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On March 12 2009 05:36 Ra.Xor.2 wrote: Sign me up please, btw what happened to TL mafia 4?
You guys (mafia) roleclaimed towny. Towny wasn't a role. You lost like 7 people night 1 and MasterOfChaos was going to be lynched day 2. When Chuiu saw that the mafia had lost almost everyone and had only hit 1 person (-2 KP from losing mafia and of your remaining 3 KP you hit a vet and someone protected by a medic), he just called the game.
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On March 13 2009 05:24 Night[Mare wrote: remember mafia: DONT ROLECLAIM ROLES THAT DONT EXIST LOLOLOL
Hey, don't ruin my master plan! It worked once, it can work again! Now the mafia won't mass roleclaim veteran!
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In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor
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On March 17 2009 12:27 malongo wrote:Show nested quote +On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Please can you link me to the deal?
It was done via PMs and IRC. Caller, BC, and a few others like Ver know about it. I can post the PMs if you wish.
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On March 17 2009 12:33 Caller wrote:Show nested quote +On March 17 2009 12:30 Qatol wrote:On March 17 2009 12:27 malongo wrote:On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Please can you link me to the deal? It was done via PMs and IRC. Caller, BC, and a few others like Ver know about it. I can post the PMs if you wish. I can confirm the PMs existence. I can also confirm I was too damn lazy to volunteer XD
Caller thinks he's too old to do stuff like that.
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On March 17 2009 12:55 semioldguy wrote:Show nested quote +On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Who did he convince from staff to play exactly? ...I certainly was not convinced by anyone. :p
On March 12 2009 04:26 Kennigit wrote: SIGN ME UP! Thanks BCobbler i always miss sign ups and then rage out. SING SIGN SIGN GOGOOGO
He also claimed he got RaGe to sign up. It doesn't really matter if he did or not though because 1 was enough to win my vote.
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On March 17 2009 13:07 semioldguy wrote: Point taken... though to me it sounds like he would have played anyway but just always misses signups (like me).
I am not going to jump on that bandwagon though... makes no sense to me to do that. We wouldn't want to blindly give town leadership to a mafia member who would essentially be protected and in a position of power. I'd like to hear some reasons (aside from just ms-paints) as to why some people think they should or shouldn't be elected as sheriff/mayor.
Agreed. Campaigning would be nice. People please don't jump on the bandwagon because others are doing it (I just wanted active players in this game and I figured staff tend to spend a lot of time on TL and will thus hopefully be decently active).
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Just a vote on the mayor/sheriff. The mayor gets to decide on the day 1 lynch.
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+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly.
How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways.
If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why?
+ Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles.
semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town?
I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2.
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On March 18 2009 03:44 Pyrrhuloxia wrote: I don't think organization should flow through the mayor / sheriff this game because of how hard verification would be so I'll do my best to earn your trust while organization can hopefully happen through the medic / veteran plan (so I'm not going to be demanding your roles or anything). The town will have to do most of its heavy lifting through clue analysis this time, which I am looking forward to helping with.
How do you intend to deal with the fact that you can't protect someone with lockup until 2 cycles after they have taken a hit? How will you keep that player alive?
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On March 18 2009 04:03 BloodyC0bbler wrote:Show nested quote +On March 18 2009 03:32 Qatol wrote:+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects.
Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth?
I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims.
Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used.
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On March 18 2009 04:13 BWdero wrote: Bloody, the problem with having the medics specifically protect veteran players is that mafia will know that those players are guarded by medics. So they wouldn't put a hit on them and instead just go for others (whom are not protected by medics) and have a field day. It would be better for the medics to just cover who they see fit.
If you're mafia, would you really risk letting ver/ace/etc run free for several days? Established intelligent players can do a LOT of damage very quickly because their ideas are often sound and they are more likely to be believed based on previous games.
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On March 18 2009 04:40 Pyrrhuloxia wrote: The medics aren't going to be able to coordinate protection early on so going after good players has a good chance of working especially if the mafia double up hits to make sure if they feel someone is protected.
Then the mafia wastes early KP doubling up. That works for me.
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On March 18 2009 04:51 BloodyC0bbler wrote:Show nested quote +On March 18 2009 04:23 Qatol wrote:On March 18 2009 04:03 BloodyC0bbler wrote:On March 18 2009 03:32 Qatol wrote:+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects. Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth? I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims. Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used. My bad, I didnt read the sheriff role correctly. Have the person step forward, dt is going to check them, now, medic usually will have pm'd the victim their role, i would also say, PM the sheriff. The green/blue claims they were hit, dt goes to check, that night 1-3 meds protect the target, others do as normal. Sheriff calls to jail medic who was hit. Person hit turns up red(could be miller or mafia) If its red, they are obviously up to get raped. Medic gets checked next day, they turn up as red we have two mafia, or a mafia and a miller. medic turns up blue he is actual medic, and guy was hit and is a miller(would be kickass to know) he turns up green, and he is either a douche or the GF which would make the person hit miller or mafia. We can greatly narrow down roles in that small instance. as for when to use double lynches, id say earlier than day 3-4 is almost a waste, as lynching is done mainly on strong clues or strong behaviour analysis, nothing is really solid till then.
Why PM the sheriff? It seems unnecessary. Sheriff doesn't need to know who the medic is until the cycle where the green/blue is jailed. It isn't like he could do anything with that knowledge before then. Unless you don't want the green/blue jailed. It seems like you are risking the medic if the sheriff is red.
Medic can still be confirmed if the person is a miller. Is this worth trying for?
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On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.
Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.
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On March 18 2009 05:16 semioldguy wrote:Show nested quote +On March 18 2009 05:11 Qatol wrote:On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night. Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red. Not even that works... couldn't the Mafia just hit one of their own? The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.
Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.
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On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.
And you realize that vigis only have 1 hit, right?
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On March 18 2009 05:28 semioldguy wrote:Show nested quote +On March 18 2009 05:23 Qatol wrote:On March 18 2009 05:16 semioldguy wrote:On March 18 2009 05:11 Qatol wrote:On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night. Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red. Not even that works... couldn't the Mafia just hit one of their own? The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game. Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better. The other Vigis would just not use their hits on the same night obviously (they are on the side of the town after all, they would have no reason to screw up the plan). Though it still would be risky for other reasons already stated. Which is why I also like BC's plan better than this one.
Except there is no way to coordinate the vigis other than publicly announcing "a vigi will be using his hit tonight." That gives the mafia too much leeway.
Off topic: Your name makes me sad. It makes me feel so old!
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On March 18 2009 05:32 semioldguy wrote: I still think Vigilantes should just call out their hits right before they send them in.
They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.
I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.
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On March 18 2009 05:41 semioldguy wrote:Show nested quote +On March 18 2009 05:39 Qatol wrote:On March 18 2009 05:32 semioldguy wrote: I still think Vigilantes should just call out their hits right before they send them in.
They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point. I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie. Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.
Yeah you're right. The only reason I can think of other than that is maybe the mafia will be able to have you hit their targets for them. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.
Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?
EDIT: First version didn't really make any sense.....
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+ Show Spoiler +On March 18 2009 05:48 mikeymoo wrote:Show nested quote +On March 17 2009 23:28 fusionsdf wrote: # I vote for Pyrrhuloxia
He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.
Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"
I'm not going to tell everyone how to vote, but I would suggest it be done on clue analysis. I'm going to agree with this. #I vote for PyrrhuloxiaOn another note, I've quickly skimmed through some of these plans, and it seems that detectives checking someone out may be foiled by the Miller role? Correct me if I'm wrong, it's one of those "wake up to 5 new pages and can't be bothered yet" things that comes with the game. You are correct about Millers. However, there isn't really anything that can be done about it. We have to treat millers as mafiosos early on at least.
+ Show Spoiler +On March 18 2009 05:50 semioldguy wrote:Show nested quote +On March 18 2009 05:45 Qatol wrote:On March 18 2009 05:41 semioldguy wrote:On March 18 2009 05:39 Qatol wrote:On March 18 2009 05:32 semioldguy wrote: I still think Vigilantes should just call out their hits right before they send them in.
They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point. I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie. Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power. Yeah you're right. The only reason I can think of other than that is maybe to allow the mafia to hit your targets for you. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit. Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one? I'm saying that this should be added to his plan... not trying to confirm through Vigilantes, but what do they have to lose by naming their hit? Pros: - Medics don't block them - Mafia can't easily roleclaim Vigilante if all Vigilantes hold to this rule - Keeps all of the clues we look for to be on Mafia members only Cons: - Mafia may have wanted to hit that person (but this is unlikely as the Vigilante should only try to hit prime suspects and the mafia wouldn't want to kill someone with a lot of suspicion if that person was innocent anyway)
Ah. Agreed. I just didn't see what you were getting at. This is what I get for thinking about eating my sugar cookies without actually eating them and then trying to have a coherent discussion!
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On March 18 2009 06:05 MrBabyHands wrote:Show nested quote +On March 18 2009 05:56 Qatol wrote:
You are correct about Millers. However, there isn't really anything that can be done about it. We have to treat millers as mafiosos early on at least.
i disagree. i think the difference between mafia and millers can be determined by their actions and their post content. i think this is a game about people, not logical strategies. find me someone who shows up red during an investigation-- a basic post and personality analysis can tell you if you got the right person or not. the signs of people lying can be detected, even over the ether. this is a factor i think a lot of people are underestimating.
Yes but that can only be done with a sufficient amount of data hence the "early on" part. Also, it cannot be done with some of the players (Ace comes to mind).
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Ok a few things. First of all, Ace: Rolechecks can be used consecutively, just not 3 times in a row. Reread the role. Checking people can happen faster than you indicated.
Second of all: There is an easy way of getting around the GF posing as a vigi idea (which is mucking up a potential vigi plan). Don't just rolecheck the vigi. The vigi AND the town knows where the hit went. All we have to do is have the vigi confirm that his hit went through and then look for the clue. Why the clue? Because vigis can be CLUECHECKED. If the town can't find a clue when they know who the clue has to link to, well we are in a lot more trouble than I thought.
Now the mafia can try to fake this, but it is unlikely that the mafia they want is actually linked to the hit they want. It is probably worth thinking about rolechecking the vigi as well just in case, but really, unless the mafia get pretty lucky, they can't control how the hit will go.
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Ok even if they can use them up to 4 times - there is a limit. What if the town has to check multiple people? How do we do it? The DTs can't coordinate and there is no way to know who needs to be checked first. The DTs are gimped on this one and there is no way around it.
Confirm someone and coordination gets a lot easier.
If X is 100% mafia we shouldn't be using the Vigi hit anyway. This means X has to be likely mafia. Why do you say this? If we get someone we think is 100% mafia, why not hit him if it isn't before the lynch?
Even with a cluecheck how do you know who the hit gets linked to from the Mafia side? You don't. However, I checked with Chuiu: The mafia cannot control this. If the GF picks vigi in order to muck up this plan, it means they cannot fake medic or DT or BG and muck up another plan. Furthermore, chuiu has to randomly pick the GF for that hit otherwise all the GF can say is that he missed.
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How is hitting Townie Tim any worse than lynching Townie Tim? It isn't. All that happens is we have someone roleclaiming vigi that has used his hit. Yes, he could be mafia. That will be taken into account. However, does it really hurt the town? Of course not. Tim was a suspect.
Why does Bob have to absorb tons of medic protection? If he is confirmed, he can coordinate that....
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On March 18 2009 10:48 Ace wrote: But how will you know they killed the GF's target? Thats what I'm saying. Do we know that the Mafia when they send in their hit list assign them specifically or is it just one big list of names?
[14:12] Qatol's AIM name: ok new question. can the mafia control which mafioso in linked to each hit? [15:53] Chuiu's AIM name: no [15:53] Chuiu's AIM name: that would be stupidly unfair
confirm it with him if you like.
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On March 18 2009 10:54 Ace wrote:1.) Who are you going to coordinate through? I keep asking this and no one can give a solid answer except "a Vigi" which as we've seen has a ton of problems and takes a lot of time. 2.) If we get someone that is 100% mafia, save the vigi hit and lynch the mafia the next day or on a double lynch unless it's like some ultra crucial timing that reduces mafia KP. Why waste a vigi hit? 3.) the mafia never have been able to control what clues they get, or how they get linked. What I was saying is that as the town you don't know who the mafia are so it's pointless to try and assume how the clues are done. 4.) Why can't the mafia fake medic/bg/dt? Just because the Godfather picked Vigi? Thats not making sense. It's in their best interest to make the DTs run out of rolechecks so they can just 1a2a3a the town in the midgame. How can the GF call the miss if he's faking Vigi? He can't miss 
1. You coordinate through the vigi that you JUST CONFIRMED with your mafia hit + cluecheck. Alternatively, you can coordinate through a medic/innocent combo from a save.
2. Why not use the vigi hit? Would you rather risk the vigi dying?
3. I have already addressed this.
4. They can. However, they show up to a check if they do it. This plan only needs checks if it is close to succeeding. Otherwise they can be used elsewhere.
GF can't miss, but a vigi can if the mafia hits the target too. So the GF can "miss" if he's faking vigi
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On March 18 2009 10:59 Ace wrote:Show nested quote +On March 18 2009 10:50 Qatol wrote: How is hitting Townie Tim any worse than lynching Townie Tim? It isn't. All that happens is we have someone roleclaiming vigi that has used his hit. Yes, he could be mafia. That will be taken into account. However, does it really hurt the town? Of course not. Tim was a suspect.
Why does Bob have to absorb tons of medic protection? If he is confirmed, he can coordinate that.... ... Vigis don't have a lot of shots this game. If a Vigi hits Tim the innocent Townie he is no longer confirmed. End of the plan. If Bob the Vigi turns out to hit Mafia, then all medic prot goes to Bob(who can still be killed) after he's been jailed for a night and everyone else gets killed. Sure, Bob can pass on his unsorted list of liars to someone else - but who does he pass it on to? He can't confirm anyone himself because da da da - he's just a vigi! see how many holes this plan has even if you get everything right by chance?
I argue that none of your "holes" matter at all.
If the vigi misses, oh well. We still hit a high probability target. We used a vigi the way a vigi should be used. This plan isn't something that MUST happen. It is an option. Furthermore, the vigi can still get confirmed if the town takes out the GF. Alternatively, the other vigi can step up and take HIS shot. Oops! He missed again. Except there are only 2 vigis. We get a free set of roleclaims for the vigi role. Is that really a bad thing?
If the vigi hits mafia, he gets to coordinate medic protection. Why would he put all of the medics on himself? He forces the mafia to play guessing games with KP. Last time I checked that was a good thing?
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On March 18 2009 11:11 Ace wrote:
1.) what CLUECHECK? The Vigi is going to show up the same night as Mafia codenames IF we even get codenames. So how are you going to know which is which? You can't. Then you still have to find the right clue. And you still are assuming that your highly suspect person is going to flip Mafia. If he doesn't thats it - it's over.
2.) The vigi wouldn't risk dying if none of us know who he is. I'd rather something happen in the day that makes someone plainly obviously mafia, Vigi hitting that guy, and then finding a way to prove it was him rather than going to the reverse option which is just terrible in this game.
3.) actually you haven't. We know the mafia can't control what clues they get - they never have in any mafia game. But since you don't know who the mafia are, you can't tell who the clues point to or how they are done. So when you throw the Vigi in there you just have one big mess and no way of figuring it out.
4.) how do you know the mafia are going to be checked by faking another role? Remember, the DTs are going to have to check every other list too, and this says nothing about how many rolechecks they will have left at that point. Faking blue roles is a very legit strat this game.
and once again - the GF will never miss. He's better off hitting if he wants the town's trust. If his target is Mafia, which he could never hit then he would have never fake claimed vigi to begin with and let the plan continue so they could just ruin it later down the line.
1. The cluecheck you use on the guy who claimed vigi and said that X target would die? Look for a clue near that kill? You have the kill + the guy who made the kill. How hard is it to the connect the dots?
2. The vigi is ALWAYS at risk of dying. Moreso since they help the town so much with their hits.
3. Again, I point out that we have the guy who claims to have made the kill, we have the clue ABOUT the kill, we have an ability which lets us verify that the clue was about that kill.
4. I don't. However, if they trigger one of the other conditions which requires a rolecheck (hitting an established player -> check that player and the medic), then they will be checked. Unless you are talking about some other list and I am missing something. In which case, please tell me where you're getting a list of rolecheck candidates.
If the GF doesn't miss, the cluecheck won't work out and we kill him?
On March 18 2009 11:15 Ace wrote: There is no martyr this game, no vet,no jacks, and very few medics. There are only so many guesses to go around.
But ok, go ahead and ignore my warnings. If the vigi misses on a high probability target, now we have to hope we kill the GF and that the original vigi wasn't a normal mafia faking it. Then we also have to hope another vigi steps up, takes his shot, and that the guy he hit flips mafia thereby confirming him instead. but if he misses neither of them are confirmed, 1 person is surely lying if the GF claimed also, and then we trust BOTH of them even though we don't know which one is legit.
Yes, let's go with this idea.
Do you have a better one? You seem to be enjoying yourself at shooting down other plans. This plan has a chance to work and the consequences are not that bad for having it as an option.
Why would we trust both players? Your posts stopped making sense a while ago.
While I agree that there are only so many guesses, who is to say that the circle cannot confirm someone else in the time that there is a confirmed townie? If that doesn't happen, you keep the medic protection on the heavy side and see if the mafia want to fight through it. The mafia is sacrificing a lot of KP to try and take this person out.
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Pyrrhuloxia, First of all, it seems to me that you are trying to find multiple clues to connect to 1 person off a day 1 post. This just won't happen. There might be 1 clue connection to a few of the mafia, but you won't find several connections. (And finding connections to day 1 clues is HIGHLY unlikely. The clues are intentionally harder on day 1 than they are on days after that.) Second of all, at least your charging idea doesn't fit. In your video, pikachu's arms touch the ground when he charges forward. Unless I am seriously misinterpreting the day post, the mafioso's hands are behind his head THE ENTIRE TIME. Third of all, you don't want to avoid the lynch on day 1. Even if the town just kills off an inactive, they are still better off than if they had not hit anyone. Finally, a different mayoral lynch suspect has been proposed. MrBabyHands has accused Mandalor. If you cannot find a better candidate than Pika Chu, I ask that you at least consider his analysis on Mandalor, even if you think of it only as a way of testing his behavioral analysis skills. Haven't you noticed that some of the strongest players in the game (Ace, Ver) are already supporting him? While it IS a possibility that all 3 are mafia, I don't see lynching someone off bad/misleading behavioral analysis as worse than lynching someone off day 1 clue analysis.
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Ace, the way I see calling out vigi hits is like this. You are correct if the vigi tends to contribute to analysis etc anyways. However, SoG is correct if the vigi is more of an unknown that doesn't stand out/ act much in most games.
Less active vigi: 1.The person calls out their hit. We will assume it is a target discussed in the thread, because it would be kinda silly for a vigi to just hit someone randomly.
2. There are now 2 situations that can arise. A) That target is mafia. In this situation, the vigi just added themselves to the mafia hit list, which means that someone else will not be hit. How is this a bad thing if the vigi doesn't tend to contribute anyways?
B) That target is town. In this situation, the mafia has 2 options: a) They hit the target, negating the vigi hit. They have to kill off the vigi ASAP in this situation anyways, lest the vigi hit someone else. b) They let the hit go through. In this situation, they have a little more leeway, but they cannot afford to have that vigi still alive when the GF dies. Again, not a big deal if the vigi doesn't contribute much.
Active vigi not on the list: Should do the hit quietly. If this person wasn't a priority target for the mafia already, they are now and there aren't enough medics to cover.
Player on the list: You should know what you are doing with this anyways. I'll trust your judgement
I believe the vigi should make a judgement call based on their activity levels in this game and previous games.
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Pyrr, the medics are unlikely to kill anyone who is seriously called out as a target in the thread. It is unlikely that a vigi will hit someone other than a serious target with their hit. If they do, it is unlikely they will hit anyone off that list. That list is likely where the medics will be. Medics stopping vigi hits is an unlikely scenario at best.
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Ace, semioldguy has pointed out that 2Ba cannot happen. Therefore, I will only consider 2Bb. Which is worse for the town, a vigi missing a suspected player or that vigi waiting, allowing the town to lynch that suspected player, and having a possibility of dying while he waits? I just don't see why hitting someone we think has a high chance of being mafia hurts the town.
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On March 20 2009 10:06 Versatile wrote: I'm not a fan of the vigi plan, as I think it hurts us more than it helps us.
First of all, it helps the mafia figure out roles.
Furthermore, what happens if a mafia false-claims vigi? obviously if a mafia is not hit we can't trust said "vigi", what happens afterward? does that person stay on the radar? or do we assume they are innocent from there on?
Or should the case be that any vigi who outs themselves would be expected to be hit by the mafia the very next night?
THEN AGAIN, why would the mafia target a vigi who has used his/her power, and is now essentially a green?
I think this plan just promotes the chance of false-claiming, the very probable killing of innocents and mafia trickery.
Why does it matter if a mafia false-claims vigi? We aren't trusting the person claiming vigi unless they hit red. We assume nothing about them if they claim vigi and hit an innocent. However, a suspect was still hit.
The mafia might target them, the mafia might not. It doesn't really matter.
The ONLY drawback to this plan that I see is that the mafia might avoid hitting them and hit someone else if they're aiming for blues. Innocents will die regardless. False-claiming doesn't help the mafia. In fact, it hurts them. If there are more claiming vigi than the role numbers say there should be, you have a short list of suspects. Let me reiterate: vigis who miss get NO TRUST from the town.
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Let me be clear on this, since everyone seems more confused about medics protecting the target. That is not the reasoning here. The reason I want hits called out is to avoid DTs rolechecking the targets and to avoid vigis stacking hits. The second being by far the more pressing issue.
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Pyrr, while it is true they get their hit back, they can still die. In BC's game I think we managed to triple stack a hit one night. We then lost 2 of the people doing the hits and their kills were wasted.
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Ace, it DOES say that in the OP. Read the bold part right above the word ROLES. ONLY DT cluecheck and medic protection can be used night 1. Therefore, no vigi hit and no rolecheck. The vigi description tells you that they have 1 shot.
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On March 20 2009 10:09 dreamflower wrote:By the way, I feel I should point this out. It says in the roles post: Show nested quote +On March 11 2009 23:03 Chuiu wrote: A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else. I'm pretty sure all the medics know that they should be using their abilities tonight to protect valuable players. However, I'd like to remind detectives that they should use their clue-check ability. Specifically, they should be asking if specific sentences in the Day One posts are clues. At least this should help us figure out how clues are described in this game and give us a start for clue analysis.
Since everyone is just going in circles on a topic which DOES NOT MATTER right now, I'm going to point out just about the only recent post about something which DOES matter. Since we have established that day 1 clues are hard to find and interpret but DTs HAVE to use a cluecheck, I would like to point out that this is a very good idea.
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No, I argue that they use the other clue check ability. The "is this a clue?" ability. We have enough trouble even with THAT in day 1 posts. I don't think we should try to make a connection. That simply won't happen.
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On March 20 2009 11:46 JL13 wrote: Okay, gonna stop posting about vigi's.
Caller posted some clue analysis right after the morning post was released. Forgot to mention his name in my earlier posts.
Again, we should NOT be trying to verify clue analysis. Based on past mafia games and the assumption that chuiu isn't giving us free mafiosos, we won't get anywhere with that. Let's just set up a list of things we think MIGHT be clues and get THOSE checked.
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On March 20 2009 11:54 Ver wrote:Show nested quote +On March 20 2009 11:44 Qatol wrote: No, I argue that they use the other clue check ability. The "is this a clue?" ability. We have enough trouble even with THAT in day 1 posts. I don't think we should try to make a connection. That simply won't happen. You're right for some reason I thought we didn't include that this game. I need to read the first page more thoroughly -_- This isn't my specialty and I have other things to prepare so I'll let the people eager do this point out clearly the important potential clue sentences DTs should ask about.
Since nobody else is takling about this, I will get things started: The guy offering to help Chuiu up The guy charging at Chuiu while having his hands behind his head The third guy not getting out of the car The shockwave from the builiding explosion (I highly doubt this is a clue, but it was discussed) The item Incognito finding staying lost
If anyone has a better idea, please post it.
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I'll add my information about Caller.
Here is a series of PMs exchanged before the game started: + Show Spoiler +From: Caller Subject: Re: mafia vote Date: 3/12/09 09:47 i'm way too old/lazy/busy for this lololol i'm not actually intent on running i'm just trolling this time
hahahahaha
----------------------------------------- Original Message: My vote for mayor goes to the person who gets the most TL staff/former TL staff to join the game. BC is already ahead of you! (Kennigit and Rage)
Dunno, I just want more people who will be active and it seemed like an easy way to decide who to vote for in the mayor race while I'm at it.
----------------------------------------- Original Message: lol what
----------------------------------------- Original Message: The person running who recruits the most staff members for the game (MoC and Bockit don't count) gets my vote. Sound fun?
Basically I was telling him I would give my vote to the person who recruited the most staff members. The key thing to notice here is that he says that he isn't planning on actually running.
Then Caller makes this post:
On March 17 2009 12:12 Caller wrote: Game started, I got my role.
I continue my campaigning efforts for Sheriff.
Which seemed pretty suspicious to me. He continued to campaign for another 4 or 5 pages before making this post:
On March 18 2009 04:27 Caller wrote: Due to being really, really, lazy, I'm withdrawing my candidacy for Sheriff.
So I sent him this PM: + Show Spoiler +From: Caller Subject: Re: mafia vote Date: 3/18/09 05:01 BW lol
----------------------------------------- Original Message: Haha what took you so long to withdraw?
Basically a cop-out. This behavior seems pretty suspicious to me. However, this should still be considered a lower priority case than Mandalor or Scaramanga. It is something to consider for later though.
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Lucas, I'm going to say this as neutrally as I can. Ver's activity is always spotty like that. He acted the exact same way during the game setup.
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Wow so apparently the medics can't take a hint at all -_-. Oh well, good luck town.
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MoC you took a pretty big gamble on me by not double hitting night. I figured I had about a 50/50 of getting a medic night 1 and the plan was to have me incarcerated day 2. We were almost positive that the hit was coming, and if I survivied, it meant that we triggered the medic plan right away. I guess you had to gamble though. It was decently likely that Ver would get 2 medics also which was why he was second on the incarceration list. Why didn't you ever try to put a hit on Ace? Did you just figure that he would be protected every night?
I agree that you didn't have many players in the mafia who could have run for office on name value alone. Because of that, I think you probably should have proposed some sort of plan to try and get into office Ace-style. I was actually kinda worried you would pull something like that, which was why I helped BC propose the medic plan he ran on. Medics, vigis and incarceration were the only ways I could think of to confirm innocents in this game until after the GF died.
Funny thing to note: if Pyrr had been confirmed after he took his hit and survived, that hit confirmed MBH as well. MBH was incarcerated but that hit accounted for all of the mafia hits. The mafia were at a population where if they lost 1 member, their KP was decreased. Since it was not, MBH HAD to have been town.
The biggest reason this game seemed imbalanced in my view was that the DTs managed to get in contact with each other really early. Coordinated (secret) DTs with a mouth that cannot be killed is a HUGE blow to the mafia. Once that happened, the game was basically over. This involved a lot of luck and the mafia being pretty passive. The game probably would have seemed a lot more balanced if that hadn't have happened.
I'm pretty surprised that most medics decided not to follow Ace's zodiac plan. I'm curious why they decided to do that. Could you guys explain please?
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Oh your protections made total sense to me. You were one of the players who recognized MBH as a significant asset for the town early (AND you followed the plan because he was on the list). In fact, if I were mafia, you would have outsmarted me with that prot. I had MBH pegged as a strong player that probably wouldn't get protection UNLESS either you or versatile was medic.
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On December 05 2011 05:16 bumatlarge wrote: lol how did I not get modkilled this game? There were no modkills in these games. Modkills weren't introduced until Mafia 8.
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