• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:05
CEST 13:05
KST 20:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202515Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced27BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 663 users

TL Mafia 4

Forum Index > TL Mafia
Post a Reply
Normal
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 21 2009 02:51 GMT
#9
Sign me up
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 21 2009 03:07 GMT
#14
Questions: what is the advantage for a private eye of picking the vote count instead of both abilities? Is there one? Also, what happens if they guess the role incorrectly?

Does overtime give veterans additional night lives? Or does it just allow them to either have 2 votes or 1 vote 1 extra night life?

Does backlash mean that private eyes will reveal themselves to the mafia regardless of who they are checking? How does this apply if the private eye is usng the rolecheck double ability?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 05:27 GMT
#145
Ok we need to have some coordination on town abilities before we vote. Since we have 3 abilities and can only use them once every other night, I propose that we use as many as possible because these games tend to end around day 6 anyways.

Of our abilities, I would argue that we don't have the information to use a double lynch quite yet, but this would be a perfect time to use a sanctuary. Now I think that DTs are too weak a role to sanctuary, hatters want to die anyways, and private eyes will likely be using abilities right off the bat anyways (though they may decide to hold off immediately thanks to a potential backlash) and thus any sanctuary doesn't really help them much either because they will still just be killed before they can use their second ability if they are targeted.

This leaves Veteran and Paramedic. I argue that the most valuable sanctuary is paramedic because it effectively increases the night lives of the town in the long run. Paramedics are the town's most valuable resource. However, if anyone wants to make an argument about using veterans to establish themselves as 100% townies without worrying about taking hits, please be my guest.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 06:08 GMT
#149
We can use Double Lynch twice and the other 2 once. I argue that Sanctuary and Double Lynch x2 are stronger than Overtime. The only useful double that we really get from Overtime is the medic doubling unless we use it late in the game (where double DT might be helpful).

Also, I noticed that the mafia cannot have used backlash today (someone please correct me if I am wrong here) because it triggers the day/night cycle AFTER they decide to use it, so day 1 Private Eye checks should be safe. And Private Eyes, if you decide to use the double ability, I would recommend the role that you guess is mafia for your guessing rolecheck (unless you are trying to confirm a roleclaim). Then you at least know if that person is townie or mafia except for the Don, which you have a 1 in 60 of hitting.

Some other clues that I noticed:
The crest on the arms of several of the mafia
The nuke reference (maybe a staff member clue?)
Previous incarceration. Possibly this is connected to a user who has been banned a few times?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 06:28 GMT
#157
On February 28 2009 15:26 RebirthOfLeGenD wrote:
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.


I see Bockit and MasterOfChaos. However, both are blue and thus can't actually nuke anyone. It was just a thought
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 07:30 GMT
#174
On February 28 2009 15:38 Pyrrhuloxia wrote:
Show nested quote +
On February 28 2009 15:28 Qatol wrote:
On February 28 2009 15:26 RebirthOfLeGenD wrote:
I think the nuke could also be referring to someone who was recently banned? I just skimmed real fast and didn't notice any staff on the roster just now.


I see Bockit and MasterOfChaos. However, both are blue and thus can't actually nuke anyone. It was just a thought

Dude the nuke could just be something chuiu threw in there to explain the plot hole of wait why doesnt the town run away so they don't die? Day 1 is usually red herrings if anything.


While this is true, I'm trying to give the DTs something to clue check, even if it is probably a red herring. Trust me, it is useful for the DTs to have other people at least trying to do clue analysis so they can pick the analysis that they think is the strongest to verify.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-02-28 18:10:52
February 28 2009 17:01 GMT
#273
People who are voting, remember that we vote for town abilities at the same time when we vote. Also, I have thought of another reason why we shouldn't try to use overtime. Mafia can just backlash on the same day, and totally waste the town ability. It is MUCH more useful to sanctuary, and the sooner the better considering that we have to wait a day before we can use another ability.
Also, I think people can vote for blue_arrow just fine just as long as a vet other than dyno doesn't use their special vote on him.

I vote for inertinept
I vote for sanctuary paramedic


EDIT:
I change my town ability vote from sanctuary paramedic to sanctuary veteran
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 17:11 GMT
#280
On March 01 2009 02:06 ahswtini wrote:
Show nested quote +
On March 01 2009 02:01 Qatol wrote:
People who are voting, remember that we vote for town abilities at the same time when we vote. Also, I have thought of another reason why we shouldn't try to use overtime. Mafia can just backlash on the same day, and totally waste the town ability. It is MUCH more useful to sanctuary, and the sooner the better considering that we have to wait a day before we can use another ability.
Also, I think people can vote for blue_arrow just fine just as long as a vet other than dyno doesn't use their special vote on him.

I vote for inertinept
I vote for sanctuary paramedic


Why use town abilities so early? None of the paramedics have been revealed, as far as I know, I personally think we should save the three abilities for later.


Because I don't think the game will last long enough for us to use all the town abilities (the earliest we can use them all is day 5) before this game is pretty much decided. I would much rather let the mafia hit medics and wonder if their targets were either vets or medic protected tonight than just needlessly lose a source of extra night lives, especially since the mafia KP is 5 now but will decrease in the future. More hits = more likely to hit a medic, which is the most dangerous thing the mafia can do right now.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 17:15 GMT
#283
On March 01 2009 02:08 BWdero wrote:
Just to be on the safe side. We keep Dyno from dying on the first night by using sanctuary veteran right? But we need 31 votes to use it. Do we feel confident that we can get 31 votes on sanctuary veteran between the preliminary vote count and the real vote count? Otherwise it would be best to vote on it now.


Losing Dyno is NOT THE END OF THE WORLD. If the mafia realistically want to take him out, they have to stack kills on him. Remember that they have 5 kills per night right now in a 60 person game. They have a lot of people to kill before we get enough clues that we can get a high rate of lynch due to clue analysis. I don't think they can afford to use the hits it will take to overcome medic protection on Dyno (though they will probably throw at least 1 hit at him just in case the medics miss their protections).
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 17:58 GMT
#293
People, PLEASE stop just voting for a lynch. We need to use a special ability as well. I don't care if you decide that sanctuary veteran is better than sanctuary medic. Vote for that instead. However, it is a HUGE waste if we can't use one of these abilities today.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 17:58 GMT
#294
On March 01 2009 02:58 Amber[LighT] wrote:
I mean how am I supposed to believe you?


Vote count shows a veteran vote going for blue_arrow (just like Dyno said it would)
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:06 GMT
#307
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


I still argue that it is better to sanctuary the medics because it turns Dyno into a figurehead that the medics can all protect. If we are going to use sanctuary -> vet, ALL of the vets had better voteclaim to Dyno and then use their vet votes on random people so Dyno has a confirmed circle to start with. If it looks like sanctuary veteran is the call, I will gladly change my vote to that.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:07 GMT
#311
The tribe has spoken.
I change my town ability vote from sanctuary paramedic to sanctuary veteran
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:14 GMT
#319
On March 01 2009 03:11 Scooter wrote:
my bad, thanks for clearing that up.

To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around.


I argue that we don't roleclaim them publicly. Instead veterans should PM their veteran vote to Dyno and he can spread the IDs of the vets to each other once the vets are confirmed
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:31 GMT
#327
On March 01 2009 03:20 ahswtini wrote:
Can I point out to the veterans to beware of mafia faking medics. You don't want to think you've got medics covering you, only for most of them to be mafia.


This isn't really a huge deal. Medics don't really have to be trusted with much information, and if they fail to make a save and the KP doesn't line up, we just found a mafia. If the medic makes a save, confirmed towny. I would be pretty surprised if the mafia tried to mass fake medic.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:35 GMT
#334
On March 01 2009 03:34 inertinept wrote:
Show nested quote +
On March 01 2009 03:32 BWdero wrote:
On March 01 2009 03:31 inertinept wrote:
yup I will confirm that I am mafia. I looked through the day one clues, and there is like 400 red herrings. mafia has absolutely no chance of winning, but good luck.

please make the clues better next time, lmao.


Well that was easy lol.


yea seriously...benign man? i bet BC is making the clues no offense =P


No way. I struggled so hard with the clues that BC made when he hosted haha.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:52 GMT
#347
On March 01 2009 03:50 ahswtini wrote:
Regarding the 'sharp' clue, has anyone checked out Rice's profile?
Look at his pic:
+ Show Spoiler +
[image loading]

Just throwing out an idea


This might also connect to the vampire idea for the bat interpretation.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 01 2009 03:35 GMT
#432
On March 01 2009 12:30 redtooth wrote:
Show nested quote +
On March 01 2009 12:02 Dyno. wrote:
[image loading]


Rofl. Good luck with that.

People, start switching your votes from inertinept to another list. Let's get a blue_arrow list started (he hasn't responded to our accusations and it's unlikely the vote will shift enough to get him killed). As mentioned before many times, large lists are absolutely useless. It would be much better to get multiple small lists and try to minimizethe number of people actually voting for inertinept.

I change my vote to blue_arrow
I highly suggest you either follow suit or get your own lists started. Don't make too many lists, however. ~8 people per list is fine IMO. Don't switch over too much so that inertinept ends up not getting killed. That would be terrible, especially considering we don't have vigilantes.


While this is a nice initiative, I don't think it should be done this way. I would much prefer that Dyno picks lists of who should be voting for whom because the mafia are less likely to be able to drop votes onto every list. If the mafia follows/ignores Dyno's instructions, we wind up with some lists which are 100% innocent. If they throw extra people onto random lists, we have nice suspects
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 01 2009 19:15 GMT
#523
On March 02 2009 03:52 d_so wrote:
-_- lots of ambiguously worded rules in this game.

1.) Mafia killing power, or even number of mafia. since neither the formula for this or the number is given to us, we just have to guess. this kind of throws a monkeywrench in our centralized list plan because we don't have a firm grasp of how many people are lying.

this is why i don't get our plan: this game is different from others because we don't have a firm number of roles, even for mafia. so yeah, in a sense our plan is kinda good because we have eight confirmed people. but that still leaves 52 people that can be lying-- this is in contrast to other games, where we can confirm claimed roles vs # of roles available, or even # of blues+greens vs # of reds


Here is one reason we have the plan oriented this way:
Look at the private eye abilities. They can rolecheck AND votecheck if they correctly guess the role of the target. This becomes easier if we have a roleclaim for everyone.

Here is another reason:
We can verify blue roleclaims if the player can't do what we ask them to. For example, let's say the mafia pretend to be a paramedic. If we assign a fake paramedic to protect someone, the mafia COULD decide not to hit that person, but then the protection worked for the cycle and the fake paramedic doesn't gain any trust. They could also decide to hit that person anyways, but then we oust a mafioso. Finally, they could hide a hit somewhere (making it look like they just double stacked hits on that target), but they're wasting KP (making that mafioso effectively a medic for the cycle anyway).

The mafia cannot 100% fake any role except townie. However, townies will also get the least trust and information out of the town circle unless they are verified via rolecheck/votecheck/medic save.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 01 2009 19:35 GMT
#525
On March 02 2009 04:32 ahswtini wrote:
What if the person a medic is watching gets doubled or tripled, the person will have died, and the medic won't be able to do anything about it?


I covered that with the "hide a hit somewhere". Basically, it forces the mafia to waste KP overcoming medic protection. The medic doesn't get any extra trust, but if that hit is missing, then the medic doesn't lose any trust either. It just means that a hit was stopped, which is very useful to the town.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 01 2009 19:56 GMT
#528
On March 02 2009 04:40 d_so wrote:
well, i guess it's better than nothing. i mean i understand what you're saying qatol, and really, what you're saying is obvious. what i was questioning is the effectiveness of process of elimination in a situation where you don't know the exact count of the roles, or even how many mafia there are. veterans, because of the vet vote, you can confirm. others will be far more difficult.

but even though i dont like this plan, it's better than no plan i guess. i really think this game is going to come down to clue/behavioral analysis though, not heuristic list checking/etc.


Agreed. However, this is something we can do now when there isn't that much data to analyze (especially with the clues). Besides, this isn't really a process of elimination so much as a "let's force the mafia to make a stand on something and hope we get lucky and trap a few." Nobody can be confirmed unless they get rolechecked, cleared through a votecheck, medic saved, or they do something associated with their role that the mafia can't fake.

The strength of heuristic list checking might surprise you. Check out BC's mafia game if you don't believe me (just about every hit except Ver came off a heuristic list check).
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 02 2009 05:49 GMT
#573
On March 02 2009 14:25 Pyrrhuloxia wrote:
bloodycobbler said mafia killing power was /2 rounded up so that means mafia has to be 9 or 10 since KP is 5 right?


Incorrect. I wouldn't be surprised at all if Chuiu has more mafia than 10 but capped KP at 5 to keep the mafia from cleaning us out too quickly.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-03-02 06:03:34
March 02 2009 06:01 GMT
#575
On March 02 2009 14:57 Pyrrhuloxia wrote:
Show nested quote +
On March 02 2009 14:49 Qatol wrote:
On March 02 2009 14:25 Pyrrhuloxia wrote:
bloodycobbler said mafia killing power was /2 rounded up so that means mafia has to be 9 or 10 since KP is 5 right?


Incorrect. I wouldn't be surprised at all if Chuiu has more mafia than 10 but capped KP at 5 to keep the mafia from cleaning us out too quickly.

"Mafia killing power is like normal
Mafia # / 2 rounded up."


Look at TL mafia 2. 20 mafia, KP = mafia/2 rounded up. Max KP 9. BC never said if there is a max or not.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 02 2009 21:54 GMT
#610
On March 03 2009 06:51 Pyrrhuloxia wrote:
Seriously what's with all the people arguing against lynching inertinept AFTER HE ADMITTED TO BEING MAFIA. WTF. It's almost like the don sent out a message to stick up for him and some people did so without reading all of the thread to see how stupid that would be.


I don't think that was what people were arguing about. I think they were worried about spreading out their votes so we could get some better votechecks. If I'm wrong, could you point me towards some posts of people defending inertinept?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 02 2009 22:59 GMT
#614
On March 03 2009 07:43 Caller wrote:
Show nested quote +
On March 03 2009 06:51 Pyrrhuloxia wrote:
Seriously what's with all the people arguing against lynching inertinept AFTER HE ADMITTED TO BEING MAFIA. WTF. It's almost like the don sent out a message to stick up for him and some people did so without reading all of the thread to see how stupid that would be.

remember how we had a lot of people trolling the other game <cough> attackzerg <cough>



Ah but which game are you talking about? AZ managed to troll several!
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-03-03 04:21:45
March 03 2009 04:20 GMT
#623
Mafia made a simple error here. There is no role "townie". Everyone who roleclaimed townie was bombed.
Was MasterOfChaos a mafia as well? His hatter didn't check in fast enough.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:27 GMT
#633
Well it was both veteran and sanctuary together that was overpowered.
And yeah, the mafia not realizing that townie isn't a role helped end it. Chuiu, could you post the full list of mafia anyways? We were missing 1 I think. Unless that was fearus?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:29 GMT
#639
On March 03 2009 13:26 LucasWoJ wrote:
And who were the smurfs?

Props to LTT and Dino. Well orchestrated.


Wow I don't even get props for my plan haha. Oh well.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-03-03 04:34:41
March 03 2009 04:32 GMT
#652
On March 03 2009 13:30 Chuiu wrote:
Now lets all play nice and pretend like this thread never happened.


btw, 13 vets vs 10 mafia? That seems a bit imbalanced. Just a thought.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:36 GMT
#657
On March 03 2009 13:34 malongo wrote:
I really think the problem here was the early votecount. Secret votes from veterans should come with the final count.


Wouldn't have mattered. We didn't need the extra vet ids. The mass suicide was coordinated today. All we needed were the roleclaims
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:37 GMT
#661
On March 03 2009 13:35 Chuiu wrote:
Show nested quote +
On March 03 2009 13:32 Qatol wrote:
On March 03 2009 13:30 Chuiu wrote:
Now lets all play nice and pretend like this thread never happened.


btw, 12 vets vs 10 mafia? That seems a bit imbalanced. Just a thought.

I expected about half of the vets to be voting full time. Meaning only like 6-7 vets would have extra lives and it would only be one extra life. Really the only thing I felt like I made the mistake of was not giving mafia more hits earlier on. If I could have restarted this game earlier Mafia would have 6 hits to start and lose one every other mafia death.


I don't see why the vets would ever want to use their extra vote once they confirmed innocence. It doesn't really have a huge impact on the lynch most of the time.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:39 GMT
#663
On March 03 2009 13:37 LTT wrote:
Qatol for MVP. He was the first to point out that there was no Townie role in the game. After that we just ran with it.


LTT and Dyno are modest here. They helped me sell it. Notice that we emphasize that townies should send in role PMs too. The first one was a mistake by LTT, the rest were on purpose. This wouldn't have worked if they hadn't supported it.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:41 GMT
#669
On March 03 2009 13:37 Chuiu wrote:
I really wanted to make a game work where everyone had a role but I guess I'm going to have to redesign Veteran and Private Eye. Any suggestions?


First of all, I wouldn't give vets an extra vote at all. Or force them to pick an ability at the start of the game and that is the one they have. Also, I would dump sanctuary. It is far too strong. Finally, give the mafia an ability they can use day 1 if you're going to give one to the town. This wouldn't have worked if they could backlash or snakeskin
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:42 GMT
#670
On March 03 2009 13:40 LucasWoJ wrote:
Show nested quote +
On March 03 2009 13:37 LTT wrote:
Qatol for MVP. He was the first to point out that there was no Townie role in the game. After that we just ran with it.


Whoops, my bad Qatol, haha. Congrats for that. Someone pointed it out earlier in the thread (zeks, perhaps?), but I didn't make too much of it. Mafia played horribly this game.


We actually sent him a PM about that (but didn't ask him to take it down). Bockit also noticed and PMed LTT asking about it.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:43 GMT
#673
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?


Btw, you were caught anyways. You went into the TL IRC channel and posted "yo mafia". LTT was sitting there.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:55 GMT
#692
On March 03 2009 13:51 Chuiu wrote:
Also, no one got Day 1 clues right.

Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:59 GMT
#695
On March 03 2009 13:53 Chuiu wrote:
Show nested quote +
On March 03 2009 13:52 Ace wrote:
On March 03 2009 13:38 JeeJee wrote:
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).

Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night.


We were talking about this too. With only 5 KP a double kill night simply isn't that strong. Please consider having more like 15 mafia in the next game. I think that was the biggest problem. Mafia just didn't have enough people. Well maybe second biggest behind easy vet circle.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 05:03 GMT
#697
On March 03 2009 13:55 Chuiu wrote:
Show nested quote +
On March 03 2009 13:53 Trezeguet23 wrote:
On March 03 2009 13:49 Chuiu wrote:
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?

I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise.



There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile.

Yeah I agree mafia kill count was too low for this game. Besides Veteran I feel that was the biggest mistake.


Any time you give the town a way of organizing and the sheer amount of kill power they had (9 hatters was almost as scary as 13 veterans) things just won't end up well.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 05:07 GMT
#700
yeah no way were we getting those haha
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 05:34 GMT
#722
On March 03 2009 14:28 Fishball wrote:
OMFG you guys fucking suck

I JUST had the free time, since I was busy for the past 4 days, to read the entire thread, starting at page 7, which took me like an hour to catch up...

Then BAM, the game ends.
I was the last veteran...

Boooo


We guessed you were townie but we had no idea what role you had. We decided not to bother bombing you because you are you haha.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 06:03 GMT
#729
On March 03 2009 14:51 zeks wrote:
Show nested quote +
On March 02 2009 13:50 zeks wrote:
lol i just noticed that there is no green

you are either blue or red so everyone has a special role


I nearly saved you scum lol guess you guys had already claimed to dyno. before i could post this lol

i was a medic


Wow you are really good at getting medic roles. LTT and I were not happy when you made that post haha. However, it didn't really matter. We were only missing like 6 claims at that point and I think we still got another "townie" claim after that post.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 06:10 GMT
#732
On March 03 2009 15:07 Pyrrhuloxia wrote:
Show nested quote +
On March 03 2009 14:18 Chuiu wrote:
Pyrrhuloxia, you didn't take into account that Raxor is very close to razor.

EDIT: Lol, see Incognito got it.

what does razor have to do with dont ask dont tell?


Don't ask don't tell was chuiu's comment about the clue. It wasn't actually related to the clue itself.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 06:34 GMT
#736
On March 03 2009 15:07 RebirthOfLeGenD wrote:
Show nested quote +
On March 03 2009 13:31 dreamflower wrote:
This has to be a record for quickest end to a game of Mafia.

I believe I hold the record! In Callers game, I got the village idiot role, I role called Ace as mafia (blindly) claiming to be a Jack. Somehow with around 60+ roles, I role called the God Father, which effectively ended the game. It was before Day 1, I believe? Because Ace was lynched and just shouted about imba and how the game was fucked and his unbeatable plan. So he never got lynched, game just ended.

This was still epic as fuck :D

Edit: If anyone likes reading mafia, the thread is here pretty hilarious when you can look at the big picture.


Dunno, my favorite moment is still here (Opz getting banned for double posting a lot)
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 06:40 GMT
#742
On March 03 2009 15:38 Caller wrote:
i liked the part where capek got owned in BCs mafia

http://www.teamliquid.net/forum/viewmessage.php?topic_id=83951&currentpage=30#594


Haha only because you were the one who did it. Though I admit that was a great moment.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 07:00 GMT
#746
On March 03 2009 15:55 Fishball wrote:
Show nested quote +
On March 03 2009 15:50 RebirthOfLeGenD wrote:
haha the screen shot mishap, I remember being in mafia IRC when that happened, sad moment. Capek, AttackZerg and I think Fishball? got caught in a 3/5 checklist, and they all panicked, attempting to prove their innocence. We would of had both the innocents dead before our mafia, preserving our hit count, but AttackZerg went awal, which fucked a few of us.

Also, I remember trying to hint to some of the more observant players in callers game. Reading this reminds me of how much of a cocky asshole I was

+ Show Spoiler +

On December 30 2008 06:05 RebirthOfLeGenD wrote:
Show nested quote +
On December 30 2008 05:57 RealJack wrote:
This is the Jack. RebirthOfLegend is an idiot lol. He is not a jack.

lol right, I am the idiot.




Obviously, you did not follow that thread, nor my previous post in this thread well enough.

Let me re-quote myself on page 36.
Show nested quote +
On March 03 2009 14:07 Fishball wrote:
As for me last game, you(guys) accused me first without any "evidence", and even though I hinted that I was a vet during the process of accusation, no one ever thought of it.


I was never going to die in the first place as I was a veteran, and I was actually hoping for a vigilante to hit me in that game, which never did.

Yes, you stepped on my ego when you said I panicked!


We would miss you if we just killed you off like that! I don't actually remember why we decided to leave you until last on that list. I think it was just that the clues weren't even close.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 17:04 GMT
#765
I'm pretty curious what the mafia plan was this game. LTT and I spent a long time trying to figure out how the town should play things if the mafia decided to backlash for day 2. Was that ordered?
Uff Da
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #99
CranKy Ducklings125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 344
Nina 187
StarCraft: Brood War
Horang2 4568
Bisu 1966
Flash 1086
Jaedong 588
Mini 516
Soma 381
EffOrt 368
Stork 301
Zeus 294
Leta 262
[ Show more ]
Larva 190
Hyun 185
ggaemo 155
Killer 139
ToSsGirL 105
Soulkey 97
Mind 89
PianO 84
Dewaltoss 71
yabsab 64
Free 55
Aegong 53
Sharp 52
ZerO 48
Backho 43
soO 38
Rush 35
sSak 25
Shinee 24
Snow 22
sorry 22
Movie 21
Sacsri 20
scan(afreeca) 18
Noble 17
Bale 9
JulyZerg 8
ivOry 6
Icarus 5
Dota 2
XaKoH 419
BananaSlamJamma345
XcaliburYe288
Fuzer 164
League of Legends
JimRising 332
Counter-Strike
olofmeister1701
x6flipin632
oskar204
Other Games
singsing1445
Happy295
DeMusliM187
SortOf149
Lowko95
ZerO(Twitch)17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota287
League of Legends
• Stunt815
Upcoming Events
WardiTV European League
4h 55m
PiGosaur Monday
12h 55m
OSC
1d 1h
uThermal 2v2 Circuit
1d 4h
The PondCast
1d 22h
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
Online Event
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.