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TL Mafia 4 - Page 35

Forum Index > TL Mafia
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Prev 1 33 34 35 36 37 39 Next All
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 03 2009 04:51 GMT
#681
Also, no one got Day 1 clues right.
♞
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 03 2009 04:52 GMT
#682
On March 03 2009 13:38 JeeJee wrote:
Show nested quote +
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).
Math me up, scumboi. - Acrofales
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 03 2009 04:52 GMT
#683
Ugh both tl mafia games I've been in have fallen apart, this one on day 2.

I hope we start up a new, balanced game fast.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
March 03 2009 04:52 GMT
#684
boooooooooo i was happy insane dting. oh wait i died first night. gotta save malongo next time guys.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
March 03 2009 04:53 GMT
#685
On March 03 2009 13:49 Chuiu wrote:
Show nested quote +
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?

I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise.



There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile.
Icysoul
Profile Joined December 2007
Canada254 Posts
March 03 2009 04:53 GMT
#686
just wow, wow...
i have no comment, just that we got pwned
but seriously all the mafia guys need to read everything in the op...
well i guess atleast i kept a good cover
good experience for later games btw any future games im gonna try my best to join, this is fun
sort of.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 03 2009 04:53 GMT
#687
On March 03 2009 13:52 Ace wrote:
Show nested quote +
On March 03 2009 13:38 JeeJee wrote:
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).

Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night.
♞
ydg
Profile Blog Joined March 2008
United States690 Posts
March 03 2009 04:53 GMT
#688
Rofl my first blue role and I thought I was special
The only courage that matters is the kind that gets you from one moment to the next.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
March 03 2009 04:54 GMT
#689
On March 03 2009 13:53 Trezeguet23 wrote:
Show nested quote +
On March 03 2009 13:49 Chuiu wrote:
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?

I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise.



There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile.


Take a look at Mafia 2. An organized town doesn't guarantee a blowout.
Incognito
Profile Joined November 2008
United States2071 Posts
March 03 2009 04:54 GMT
#690
Also I thought the game was going in the wrong direction the moment the veteran plan was outlined. Chuiu I thought the whole purpose of the game was to make everyone interested and to NOT have an elite circle of townies doing everything and giving orders. The veteran plan basically was a guaranteed non-mafia mayor/pardonner plan. Even though this outcome was funny, elite town circles aren't as fun to play with/watch if you're not in that circle.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 03 2009 04:55 GMT
#691
On March 03 2009 13:53 Trezeguet23 wrote:
Show nested quote +
On March 03 2009 13:49 Chuiu wrote:
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?

I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise.



There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile.

Yeah I agree mafia kill count was too low for this game. Besides Veteran I feel that was the biggest mistake.
♞
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:55 GMT
#692
On March 03 2009 13:51 Chuiu wrote:
Also, no one got Day 1 clues right.

Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please?
Uff Da
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
March 03 2009 04:56 GMT
#693
On March 03 2009 13:53 Chuiu wrote:
Show nested quote +
On March 03 2009 13:52 Ace wrote:
On March 03 2009 13:38 JeeJee wrote:
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).

Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night.

I dont think sanctuary is overpowered in fact can be pretty useless compared to double kill. The only imbalance is to have a rol that can roleclaim AND confirm first morning.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
March 03 2009 04:56 GMT
#694
On March 03 2009 13:53 Icysoul wrote:
just wow, wow...
i have no comment, just that we got pwned
but seriously all the mafia guys need to read everything in the op...
well i guess atleast i kept a good cover
good experience for later games btw any future games im gonna try my best to join, this is fun
sort of.


sorry that i can't read english too well

+ Show Spoiler +
Ok, so I'm just a dumb and innocent newbie
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 04:59 GMT
#695
On March 03 2009 13:53 Chuiu wrote:
Show nested quote +
On March 03 2009 13:52 Ace wrote:
On March 03 2009 13:38 JeeJee wrote:
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).

Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night.


We were talking about this too. With only 5 KP a double kill night simply isn't that strong. Please consider having more like 15 mafia in the next game. I think that was the biggest problem. Mafia just didn't have enough people. Well maybe second biggest behind easy vet circle.
Uff Da
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 03 2009 04:59 GMT
#696
On March 03 2009 13:53 Chuiu wrote:
Show nested quote +
On March 03 2009 13:52 Ace wrote:
On March 03 2009 13:38 JeeJee wrote:
On March 03 2009 13:37 inertinept wrote:
50 blues vs 10 mafia...seriously chuiu lol? when are we going to have a normal game? now i have really lost hope in TL mafia lol this was a joke.


the blues were quite a bit weaker than normal, that's not the problem
not reading the rules was a problem



Actually it was partially. Even though making everyone blue means everyone is happy, with the town powers it's only a matter of time. Even without the mafia screw up the game was over.

Invincibility = bad (unless it's mayor/pardoner).

Invincibility is only for one night and only for one set of roles. It can't be used on the same roles every night and can only be used 3 nights total. Its not very overpowering at all especially when mafia can get a double kill night.





Ok maybe not strictly overpowered by itself but with this set of rules it was game breaking. Remember, the town's disadvantage is the lack of information it has, while it's advantage is high numbers.

With Sanctuary + Vets they had an easy way of confirming who is who. Let's assume that it was just Dyne + the other vets that formed a circle only. Thats enough power from Day one to almost sure fire end the game. None of the mafia powers, even Double Kill were good enough to stop that from happening.

Math me up, scumboi. - Acrofales
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 05:03 GMT
#697
On March 03 2009 13:55 Chuiu wrote:
Show nested quote +
On March 03 2009 13:53 Trezeguet23 wrote:
On March 03 2009 13:49 Chuiu wrote:
On March 03 2009 13:40 Trezeguet23 wrote:
I think that the game was dumb since the citizens used a strat that was used in a previous game (so they aren't as smart as they think they are) and since there were over 10 vets, it would have taken us a bare minimum of 12 days to kill everyone. That would have been way long enough for them to figure out the fake roles that we had.

In addition, if we all had fake roles, we could not prove that we were a vet since you posted a million pre-vote tallies, and only the vets knew that townie wasn't a roll. Again, this hinges on the town's plan, but it was an already used strat so it's not like they are geniuses.

If anyone thinks that the mafia could have done anything different, you are dumb.

Again, Chuiu, how could you not see this coming?

I fully expect you to be pissed off but you're wrong. First of all you can fake claim to be Private Eye, Mad Hatter, or Detective safely. Secondly I did not make 'a million pre-vote tallies' I made TWO. If you think this was entirely my fault then you, sir, are dumb. If I were mafia I would have had a couple mafia claim to be Private Eye's and a couple claim to be Mad Hatters and the rest claim to be Detectives. I could explain my entire strategy but you're probably content on thinking otherwise.



There are ways to check to see if we are indeed these roles, and I agree that your clever plan could work for a long time, but it would take us at least 12 days to kill them all assuming we didn't hit a single medic. And with the help of clues it is more realistic that it would take us 16 days if not more. Over the course of this time, they could weed us out and reduce our killing power even more. I am not saying that not claiming townie would have increased our time in game, but overall our task is futile.

Yeah I agree mafia kill count was too low for this game. Besides Veteran I feel that was the biggest mistake.


Any time you give the town a way of organizing and the sheer amount of kill power they had (9 hatters was almost as scary as 13 veterans) things just won't end up well.
Uff Da
dreamflower
Profile Blog Joined December 2008
United States312 Posts
March 03 2009 05:04 GMT
#698
On March 03 2009 13:55 Qatol wrote:
Show nested quote +
On March 03 2009 13:51 Chuiu wrote:
Also, no one got Day 1 clues right.

Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please?


Yeah, I'm curious to hear what the clues were. I'm sure we were looking a lot of things that weren't meant to be clues and probably missing things that were.
"When the gods wish to punish us, they answer our prayers." -Oscar Wilde
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 03 2009 05:04 GMT
#699
They were pretty obscure and a couple of them were stretching peoples names.

Many of them bore a crest on their arm -> 3 Lions (Lions are a common thing to find in crests, when I think 3 Lions I thought of a crest with 3 lions on it - I knew no one would get this)

someone on the side of the building -> Trezeguet23 (money on fish line = bait, same as the role he played in the killings)

sharp looking man -> Ra.Xor.2 (don't ask don't tell, this was probably the easiest and hardest clue)

rather benign looking man -> inertinept lol it was triflejack (focusing on the word trifle and stretching its meaning)

the note -> fearus
♞
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 03 2009 05:07 GMT
#700
yeah no way were we getting those haha
Uff Da
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