• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:14
CET 23:14
KST 07:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1693 users

[SC2] Macromanagement in Starcraft II - Page 2

Forum Index > News
203 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
538
Profile Blog Joined November 2008
Hungary3932 Posts
September 11 2009 21:30 GMT
#21
Great writeup, I've been seeing you were trying to get your point across for quite a while, hopefully people will understand now.

The banner was... interesting?:-p
BW fighting!
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
September 11 2009 21:32 GMT
#22
nice banner.

bleh this sounds like they fucked up SCII and we gotta remake it. *some poor sap walks in to tell us we need to wait till 2012*

im sure the larva inject thing can be countered by some advantages given to the toss.
remember when spawning pools were 150min, 4pool was deadly since you needed each drone to mine 3ish times and then pool goes down and out comes lings. they fixed that to 200 minerals.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
minus_human
Profile Blog Joined November 2006
4784 Posts
September 11 2009 21:32 GMT
#23
Very good write-up, great work. I believe myself that the macro mechanics really fit in with all of the three races' respective themes and feel.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
Last Edited: 2009-09-11 21:34:39
September 11 2009 21:33 GMT
#24
On September 12 2009 06:27 Chill wrote:
Show nested quote +
On September 12 2009 06:23 Lobbo wrote:
On September 12 2009 06:19 Chill wrote:
On September 12 2009 06:16 Lobbo wrote:
Cool, but dosent this apply to bw also? A probe can scout Zerg, and see the little maggots waiting, and when the probe dies, Zerg has the same option to make attacking units or pure drones. I'm a bit clueless so please bother with my question or rather rant.

But this never happends in bw because you never wait as Zerg to build from your larvae. But theoretical it's the same situation.

In SC2 the queen delivers larvae 4 at a time.


Yeah I understand that. But with one queen you can have 4 extra hydra per 25 seconds rite? How is this still different from when a Terran or Protoss scout Zerg in bw? The same apply with the larvae question of what did the Zerg use them for. Obviously bw is played to look like it does today. But the same issue Had to be the same when SC came out. (with knowing what zerg used the larvae for)

You're not saving larvae at all. You get the usual 3 and use them instantly as they come. Then, 25 seconds after you inject larvae with the queen, you get 4 more coming together. My point is that if you play optimally, using larvae instantly everytime, you still have 4 larvae coming together every 25 seconds. You don't have to save anything. They come like that - 4 together.


Yeah I know that, seems it is some sort of misunderstanding here of what I mean. If protoss scouts zerg in bw, and then dies, lets say zerg has 3 hatches. Protoss scouted drones poping from two of them, the last hatchery did in fact have hydras on it's way. So in this scenario the same apply as this but with LOWER number ofc "In Starcraft II, your probe arrives at Zerg's base to find 2 hatcheries and a hydralisk den. Two minutes after the probe dies, Zerg could theoretically have 20 hydralisks or 30 drones, and it's impossible for you to know." It is the same now, but with the number 9 per round of 3 hatches. Correct? or am I wrong?
Officially the founder of Team Property (:
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
Last Edited: 2009-09-11 22:27:15
September 11 2009 21:33 GMT
#25
Looking at the graph, it appears the queen is injecting 7 larvae instead of 4. I will try to fix that and repost the images.

Update: Made a mistake, it's injecting 4.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
September 11 2009 21:34 GMT
#26
On September 12 2009 06:33 Lobbo wrote:
Show nested quote +
On September 12 2009 06:27 Chill wrote:
On September 12 2009 06:23 Lobbo wrote:
On September 12 2009 06:19 Chill wrote:
On September 12 2009 06:16 Lobbo wrote:
Cool, but dosent this apply to bw also? A probe can scout Zerg, and see the little maggots waiting, and when the probe dies, Zerg has the same option to make attacking units or pure drones. I'm a bit clueless so please bother with my question or rather rant.

But this never happends in bw because you never wait as Zerg to build from your larvae. But theoretical it's the same situation.

In SC2 the queen delivers larvae 4 at a time.


Yeah I understand that. But with one queen you can have 4 extra hydra per 25 seconds rite? How is this still different from when a Terran or Protoss scout Zerg in bw? The same apply with the larvae question of what did the Zerg use them for. Obviously bw is played to look like it does today. But the same issue Had to be the same when SC came out. (with knowing what zerg used the larvae for)

You're not saving larvae at all. You get the usual 3 and use them instantly as they come. Then, 25 seconds after you inject larvae with the queen, you get 4 more coming together. My point is that if you play optimally, using larvae instantly everytime, you still have 4 larvae coming together every 25 seconds. You don't have to save anything. They come like that - 4 together.


Yeah I know that, seems it is some sort of misunderstanding here of what I mean. If protoss scouts zerg in bw, and then dies, lets say zerg has 3 hatches. Protoss scouted drones poping from two of them, the last hatchery did in fact have hydras on it's way. So in this scenario the same apply as this but with LOWER number ofc "In Starcraft II, your probe arrives at Zerg's base to find 2 hatcheries and a hydralisk den. Two minutes after the probe dies, Zerg could theoretically have 20 hydralisks or 30 drones, and it's impossible for you to know." It is the same now, but with the number 9 of 3 hatches. Correct? or am I wrong?

Yes but instead of 6 larvae per round at 6 minutes its 14 at 6 minutes. Surely you can see the difference and the potential for all-ins?
Moderator
integral
Profile Blog Joined February 2009
United States3156 Posts
September 11 2009 21:34 GMT
#27
The graphs are interesting, I hope people interpret them appropriately. As you say, Zerg having fewer minerals at an arbitrary one-base saturation level is only due to their macro mechanic not raising the maximum rate of mining from a particular area. I think that could easily be misunderstood, especially in the context of "in the end, RTS strategies usually boil down to the simplest common factor - maximize resource production as quickly as possible." Those are pretty significant gaps for mineral count, after all, so zerg will have to leverage its early game advantage to make up the difference in theoretical maximums.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
Last Edited: 2009-09-11 22:27:29
September 11 2009 21:38 GMT
#28
On September 12 2009 06:34 integral wrote:
The graphs are interesting, I hope people interpret them appropriately. As you say, Zerg having fewer minerals at an arbitrary one-base saturation level is only due to their macro mechanic not raising the maximum rate of mining from a particular area. I think that could easily be misunderstood, especially in the context of "in the end, RTS strategies usually boil down to the simplest common factor - maximize resource production as quickly as possible." Those are pretty significant gaps for mineral count, after all, so zerg will have to leverage its early game advantage to make up the difference in theoretical maximums.

True, however, keep in mind that from this one hatchery and queen, Zerg essentially has 2 gateways and a nexus. If the model built 2 gateways and constant zealots, im sure the minerals would come a little more together.
Moderator
minus_human
Profile Blog Joined November 2006
4784 Posts
September 11 2009 21:38 GMT
#29
On September 12 2009 06:34 Chill wrote:
Show nested quote +
On September 12 2009 06:33 Lobbo wrote:
On September 12 2009 06:27 Chill wrote:
On September 12 2009 06:23 Lobbo wrote:
On September 12 2009 06:19 Chill wrote:
On September 12 2009 06:16 Lobbo wrote:
Cool, but dosent this apply to bw also? A probe can scout Zerg, and see the little maggots waiting, and when the probe dies, Zerg has the same option to make attacking units or pure drones. I'm a bit clueless so please bother with my question or rather rant.

But this never happends in bw because you never wait as Zerg to build from your larvae. But theoretical it's the same situation.

In SC2 the queen delivers larvae 4 at a time.


Yeah I understand that. But with one queen you can have 4 extra hydra per 25 seconds rite? How is this still different from when a Terran or Protoss scout Zerg in bw? The same apply with the larvae question of what did the Zerg use them for. Obviously bw is played to look like it does today. But the same issue Had to be the same when SC came out. (with knowing what zerg used the larvae for)

You're not saving larvae at all. You get the usual 3 and use them instantly as they come. Then, 25 seconds after you inject larvae with the queen, you get 4 more coming together. My point is that if you play optimally, using larvae instantly everytime, you still have 4 larvae coming together every 25 seconds. You don't have to save anything. They come like that - 4 together.


Yeah I know that, seems it is some sort of misunderstanding here of what I mean. If protoss scouts zerg in bw, and then dies, lets say zerg has 3 hatches. Protoss scouted drones poping from two of them, the last hatchery did in fact have hydras on it's way. So in this scenario the same apply as this but with LOWER number ofc "In Starcraft II, your probe arrives at Zerg's base to find 2 hatcheries and a hydralisk den. Two minutes after the probe dies, Zerg could theoretically have 20 hydralisks or 30 drones, and it's impossible for you to know." It is the same now, but with the number 9 of 3 hatches. Correct? or am I wrong?

Yes but instead of 6 larvae per round at 6 minutes its 14 at 6 minutes. Surely you can see the difference and the potential for all-ins?




Yeah I have the feeling he didn't understand that a queen can inject 4 larvae per 25 seconds for EVERY hatchery, so if you have 2 then that's 8 larvae
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
Last Edited: 2009-09-11 21:42:22
September 11 2009 21:40 GMT
#30
On September 12 2009 06:34 Chill wrote:
Show nested quote +
On September 12 2009 06:33 Lobbo wrote:
On September 12 2009 06:27 Chill wrote:
On September 12 2009 06:23 Lobbo wrote:
On September 12 2009 06:19 Chill wrote:
On September 12 2009 06:16 Lobbo wrote:
Cool, but dosent this apply to bw also? A probe can scout Zerg, and see the little maggots waiting, and when the probe dies, Zerg has the same option to make attacking units or pure drones. I'm a bit clueless so please bother with my question or rather rant.

But this never happends in bw because you never wait as Zerg to build from your larvae. But theoretical it's the same situation.

In SC2 the queen delivers larvae 4 at a time.


Yeah I understand that. But with one queen you can have 4 extra hydra per 25 seconds rite? How is this still different from when a Terran or Protoss scout Zerg in bw? The same apply with the larvae question of what did the Zerg use them for. Obviously bw is played to look like it does today. But the same issue Had to be the same when SC came out. (with knowing what zerg used the larvae for)

You're not saving larvae at all. You get the usual 3 and use them instantly as they come. Then, 25 seconds after you inject larvae with the queen, you get 4 more coming together. My point is that if you play optimally, using larvae instantly everytime, you still have 4 larvae coming together every 25 seconds. You don't have to save anything. They come like that - 4 together.


Yeah I know that, seems it is some sort of misunderstanding here of what I mean. If protoss scouts zerg in bw, and then dies, lets say zerg has 3 hatches. Protoss scouted drones poping from two of them, the last hatchery did in fact have hydras on it's way. So in this scenario the same apply as this but with LOWER number ofc "In Starcraft II, your probe arrives at Zerg's base to find 2 hatcheries and a hydralisk den. Two minutes after the probe dies, Zerg could theoretically have 20 hydralisks or 30 drones, and it's impossible for you to know." It is the same now, but with the number 9 of 3 hatches. Correct? or am I wrong?

Yes but instead of 6 larvae per round at 6 minutes its 14 at 6 minutes. Surely you can see the difference and the potential for all-ins?

I do and it is far supreme as this article shows, which is a good thing. And I see your point now when you pointed out the All-in situation early game. But how will this effect the late-mid game? From what I took in from this article is that Zerg wins the race to 30. But in mid game and onward protoss and terran is far superior in collecting minerals. and here is it quite blank for me to see the zerg be stripped of the 4 larvae. How else would Zerg survive late game? It will be impossible without expanding. And everyone will see this and make it their top priority to deny zerg from doing so. So zerg must have this?? I may be wrong, I've never played SCII and I'm not the sharpest needle on bw. So clarification would be awesome.

On September 12 2009 06:38 minus_human wrote:
Show nested quote +
On September 12 2009 06:34 Chill wrote:
On September 12 2009 06:33 Lobbo wrote:
On September 12 2009 06:27 Chill wrote:
On September 12 2009 06:23 Lobbo wrote:
On September 12 2009 06:19 Chill wrote:
On September 12 2009 06:16 Lobbo wrote:
Cool, but dosent this apply to bw also? A probe can scout Zerg, and see the little maggots waiting, and when the probe dies, Zerg has the same option to make attacking units or pure drones. I'm a bit clueless so please bother with my question or rather rant.

But this never happends in bw because you never wait as Zerg to build from your larvae. But theoretical it's the same situation.

In SC2 the queen delivers larvae 4 at a time.


Yeah I understand that. But with one queen you can have 4 extra hydra per 25 seconds rite? How is this still different from when a Terran or Protoss scout Zerg in bw? The same apply with the larvae question of what did the Zerg use them for. Obviously bw is played to look like it does today. But the same issue Had to be the same when SC came out. (with knowing what zerg used the larvae for)

You're not saving larvae at all. You get the usual 3 and use them instantly as they come. Then, 25 seconds after you inject larvae with the queen, you get 4 more coming together. My point is that if you play optimally, using larvae instantly everytime, you still have 4 larvae coming together every 25 seconds. You don't have to save anything. They come like that - 4 together.


Yeah I know that, seems it is some sort of misunderstanding here of what I mean. If protoss scouts zerg in bw, and then dies, lets say zerg has 3 hatches. Protoss scouted drones poping from two of them, the last hatchery did in fact have hydras on it's way. So in this scenario the same apply as this but with LOWER number ofc "In Starcraft II, your probe arrives at Zerg's base to find 2 hatcheries and a hydralisk den. Two minutes after the probe dies, Zerg could theoretically have 20 hydralisks or 30 drones, and it's impossible for you to know." It is the same now, but with the number 9 of 3 hatches. Correct? or am I wrong?

Yes but instead of 6 larvae per round at 6 minutes its 14 at 6 minutes. Surely you can see the difference and the potential for all-ins?




Yeah I have the feeling he didn't understand that a queen can inject 4 larvae per 25 seconds for EVERY hatchery, so if you have 2 then that's 8 larvae


Is this true? But you need to save the energy to do so right?
Officially the founder of Team Property (:
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 11 2009 21:46 GMT
#31
If a player chooses not to rush his macro-enhancing in early game, they should have an advantage over their opponent who does rush their macro ability if they decide to go for an agressive build.

And if a zerg is scouted going for early queen, there should be a way to respond to and stop it before the zerg is given a choice on what to use his crazy number of additional larvae.

With all these balance issues, it appears as if another postponed release date is likely
since 98'
number1gog
Profile Blog Joined June 2007
United States1081 Posts
September 11 2009 21:46 GMT
#32
I gotta say, before I even read the article: That banner is amazing, and it's my new background. Awesome stuff Silversky!
5sz6sz7sz1a2a3a4a kwanrollllllled
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
September 11 2009 21:52 GMT
#33
On September 12 2009 06:46 number1gog wrote:
I gotta say, before I even read the article: That banner is amazing, and it's my new background. Awesome stuff Silversky!


.

I'm gonna have to make banners more like this from now on. It's getting more hype. lol
Graphics
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
September 11 2009 21:53 GMT
#34
On September 12 2009 06:40 Lobbo wrote:
I do and it is far supreme as this article shows, which is a good thing. And I see your point now when you pointed out the All-in situation early game. But how will this effect the late-mid game? From what I took in from this article is that Zerg wins the race to 30. But in mid game and onward protoss and terran is far superior in collecting minerals. and here is it quite blank for me to see the zerg be stripped of the 4 larvae. How else would Zerg survive late game? It will be impossible without expanding. And everyone will see this and make it their top priority to deny zerg from doing so. So zerg must have this?? I may be wrong, I've never played SCII and I'm not the sharpest needle on bw. So clarification would be awesome.


Obviously the zerg will expand. This is simply an opening. Without early pressure zerg can get to 30 drones so quickly, and expand to use those extra drones everywhere. By the time the pressure comes, because of the mass larvae, zerg can switch back to unit production to fend off the pressure and still come out ahead. Because zerg produces at an exponential rate and not a linear one like the other two, that exponential growth has to be controlled. In BW it was controlled by 3 larva per hatch. In SC2 it seems that the extra larva makes the zerg growth too much.
ModeratorGodfather
Equaoh
Profile Joined October 2008
Canada427 Posts
September 11 2009 22:01 GMT
#35
Cool writeup and nice graphs, hopefully now everyone (Karune!) realizes the queen mechanic isn't just powerful for quick all-ins.
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
September 11 2009 22:02 GMT
#36
This is why TL is #1 Intelligent and amazing articles and analysis.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2009-09-11 22:10:45
September 11 2009 22:02 GMT
#37
Just so I get things straight. The advantage you get from queens is that you get a shitload of extra larvae you can use right? Couldn't this compare to just having cheaper hatcheries? Wouldn't that give the same effect in the end? Isn't part of the problem that the queen costs half(?) as much as a hatchery but delivers 150%(?) of the larvae production?

Let's say that the queen was changed so that the value in (extra larvae/minerals spent) was just slightly more than that of adding a hatchery, so that if you wanted to stay on one base the queen would be a good investment but if you wanted to get two bases early to boost your economy then the extra hatchery would be a better idea. Wouldn't that fix the problem and open up for real choice?
Twilight Templar
Profile Joined April 2009
99 Posts
September 11 2009 22:06 GMT
#38
best banner ever!
dum dadi do dum dum dee do dee da
Athos
Profile Blog Joined February 2008
United States2484 Posts
September 11 2009 22:15 GMT
#39
Interesting article. I have no idea if you are correct because I haven't played the game, but you make reasonable points that should (hopefully) have impact on the development process. Excellent work.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 11 2009 22:17 GMT
#40
I like the article a lot. I had a random thought recently about a possible counter strategy to the queen- does SC2 still have those "Xel Naga watchtowers" that blizz mentioned a while back? Because if it does, maybe T and P could use those to scout the zerg and know whether they need to prepare for a rush or a macro war.
Can't believe I'm still here playing this same game
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 735
JuggernautJason95
CosmosSc2 12
StarCraft: Brood War
Calm 1823
EffOrt 209
actioN 100
Mini 52
Hyun 45
ggaemo 33
NaDa 10
Mong 4
League of Legends
JimRising 278
Counter-Strike
Foxcn151
adren_tv86
minikerr16
Heroes of the Storm
Liquid`Hasu510
Other Games
FrodaN1453
RotterdaM188
C9.Mang0156
Trikslyr48
Mew2King43
nookyyy 32
ViBE23
Organizations
Other Games
BasetradeTV36
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 47
• sitaska27
• musti20045 20
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 24
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21301
• WagamamaTV1109
League of Legends
• TFBlade1098
Other Games
• imaqtpie1755
• Scarra1011
• Shiphtur201
Upcoming Events
WardiTV 2025
12h 46m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
15h 46m
Big Brain Bouts
18h 46m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 11h
WardiTV 2025
1d 12h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 14h
Ladder Legends
1d 20h
BSL 21
1d 21h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.