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On November 19 2015 00:08 NocturneMage wrote:Good group of policy lynches I see here. ![](/mirror/smilies/puh2.gif) Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you. On a serious note, I'm confused on the rules. The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of. I've never played in any games with a rolecop so I have no idea. Meh, maybe I should just stick to newbie games.
ou should play some normal to get the feel for bigger games.
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On November 19 2015 00:08 NocturneMage wrote:Good group of policy lynches I see here. ![](/mirror/smilies/puh2.gif) Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you. On a serious note, I'm confused on the rules. The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of. I've never played in any games with a rolecop so I have no idea. Meh, maybe I should just stick to newbie games.
Roleblocker and JK are a little different but similar.
Main difference is that JK can act like a Doc and JK a townie who might be targeted with KP and keep them safe,
RB has to correctly block the mafia carrying KP to stop it.
JK's target is effectively removed from the game for that night period, so become unable to act or be targeted.
RB's target is prevented from taking any action.
Thus JK > RB, though only by a little.
Someone correct me if I've got this wrong.
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Can the JK targets himself ?
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"Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.
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Blazinghand
United States25550 Posts
On November 20 2015 01:32 justanothertownie wrote: "Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH.
Oh, sorry if I came off as overly dogmatic on this issue! I meant to be a bit more open about this, and if I made this an uncomfortable place for you to discuss things normally, I would like to extend my apologies for that. Let me remedy this.
I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why?
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On November 19 2015 13:30 Tictock wrote:Show nested quote +On November 19 2015 00:08 NocturneMage wrote:Good group of policy lynches I see here. ![](/mirror/smilies/puh2.gif) Could consider joining if my time in the newbie game ends or the game ends so I can torture all of you. On a serious note, I'm confused on the rules. The rules say KP is factional. But apparently there is a jailkeeper (which I learnt is the same thing as a town roleblocker???) which can block kp, a rolecop that can deliver kp....so I'm just a bit confused as to whether that is a mistake or the rolecop can do something I'm not aware of. I've never played in any games with a rolecop so I have no idea. Meh, maybe I should just stick to newbie games. Roleblocker and JK are a little different but similar. Main difference is that JK can act like a Doc and JK a townie who might be targeted with KP and keep them safe, RB has to correctly block the mafia carrying KP to stop it. JK's target is effectively removed from the game for that night period, so become unable to act or be targeted. RB's target is prevented from taking any action. Thus JK > RB, though only by a little. Someone correct me if I've got this wrong.
Well kp here is factional, and the OP says that the mafia RB can roleblock the jailkeeper but not the other way around.
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Blazinghand
United States25550 Posts
On November 20 2015 01:21 Rels wrote: Can the JK targets himself ?
Good quesiton! No, the JK cannot.
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Alex come play so we can tunnel each other all game
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Still in newbie James.
If I join, I will probably tunnel Daniele all game tbh. and probably end her lol.
but I will need to policy lynch you at some point.
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On November 20 2015 07:00 NocturneMage wrote: Still in newbie James.
If I join, I will probably tunnel Daniele all game tbh. and probably end her lol.
but I will need to policy lynch you at some point. I wont allow you to tunnel her despite Daniele being your wife and the fact she likes dota and all.
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Bah! This one neither!
The curse? This isn't how it works though...
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On November 20 2015 03:05 Blazinghand wrote:Show nested quote +On November 20 2015 01:32 justanothertownie wrote: "Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH. I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why? If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information.
Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.
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Blazinghand
United States25550 Posts
On November 20 2015 18:27 justanothertownie wrote:Show nested quote +On November 20 2015 03:05 Blazinghand wrote:On November 20 2015 01:32 justanothertownie wrote: "Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH. I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why? If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information. Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that.
Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right?
Well, since there's some disagreement I'll poll the players about vigi gun coming online, that will probably be for the best. Thanks for the input.
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On November 20 2015 18:36 Blazinghand wrote:Show nested quote +On November 20 2015 18:27 justanothertownie wrote:On November 20 2015 03:05 Blazinghand wrote:On November 20 2015 01:32 justanothertownie wrote: "Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH. I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why? If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information. Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that. Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right? Since when was mafia about "discharging power roles over several nights"? If you want to do that put in a parity cop or whatever. Don't alter the vigilante in such a stupid way. Who cares about an "average power discharge"? The balance of this game is not about distributing nightactions over its entire duration. A vigilante is a vigilante - a one time power discharge by design. It's not a kill 1/2 player per night role unless you want to make it a themed game.
And night 1 shots do help town way more than night 2 shots regardless of the outcome. You are as usual completely ignoring how important confirmed information is for this game.
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Blazinghand
United States25550 Posts
On November 20 2015 18:50 justanothertownie wrote:Show nested quote +On November 20 2015 18:36 Blazinghand wrote:On November 20 2015 18:27 justanothertownie wrote:On November 20 2015 03:05 Blazinghand wrote:On November 20 2015 01:32 justanothertownie wrote: "Rules Lawyer (1-shot Vigilante): Once per game, at night, you can fire a bullet to deal 1 kp to a target. You can't shoot during night 1. If you are roleblocked, you get your bullet back."
Still the most retarded rule ever. There is no reason for a rule like this except for making it fucking annoying to be the vig. Unless of course you are specifically doing this to weaken town. But I guess you will never learn, BH. I can change this if people would like it for Vigi to be able to shoot during Night 1. I have usually seen Vigis not able to shoot during Night 1, because being able to shoot during Night 1 is pretty strong. This is also a left-over restriction from back when you'd have something like parity cop that wouldn't be able to have a result during D2 anyways. In any case, do you think it would be better to have Vigi able to shoot N1, and if so, why? If you have usually seen Vigis not able to shoot night1 then you have only seen your own games I guess? You do this every game and every game people tell you how stupid it is. The last time we had this discussion you said "it's like that because if the vigi hits a townie town is so far behind, I am doing this to help town!". Yeah, it is very helpful for town if both vigis get killed by night2 without ever being able to shoot. Not to mention the value of information. Now suddenly your logic is the opposite. Like I said if you are doing this specifically to weaken town then it is not as retarded but I would hope that there are less annoying ways to do that. Oh yeah, also yeah Night 1 shots could also hurt town, good point past Blazinghand. Hmmm. I guess I'm just mostly thinking of like, a 1 shot vigi is similar in terms of power to a multishot cop or doctor, right? So then you could say "well a vigi can discharge all the power of a 2 or 3 nights of cop checks in one night during N1, so that could be a little strange" in terms of like, when you'd expect the average power discharge to be right? Since when was mafia about "discharging power roles over several nights"? If you want to do that put in a parity cop or whatever. Don't alter the vigilante in such a stupid way. Who cares about an "average power discharge"? The balance of this game is not about distributing nightactions over its entire duration. A vigilante is a vigilante - a one time power discharge by design. It's not a kill 1/2 player per night role unless you want to make it a themed game. And night 1 shots do help town way more than night 2 shots regardless of the outcome. You are as usual completely ignoring how important confirmed information is for this game.
Haha whoa chill out dude you win
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So what you're saying is that I should n1 Tictock?
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On November 20 2015 21:24 Fidei86 wrote: So what you're saying is that I should n1 Tictock? Essentially, yes.
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/in
I think I cooled my head enough
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