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Mafia VII - GG

Forum Index > TL Mafia
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LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 19 2009 22:04 GMT
#15
I vote to lynch Chuiu.

Reason: Empyrean.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 20 2009 00:22 GMT
#21
On April 20 2009 09:11 Chuiu wrote:
Show nested quote +
On April 20 2009 07:04 LTT wrote:
I vote to lynch Chuiu.

Reason: Empyrean.

Mafia Hitlist Night 1:

LTT
LTT
LTT
LTT
LTT


2 Hours and 20ish minutes ago.
[17:55:07] meh: Oh man. I hope I get mafia.
[17:55:22] meh: As soon as morning ends, I am goign to send in an all chuiu hitlist
[17:55:28] meh: Before anyone else can send anything.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 20 2009 23:50 GMT
#56
On April 21 2009 08:27 BloodyC0bbler wrote:
Just this thread hosebox

Unless they are really dead outside the game. TL has a long standing policy against Zombie posters. I'm pretty sure it was a commandment.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 21 2009 01:42 GMT
#62
Those clues actually all pointed to Chuiu. They were insanely hard.

5-> 5 letters -> Chuiu

Cards -> Queen -> Queen (The Band) -> The Humminhbirds (The Band) who collaborated with Sneeze (The Band) -> Achoo -> Chuiu

Furniture -> Train Furniture (The company) -> Trains -> Choochoo -> Chuiu

Note -> Note Food Inc -> Food -> Chew -> Chuiu
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 21 2009 22:00 GMT
#84
It begins. I voted for Qatol in the voting thread and gave my resoning there. Qatol for mayor!

The first thing that jumps out at me for the day post is that both BC and Scara "gazed up" before they died. This is either a clue or a coincidence brought about by unimaginative writing. ~
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 22 2009 02:34 GMT
#119
"Broken on the Floor" clearly is a clue for Chuiu.

It is a line from the song "Torn" famously covered by Natalie Imbruglia who performed on SNL. Also performing on SNL was the band Weezer who have a song called Getchoo (off of Pinkerton, their best album) which sounds like Chuiu.

It's intuitively obvious.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 22 2009 02:41 GMT
#122
Then "I am FakeSteve[TPR]. Vote for me for Mayor!" must clearly be code for "The last time I was elected the town sunk into a giant ball of flames. The loss was so dire that I can't possibly do worse this time so indeed vote for me!" ~
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 22 2009 02:55 GMT
#125
On April 22 2009 11:45 FakeSteve[TPR] wrote:
last time i was mayor y'all killed me like a bunch of retards because i talked a lil shit

a mayor always gotta talk a lil shit to the townspeople, it keeps 'em in line

UNLESS THEY FUCKIN HANG YOU FOR IT


There's a time and a place to "talk a lil shit". It's a valid strategy for Mafia but a terrible one when you are elected and immune. You are the mouthpiece for the town and should do your best to direct it. In Mafia 1, your Elders had the same ability as the Veterans in Mafia 4. In Mafia 4, Qatol helped with the plan that won the game on turn 1 for the town. Instead of trying to come up with the optimal plan, you trolled the town and brought suspicion on yourself while providing no sense of direction. That's really not what the town needs again...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 22 2009 03:40 GMT
#138
On April 22 2009 12:37 Chuiu wrote:
I think we should leave clue analysis till tomorrow when we might get a point of comparison.


Of COURSE you would say that. You've already been nailed.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 22 2009 06:32 GMT
#155
Secrets... -_-
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 23 2009 18:39 GMT
#300
Yesterday, I received a PM from someone claiming to be the CK. He asked about forming a contract with me, hoping I was mafia or blue. I initially thought it was just someone fishing but then I started working on a plan in case he wasn't. I spent a lot of time talking to BC asking rules questions and learned the following.

Contracts can be made in advance. - The events from both sides don't have to happen on the same night. This is a moot point for pretty much every other night but it was important for my plan.

Contracts can be made indirectly. - The person making the contract doesn't need to have any special powers. I'll clarify this below with an example.

Contracts are completely binding. - The CK can't decide to change his mind and kill someone else. Once the contract is made he cannot change his target. (Exception if he makes another contract, he can ignore the first one.)

All three of these were important because my idea was to make the following contract:

"I will influence the mayor not to use his instant lynch on you in exchange for you killing person X on night 2."

This is big because it lets us make contracts with the CK without needing to reveal any blue roles.

There was more to my plan involving incentives to keep the CK on our side but the entire thing was rendered moot when the CK responded to my proposal and said he wasn't the CK but he was just fishing for information.

Very frustrating. I wasted a day and got behind on work for nothing. Hopefully this will help if anyone manages to interact with the real CK.

I was so close to having my vengeance on Chuiu...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 24 2009 16:07 GMT
#341
On April 25 2009 00:40 Caller wrote:
Show nested quote +
On April 24 2009 23:09 Malongo wrote:
The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden.

I have an idea
We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.


That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x

This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 24 2009 18:46 GMT
#344
On April 25 2009 03:10 Malongo wrote:
Show nested quote +
On April 25 2009 01:07 LTT wrote:
On April 25 2009 00:40 Caller wrote:
On April 24 2009 23:09 Malongo wrote:
The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden.

I have an idea
We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.


That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x

This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in.

In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2).


This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different.

1.) There was a Sheriff who could make the Vigi invincible. We only have medics.
2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover.
3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down.

It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-04-25 07:01:26
April 25 2009 06:57 GMT
#357
What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.

2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?

Edit: I guess actually reading the post helps. 2 detectives based on the text. It'd be disheartening if it weren't so confusing...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 25 2009 07:02 GMT
#359
On April 25 2009 16:00 Caller wrote:
Show nested quote +
On April 25 2009 15:57 LTT wrote:
What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.

2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?

Show nested quote +
Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.


oh BC you bastard, getting rid of the night 1 requirement


He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 25 2009 07:08 GMT
#363
On April 25 2009 16:04 Caller wrote:
Show nested quote +
On April 25 2009 16:02 LTT wrote:
On April 25 2009 16:00 Caller wrote:
On April 25 2009 15:57 LTT wrote:
What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.

2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?

Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.


oh BC you bastard, getting rid of the night 1 requirement


He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1.

another possibility is that Bockit was a miller?


[03:06:17] meh: Millers show up as black?
[03:07:19] BloodyC0bbler: correct
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 25 2009 07:09 GMT
#366
Mafia can't target their own.

Mafia - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other mafia. Mafia killing power is decided after signups are closed and will be shown next to the mafia count in the player count lists.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 25 2009 07:22 GMT
#370
It isn't a vigi kill.

A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. The Mayor Role will hide the original role of the elected players so that a Detective role check will show them as Mayor and nothing else.
All other roles begin night 2 unless stated otherwise in their description.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
April 25 2009 08:06 GMT
#382
On April 25 2009 16:27 Caller wrote:
Show nested quote +
On April 25 2009 16:25 Malongo wrote:
On April 25 2009 16:23 Caller wrote:
Speaking of which

I think there's a chance the pressing into eyes clue may be a reference to the coins that are needed to pay for the boatride after death.

LTT's profile has:
Do you think death could possibly be a boat? / No, no. Death is not. Death isn't. You take my meaning. Death is the ultimate negative. Not-being. You can't not-be on a boat. / I've frequently not been on boats. / No, no. What you've been is not on boats.


just sayin'

Not defending anyone, but im surprised how many TLneters have boat references in theyr profiles.

yeah, but death AND boats? Clearly the question is asking about the ride of Charon from the gates of Hell to the actual death.


2 problems with this. Coins for Charon are put ONTO eyes not INTO them, although you could argue that this is BCs grammar mistake. Perhaps make the argument while listening to your JUTE box...

The other is the question has nothing to do with Charron. It's an exchange in the play Rosencrantz and Guildenstern are Dead. It is about the word play around the different definitions of being. The characters themselves are on a boat to England, which is where they die in the play Hamlet.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 01 2009 16:38 GMT
#770
Caller, wtf?

On April 25 2009 00:40 Caller wrote:
Show nested quote +
On April 24 2009 23:09 Malongo wrote:
The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden.

I have an idea
We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.


You were a strong advocate for vigis PMing their hits to 3 people before the hit happened. Your latest post is written as if you waited for the clues and then decided to out yourself.

Did you PM 3 people beforehand?
If not, why the sudden shift between your actions and your words?

I fought you every step of the way on this plan because a CK could get in. The only way around that is rolechecks. With 2 dead DTs, we probably only have 1 DT left if the ratios are similar to previous games. We don't have the rolechecks to confirm you without sacrificing our last DT.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 01 2009 17:14 GMT
#773
Ok. Without knowing the CKs objectives, we have no way of knowing how dumb this move would be. What if it is PM BC the roles of all the living players with an accuracy over xx%? -_-

Here's what we know:
1.) You broke from your own plan and elimnated any way for us to confirm that you are not a godfather. Your reasoning is that it would be too risky for a godfather to do this because there is another family, but I disagree. One family learns everyone's roles and has control over any inconsistencies to root out the other mafia all for the cheap, cheap price of a single mafia member. Additionaly, it almost takes the town completely out of the game as they will sit back and wait for you to make all their decisions with all of your information.
2.) You have no way of confirming that you are not a CK without sacrificing our probably last DT, if we even have another. Without role counts, we can only guess.

If we take you at your word and hope we have a DT to sacrifice to "confirm" you, we still have 2 big problems.

1.) The timeline is off. If our DT used his rolecheck as early as possible, he won't have a RC available until night 4. This means that in order to confirm you both you and the DT have to survive until then...
2.) Night 4, the DT rolechecks you and you come back as Vigi. Does he announce that in the thread? How do the rest of us know that he is actually a DT and not a mafia member? We can kill him to confirm but that will take either another vigi hit or we will have to wait until the lynch on Day 5.
3.) Those of us still alive then send our roles to you on Night 5 and you look for inconsistencies. Who do you trust to pass this information off to in case you die?

It would require medics to stack on you for 2 straight nights, while the mafia is free to slaughter the rest of us. It requires the last DT to survive, if there is another one. If there isn't, then the medic stack will be so very bad for us.

Can you propose a faster timeline than night 5?
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 22:56 GMT
#1102
On May 08 2009 07:55 RebirthOfLeGenD wrote:
Show nested quote +
On May 08 2009 07:49 So no fek wrote:
I retract my vote for the double lynch.


Show nested quote +
On May 08 2009 07:49 HeavOnEarth wrote:
I retract my vote for double lynch



Yeah, probably going to kill both of you tomorrow.


I'm not sure you understand what just happened...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 23:02 GMT
#1117
[image loading]


From: BloodyC0bbler
Subject: mafia role
Date: 4/22/09 05:35
Your role in Team Liquid Mafia is: Contract killer
Please ask BloodyC0bbler if you have any questions on how your role works

Note:
You have additional requirements to win the game, Tell no one of these conditions.

You were sent into the town to collect 4 official documents, which have been left in the trust of town members. You must find these people, kill them, and take the documents.

Killing these townies will automatically hand the documents to you.

Note: If a vig, or mafia kills a target with a document you need, that role will then be in possession of the document.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 23:22 GMT
#1169
On May 08 2009 08:21 RebirthOfLeGenD wrote:
hgahahahaha holy shit, I remember when L was being a jackass before the first lnych and he was going insane about how Versatile was mafia and I was saying how hes most likely just a dumbshit towny or a strange mafia.


Go back and reread his posts. He never said Versatile. He accused "ver" of being a godfather. Ver was in fact a godfather...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 08 2009 02:48 GMT
#1320
On May 08 2009 11:44 iNfuNdiBuLuM wrote:
Show nested quote +
On May 08 2009 11:37 Incognito wrote:
On May 08 2009 11:34 BloodyC0bbler wrote:
On May 08 2009 11:33 Incognito wrote:
If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed.



I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia.


Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first.


I think it's kind of like the prisoner's dilemma.

If Mafia A and B both know that only 1 family can win, an additional goal is finding the list of the other family (doesn't seem to be too hard). So A and B know each other's members, what do they do?

Say A chooses to snipe off B. This ensures that A will be the winning mafia team, but it also increases chance of victory for the town and provides clues. Thus this move is extremely risky early on and probably ensures town victory, barring the added variable of the CK. However, as the game progresses, one could expect that such an "all kill" is more likely.

In this situation, B has 2 options: die, or also snipe off A in a mirror betrayal. The latter is the lose-lose situation. The former is also not as desirable as mutual cooperation.

if both A and B choose to cooperate, this significantly increases the chance of a mafia family winning rather than the town. In the short term, this strategy is probably optimal: an uneasy truce. If the mafia knows that they can do this and the game will just end once town dies (see: this game) there's little reason for them to play differently, other than just for lols and for bragging rights.

I think this makes sense.


Not quite. The way that the members and killpower was set up, it was nearly impossible for one side to take the other out in a single night. This meant leaving survivors who could then just out the entire other mafia team. Mafia fighting each other was more mutually assured destruction than the prisoner's dilemma.
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