• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CET 03:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1672 users

Dark Tournament Mini Mafia - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 133 134 135 Next
Damdred
Profile Joined July 2014
15669 Posts
November 18 2015 18:32 GMT
#21
On November 19 2015 00:08 NocturneMage wrote:
Good group of policy lynches I see here.

Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you.

On a serious note, I'm confused on the rules.

The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of.

I've never played in any games with a rolecop so I have no idea.

Meh, maybe I should just stick to newbie games.


ou should play some normal to get the feel for bigger games.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
November 19 2015 04:30 GMT
#22
On November 19 2015 00:08 NocturneMage wrote:
Good group of policy lynches I see here.

Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you.

On a serious note, I'm confused on the rules.

The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of.

I've never played in any games with a rolecop so I have no idea.

Meh, maybe I should just stick to newbie games.


Roleblocker and JK are a little different but similar.

Main difference is that JK can act like a Doc and JK a townie who might be targeted with KP and keep them safe,

RB has to correctly block the mafia carrying KP to stop it.

JK's target is effectively removed from the game for that night period, so become unable to act or be targeted.

RB's target is prevented from taking any action.

Thus JK > RB, though only by a little.

Someone correct me if I've got this wrong.
I can take that responsibility.
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
November 19 2015 06:55 GMT
#23
can i play?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 19 2015 15:57 GMT
#24
o rly
I had a good night of sleep.
Rels
Profile Joined August 2008
France13467 Posts
November 19 2015 16:21 GMT
#25
Can the JK targets himself ?
justanothertownie
Profile Joined July 2013
16320 Posts
November 19 2015 16:32 GMT
#26
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2015-11-19 19:20:08
November 19 2015 18:05 GMT
#27
On November 20 2015 01:32 justanothertownie wrote:
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.


Oh, sorry if I came off as overly dogmatic on this issue! I meant to be a bit more open about this, and if I made this an uncomfortable place for you to discuss things normally, I would like to extend my apologies for that. Let me remedy this.

I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
NocturneMage
Profile Joined July 2015
United Kingdom1965 Posts
November 19 2015 19:29 GMT
#28
On November 19 2015 13:30 Tictock wrote:
Show nested quote +
On November 19 2015 00:08 NocturneMage wrote:
Good group of policy lynches I see here.

Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you.

On a serious note, I'm confused on the rules.

The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of.

I've never played in any games with a rolecop so I have no idea.

Meh, maybe I should just stick to newbie games.


Roleblocker and JK are a little different but similar.

Main difference is that JK can act like a Doc and JK a townie who might be targeted with KP and keep them safe,

RB has to correctly block the mafia carrying KP to stop it.

JK's target is effectively removed from the game for that night period, so become unable to act or be targeted.

RB's target is prevented from taking any action.

Thus JK > RB, though only by a little.

Someone correct me if I've got this wrong.


Well kp here is factional, and the OP says that the mafia RB can roleblock the jailkeeper but not the other way around.
Vlad for life. SKT supporter. I policy lynch all dota players, end of.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
November 19 2015 19:59 GMT
#29
On November 20 2015 01:21 Rels wrote:
Can the JK targets himself ?


Good quesiton! No, the JK cannot.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Fidei86
Profile Joined May 2015
United Kingdom2116 Posts
November 19 2015 20:28 GMT
#30
Alex come play so we can tunnel each other all game
NocturneMage
Profile Joined July 2015
United Kingdom1965 Posts
November 19 2015 22:00 GMT
#31
Still in newbie James.

If I join, I will probably tunnel Daniele all game tbh. and probably end her lol.

but I will need to policy lynch you at some point.
Vlad for life. SKT supporter. I policy lynch all dota players, end of.
LightningStrike
Profile Joined February 2011
United States14277 Posts
November 19 2015 22:25 GMT
#32
On November 20 2015 07:00 NocturneMage wrote:
Still in newbie James.

If I join, I will probably tunnel Daniele all game tbh. and probably end her lol.

but I will need to policy lynch you at some point.

I wont allow you to tunnel her despite Daniele being your wife and the fact she likes dota and all.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
November 20 2015 07:47 GMT
#33
Bah! This one neither!

The curse? This isn't how it works though...
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
justanothertownie
Profile Joined July 2013
16320 Posts
November 20 2015 09:27 GMT
#34
On November 20 2015 03:05 Blazinghand wrote:
Show nested quote +
On November 20 2015 01:32 justanothertownie wrote:
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.

I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?

If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information.

Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
November 20 2015 09:36 GMT
#35
On November 20 2015 18:27 justanothertownie wrote:
Show nested quote +
On November 20 2015 03:05 Blazinghand wrote:
On November 20 2015 01:32 justanothertownie wrote:
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.

I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?

If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information.

Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.


Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right?

Well, since there's some disagreement I'll poll the players about vigi gun coming online, that will probably be for the best. Thanks for the input.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
justanothertownie
Profile Joined July 2013
16320 Posts
November 20 2015 09:50 GMT
#36
On November 20 2015 18:36 Blazinghand wrote:
Show nested quote +
On November 20 2015 18:27 justanothertownie wrote:
On November 20 2015 03:05 Blazinghand wrote:
On November 20 2015 01:32 justanothertownie wrote:
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.

I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?

If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information.

Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.


Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right?

Since when was mafia about "discharging power roles over several nights"? If you want to do that put in a parity cop or whatever. Don't alter the vigilante in such a stupid way. Who cares about an "average power discharge"? The balance of this game is not about distributing nightactions over its entire duration. A vigilante is a vigilante - a one time power discharge by design. It's not a kill 1/2 player per night role unless you want to make it a themed game.

And night 1 shots do help town way more than night 2 shots regardless of the outcome. You are as usual completely ignoring how important confirmed information is for this game.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
November 20 2015 09:55 GMT
#37
On November 20 2015 18:50 justanothertownie wrote:
Show nested quote +
On November 20 2015 18:36 Blazinghand wrote:
On November 20 2015 18:27 justanothertownie wrote:
On November 20 2015 03:05 Blazinghand wrote:
On November 20 2015 01:32 justanothertownie wrote:
"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."

Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.

I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?

If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information.

Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.


Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right?

Since when was mafia about "discharging power roles over several nights"? If you want to do that put in a parity cop or whatever. Don't alter the vigilante in such a stupid way. Who cares about an "average power discharge"? The balance of this game is not about distributing nightactions over its entire duration. A vigilante is a vigilante - a one time power discharge by design. It's not a kill 1/2 player per night role unless you want to make it a themed game.

And night 1 shots do help town way more than night 2 shots regardless of the outcome. You are as usual completely ignoring how important confirmed information is for this game.


Haha whoa chill out dude you win
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Fidei86
Profile Joined May 2015
United Kingdom2116 Posts
November 20 2015 12:24 GMT
#38
So what you're saying is that I should n1 Tictock?
justanothertownie
Profile Joined July 2013
16320 Posts
November 20 2015 13:57 GMT
#39
On November 20 2015 21:24 Fidei86 wrote:
So what you're saying is that I should n1 Tictock?

Essentially, yes.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
November 20 2015 17:21 GMT
#40
/in

I think I cooled my head enough
I'm adorable.
Prev 1 2 3 4 5 133 134 135 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft455
ProTech101
StarCraft: Brood War
NaDa 110
Dota 2
NeuroSwarm78
LuMiX1
League of Legends
JimRising 618
Counter-Strike
Stewie2K1241
Heroes of the Storm
Khaldor134
Other Games
summit1g10912
WinterStarcraft196
ViBE113
Livibee64
kaitlyn55
Organizations
Other Games
gamesdonequick1952
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta84
• Hupsaiya 75
• RyuSc2 57
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21690
League of Legends
• Doublelift4874
• Stunt305
• HappyZerGling113
Other Games
• Scarra908
Upcoming Events
BSL Team A[vengers]
11h 31m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
12h 31m
SC4ALL
12h 31m
BSL 21
16h 31m
Replay Cast
1d 6h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.