TL Mafia 4 - Page 35
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Chuiu
3470 Posts
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Ace
United States16096 Posts
On March 03 2009 13:38 JeeJee wrote: the blues were quite a bit weaker than normal, that's not the problem not reading the rules was a problem Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over. Invincibility = bad (unless it's mayor/pardoner). | ||
Pyrrhuloxia
United States6700 Posts
I hope we start up a new, balanced game fast. | ||
Malongo
Chile3468 Posts
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Trezeguet
United States2656 Posts
On March 03 2009 13:49 Chuiu wrote: I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise. There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile. | ||
Icysoul
Canada254 Posts
i have no comment, just that we got pwned but seriously all the mafia guys need to read everything in the op... well i guess atleast i kept a good cover good experience for later games btw any future games im gonna try my best to join, this is fun sort of. | ||
Chuiu
3470 Posts
On March 03 2009 13:52 Ace wrote: Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over. Invincibility = bad (unless it's mayor/pardoner). Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night. | ||
ydg
United States690 Posts
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LTT
Shakuras1095 Posts
On March 03 2009 13:53 Trezeguet23 wrote: There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile. Take a look at Mafia 2. An organized town doesn't guarantee a blowout. | ||
Incognito
United States2071 Posts
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Chuiu
3470 Posts
On March 03 2009 13:53 Trezeguet23 wrote: There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile. Yeah I agree mafia kill count was too low for this game. Besides Veteran I feel that was the biggest mistake. | ||
Qatol
United States3165 Posts
On March 03 2009 13:51 Chuiu wrote: Also, no one got Day 1 clues right. Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please? | ||
Malongo
Chile3468 Posts
On March 03 2009 13:53 Chuiu wrote: Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night. I dont think sanctuary is overpowered in fact can be pretty useless compared to double kill. The only imbalance is to have a rol that can roleclaim AND confirm first morning. | ||
Trezeguet
United States2656 Posts
On March 03 2009 13:53 Icysoul wrote: just wow, wow... i have no comment, just that we got pwned but seriously all the mafia guys need to read everything in the op... well i guess atleast i kept a good cover good experience for later games btw any future games im gonna try my best to join, this is fun sort of. sorry that i can't read english too well + Show Spoiler + Ok, so I'm just a dumb and innocent newbie | ||
Qatol
United States3165 Posts
On March 03 2009 13:53 Chuiu wrote: Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night. We were talking about this too. With only 5 KP a double kill night simply isn't that strong. Please consider having more like 15 mafia in the next game. I think that was the biggest problem. Mafia just didn't have enough people. Well maybe second biggest behind easy vet circle. | ||
Ace
United States16096 Posts
On March 03 2009 13:53 Chuiu wrote: Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night. Ok maybe not strictly overpowered by itself but with this set of rules it was game breaking. Remember, the town's disadvantage is the lack of information it has, while it's advantage is high numbers. With Sanctuary + Vets they had an easy way of confirming who is who. Let's assume that it was just Dyne + the other vets that formed a circle only. Thats enough power from Day one to almost sure fire end the game. None of the mafia powers, even Double Kill were good enough to stop that from happening. | ||
Qatol
United States3165 Posts
On March 03 2009 13:55 Chuiu wrote: Yeah I agree mafia kill count was too low for this game. Besides Veteran I feel that was the biggest mistake. Any time you give the town a way of organizing and the sheer amount of kill power they had (9 hatters was almost as scary as 13 veterans) things just won't end up well. | ||
dreamflower
United States312 Posts
On March 03 2009 13:55 Qatol wrote: Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please? Yeah, I'm curious to hear what the clues were. I'm sure we were looking a lot of things that weren't meant to be clues and probably missing things that were. | ||
Chuiu
3470 Posts
Many of them bore a crest on their arm -> 3 Lions (Lions are a common thing to find in crests, when I think 3 Lions I thought of a crest with 3 lions on it - I knew no one would get this) someone on the side of the building -> Trezeguet23 (money on fish line = bait, same as the role he played in the killings) sharp looking man -> Ra.Xor.2 (don't ask don't tell, this was probably the easiest and hardest clue) rather benign looking man -> the note -> fearus | ||
Qatol
United States3165 Posts
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