Welcome to the Season of the Witch 2
The Setup
This is an advanced setup where everyone in the game has a role. The setup has been played before on TL and it can be helpful to check out the first game if you want to get ahead of the competition. Here's a link to the previous game.
Roles
Town (10):
Town wins when all the witches are dead
- Inquisitor: Every night you can interrogate a player to learn if they are a Witch
- Acolyte: At the beginning of the game, you learn the identity of the Inquisitor
- Judge: If there is no majority for a lynch at the end of the day, you may decide on your own who to lynch.
- Exorcist: If a member of town has been lynched on two consecutive days, you can kill a player of your choosing the following night.
- Oracle: Every night you select a player. If that player is visited by anyone else during the night, you will learn how many witches were alive at the start of the night.
- Possible visits: Witch Kill, Exorcist Kill, Inquisitor check, Wraith haunt, Angelic protection - even if Curse of Death is in effect.
- Possible visits: Witch Kill, Exorcist Kill, Inquisitor check, Wraith haunt, Angelic protection - even if Curse of Death is in effect.
- Martyr: Each night you will learn who is being killed by the Witch Kill. You can then choose to save that person by sacrificing yourself for them. Your heroic death will be made obvious. If Witch Kill doesn't go through, or isn't attempted, you will learn nothing.
- Grandier: At any point during the day you can make a deal with the devil. You sacrifice your own life for the power to immediately lynch your enemy and end the day.
- The Pope: If at any point in the game, four or fewer players are alive at dawn, you will learn who the remaining Witches are.
- Crusader: When the witches, or even the town mob, comes for you, you will not die quietly. You make your last stand and take down a player of your choosing with you.
- Wandering Wraith: Even in death you still haunt the living. Every night you can haunt a player, that player will know he was visited by the Wraith. If you visit Grandier or the Pope, they will learn your identity.
Witches (3):
Witches win when all townies are dead or nothing can prevent this from happening.
- Demon: Every night you will learn the targets of the Inquisitor and the Oracle. You will not know which target was targeted by whom.
- Clairvoyant: At dawn, you will learn the target of the Angelic Protection from the previous night.
- Necromancer: At dawn, you will learn the role of the player targeted by the Witch Kill.
Mechanics
- Witch Kill: Every night the Witches select an unfortunate victim to murder.
- Deaths: Roles and alignments will not be revealed upon death.
- Soup: Instead of using the Witch Kill, any member of the Witch's coven can instead drink a cursed Soup. The Witch will take a sip, then name a player and a role, then drink again and repeat the process.
- What this means is the witches will match players to roles, as many as they like. Each correctly matched player will die. The Soup kill goes through any protection and cannot be stopped. If the Witch guesses a role incorrectly, the Witch's identity will be revealed, along with the target in this format: "playername the witch tried to kill targetname the [incorrect role] but failed". However, if first the Soup target is incorrect, the witch will not be revealed and the message will instead read "a witch tried to kill targetname the [incorrect role] but failed". The Crusader will not be allowed to make a revenge kill if killed by Soup, and the Martyr will not have an opportunity to save anyone from the Soup kill.
- The Holy Grail: On day 1 there is a plurality vote for the bearer of the Holy Grail. In the event of a tie, the Witches will decide who holds the Grail. Whoever holds the Holy Grail will have his voting power doubled. (His vote counts as 2). If the bearer of the Holy Grail dies, the Holy Grail leaves the game.
- Angels: Death is merely a setback. Dead players will become Angels and become members of the Angel Chat (QT). In the Angel Chat, the Angels can vote to bestow upon a player the Angelic Protection, protecting them from all normal kills for the night.
If there are less than four players alive at the start of a night, the Angels are unable to protect. - Curse of Death: At any point during any day, any dead witch can cast the Curse of Death. This ability can only be used once during the game. Any protections used the following night will be ineffective. The Angels will still vote on their target but it will not work. If the martyr sacrifices himself, he will die, but his sacrifice will be in vain.
At dawn, the Angels will learn that a Curse of Death was casted the previous night, but they will not know who among them cast it. The town will learn nothing. - Witches Last Gasp: Any time a witch dies during the day, their power works for the coven until the end of the following night.
- Notifications: You will not be notified of anything you don't need to know. This includes surviving a night kill.
Priorities
Day Action Priority
- Day begins, announcements made.
- Day ends.
- Lynch resolves. If there is no lynch and the Judge is alive, he gets the option to select a lynch.
- Only on Day 1: The Holy Grail is given to the winner of the vote.
- Crusader last stand if he was lynched.
- Curse of Death applied.
- The Exorcist informed whether he can kill.
Night Action Priority
- Angelic Protection
- Kills, Witch kill, Exorcist kill, Witch Soup
- Crusader last stand if killed
- Martyr is told what players will die, offered to sacrifice himself to save any of them.
- Kills resolved and players counted. The Pope informed if conditions met.
- Information sent to roles: Inquisitor, Oracle, Wraith target, Pope, Angels, Demon, Clairvoyant and Necromancer get info.
Some clarifications
On September 10 2014 19:52 Palmar wrote:
Just to be clear. The necromancer role only learns the role of anyone TARGETED by the WITCH KILL. If scum uses soup kill instead, nothing is learned. In addition, only the ROLE of the player targeted is revealed, not any additional information they might have.
Just to be clear. The necromancer role only learns the role of anyone TARGETED by the WITCH KILL. If scum uses soup kill instead, nothing is learned. In addition, only the ROLE of the player targeted is revealed, not any additional information they might have.
On September 08 2014 17:39 Palmar wrote:
Just to be clear, the martyr save is only made obvious as to it being a martyr save. Whoever was targeted is not revealed.
In addition the Necromancer role will learn the identity of the original target, even if that target is then saved by a martyr.
There are some other changes to the set-up (for those who have played it before elsewhere). For example the wraith role is a one way confirm instead of two way. The necromancer gets the target role every night (as opposed to odd nights, which sometimes is the case).
Don't assume the setup is _exactly_ what you have seen elsewhere.
Just to be clear, the martyr save is only made obvious as to it being a martyr save. Whoever was targeted is not revealed.
In addition the Necromancer role will learn the identity of the original target, even if that target is then saved by a martyr.
There are some other changes to the set-up (for those who have played it before elsewhere). For example the wraith role is a one way confirm instead of two way. The necromancer gets the target role every night (as opposed to odd nights, which sometimes is the case).
Don't assume the setup is _exactly_ what you have seen elsewhere.
On September 05 2014 01:14 Palmar wrote:
The Angel vote is a plurality vote. Also no dead players can communicate with any living players
The Angel vote is a plurality vote. Also no dead players can communicate with any living players
On September 03 2014 18:37 Palmar wrote:
Well not sure if I understand your question, but the soup instantly fails when they guess wrong. So if the witches wanted to be clever and do something
Palmar - Acolyte
Palmar - Priest
they instantly fail if "Acolyte" is wrong, and the soup drinking ends, even if Palmar is priest, nothing happens to them.
Another example: Artanis the witch wants to kill townies, marv is Judge, Sandroba is Crusader and Palmar is Priest, and syllogism is Grandier. Witches submit:
marv - Judge
Sandroba - Crusader
Palmar - Acolyte
syllogism - Grandier.
This will result in:
Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)
Palmar - survives
syllogism - survives
Day post will read:
marv has been killed
sandroba has been killed
Artanis the witch tried to kill Palmar as the Acolyte.
I want to make sure that people also understand the witches can stop drinking the soup at any time, as in, they can submit as many target as they like. In the example above they could've submitted:
marv - Judge
Sandroba Crusader
And in that case the results will be:
Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)
and day post will read:
marv has been killed
sandroba has been killed
Notice how as they didn't get any guesses wrong, nothing is revealed.
Well not sure if I understand your question, but the soup instantly fails when they guess wrong. So if the witches wanted to be clever and do something
Palmar - Acolyte
Palmar - Priest
they instantly fail if "Acolyte" is wrong, and the soup drinking ends, even if Palmar is priest, nothing happens to them.
Another example: Artanis the witch wants to kill townies, marv is Judge, Sandroba is Crusader and Palmar is Priest, and syllogism is Grandier. Witches submit:
marv - Judge
Sandroba - Crusader
Palmar - Acolyte
syllogism - Grandier.
This will result in:
Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)
Palmar - survives
syllogism - survives
Day post will read:
marv has been killed
sandroba has been killed
Artanis the witch tried to kill Palmar as the Acolyte.
I want to make sure that people also understand the witches can stop drinking the soup at any time, as in, they can submit as many target as they like. In the example above they could've submitted:
marv - Judge
Sandroba Crusader
And in that case the results will be:
Marv - dies (unblockable soup kill)
Sandroba - dies (unblockable soup kill)
and day post will read:
marv has been killed
sandroba has been killed
Notice how as they didn't get any guesses wrong, nothing is revealed.