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Active: 5319 users

Season of the Witch 2

Forum Index > TL Mafia
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Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
Last Edited: 2015-09-09 15:01:07
September 09 2015 14:40 GMT
#1
Welcome to the Season of the Witch 2








The Setup


This is an advanced setup where everyone in the game has a role. The setup has been played before on TL and it can be helpful to check out the first game if you want to get ahead of the competition. Here's a link to the previous game.




Roles


Town (10):
Town wins when all the witches are dead

  • Inquisitor: Every night you can interrogate a player to learn if they are a Witch

  • Acolyte: At the beginning of the game, you learn the identity of the Inquisitor

  • Judge: If there is no majority for a lynch at the end of the day, you may decide on your own who to lynch.

  • Exorcist: If a member of town has been lynched on two consecutive days, you can kill a player of your choosing the following night.

  • Oracle: Every night you select a player. If that player is visited by anyone else during the night, you will learn how many witches were alive at the start of the night.
    • Possible visits: Witch Kill, Exorcist Kill, Inquisitor check, Wraith haunt, Angelic protection - even if Curse of Death is in effect.

  • Martyr: Each night you will learn who is being killed by the Witch Kill. You can then choose to save that person by sacrificing yourself for them. Your heroic death will be made obvious. If Witch Kill doesn't go through, or isn't attempted, you will learn nothing.

  • Grandier: At any point during the day you can make a deal with the devil. You sacrifice your own life for the power to immediately lynch your enemy and end the day.

  • The Pope: If at any point in the game, four or fewer players are alive at dawn, you will learn who the remaining Witches are.

  • Crusader: When the witches, or even the town mob, comes for you, you will not die quietly. You make your last stand and take down a player of your choosing with you.

  • Wandering Wraith: Even in death you still haunt the living. Every night you can haunt a player, that player will know he was visited by the Wraith. If you visit Grandier or the Pope, they will learn your identity.


Witches (3):
Witches win when all townies are dead or nothing can prevent this from happening.

  • Demon: Every night you will learn the targets of the Inquisitor and the Oracle. You will not know which target was targeted by whom.

  • Clairvoyant: At dawn, you will learn the target of the Angelic Protection from the previous night.

  • Necromancer: At dawn, you will learn the role of the player targeted by the Witch Kill.





Mechanics


  • Witch Kill: Every night the Witches select an unfortunate victim to murder.

  • Deaths: Roles and alignments will not be revealed upon death.

  • Soup: Instead of using the Witch Kill, any member of the Witch's coven can instead drink a cursed Soup. The Witch will take a sip, then name a player and a role, then drink again and repeat the process.
    • What this means is the witches will match players to roles, as many as they like. Each correctly matched player will die. The Soup kill goes through any protection and cannot be stopped. If the Witch guesses a role incorrectly, the Witch's identity will be revealed, along with the target in this format: "playername the witch tried to kill targetname the [incorrect role] but failed". However, if first the Soup target is incorrect, the witch will not be revealed and the message will instead read "a witch tried to kill targetname the [incorrect role] but failed". The Crusader will not be allowed to make a revenge kill if killed by Soup, and the Martyr will not have an opportunity to save anyone from the Soup kill.


  • The Holy Grail: On day 1 there is a plurality vote for the bearer of the Holy Grail. In the event of a tie, the Witches will decide who holds the Grail. Whoever holds the Holy Grail will have his voting power doubled. (His vote counts as 2). If the bearer of the Holy Grail dies, the Holy Grail leaves the game.

  • Angels: Death is merely a setback. Dead players will become Angels and become members of the Angel Chat (QT). In the Angel Chat, the Angels can vote to bestow upon a player the Angelic Protection, protecting them from all normal kills for the night.

    If there are less than four players alive at the start of a night, the Angels are unable to protect.

  • Curse of Death: At any point during any day, any dead witch can cast the Curse of Death. This ability can only be used once during the game. Any protections used the following night will be ineffective. The Angels will still vote on their target but it will not work. If the martyr sacrifices himself, he will die, but his sacrifice will be in vain.

    At dawn, the Angels will learn that a Curse of Death was casted the previous night, but they will not know who among them cast it. The town will learn nothing.

  • Witches Last Gasp: Any time a witch dies during the day, their power works for the coven until the end of the following night.

  • Notifications: You will not be notified of anything you don't need to know. This includes surviving a night kill.





Priorities


Day Action Priority
  • Day begins, announcements made.
  • Day ends.
  • Lynch resolves. If there is no lynch and the Judge is alive, he gets the option to select a lynch.
  • Only on Day 1: The Holy Grail is given to the winner of the vote.
  • Crusader last stand if he was lynched.
  • Curse of Death applied.
  • The Exorcist informed whether he can kill.


Night Action Priority
  • Angelic Protection
  • Kills, Witch kill, Exorcist kill, Witch Soup
  • Crusader last stand if killed
  • Martyr is told what players will die, offered to sacrifice himself to save any of them.
  • Kills resolved and players counted. The Pope informed if conditions met.
  • Information sent to roles: Inquisitor, Oracle, Wraith target, Pope, Angels, Demon, Clairvoyant and Necromancer get info.





Some clarifications


On September 10 2014 19:52 Palmar wrote:
Just to be clear. The necromancer role only learns the role of anyone TARGETED by the WITCH KILL. If scum uses soup kill instead, nothing is learned. In addition, only the ROLE of the player targeted is revealed, not any additional information they might have.


On September 08 2014 17:39 Palmar wrote:
Just to be clear, the martyr save is only made obvious as to it being a martyr save. Whoever was targeted is not revealed.

In addition the Necromancer role will learn the identity of the original target, even if that target is then saved by a martyr.

There are some other changes to the set-up (for those who have played it before elsewhere). For example the wraith role is a one way confirm instead of two way. The necromancer gets the target role every night (as opposed to odd nights, which sometimes is the case).

Don't assume the setup is _exactly_ what you have seen elsewhere.


On September 05 2014 01:14 Palmar wrote:
The Angel vote is a plurality vote. Also no dead players can communicate with any living players


On September 03 2014 18:37 Palmar wrote:
Show nested quote +
On September 03 2014 13:17 gobbledydook wrote:
On September 03 2014 11:12 gobbledydook wrote:
Wait

Does that mean that if the witches use Witch Soup to post a list of all the combinations of player - role matches, they instantly win?


Or does it mean, you may match any number of players to roles instead of the nightkill, but you may not match a player to more than one role per night?

Well not sure if I understand your question, but the soup instantly fails when they guess wrong. So if the witches wanted to be clever and do something

Palmar - Acolyte
Palmar - Priest

they instantly fail if "Acolyte" is wrong, and the soup drinking ends, even if Palmar is priest, nothing happens to them.

Another example: Artanis the witch wants to kill townies, marv is Judge, Sandroba is Crusader and Palmar is Priest, and syllogism is Grandier. Witches submit:

marv - Judge
Sandroba - Crusader
Palmar - Acolyte
syllogism - Grandier.

This will result in:

Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)
Palmar - survives
syllogism - survives

Day post will read:

marv has been killed
sandroba has been killed
Artanis the witch tried to kill Palmar as the Acolyte.

I want to make sure that people also understand the witches can stop drinking the soup at any time, as in, they can submit as many target as they like. In the example above they could've submitted:

marv - Judge
Sandroba Crusader

And in that case the results will be:

Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)

and day post will read:

marv has been killed
sandroba has been killed

Notice how as they didn't get any guesses wrong, nothing is revealed.


Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
Last Edited: 2015-09-09 15:03:47
September 09 2015 14:40 GMT
#2
Cohost: Marv. He'll make the obsQT



This game follows all the standard rules for a TL Mafia game, unless specified here. If you are not familiar with them, you probably should not be playing this game. I'll post the cheating list anyway:

Cheating:
Cheating includes (but is not limited to)

1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information.
2. Ruining the game by doing something like hand out your mafia's member list to the town.
3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.
4. Comparing role PM times to determine roles.
5. Posting screenshots of your inbox.
6. Posting or sharing any PM you receive from a host.
7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
8. Signing up more than once using smurf accounts.
9. Betting items outside of the game in exchange for in-game benefits.
10. Sharing accounts with other players unless cleared by the host in advance. Otherwise, only you may post on your account.
11. Breadcrumbing the specific phrasing of your role PM. Do not compare the phrasing in your role PM to prove your alignment. You can claim the abilities you have, but you can't use the specific phrasing of your role PM.





Palmar specific rules


  • 1. Don't be a dick.

  • 2. I will modkill you if you're a dick. Modkilling is completely at my discretion so don't try to skirt the rules, or get out on technicalities. If you're not sure you can do something, ask me before you do.

  • 3. I will always use my best judgement to resolves situations the rules don't explicitly cover. I will consult with experienced hosts if I feel that is necessary.

  • 3. All questions should be PMd to the moderator. You are not allowed to say in thread you’re going to ask the moderator something, and you are not allowed to share your answer with the thread. If the question is a clarification all town needs to know, I will simply post an announcement in the thread.

    Do not ask questions in the thread once the game has started (you can do it during sign-ups).

  • 4. There are no activity requirements. Town is responsible for moderating itself by lynching or shooting undesirable activity levels. I will however punish pointless and boring spam, and I will request warnings (or bans, depending on severity) for inactivity or spamming after the game, if you are deemed to have been playing against your win condition.

  • 5. I generally do not replace people. Don't sign up unless you can play. If you have to drop out you will be dealt with by town and remain inactive. In some situations (emergencies), I might make an exception to this rule.

  • 6. I reserve the right to modkill you on first edit. You are not guaranteed a warning.

  • 7. Important: Do not post when you should not be posting. Especially after a "Hammer" vote. If I deem your post after hammer to be important to the game, I will modkill you. Please be very mindful of the deadlines, even if a host is not around.





Game Information


Voting:

  • Voting will be done in a separate voting thread
  • Instant Majority/Deadline Majority. There will be two type of votes. Normal votes will be cast as such ##Vote playername and deadline votes are votes that will not count until the deadline, will be cast as such ##DeadlineVote playername. Because of the complicated voting system I want to ask players to take great care to format their votes correctly and make it very clear how and who they are voting.
  • If a player at any point has majority of votes on him, he dies. If a majority occurs at deadline, that player dies, if no majority is reached at the deadline, a no-lynch will occur, or other game mechanics take over.

PMs:
No private communication in this game unless your role specifically allows it

Smurfs:
Smurfs and hydras are not allowed.

Modkills:
Yes.

Time Cycle:
Day lasts 72 hours. The deadline is 22:00 GMT (+00:00).

Night actions will be due 4 hours before deadline to allow for resolving. Day is 72 hours but may be delayed if for example the martyr is not around, although I will not wait forever. the time between 18:00 GMT (+00:00) and 22:00 GMT (+00:00) should be a time where you can check in once or twice.

Silent nights. Nights last 24 hours.



Thanks to everyone who puts in work to make TL Mafia as fun and lasting as it is. Special thanks to whoever created this setup! We argue because we care.

Computer says mafia
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2015-09-14 11:55:27
September 09 2015 14:41 GMT
#3
Signups/Important Posts/what have you

  1. raynpelikoneet
  2. Damdred
  3. Fecalfeast
  4. Bill Murray
  5. The Shining
  6. Tictock
  7. Vivax
  8. Rels
  9. Half the Sky
  10. LightningStrike
  11. Fidei86
  12. geript
  13. Dandel Ion
[15:15] <Palmar> and yes marv, you're a total hottie
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 09 2015 19:33 GMT
#4
/in
table for two on a tv tray
Damdred
Profile Joined July 2014
15669 Posts
September 09 2015 20:04 GMT
#5
/in

This is the game.

prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2015-09-09 21:43:29
September 09 2015 21:34 GMT
#6
On September 10 2015 05:04 Damdred wrote:
/in

This is the game.


this is the game i don't have time for

last no flip game i remember was... hammer mini?

oh i must have missed the first witch season lol
http://i.imgur.com/M7t7egx.png
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 09 2015 22:58 GMT
#7
/in if it starts after sept 14
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
disformation
Profile Joined July 2009
Germany8352 Posts
September 09 2015 23:10 GMT
#8
/obs
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 09 2015 23:22 GMT
#9
/in
University of Kentucky Basketball #1
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 09 2015 23:36 GMT
#10
A no flip game eh? ... interesting

Prob too much for me

/obs
I can take that responsibility.
Damdred
Profile Joined July 2014
15669 Posts
September 10 2015 00:46 GMT
#11
Its great you should trust me...
The Shining
Profile Joined December 2014
United States2406 Posts
September 10 2015 02:14 GMT
#12
/in

Because why not
Always and Never are two words you should always remember never to say.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 10 2015 05:20 GMT
#13
Well then...

/in

#YOLO

#BlameDamdred
I can take that responsibility.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 10 2015 05:24 GMT
#14
On September 10 2015 05:04 Damdred wrote:
This is THE game.

table for two on a tv tray
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
September 10 2015 05:41 GMT
#15
Time consuming?
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Vivax
Profile Blog Joined April 2011
22408 Posts
September 10 2015 06:27 GMT
#16
/in
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 10 2015 06:33 GMT
#17
On September 10 2015 14:41 Alakaslam wrote:
Time consuming?


Fairly safe bet
I can take that responsibility.
Rels
Profile Joined August 2008
France13467 Posts
September 10 2015 08:16 GMT
#18
/in
Looks pretty cool
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 10 2015 10:10 GMT
#19
Palmar i get the idea of "hard game for the town" but you seriously should not give mafia a rolecop as a town role....
table for two on a tv tray
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
September 10 2015 11:43 GMT
#20
On September 10 2015 19:10 raynpelikoneet wrote:
Palmar i get the idea of "hard game for the town" but you seriously should not give mafia a rolecop as a town role....

Town gangraped the last one amidst modkills and fucking up repeatedly. If anything I should nerf town more.

But I'm keeping it as is.
Computer says mafia
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