• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:55
CEST 23:55
KST 06:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?98Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6242 users

TL Mafia 5 [Game Over] - Page 18

Forum Index > TL Mafia
Post a Reply
Prev 1 16 17 18 19 20 85 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2009 00:17 GMT
#341
On March 18 2009 04:48 semioldguy wrote:
The other reason we can't tell which side an incarcerated player is on simply by looking at kill power, is that kill power isn't going to change half of the time from a single Mafia being removed. So we would need to rely on a role-check anyway.


which is why DTs are shit

I'm going to explain this in depth in a few minutes
Math me up, scumboi. - Acrofales
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 18 2009 00:39 GMT
#342
"The other reason we can't tell which side an incarcerated player is on simply by looking at kill power, is that kill power isn't going to change half of the time from a single Mafia being removed. So we would need to rely on a role-check anyway."

So should we medic up on vigis hoping they will kill a mafia and survive the night? If the vigi called out someone the town has high suspicions of and the vigi is someone who has played in a way that looks legit maybe we should consider it because its the most likely way I see to have a publicly confirmed blue that can't be a GF.

And if the vigi hits a blue and survives the night with medic help or otherwise, a DT check would confirm they are either vigi or godfather. If they hit a blue we won't send them roles and if there are extra vigi calls we'll have a short list to find mafia from. So... what if we just have one vigi a day call out a hit and then be protected that night. We are bound to eventually hit a red and have someone we can trust. Cons are obviously that it may not be worth the medics focusing and it may take too long and allow too many deaths to set up - plus if mafia get some kills on medics and vigis early we may never get a red and have wasted time setting this up. Still, the unique characteristic that mafia can't kill themselves seems like the only exploitable way to make sure someone is 100% blue so maybe we should consider it. The idea of medics protecting vets could work as long as all vigis call their hits so we know they didn't trigger a medic but the medic and vet could both be mafia or one or both could be millers or godfather and it would be awfully tough to weed that out.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 18 2009 00:40 GMT
#343
I guess we only have 3 vigis so we aren't "bound to eventually hit a red and have someone we can trust". It's a big risk but I feel I gotta bounce ideas of off y'all.
Tricode
Profile Joined January 2009
United States538 Posts
March 18 2009 00:41 GMT
#344
I put my vote with Cob. Don't douche this first game up for me man, or I'll go to Canada and hunt you down.
1, 2, he is coming for you. Kill the C0bbler!
Fishball
Profile Joined December 2005
Canada4788 Posts
March 18 2009 00:45 GMT
#345
On March 18 2009 09:41 Tricode wrote:
I put my vote with Cob. Don't douche this first game up for me man, or I'll go to Canada and hunt you down.


Not sure if your post would "qualify" to count as a valid vote.
靈魂交響曲
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 18 2009 00:45 GMT
#346
On March 18 2009 09:41 Tricode wrote:
I put my vote with Cob. Don't douche this first game up for me man, or I'll go to Canada and hunt you down.

ooh a smurf! any guesses on who this is?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 18 2009 00:54 GMT
#347
Uov zel-uov ocs hcu are cev iom, Irt doc e?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 18 2009 00:57 GMT
#348
Pyrrhuloxia, I understand that at some point you are concerned that my sudden posting style is similar to that of mafia. Let me put it this way:

a) If non-external forces had suddenly come up, and i was hiding because I was mafia, do you think I would make it pretty stupidly obvious, especially because I'm really zealous about activity?
b) I have finals. Tomorrow. Elections are also over soon, and between studying for and taking them, I won't have time to mount an effective campaign.

That said, I vote for semioldguy, because BC does the same electoral thing every game, and that worries me.

Will be more active tomorrow, signing off,
~me
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 18 2009 01:00 GMT
#349
#I vote for BC
Jang Yoon Chul hwaiting!
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2009 01:02 GMT
#350
*gets up on podium*

So far, none of the mayor/sheriff candidates are getting my vote based on their plans. Not because their plans are bad per se, but because no one who is running is addressing a few critical flaws that the town has to deal with. Let's get this straight out off the bat:

Mafia have a a very big advantage this game. I'm going to explain it you right now.

First of all, we need to understand how DT's work along with their impact on the structure of the game. A quick reminder:



Detective - You may ask if a specific clue points to a specific person or if a specific sentence is a clue and receive a yes or no answer. You may also, four times during the game, ask for the role of a specific player. You may not use both during one day and you may not use more than two role checks consecutively.


Realize this and remember it - DTs can only use FOUR rolechecks in the game, and they can't even use them back to back. That's 12 RCs total but not consecutive. Any plan that involves confirming people has to involve DTs with the exception of behavior and clue analysis. Basically, there is no confirmation process this game, unless it's limited to very few people. Even if you had a line of people to confirm it would take forever because DTs can't use consecutive role checks. Let's also remember that this is even worse if a Detective somehow dies. But it get's worse...


Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else.


This is the actual killer right here. In past Mafia games, elections were crucial to Town and Mafia because of not only the power they had, but protection from Night deaths. With Vigis being nerfed, Mafia don't have to worry about the latter too much. This is partly why they are a bit stronger but there's more.

Like I said, in past elections getting Mayor/Pardoner was critical. However for the Mafia it was VERY risky - A DT could just find you and out you. This was of course, just as risky for the DT - he'd surely die at some point in the game, but now Mafia have to go through layers of possible medic prot to get him/her and you can see how psychological this little game of cat and mouse becomes. The Mafia can run and hope to kill a DT outing them, or hope not to get checked. The Dt is finding them, has to figure out a way to live and out them. All of this of course takes time, but not too long in game day terms. Even so, if the Mafia got the Mayor/Pardoner seat the idea of not letting an influential Townie get it could be seen as a Pyrrhic victory. With the addition of a Godfather, this was put back into balance for the Mafia since it would take more than a DT rolecheck to get them if they could manage to get their GF elected which is a risky move in itself.

In this game there is no such risk. DTs can't even identify normal mafia if they get elected. In essence, there is no way short of clue and behavior analysis to figure out if an elected position is Mafia. Any plan revolving around confirmation with these 2 elected roles and DTs are out the window. PERIOD. The DTs this game are literally working alone until they can get a large circle on their own or hope to connect with other DTs. No elected official is to be given ANY critical info. They can come up with and follow plans but thats all there is to it. The DTs can't confirm them, and even if they could with rolechecks being shot to shit it would take too much time.

Detectives - you have to play this game with an extremely watchful eye. This time it's not just about investigating vet players, but choosing your checks ever more critically.

Sheriff/Mayor - I'm running too. I'm not going to lie and say I have some grand plan that just won't work like everyone else, but I'll let it be known that as always I'll point out any fatal mistakes that will kill the town, and I've been known to make good decisions at key times. I'd rather be Mayor though, because Sheriff seems like a waste of time for me (so far).

I'll also put my Mayor vote for Mr.Baby Hands. I've played numerous games with him and he's shown himself to know how to catch people in traps just as well as I can. He also has some sort of weird, sixth sense too. No one else seems to have anything that jumps out to me that makes me want to vote for them.



Math me up, scumboi. - Acrofales
Tricode
Profile Joined January 2009
United States538 Posts
March 18 2009 01:03 GMT
#351
I vote for Cob as Mayor/Sheriff then. Does that qualify?
1, 2, he is coming for you. Kill the C0bbler!
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
March 18 2009 01:07 GMT
#352
On March 18 2009 09:39 Pyrrhuloxia wrote:
"The other reason we can't tell which side an incarcerated player is on simply by looking at kill power, is that kill power isn't going to change half of the time from a single Mafia being removed. So we would need to rely on a role-check anyway."

So should we medic up on vigis hoping they will kill a mafia and survive the night? If the vigi called out someone the town has high suspicions of and the vigi is someone who has played in a way that looks legit maybe we should consider it because its the most likely way I see to have a publicly confirmed blue that can't be a GF.


yes, this is true, however - someone the town is extremely suspicious of is not always red.


And if the vigi hits a blue and survives the night with medic help or otherwise, a DT check would confirm they are either vigi or godfather.

Maybe I am misunderstanding you, but Godfather won't show up on a DT check as Godfather, that's why he is the Godfather...


If they hit a blue we won't send them roles and if there are extra vigi calls we'll have a short list to find mafia from. So... what if we just have one vigi a day call out a hit and then be protected that night. We are bound to eventually hit a red and have someone we can trust. Cons are obviously that it may not be worth the medics focusing and it may take too long and allow too many deaths to set up - plus if mafia get some kills on medics and vigis early we may never get a red and have wasted time setting this up. Still, the unique characteristic that mafia can't kill themselves seems like the only exploitable way to make sure someone is 100% blue so maybe we should consider it. The idea of medics protecting vets could work as long as all vigis call their hits so we know they didn't trigger a medic but the medic and vet could both be mafia or one or both could be millers or godfather and it would be awfully tough to weed that out.


With one vigi a day claming and medics on him, there is no way to coordinate the meds. So we may end up with all meds on him or sometimes even none. I think it would allow mafia way too many free hits; they can probably count on the vig being protected and have less fear to spread the hits around to key players. Plus it only works if the vig hits a red. If the vig misses the negative consequences are rather harsh. If he lands a red then we've got a go to man for at least a little while. So i think it's extremely all-or-nothing, especially early on which unfortunately is when we need the most set up we can get.

Good point that vig claiming a hit allows medic to avoid protection on that person. But if the vig is only targeting suspicious players, why would the medic be planning to protect that person anyway?

One question: if we're really, really suspicious of someone, is it better to lynch them instead of using a one time vigi kill? I'm not really sure but i hope someone with more experience than i could answer this.
LoL NA: MothLite == Steam: p0nd
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
March 18 2009 01:17 GMT
#353
I vote BC for Sheriff/Mayor!
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2009 01:17 GMT
#354
The vigi confirmation idea is just all around bad. Too many holes in it for little gain.

1.) Whoever claims vigi can't be mafia or the plan is dead. Even if the DT could check them, thats 1 RC down the drain and doesn't even get us the real Vigi we need. Assuming this doesn't happen...

2.) Now we have to hit a suspected mafia, not a sure fire mafia. Why do this early in the game? Unless we get an RC it's useless. We'd need to wait for more clue analysis. Involving DTs means spreading out already thin Medic protection, which means Mafia is going to rape everyone else very fast.

3.) Assuming we have a legit Vigi and he hits a mafia...now what? Everyone send in their roles to him? Mafia doesn't have to fear another hit from him, there are only so many blue roles that they most can just claim Towny and go on with their lives. Once again DTs will take forever to sort out the liars and may very well be out of Rolechecks at this point. Mafia wins the long term battle on this one.

The Vigi plan isn't going to help until much later in the game when the town doesn't need too much Detective help.
Math me up, scumboi. - Acrofales
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 18 2009 01:20 GMT
#355
Ok a few things.
First of all, Ace: Rolechecks can be used consecutively, just not 3 times in a row. Reread the role. Checking people can happen faster than you indicated.

Second of all: There is an easy way of getting around the GF posing as a vigi idea (which is mucking up a potential vigi plan). Don't just rolecheck the vigi. The vigi AND the town knows where the hit went. All we have to do is have the vigi confirm that his hit went through and then look for the clue. Why the clue? Because vigis can be CLUECHECKED. If the town can't find a clue when they know who the clue has to link to, well we are in a lot more trouble than I thought.

Now the mafia can try to fake this, but it is unlikely that the mafia they want is actually linked to the hit they want. It is probably worth thinking about rolechecking the vigi as well just in case, but really, unless the mafia get pretty lucky, they can't control how the hit will go.
Uff Da
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 18 2009 01:23 GMT
#356
@Ace:
"Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else."

This is exactly why I've already said not to give elected peeps the roles. I'm trying to come up with a plan to figure out someone who can be trusted, feel free to tear it apart since I fear it will be nigh impossible to do this game.

@ infun
"yes, this is true, however - someone the town is extremely suspicious of is not always red."

We'll know if a red dies overnight that the vigi hit a red.

"Maybe I am misunderstanding you, but Godfather won't show up on a DT check as Godfather, that's why he is the Godfather..."

Right but we will have it narrowed to those two and if that vigi is still alive when the godfather dies we will know they are in the clear at that point.

"With one vigi a day claming and medics on him, there is no way to coordinate the meds."

There is no way to coordinate the meds in any case because the elected officers certainly can't be trusted. Granted, they are less likely to overlap if picking with intelligent guesses than if ganging up on the supposed vigi.

"it would allow mafia... to spread the hits around to key players"

There is no guarantee that early on medics won't overlap on one key player, be noobs and overlap on a bad player, or overlap on a key player who is mafia this game.

"If the vig misses the negative consequences are rather harsh."

The biggest risk I see is the mafia faking as a vigi and stringing us along by posing as a vigi attempting to kill blue after blue and having the mafia end up killing the same person. We would probably have to choose as a town who the vigi should kill because that way a fake vigi wouldn't be able to just choose someone who is not mafia everytime and claim every morning that the mafia had killed the same person in order to foil them. Vigis are always having to deal with the risk of killing a blue or green so as long as its a person the town is okay with attacking I don't think the negative consequences are that bad, however early on we are probably unlikely to have an extra kill to want to give to a vigi that might be fake when we could double lynch - we are also unlikely to even have someone to double lynch.

"But if the vig is only targeting suspicious players, why would the medic be planning to protect that person anyway?"

They wouldn't, I'm just pointing out a possible epic town fail to make sure it doesn't happen.

"So i think it's extremely all-or-nothing, especially early on which unfortunately is when we need the most set up we can get."
It is all or nothing but it's the only chance at proven innocence I've been able to see. Seems less risky than other strats ive read although still very risky. Hope someone finds something better.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2009-03-18 01:29:52
March 18 2009 01:29 GMT
#357
On March 18 2009 10:17 Ace wrote:
The vigi confirmation idea is just all around bad. Too many holes in it for little gain.

1.) Whoever claims vigi can't be mafia or the plan is dead. Even if the DT could check them, thats 1 RC down the drain and doesn't even get us the real Vigi we need. Assuming this doesn't happen...

2.) Now we have to hit a suspected mafia, not a sure fire mafia. Why do this early in the game? Unless we get an RC it's useless. We'd need to wait for more clue analysis. Involving DTs means spreading out already thin Medic protection, which means Mafia is going to rape everyone else very fast.

3.) Assuming we have a legit Vigi and he hits a mafia...now what? Everyone send in their roles to him? Mafia doesn't have to fear another hit from him, there are only so many blue roles that they most can just claim Towny and go on with their lives. Once again DTs will take forever to sort out the liars and may very well be out of Rolechecks at this point. Mafia wins the long term battle on this one.

The Vigi plan isn't going to help until much later in the game when the town doesn't need too much Detective help.


From past experience mafia rarely claims vigi, if ever. And one can tell if a kill is mafia or vigilante, usually-mafias in the past have been themed, while vigilantes are of a different theme. More importantly, mafias will give themselves away, especially if the targets in question are inactives or highly suspicious. For instance, if Tim is highly suspicious, and we send Bob after Tim, if Mafia tries to fake the kill it will show up, and "save" us a vigilante kill from revealing a suspicious person. On the other hand, if a legitimate vigilante kills Tim, we have our confirmed Vig. Regardless of whatever role the person hit was. At which point, the vigilante gets incarcerated (which protects him) and can arrange the roles. If Mafia fakes, it is likely that they will stick out like a sore thumb. Sure, it may add some confusion, but at however many mafia they sacrifice. More importantly, people with roles tend not to be inactives. And even if mafia claims Towny, it doesn't matter, because now we have the ability to coordinate night actions, and we can limit the pool of suspected mafia to that of just the townies (unless Godfather impersonates a blue, which although smart, if he's not careful, he may give himself away very easily).

And we don't have to rolecheck everybody, we can just use selective information and the use of roles to try and trip up mafia impersonating as blues.

edit: yeah I know I have finals, but I'm taking a break from studying. I hate calculus.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2009 01:30 GMT
#358
On March 18 2009 10:20 Qatol wrote:
Ok a few things.
First of all, Ace: Rolechecks can be used consecutively, just not 3 times in a row. Reread the role. Checking people can happen faster than you indicated.

Second of all: There is an easy way of getting around the GF posing as a vigi idea (which is mucking up a potential vigi plan). Don't just rolecheck the vigi. The vigi AND the town knows where the hit went. All we have to do is have the vigi confirm that his hit went through and then look for the clue. Why the clue? Because vigis can be CLUECHECKED. If the town can't find a clue when they know who the clue has to link to, well we are in a lot more trouble than I thought.

Now the mafia can try to fake this, but it is unlikely that the mafia they want is actually linked to the hit they want. It is probably worth thinking about rolechecking the vigi as well just in case, but really, unless the mafia get pretty lucky, they can't control how the hit will go.



Ok even if they can use them up to 4 times - there is a limit. What if the town has to check multiple people? How do we do it? The DTs can't coordinate and there is no way to know who needs to be checked first. The DTs are gimped on this one and there is no way around it.

There *is* no way of getting around it. And this isn't just talking about the GF - it's about any Mafia really. It goes back to the same idea of having to use DTs and risking them or going off an even worse move of hoping the mafia mess up. but ok let's assume the GF fakes vigi.

GF comes out and says he's vigilante and will hit X player at night. Let's not even begin to think how we've come this conclusion that X should be hit. If X is 100% mafia we shouldn't be using the Vigi hit anyway. This means X has to be likely mafia. Which means he can be Miller/Townie/Blue or whatever. As long as he isn't 100% mafia, the GF just hits him and it goes through - how does the town avoid this? Even with a cluecheck how do you know who the hit gets linked to from the Mafia side?
Math me up, scumboi. - Acrofales
TranceStorm
Profile Blog Joined May 2007
1616 Posts
March 18 2009 01:31 GMT
#359
I vote for semioldguy
Haven't read through everything in the thread, but he seems to have the best ideas
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 18 2009 01:39 GMT
#360
On March 18 2009 10:30 Ace wrote:
Show nested quote +
On March 18 2009 10:20 Qatol wrote:
Ok a few things.
First of all, Ace: Rolechecks can be used consecutively, just not 3 times in a row. Reread the role. Checking people can happen faster than you indicated.

Second of all: There is an easy way of getting around the GF posing as a vigi idea (which is mucking up a potential vigi plan). Don't just rolecheck the vigi. The vigi AND the town knows where the hit went. All we have to do is have the vigi confirm that his hit went through and then look for the clue. Why the clue? Because vigis can be CLUECHECKED. If the town can't find a clue when they know who the clue has to link to, well we are in a lot more trouble than I thought.

Now the mafia can try to fake this, but it is unlikely that the mafia they want is actually linked to the hit they want. It is probably worth thinking about rolechecking the vigi as well just in case, but really, unless the mafia get pretty lucky, they can't control how the hit will go.



Ok even if they can use them up to 4 times - there is a limit. What if the town has to check multiple people? How do we do it? The DTs can't coordinate and there is no way to know who needs to be checked first. The DTs are gimped on this one and there is no way around it.

There *is* no way of getting around it. And this isn't just talking about the GF - it's about any Mafia really. It goes back to the same idea of having to use DTs and risking them or going off an even worse move of hoping the mafia mess up. but ok let's assume the GF fakes vigi.

GF comes out and says he's vigilante and will hit X player at night. Let's not even begin to think how we've come this conclusion that X should be hit. If X is 100% mafia we shouldn't be using the Vigi hit anyway. This means X has to be likely mafia. Which means he can be Miller/Townie/Blue or whatever. As long as he isn't 100% mafia, the GF just hits him and it goes through - how does the town avoid this? Even with a cluecheck how do you know who the hit gets linked to from the Mafia side?


As far as I know, mafia doesn't choose which clues pop out for kills. So if you cluecheck the person that kills the GF's target, and it doesn't match up with the Godfather, the godfather is screwed. That's a 1/10 chance of a successful deception, and if the clue is blatantly obvious it's a mafia (i.e. it appears twice or is of the same theme as mafia) the godfather is screwed again. So it is very unlikely the GF will go through with the hit. Keep in mind also that the GF has to target a suspicious character, or an inactive-either case, the hit, if it goes through, will help us whittle suspect lists while maintaining Town KP. If GF targets an important person or whatnot, he's exposing himself to massive amounts of flak. And why would GF necessarily roleclaim Vigilante? As soon as the GF's clues appear twice, he's dead.

This applies to any mafia who tries to fake DT/Vig: the clues will get them much more likely than not. The risk just isn't worth it.
As for the DTs rolechecking, we don't need to rolecheck until we have the whole Vigilante mess organized. At which point, the Vigilante can organize rolechecks.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Prev 1 16 17 18 19 20 85 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub102
ProTech60
StarCraft: Brood War
White-Ra 237
Mong 49
910 15
Dota 2
monkeys_forever216
Heroes of the Storm
Liquid`Hasu344
Other Games
Grubby3370
Liquid`RaSZi1613
fl0m1047
C9.Mang0402
RotterdaM325
Trikslyr59
Organizations
Other Games
BasetradeTV61
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH290
• RyuSc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21805
Other Games
• imaqtpie2014
• Shiphtur278
Upcoming Events
Afreeca Starleague
12h 5m
Leta vs ggaemo
Jaedong vs Queen
GSL
13h 5m
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.