's main. A couple of turrets did eventually go up, but these were some distance away from the mineral line. His raxes were also undefended, and Odin chose to take these down first, rendering Light's economic lead pointless by removing his production capabilities.
In the meantime, Odin had been busy building lings. With just 3 drones, there was no way he'd be getting his drone count up to match Light's SCVs anyway. These lings ran past a bunker at Light's nat and began laying waste to the turrets in Light's main. Instead of simply abandoning his main and restarting everything at his nat (or proxied somewhere), Light stuck with it, and ended up losing all the SCVs in his main, subquently being forced to abandon it.
Suddenly, Light's position didn't seem as strong as it had been previously. His main CC was floating, and he was struggling to get turrets up to cover a couple of newly built raxes. Odin made a move to break Light's defenses, but the bunker held thanks to a CC liftoff that allowed more SCVs to repair, and the lings and mutas were forced to retreat into Light's main where they pillaged the remaining buildings. Light then tried to retake his main with a small force of marine medic, but this got eaten up by Odin's mutas, and he gave up, typed in the GG, and left the booth with his head hanging.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br27d.jpg)
Light has had a reputation of losing games in which he has an advantage, and we were treated to another episode of it. There were so many decisions he could've made that would've won him the game easily, but he failed to see any of them before it was too late. The initial decision to retreat the marine medic from Odin's main was by far the worst of a series of mistakes that cost Light the game. If there was a single word that could adequately describe this game, it would be fail.
Resolution: Never lose. Ever
Team: KT Rolster
![[image loading]](/staff/pangshai/flashwk4.jpg)
The face of terror
You thought we forgot about them, eh? Well, we didn't. Call us biased or whatever, but they just don't quite fall into the same category as the other teams. They are at a cool 5-2 this round, but any team that plays them really is an underdog. Let's put it this way. Flash has a current ELO of 2392 points. Only 10 other players have had an ELO peak past 2300.
Resolution: Win a game
Team: Air Force ACE
![[image loading]](http://www.teamliquid.net/staff/pangshai/ace.jpg)
It seemed last round was a fluke. Most of their sets this round ended in an 0-3 defeat, with their closest opponents being eSTRO who defeated them 3-2. Even Ruby has had difficulty getting things going, although he did contribute 1 of the 3 game wins this round, with the other 2 coming from Yellow. At the rate things are going, ACE would be happy to just win a game, let alone a set. To think their coach even dreamt of reaching the playoffs. T.T
And thats it. We've come to the end of our take of progaming's new year's resolutions. Before we leave you though, here are the previews for next week. Konadora talks about the best that the week has to offer, but the games lined up do seem rather bland. Picking out the interesting stuff was a significant challenge, but here's what he got.


Our Grandpa Toss finally gets to play his first game wearing his ACE uniform. Without a doubt, everyone will be interested to see how he fares after being AFK for such a long time, and what better game to showcase this than a PvT on a very exciting map?


Calm's recent games against Flash in the OSL semi-finals was more than what many expected. Taking a game off Flash and also showing a better-than-anticipated performance against the Ultimate Weapon, Calm's proving that his MSL run was no fluke. And with this game being the decisive fourth set, get ready for an all-out battle against WeMade's ace Terran player, Mind.


firebathero vs Flash happens once again! Despite both players being on opposite ends of their current career, both of them would want this win more than usual. For FBH, this is his ultimate chance to redeem himself from his huge slump - defeating the TvT beast Flash, and for Flash, taking this game will confirm the fact that his TvT is just impossible to win, and that he will be this season's truly undisputed champion. Don't be deceived by FBH's shoddy form at the moment though, for he has the propensity to perform well against Flash. The last they met, a pretty epic game ensued, and surely, it's time for round 2.


UpMaGiC faces the OSL semi-finalist Movie. With both players facing off in this fourth set on a map where even more attention, focus and thought is required, this will be a genuine test of Movie's PvT capabilities - is he fully prepared, mechanically and mentally?
With that, we finally come to the end of this rather lengthy post. Of course, there is one resolution that we have missed out - that of the proleague coverage team. As usual, being the humble folk that we are, we resolve to improve on the quality of our (already fantastic) updates (if it is even possible). Another year of progaming awaits, so don't be going anywhere!
This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka and pangshai. Thanks to keit as usual for the stellar graphics and Konadora for the Round 2 Week 5 previews!