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Poker Mafia + Show Spoiler [Hand rankings] +
Game canceled due to lack of interest
Please note that the setup and rules are subject to change prior to game start.
+ Show Spoiler [Important Posts] +
Introduction: Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking. If the mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the mafia.
The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game. If you do not have the time or patience to read the whole thread, do not play. I will not compensate for ignorance.
Time Cycle: This game will follow a 24 hour night/48 hour day cycle. In case I am not able to post around deadline, any votes after the 48 hour mark will not count and the game will be put on halt until the night post is up. Currently the deadline is 20:00 GMT (+00:00), but that is subject to change. Actions/votes will be accepted up to and including the posted time, but not after.
Rules: The basic TL rules are below and any changes will be listed in the FAQ post + Show Spoiler [BASIC TL MAFIA RULES] +Cheating:Cheating includes (but is not limited to): 1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information. 2. Ruining the game by doing something like hand out your mafia's member list to the town. 3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role. 4. Comparing role PM times to determine roles. 5. Posting screenshots of your inbox. 6. Posting or sharing any PM you receive from a host. 7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip. 8. Signing up more than once using smurf accounts. 9. Betting items outside of the game in exchange for in-game benefits. 10. Sharing accounts with other players unless cleared by the host in advance. Otherwise, only you may post on your account. 11. Breadcrumbing the specific phrasing of your role PM. Do not compare the phrasing in your role PM to prove your alignment. You can claim the abilities you have, but you can't use the specific phrasing of your role PM. 12. Posting a false role PM phrased as if you received it from the host. You can still fake roleclaim, but you cannot make it look like you are posting a PM you received from the host. Cheating is not tolerated here. The punishment will be severe.Posting: Mod Font:This is mod font. It is reserved for moderators. Please do not use it.Questions:PLEASE PM ALL QUESTIONS TO THE HOSTS. DO NOT ASK QUESTIONS IN THREAD. THEY WILL NOT BE ANSWERED UNLESS PM'D.Activity:You must post in this thread once per day/night cycle and vote every day while you are alive. If you fail to do so, you will be modkilled. Spam:Spam is not tolerated. This means you should condense your posts when possible. 15 one-liners in 30 minutes is unacceptable. Bantering off topic however is fully endorsed. Encryption:Don't do it. Editing: Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. This is the one part of TL where it is okay to double post or even triple-post. While you should try to post as concisely as possible, post again if you have to edit anything. Inappropriate posts:If you want to post something insulting or inappropriate and know the TL mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate. If you do not like how someone is talking to you, please PM the host, a co-host, or GMarshal before involving the other TL staff. If you are unsatisfied with how the situation is resolved, then you can discuss the situation with other members of the TL staff. Reporting posts:The report button is a nice feature for regular TL, but not for this forum. We prefer to deal with things in house if possible to avoid confusion among the TL staff. If you have a problem with how someone is posting, talk to the host, co-host, or GMarshal before using your report button. Please do not use your report button for anything other than inappropriate posts which you feel are not being dealt with adequately. Play to win.This means you play your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing. PM the host if you need to leave the game for any reason but you are encouraged to try and make a little time to make a few posts. An hour per day is enough for most people to make a meaningful contribution to the game. You have been warned.
Out of thread communication: It is common for mafia (and town circles if PMs are allowed) to use a medium outside of TL such as QuickTopics or IRC to communicate during the game. Please be mindful that other players may be more tech savvy than you and they may attempt impersonate members of your team or attempt to infiltrate your chat. You use these media at your own risk.ObserversIf you would like to observe this game, please PM me for access to the observer QuickTopic. If you receive access to the observer QuickTopic, do not discuss this game with the players until this game is over.
Voting rules: 1. Voting is done in a separate thread, located *here*. Please keep votes there, and only vote there. Do not PM me your vote. 2. Please vote in the following format: ##Vote Qatol. Votes not done in the correct fashion will not be counted. I will update vote counts whenever I get the chance. 3. No conditional voting. 4. You may vote for yourself. You may not vote for anyone dead or outside the game. 5. Voting is mandatory. You may NOT abstain.6. This game uses a plurality lynch. You become the new lynch target when you have more votes than anyone else.) In the event of a tie, the player who first received enough votes will be lynched.
Signups: This game is open to anyone. Signups will remain open until an arbitrary time or player count has been reached.
Game-specific rules: Smurfs:Smurfs are allowed Hydras:Hydras are allowed this game if players agree. If anyone does not want a hydra in the game, please PM me before the game begins. ReplacementsThis game uses replacements. Replacements will be made in the game until and during Day 2. If a player is modkilled during the designated time, then they will be replaced by a player on the replacement list. PMsPMs are not allowed in this game. Credits: Thanks to anyone who has ever hosted a game. This list grows ever longer. Thanks to everyone who helped balance this game. If you have not read all the rules, go back and do so. I will not compensate for ignorance!
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Setup Each day phase, players will be dealt 2 cards. Three cards will be laid out as the community board, also known as the flop. After 24 hours, the turn and river will be dealt. 24 hours later, the day ends and a showdown commences if more than one player are still in the hand. The winning player receives a powerup related to their hand strength. Any players still left in the hand that lose will not be dealt in on the next hand.
Players have the following actions available:
All-in All-in can only be used in the first 16 hours of the Flop or the Turn/River phase. When a player goes ##All-in, they will announce this in the voting thread. Any players that wish to continue playing the hand will need to post ##Call. Players taking no action on an All-in will default to a fold and will be dealt in again next hand.
Call This action can be used to call an All-in. In the event an all-in is made and is called, these players as well as any other players will head to the showdown. The player that went all-in will show their hand first. If the caller lost, their hand will not be shown. If the caller beats the hand of the all-in player, it will be shown, even if it is beaten by another caller.
Additionally, in case you already know that you wish to call an All-in but are unable to be there before deadline, you may PM me and any cohosts that you wish to call in case of an all-in.
Fold At any time, you may ##Fold your hand by posting this in the vote thread. If all players but one fold, that player will win the hand by default and will not have to show his/her hand. This action is only possible if you have not yet gone all-in or called an all-in.
Show hand Players that win without a showdown, or callers that lose to the player going all-in may choose to show their hand. In this case, please PM me and any cohosts that you wish to show your hand.
Powerups Players gain a set amount of points based on their hand strength. Should a mafia member win the hand, they will receive their own powerup listed after the divide. High card: No powerup // One-shot frame Pair up to a pair of tens: One-use night vest // Rolecop Pair of jacks - aces: Cop check // One-shot roleblock Two pair: You become a Veteran // Framer Three of a kind: You become a Cop // Roleblocker Straight: You become a Watcher // Assassin Flush: You become a Vigilante // Mafia Vigilante Full house: You become a Day Vigilante // Mafia Day Vigilante Four of a kind: You become a Mayor // Mayor Straight/Royal Flush: Whichever alignment gets it instantly wins the game.
Role explanations Night vest You get a vest that protects you from a shot, but you have to choose which night to use it in. Once you use it, it's gone. Vest stops a shot, but can be roleblocked.
Cop check One-time use, can be used on any night. Reveals alignment of player X.
Veteran You soak an extra shot. Can be roleblocked.
Cop Same as cop check, but can be used once each night.
Watcher Visit house of player X. Informed of anyone who visits them.
(Day) Vigilante During the Day/night, you may shoot any player once. Can be roleblocked at night, in which case the bullet is refunded. Day vigilantes can not be shot at night during the night they received their ability.
Mayor You gain an extra vote for the lynch and two players in the game are randomly assigned as your bodyguard. You cannot be shot until these two players are dead. If one of them is mafia, they do not actually protect you. You are informed of their identity.
(One-shot) Framer Can be used on any player. Flips the alignment of said player to the opposite of what it is.
(one-shot) Roleblocker Blocks player X from using any action during that night. In case it is used on a Veteran, it makes them vulnerable.
Assassin The Watcher does not detect you if you carry the kill during the night. You pierce veteran protection.
(Day) Vigilante You know how this works.
Mayor You gain an extra vote for the lynch and two players in the game are randomly assigned as your bodyguard. You gain an extra night kill. You are informed of their identity.
FAQ What is poker? If you're unfamiliar with the game of poker, I would advise checking out one of the many resources online regarding the basics. The most important thing to know is the hand values, which you can find in the opening post. The best combination of 5 cards from the 2 in your hand and the 5 on the community board will make your best hand.
Can I send other conditional actions, such as going all-in if no one has yet 1 hour before the action deadline or only calling an all-in by deadline if no one else has yet? No. These pre-submit actions are only intended to assist players that live in other timezones.
Can I use the action I got in my action the same night? Yup!
Can abilities stack? Can I become the Veteran Cop Watcher? Yup! You be you, man.
Are there any blues or mafia roles at the start of the game? Nope.
Do bodyguards receive a PM? Nope.
What happens if no bets are made until the end of the hand? All players reveal their hands. The player with the best hand is given the relevant ability. All other players sit out the next hand. If the player dies during the night, everyone is dealt in again instead.
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United Kingdom10443 Posts
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United Kingdom30774 Posts
haven't read any of the op but /in
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On June 02 2019 22:41 KelsierSC wrote: Complicated
/obs It's not that complicated, it's basically a regular mafia game but people get blue roles by winning the poker minigame
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Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout
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On June 03 2019 05:27 Shapelog wrote: Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout Ban list was destroyed!
Blazinghand died for our sins and now all are set free.
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On June 03 2019 06:38 Grackaroni wrote:Show nested quote +On June 03 2019 05:27 Shapelog wrote: Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout Ban list was destroyed! Blazinghand died for our sins and now all are set free. Dear god!
A-and the post game analysis! Did he finish that too?
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On June 03 2019 07:31 Shapelog wrote:Show nested quote +On June 03 2019 06:38 Grackaroni wrote:On June 03 2019 05:27 Shapelog wrote: Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout Ban list was destroyed! Blazinghand died for our sins and now all are set free. Dear god! A-and the post game analysis! Did he finish that too? Nope, but some of the faithful await his second coming.
+ Show Spoiler +On March 15 2014 03:26 Artanis[Xp] wrote:Show nested quote +On December 29 2013 04:55 Blazinghand wrote: Believe it or not I am actually still working on this write-up. I'll try to have it done before the end of February.
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/in if this starts in time to finish before the 28th pre-game note that I’ll post a lot less than normal this game. And probably skip night phases
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/obs for now
I'll probably switch to /in if it starts in more than a week
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United Kingdom10443 Posts
Can I ask
What happens if no one all ins? Can you fold your hand at anytime with ##fold?
Edit - maybe you've thought of this already but doesn't mafia get a huge advantage knowing what role is given and who receives it. As long as one other person calls the All in then mafia know the role and who has it , someone gets cop, just shoot that guy.
Then again there is a lot of mind games and things to consider with the minigame but its unlikely anyone gets an overpowered role hmm seems very interesting.
/in
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Is there a point in folding? I guess it’s beneficial for townies?
Actually, what’s the point of doing anything other than all-in/calling (i.e. what happens if you lose the hand other than nothing?)
E: missed this part
Any players still left in the hand that lose will not be dealt in on the next hand.
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Have you done the statistics on this? Like if there are ten people, what is likely to be the highest hand?
If there ends up being a bunch of people, I could see a lot of powerful roles being given out just by the sheer statistics of someone having a good hand.
On June 03 2019 17:37 wherebugsgo wrote: Is there a point in folding? I guess it’s beneficial for townies?
Actually, what’s the point of doing anything other than all-in/calling (i.e. what happens if you lose the hand other than nothing?)
If you're still in the hand at the end and lose, you don't get dealt the following hand.
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United Kingdom10443 Posts
I could also see it being a pro town move to fold if you have a strong town read who all ins. That way they get given a role but mafia doesn't know what it is.
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United Kingdom10443 Posts
in split pot situations do all players get a role?
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e: ah Kelsier beat me to it :p but +1 to this:
We’ll pretty much always know the winner and what they won if someone all-ins, right.
So unless scum is okay with them using a power unmolested they’re pretty much guaranteed to be dead if they’re town and don’t get a vet power (which mafia will know)
That makes day vig useless because they’ll always die before using it
E: makes all the investigative roles useless too. Basically nothing except vigi vet and mayor is useful to town
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United Kingdom10443 Posts
It's a very interesting minigame . Someone more intelligent than me might be able to break the game with it but tbh most of the super powerful roles are pretty unlikely, one shot cop checks, veterans etc are your most likely outcomes. Definitely a lot of bluffing you can do , really curious how it all plays out.
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On June 03 2019 20:59 wherebugsgo wrote: We’ll pretty much always know the winner and what they won if someone all-ins, right.
So unless scum is okay with them using a power unmolested they’re pretty much guaranteed to be dead if they’re town and don’t get a vet power (which mafia will know) This is pretty much the problem. If i read correctly there is always going to be showdown unless everyone except for 1 player folds. So why does mafia just not shoot the dude who won? Unless veteran ofc.
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/out for now
might /in again if hydras are allowed
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United Kingdom10443 Posts
/out
Game looks cool but I don't know why I thought i'd have time for it.
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On June 03 2019 16:45 KelsierSC wrote: Can I ask
What happens if no one all ins? Can you fold your hand at anytime with ##fold?
Edit - maybe you've thought of this already but doesn't mafia get a huge advantage knowing what role is given and who receives it. As long as one other person calls the All in then mafia know the role and who has it , someone gets cop, just shoot that guy.
Then again there is a lot of mind games and things to consider with the minigame but its unlikely anyone gets an overpowered role hmm seems very interesting.
/in I've thought about it and ##fold is indeed a viable action. I've updated the role list accordingly.
On June 03 2019 17:37 Pandain wrote:Have you done the statistics on this? Like if there are ten people, what is likely to be the highest hand? If there ends up being a bunch of people, I could see a lot of powerful roles being given out just by the sheer statistics of someone having a good hand. Show nested quote +On June 03 2019 17:37 wherebugsgo wrote: Is there a point in folding? I guess it’s beneficial for townies?
Actually, what’s the point of doing anything other than all-in/calling (i.e. what happens if you lose the hand other than nothing?) If you're still in the hand at the end and lose, you don't get dealt the following hand. Probabilities are here. 1.7% chance on a full house per hand on a 10player game, 3.7% on a flush, etc. Most of the time it will probably take at least two pair to win if everyone checks down to the showdown.
On June 03 2019 22:37 raynpelikoneet wrote:Show nested quote +On June 03 2019 20:59 wherebugsgo wrote: We’ll pretty much always know the winner and what they won if someone all-ins, right.
So unless scum is okay with them using a power unmolested they’re pretty much guaranteed to be dead if they’re town and don’t get a vet power (which mafia will know) This is pretty much the problem. If i read correctly there is always going to be showdown unless everyone except for 1 player folds. So why does mafia just not shoot the dude who won? Unless veteran ofc. Two of the more common winning hand combinations are a one-shot vest and becoming a veteran. There is a lot of motivation for town to not want a showdown, and at the same time you want to get the best hand to win for town as well as make certain people aren't lying about their ability.
However, given sometimes there might not be a way to avoid showdown and the rarity of a full house I'll make the day vigilante immune to NK's on the night he/she gets the ability.
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How do i play the poker minigame without having to play mafia?
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Showdown occurs every time there is more than 1 player who have not folded, right?
Why does mafia just not play with their best hand every time? Not necessarily saying that is bad but i generally dislike games where a team has only one option to strategise (that is better than any other option).
Why not just discard the whole showdown thing (unless player wants to show cards for some reason)? Every winning hand AND winner is silent. I think it adds more variety to strategy of both town and mafia.
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Canada11355 Posts
I can cohost but I won't have a computer for like a week I'm pretty good at phone votecounts tho
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On June 05 2019 09:08 raynpelikoneet wrote: Showdown occurs every time there is more than 1 player who have not folded, right?
Why does mafia just not play with their best hand every time? Not necessarily saying that is bad but i generally dislike games where a team has only one option to strategise (that is better than any other option).
Why not just discard the whole showdown thing (unless player wants to show cards for some reason)? Every winning hand AND winner is silent. I think it adds more variety to strategy of both town and mafia. I think having no show as a standard action would actually remove a lot of depth from the game. Town would have very little incentive to organize. In the current setup town will have to weigh credibility of a read, strength of a blue role and attempt to only have one player at showdown. In your setup, they can throw half the strong townreads into an all in and not suffer any real consequences.
On June 05 2019 15:35 Fecalfeast wrote: I can cohost but I won't have a computer for like a week I'm pretty good at phone votecounts tho Consider yourself hired.
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The problem imo is that mafia always knows who won and what if they just play with best mafia hand available. I mean this is not always true but mafia can 100% of the time force a showdown (or win). Veteran = shoot someone else, no veteran (or vest) = shoot the dude who won.
If you remove all showing cards effects i think it becomes more versatile strategywise, hell i would even remove announcements on who actually won the hand.
I will write a bigger post about what i mean in the morning when i am off work. I think this is a pretty interesting idea all in all.
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So okay. Basically here is the deal for town:
Pair up to a pair of tens: One-use night vest Pair of jacks - aces: Cop check Two pair: You become a Veteran Three of a kind: You become a Cop Straight: You become a Watcher Flush: You become a Vigilante Full house: You become a Day Vigilante Four of a kind: You become a Mayor You always play your hand when you have green. You always fold when you have red (unless you have gotten a vest before and for some reason mafia hasn't shot you the night after and you didn't use the vest). The red hands are useless because you simply just die the next night without being able to use your power (day vigilante is btw way worse than night vigilante since you're probably dead before your shot if you got day vigilante as town).
As mafia you always shoot the person who won the hand. Who cares if they were veteran, then they just don't die. That way town never ever has any power roles and the game just becomes vanilla. Way better for mafia even if town gets one more mislynch. Obviously you can wifom in right places, play the hands which would give you vest / vet as town and even no-kill during night if town does what it is supposed to.
Only exception to the rule is mayor, but that doesn't really matter. You probably still just shoot the dude who got mayor and see who dies.
The thing here is, this is easily the best play for mafia (until day before lylo / mylo), and whenever mafia plays like this town needs to play like above, unless they are stupid. Now i am not saying this is necessarily a "bad game" or anything, but it completely takes the poker aspect away from the game because your cards don't really matter (other than that some players have a playable hand and some don't). And i think you'd like to have the poker aspect in the game. (Pretty much what happens here is that the best play probably is for everyone to claim their starting hand and work from there based on reads -- who plays and who folds etc, or the red/green thing, i am not sure which is better but for sure those are the best options)
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What i suggest is the following:
- remove all showdown's (unless player wants to show their cards) - make it so that it is not announced who won the hand - make it so that on the next round players do not know who won the last round (players who lost the latest hand are only unallowed to go all-in, otherwise they can post whatever they want, even as they don't actually participate to the current round)
That way players actually have options to choose from. Do i actually have the best hand? Do i risk it so that i won't be on the next round if i dont win? Do i think my townread is winning this hand, do i want to protect them so that mafia doesn't know who actually won and therefore play with a lesser hand? Does the town need more then one player to protect the town read? What happens if we have X number of players not participating the next round on day X (from both team's perspective)? Do i challenge my mafia read's hand? Does mafia want to bluff? Does mafia want to look like town doing the above? What is the power the winner got? Is the player claiming something next day REALLY the winner of the last round? Are there two townies making a big play rn when there is a claimed red check?
Idk, it's your game, but i just think the poker aspect of the game just gets way more interesting if you deny information about the hands won/lost as much as possible.
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On June 06 2019 13:10 raynpelikoneet wrote:So okay. Basically here is the deal for town: Show nested quote +Pair up to a pair of tens: One-use night vest Pair of jacks - aces: Cop check Two pair: You become a Veteran Three of a kind: You become a Cop Straight: You become a Watcher Flush: You become a Vigilante Full house: You become a Day Vigilante Four of a kind: You become a Mayor You always play your hand when you have green. You always fold when you have red (unless you have gotten a vest before and for some reason mafia hasn't shot you the night after and you didn't use the vest). The red hands are useless because you simply just die the next night without being able to use your power (day vigilante is btw way worse than night vigilante since you're probably dead before your shot if you got day vigilante as town). As mafia you always shoot the person who won the hand. Who cares if they were veteran, then they just don't die. That way town never ever has any power roles and the game just becomes vanilla. Way better for mafia even if town gets one more mislynch. Obviously you can wifom in right places, play the hands which would give you vest / vet as town and even no-kill during night if town does what it is supposed to. Only exception to the rule is mayor, but that doesn't really matter. You probably still just shoot the dude who got mayor and see who dies. The thing here is, this is easily the best play for mafia (until day before lylo / mylo), and whenever mafia plays like this town needs to play like above, unless they are stupid. Now i am not saying this is necessarily a "bad game" or anything, but it completely takes the poker aspect away from the game because your cards don't really matter (other than that some players have a playable hand and some don't). And i think you'd like to have the poker aspect in the game. (Pretty much what happens here is that the best play probably is for everyone to claim their starting hand and work from there based on reads -- who plays and who folds etc, or the red/green thing, i am not sure which is better but for sure those are the best options) ------------------------------------------------------ What i suggest is the following: - remove all showdown's (unless player wants to show their cards) - make it so that it is not announced who won the hand - make it so that on the next round players do not know who won the last round (players who lost the latest hand are only unallowed to go all-in, otherwise they can post whatever they want, even as they don't actually participate to the current round) That way players actually have options to choose from. Do i actually have the best hand? Do i risk it so that i won't be on the next round if i dont win? Do i think my townread is winning this hand, do i want to protect them so that mafia doesn't know who actually won and therefore play with a lesser hand? Does the town need more then one player to protect the town read? What happens if we have X number of players not participating the next round on day X (from both team's perspective)? Do i challenge my mafia read's hand? Does mafia want to bluff? Does mafia want to look like town doing the above? What is the power the winner got? Is the player claiming something next day REALLY the winner of the last round? Are there two townies making a big play rn when there is a claimed red check? Idk, it's your game, but i just think the poker aspect of the game just gets way more interesting if you deny information about the hands won/lost as much as possible. I understand the problem regarding any hand that doesn't have a night save, and I think I should rethink some of the rewards. I'm thinking of making it a point 'marketplace' where the town can purchase which ability they would like, and the amount of points they get is dependant on the strength of their hand. However, I want there to be counterplay from Mafia's side and I don't think with all showdowns being removed it would make it fair for Mafia. The least they deserve is to know who got the ability. However, I'm not that motivated to fix it as there doesn't seem to be much excitement for the game.
If the game doesn't reach 9 players by, say, Sunday, Jun 16 8:00pm GMT (GMT+00:00) I'll cancel the game so that someone can post a game with a broader reach.
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Canada11355 Posts
I'd play this one tbh so if someone who doesn't want to play wants to cohost I can at least fill a slot
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On June 03 2019 05:27 Shapelog wrote: Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout
where the hell have you been?!
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Why not always all-in? Is the only downside you can't fold?
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On June 09 2019 02:27 Artanis[Xp] wrote:Show nested quote +On June 06 2019 13:10 raynpelikoneet wrote:So okay. Basically here is the deal for town: Pair up to a pair of tens: One-use night vest Pair of jacks - aces: Cop check Two pair: You become a Veteran Three of a kind: You become a Cop Straight: You become a Watcher Flush: You become a Vigilante Full house: You become a Day Vigilante Four of a kind: You become a Mayor You always play your hand when you have green. You always fold when you have red (unless you have gotten a vest before and for some reason mafia hasn't shot you the night after and you didn't use the vest). The red hands are useless because you simply just die the next night without being able to use your power (day vigilante is btw way worse than night vigilante since you're probably dead before your shot if you got day vigilante as town). As mafia you always shoot the person who won the hand. Who cares if they were veteran, then they just don't die. That way town never ever has any power roles and the game just becomes vanilla. Way better for mafia even if town gets one more mislynch. Obviously you can wifom in right places, play the hands which would give you vest / vet as town and even no-kill during night if town does what it is supposed to. Only exception to the rule is mayor, but that doesn't really matter. You probably still just shoot the dude who got mayor and see who dies. The thing here is, this is easily the best play for mafia (until day before lylo / mylo), and whenever mafia plays like this town needs to play like above, unless they are stupid. Now i am not saying this is necessarily a "bad game" or anything, but it completely takes the poker aspect away from the game because your cards don't really matter (other than that some players have a playable hand and some don't). And i think you'd like to have the poker aspect in the game. (Pretty much what happens here is that the best play probably is for everyone to claim their starting hand and work from there based on reads -- who plays and who folds etc, or the red/green thing, i am not sure which is better but for sure those are the best options) ------------------------------------------------------ What i suggest is the following: - remove all showdown's (unless player wants to show their cards) - make it so that it is not announced who won the hand - make it so that on the next round players do not know who won the last round (players who lost the latest hand are only unallowed to go all-in, otherwise they can post whatever they want, even as they don't actually participate to the current round) That way players actually have options to choose from. Do i actually have the best hand? Do i risk it so that i won't be on the next round if i dont win? Do i think my townread is winning this hand, do i want to protect them so that mafia doesn't know who actually won and therefore play with a lesser hand? Does the town need more then one player to protect the town read? What happens if we have X number of players not participating the next round on day X (from both team's perspective)? Do i challenge my mafia read's hand? Does mafia want to bluff? Does mafia want to look like town doing the above? What is the power the winner got? Is the player claiming something next day REALLY the winner of the last round? Are there two townies making a big play rn when there is a claimed red check? Idk, it's your game, but i just think the poker aspect of the game just gets way more interesting if you deny information about the hands won/lost as much as possible. I understand the problem regarding any hand that doesn't have a night save, and I think I should rethink some of the rewards. I'm thinking of making it a point 'marketplace' where the town can purchase which ability they would like, and the amount of points they get is dependant on the strength of their hand. However, I want there to be counterplay from Mafia's side and I don't think with all showdowns being removed it would make it fair for Mafia. The least they deserve is to know who got the ability. However, I'm not that motivated to fix it as there doesn't seem to be much excitement for the game. If the game doesn't reach 9 players by, say, Sunday, Jun 16 8:00pm GMT (GMT+00:00) I'll cancel the game so that someone can post a game with a broader reach.
A point market actually would make sense and could be flavored as the winner winning the pot. Prehaps the points could be rewarded not by not how strong the hand is, rather by how many people went to showdown. That would make it so more than the top town read is incentivized to play in the showdown and give mafia an excuse for contesting. However, this could get swinging and RNG dependent for a minigame i suppose (IE everyone calls all in).
On June 09 2019 13:21 darthfoley wrote:Show nested quote +On June 03 2019 05:27 Shapelog wrote: Itch to play now life is calm. Poker is also fun. Idk if I am banned though since it doesnt look like the banlist is updated. If it is though, I'll serve my time
/in or sitout where the hell have you been!?
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On June 10 2019 00:34 [UoN]Sentinel wrote: Why not always all-in? Is the only downside you can't fold? You can't play in the following round of poker the next day phase if you lose at showdown.
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On June 10 2019 00:45 Shapelog wrote:Show nested quote +On June 10 2019 00:34 [UoN]Sentinel wrote: Why not always all-in? Is the only downside you can't fold? You can't play in the following round of poker the next day phase if you lose at showdown. Oops missed that
If I had the time I'd play but I'm fairly limited atm
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If this one isn't happening I'd play in a small 9 or 13 player non-theme game setup (for whoever wants to host.)
Don't really want to play a game with so much mechanics discussion atm.
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/in if happening. Will be pretty inactive during next weekend though
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On June 16 2019 01:59 Grackaroni wrote: If this one isn't happening I'd play in a small 9 or 13 player non-theme game setup (for whoever wants to host.)
Don't really want to play a game with so much mechanics discussion atm.
On May 31 2019 04:45 raynpelikoneet wrote: I'd love to play justanotherreallysmallmafia with no-modkill players. I might even try to convince someone of something.
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Officially calling off the game, sorry for not being here. Go sign up for FF's game!
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Dude it’s the cold war in here
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it continues to this day
User was banned for this post.
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Oh, I even forgot when I last time played mafia. We used to play it at our local casino some years ago. What a good time, today, because of the covid 19 pandemic, most of the casinos are closed, and if you want to gamble you have to move online. Unfortunately, there are few honest and well-optimized websites like แทงบอล, where it is possible to play, and on such website, you will have to pay money not only for the game but also for the right to play. This is just business and we can’t do anything about it.
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Sheesh, we get more spam than games. And it's a damn bot.
Let us die with dignity! Love you friends! Hope everyone is good :3!
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Blazinghand
United States25546 Posts
Doing well over here. Hope you're all healthy and safe as well
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On April 01 2021 03:20 Eversince wrote: Sheesh, we get more spam than games. And it's a damn bot.
Let us die with dignity! Love you friends! Hope everyone is good :3! Oye happy birthday
Doing well other than the political sourness that is arising out of this liberal hive that is Los Angeles. People have grace here, don’t get me wrong, but the noisy and dangerous minority is turning what once was a moderate into a
Dare I say it
A maga hat toting racist homophobic misogynistic asshole (read: a nice enough guy to marry mixed-race and a republican)
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Aye thanks Slam <3!
Don't mind those people. They usually aren't worth the trouble. I was only in El Segundo for 6 months before I decide I hate most people more than the place. (Ps. Little one doing good?)
Glad to hear BH! I'm doing good! Travel was hard but I mess up a few things in the paperwork. So it was a easy problem, that I made 3 months of headache's for °~°..
[Edit] (We might take this to the community thread though).
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