Reason: Empyrean.
Mafia VII - GG
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Shakuras1095 Posts
Reason: Empyrean. | ||
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2 Hours and 20ish minutes ago. [17:55:07] meh: Oh man. I hope I get mafia. [17:55:22] meh: As soon as morning ends, I am goign to send in an all chuiu hitlist [17:55:28] meh: Before anyone else can send anything. | ||
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On April 21 2009 08:27 BloodyC0bbler wrote: Just this thread hosebox Unless they are really dead outside the game. TL has a long standing policy against Zombie posters. I'm pretty sure it was a commandment. | ||
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5-> 5 letters -> Chuiu Cards -> Queen -> Queen (The Band) -> The Humminhbirds (The Band) who collaborated with Sneeze (The Band) -> Achoo -> Chuiu Furniture -> Train Furniture (The company) -> Trains -> Choochoo -> Chuiu Note -> Note Food Inc -> Food -> Chew -> Chuiu | ||
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The first thing that jumps out at me for the day post is that both BC and Scara "gazed up" before they died. This is either a clue or a coincidence brought about by unimaginative writing. ![]() | ||
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It is a line from the song "Torn" famously covered by Natalie Imbruglia who performed on SNL. Also performing on SNL was the band Weezer who have a song called Getchoo (off of Pinkerton, their best album) which sounds like Chuiu. It's intuitively obvious. | ||
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On April 22 2009 11:45 FakeSteve[TPR] wrote: last time i was mayor y'all killed me like a bunch of retards because i talked a lil shit a mayor always gotta talk a lil shit to the townspeople, it keeps 'em in line UNLESS THEY FUCKIN HANG YOU FOR IT There's a time and a place to "talk a lil shit". It's a valid strategy for Mafia but a terrible one when you are elected and immune. You are the mouthpiece for the town and should do your best to direct it. In Mafia 1, your Elders had the same ability as the Veterans in Mafia 4. In Mafia 4, Qatol helped with the plan that won the game on turn 1 for the town. Instead of trying to come up with the optimal plan, you trolled the town and brought suspicion on yourself while providing no sense of direction. That's really not what the town needs again... | ||
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On April 22 2009 12:37 Chuiu wrote: I think we should leave clue analysis till tomorrow when we might get a point of comparison. Of COURSE you would say that. You've already been nailed. | ||
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Contracts can be made in advance. - The events from both sides don't have to happen on the same night. This is a moot point for pretty much every other night but it was important for my plan. Contracts can be made indirectly. - The person making the contract doesn't need to have any special powers. I'll clarify this below with an example. Contracts are completely binding. - The CK can't decide to change his mind and kill someone else. Once the contract is made he cannot change his target. (Exception if he makes another contract, he can ignore the first one.) All three of these were important because my idea was to make the following contract: "I will influence the mayor not to use his instant lynch on you in exchange for you killing person X on night 2." This is big because it lets us make contracts with the CK without needing to reveal any blue roles. There was more to my plan involving incentives to keep the CK on our side but the entire thing was rendered moot when the CK responded to my proposal and said he wasn't the CK but he was just fishing for information. Very frustrating. I wasted a day and got behind on work for nothing. Hopefully this will help if anyone manages to interact with the real CK. I was so close to having my vengeance on Chuiu... ![]() | ||
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On April 25 2009 00:40 Caller wrote: I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in. | ||
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On April 25 2009 03:10 Malongo wrote: In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2). This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different. 1.) There was a Sheriff who could make the Vigi invincible. We only have medics. 2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover. 3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down. It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now. | ||
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2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it? Edit: I guess actually reading the post helps. 2 detectives based on the text. It'd be disheartening if it weren't so confusing... | ||
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On April 25 2009 16:00 Caller wrote: oh BC you bastard, getting rid of the night 1 requirement He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1. | ||
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On April 25 2009 16:04 Caller wrote: another possibility is that Bockit was a miller? [03:06:17] meh: Millers show up as black? [03:07:19] BloodyC0bbler: correct | ||
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Mafia - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other mafia. Mafia killing power is decided after signups are closed and will be shown next to the mafia count in the player count lists. | ||
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A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. The Mayor Role will hide the original role of the elected players so that a Detective role check will show them as Mayor and nothing else. All other roles begin night 2 unless stated otherwise in their description. | ||
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On April 25 2009 16:27 Caller wrote: yeah, but death AND boats? Clearly the question is asking about the ride of Charon from the gates of Hell to the actual death. 2 problems with this. Coins for Charon are put ONTO eyes not INTO them, although you could argue that this is BCs grammar mistake. Perhaps make the argument while listening to your JUTE box... The other is the question has nothing to do with Charron. It's an exchange in the play Rosencrantz and Guildenstern are Dead. It is about the word play around the different definitions of being. The characters themselves are on a boat to England, which is where they die in the play Hamlet. | ||
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On April 25 2009 00:40 Caller wrote: I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. You were a strong advocate for vigis PMing their hits to 3 people before the hit happened. Your latest post is written as if you waited for the clues and then decided to out yourself. Did you PM 3 people beforehand? If not, why the sudden shift between your actions and your words? I fought you every step of the way on this plan because a CK could get in. The only way around that is rolechecks. With 2 dead DTs, we probably only have 1 DT left if the ratios are similar to previous games. We don't have the rolechecks to confirm you without sacrificing our last DT. | ||
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Here's what we know: 1.) You broke from your own plan and elimnated any way for us to confirm that you are not a godfather. Your reasoning is that it would be too risky for a godfather to do this because there is another family, but I disagree. One family learns everyone's roles and has control over any inconsistencies to root out the other mafia all for the cheap, cheap price of a single mafia member. Additionaly, it almost takes the town completely out of the game as they will sit back and wait for you to make all their decisions with all of your information. 2.) You have no way of confirming that you are not a CK without sacrificing our probably last DT, if we even have another. Without role counts, we can only guess. If we take you at your word and hope we have a DT to sacrifice to "confirm" you, we still have 2 big problems. 1.) The timeline is off. If our DT used his rolecheck as early as possible, he won't have a RC available until night 4. This means that in order to confirm you both you and the DT have to survive until then... 2.) Night 4, the DT rolechecks you and you come back as Vigi. Does he announce that in the thread? How do the rest of us know that he is actually a DT and not a mafia member? We can kill him to confirm but that will take either another vigi hit or we will have to wait until the lynch on Day 5. 3.) Those of us still alive then send our roles to you on Night 5 and you look for inconsistencies. Who do you trust to pass this information off to in case you die? It would require medics to stack on you for 2 straight nights, while the mafia is free to slaughter the rest of us. It requires the last DT to survive, if there is another one. If there isn't, then the medic stack will be so very bad for us. Can you propose a faster timeline than night 5? | ||
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On May 08 2009 07:55 RebirthOfLeGenD wrote: Yeah, probably going to kill both of you tomorrow. I'm not sure you understand what just happened... | ||
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![]() From: BloodyC0bbler Subject: mafia role Date: 4/22/09 05:35 Your role in Team Liquid Mafia is: Contract killer Please ask BloodyC0bbler if you have any questions on how your role works Note: You have additional requirements to win the game, Tell no one of these conditions. You were sent into the town to collect 4 official documents, which have been left in the trust of town members. You must find these people, kill them, and take the documents. Killing these townies will automatically hand the documents to you. Note: If a vig, or mafia kills a target with a document you need, that role will then be in possession of the document. | ||
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On May 08 2009 08:21 RebirthOfLeGenD wrote: hgahahahaha holy shit, I remember when L was being a jackass before the first lnych and he was going insane about how Versatile was mafia and I was saying how hes most likely just a dumbshit towny or a strange mafia. Go back and reread his posts. He never said Versatile. He accused "ver" of being a godfather. Ver was in fact a godfather... ![]() | ||
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On May 08 2009 11:44 iNfuNdiBuLuM wrote: I think it's kind of like the prisoner's dilemma. If Mafia A and B both know that only 1 family can win, an additional goal is finding the list of the other family (doesn't seem to be too hard). So A and B know each other's members, what do they do? Say A chooses to snipe off B. This ensures that A will be the winning mafia team, but it also increases chance of victory for the town and provides clues. Thus this move is extremely risky early on and probably ensures town victory, barring the added variable of the CK. However, as the game progresses, one could expect that such an "all kill" is more likely. In this situation, B has 2 options: die, or also snipe off A in a mirror betrayal. The latter is the lose-lose situation. The former is also not as desirable as mutual cooperation. if both A and B choose to cooperate, this significantly increases the chance of a mafia family winning rather than the town. In the short term, this strategy is probably optimal: an uneasy truce. If the mafia knows that they can do this and the game will just end once town dies (see: this game) there's little reason for them to play differently, other than just for lols and for bragging rights. I think this makes sense. Not quite. The way that the members and killpower was set up, it was nearly impossible for one side to take the other out in a single night. This meant leaving survivors who could then just out the entire other mafia team. Mafia fighting each other was more mutually assured destruction than the prisoner's dilemma. | ||
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