• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:23
CEST 23:23
KST 06:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1392 users

[D] Activity and Town-Play - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
Keirathi
Profile Joined May 2012
United States4679 Posts
February 12 2015 21:54 GMT
#221
On February 13 2015 06:36 Sn0_Man wrote:
Show nested quote +
On February 13 2015 03:40 kitaman27 wrote:
-A plague of dirty spammers that I refuse to acknowledge plus austin

I'll take this as a complement or something

It is. Kita just a jealous ol' sourpuss.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 12 2015 21:55 GMT
#222
On February 13 2015 00:13 kitaman27 wrote:
Would people be opposed to something like a 10-12 (?) page filter per cycle limit? Nothing that would inhibit players in 95% of cases but it would serve as a general guideline for when hosts should try to draw the line in situations where things get so out of hand that everyone else is miserable? Maybe it could be included in the default OP under the spam section, but removed at the host discretion if they are fine with a game like Imperial while kinda giving players a warning ahead of time they things may get crazy?


It's bad to make rules that force a behavioural change. You have to selectively manipulate that shit if you want people posting less.
E.g create setup mechanics that give more benefits to those that post less, but do so clearly, with good posts, and the like. Make the mechanics hinder those that spam with lots of fluff
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2015-02-12 22:40:04
February 12 2015 22:39 GMT
#223
On February 13 2015 06:36 Sn0_Man wrote:
Show nested quote +
On February 13 2015 03:40 kitaman27 wrote:
-A plague of dirty spammers that I refuse to acknowledge plus austin

I'll take this as a complement or something


I kid. I <3 each and everyone one of you.

+ Show Spoiler +
Except the ones that I don't
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Damdred
Profile Joined July 2014
15669 Posts
February 12 2015 22:40 GMT
#224
Kitaman should do HS mafia 2 so we can spasm it
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 12 2015 22:43 GMT
#225
On February 13 2015 07:40 Damdred wrote:
Kitaman should do HS mafia 2 so we can spasm it


:o

I'm thinking either Personality 3 or Heroes of the Storm will be the next large themed game that I host, but either would probably be a way off.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Balla24
Profile Joined December 2011
2322 Posts
February 13 2015 00:13 GMT
#226
So the main reason i stopped playing was too much damn time to keep up with conversation... skimming/reading thread is easy but it just becomes way too cumbersome at some point. I imagine it was that way for a lot of my newbie class too (who, just from looking around the forum have almost all left after a few entrances to non-newbie games).

Don't get me wrong, I love that style and IMO its the best way to play. After a while though it just wasn't fun anymore and that's what matters.
IAmRobik
Profile Joined January 2014
United States5878 Posts
February 13 2015 01:59 GMT
#227
On February 13 2015 09:13 Balla24 wrote:
So the main reason i stopped playing was too much damn time to keep up with conversation... skimming/reading thread is easy but it just becomes way too cumbersome at some point. I imagine it was that way for a lot of my newbie class too (who, just from looking around the forum have almost all left after a few entrances to non-newbie games).

Don't get me wrong, I love that style and IMO its the best way to play. After a while though it just wasn't fun anymore and that's what matters.

you know, you can still come hang out in IRC with me.
Town Puppy
Profile Joined February 2015
United States167 Posts
February 13 2015 03:34 GMT
#228
On February 13 2015 09:13 Balla24 wrote:
So the main reason i stopped playing was too much damn time to keep up with conversation... skimming/reading thread is easy but it just becomes way too cumbersome at some point. I imagine it was that way for a lot of my newbie class too (who, just from looking around the forum have almost all left after a few entrances to non-newbie games).

Don't get me wrong, I love that style and IMO its the best way to play. After a while though it just wasn't fun anymore and that's what matters.

I won't spam too much if you play fwiw.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
February 13 2015 03:58 GMT
#229
I am just sad that with the current style there's no way in hell that people like Nazgul (the God who brought us filter) or Sheth or maybe even Plexa come play again. It's just too much to keep up. I always liked games with much of activity. I wonder why nobody hosted a Real Time Mafia RoL came up with again. I think it could work out miraculously with today's metagame.
The other side of the coin is also the newbies: as for seniors it is hard to come back to the game because of time constraints it is as hard for newbies to get in because of time needed to fall in love with the game. After falling in love with the game they need to better their skills and that's games upon games to improve. It's a lot of time measured in months and it should not be surprising that people can't keep up.

Also I should apologize to iGrok for being a dick. I am not sure if I ever apologized, so here it is. Sorry iGrok, we should've handled things differently.
I work alone. // Visit TL Mafia subforum!
OnceKing
Profile Blog Joined January 2009
United States939 Posts
February 13 2015 04:57 GMT
#230
On February 13 2015 12:34 Town Puppy wrote:
Show nested quote +
On February 13 2015 09:13 Balla24 wrote:
So the main reason i stopped playing was too much damn time to keep up with conversation... skimming/reading thread is easy but it just becomes way too cumbersome at some point. I imagine it was that way for a lot of my newbie class too (who, just from looking around the forum have almost all left after a few entrances to non-newbie games).

Don't get me wrong, I love that style and IMO its the best way to play. After a while though it just wasn't fun anymore and that's what matters.

I won't spam too much if you play fwiw.

liar
"Every man has his follies - and often they are the most interesting thing he has got."
Town Puppy
Profile Joined February 2015
United States167 Posts
February 13 2015 05:10 GMT
#231
On February 13 2015 13:57 OnceKing wrote:
Show nested quote +
On February 13 2015 12:34 Town Puppy wrote:
On February 13 2015 09:13 Balla24 wrote:
So the main reason i stopped playing was too much damn time to keep up with conversation... skimming/reading thread is easy but it just becomes way too cumbersome at some point. I imagine it was that way for a lot of my newbie class too (who, just from looking around the forum have almost all left after a few entrances to non-newbie games).

Don't get me wrong, I love that style and IMO its the best way to play. After a while though it just wasn't fun anymore and that's what matters.

I won't spam too much if you play fwiw.

liar

[audible whimpering]
geript
Profile Joined February 2013
10024 Posts
February 13 2015 05:27 GMT
#232
I'm actually actively trying to curb my spammy style. I think it actually helps me post better and think more posting less. It's a very hard habit to break.
geript
Profile Joined February 2013
10024 Posts
February 13 2015 05:28 GMT
#233
On February 13 2015 07:43 kitaman27 wrote:
Show nested quote +
On February 13 2015 07:40 Damdred wrote:
Kitaman should do HS mafia 2 so we can spasm it


:o

I'm thinking either Personality 3 or Heroes of the Storm will be the next large themed game that I host, but either would probably be a way off.

Personality 3 plzplzplzplzzplz
gobbledydook
Profile Joined October 2012
Australia2605 Posts
February 13 2015 06:58 GMT
#234
How about a mechanism where the more posts you have the less vote power you have?
I am a dirty Protoss bullshit abuser
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 13 2015 07:15 GMT
#235
On February 13 2015 12:58 Kurumi wrote:
I am just sad that with the current style there's no way in hell that people like Nazgul (the God who brought us filter) or Sheth or maybe even Plexa come play again. It's just too much to keep up. I always liked games with much of activity. I wonder why nobody hosted a Real Time Mafia RoL came up with again. I think it could work out miraculously with today's metagame.
The other side of the coin is also the newbies: as for seniors it is hard to come back to the game because of time constraints it is as hard for newbies to get in because of time needed to fall in love with the game. After falling in love with the game they need to better their skills and that's games upon games to improve. It's a lot of time measured in months and it should not be surprising that people can't keep up.

Also I should apologize to iGrok for being a dick. I am not sure if I ever apologized, so here it is. Sorry iGrok, we should've handled things differently.


Very much this. Some ppl are naturally just going to love a game like this where you're interacting with people trying to figure things out. (Case and point: me) And won't really care about the time commitment anyway. But for those who don't really enjoy games until they fully understand/are getting kinda good at it, the learning curve is vicious, especially with how much time and effort it takes to go through games like Imperial, or minis like the one we just played.

That's an excellent reason to offer more games with restricted post counts on a regular basis, if only as a transition between newbie/student games to the huge, spammy games HF and marv favor.

HF, I get what you're saying about it not being necessary to read everything to find scum, but lol, depending on skill level and familiarity with the game, what's obvious to you or some of the other vets on just a skim won't be obvious to some of the rest of us Especially if it's based on meta.
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
February 13 2015 08:50 GMT
#236
This feels like a problem that is like the end of the universe theory. Depending on the mass of the universe either gravity will be strong enough to slow the expansion down and eventually contract. Or the universe expands forever.

Currently the strongest d1 and probably d2 metric for towniness is activity. This means mafia spam more to show activity and therefore town feels they must respond likewise to avoid a ml. This isn't towns fault it is just the state of the game and this leads to massive games.

Now either town realises that activity is no longer the key metric and start evaluating post quality or something else to determine town d1 and therefore spamming is considered antitown , rather than just annoying. If this occurs mafia no longer spams and games become smaller.

Or we don't change mafia spam , town out spams because it is the pro town play in the current meta, so mafia spams. Until we end up with 300 page d1's.

Zerg for Life
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 13 2015 10:00 GMT
#237
On February 13 2015 16:15 rsoultin wrote:
That's an excellent reason to offer more games with restricted post counts on a regular basis, if only as a transition between newbie/student games to the huge, spammy games HF and marv favor.
.

I wouldn't say I favour huge games.

I just post a lot.
[15:15] <Palmar> and yes marv, you're a total hottie
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 13 2015 10:08 GMT
#238
On February 13 2015 19:00 marvellosity wrote:
Show nested quote +
On February 13 2015 16:15 rsoultin wrote:
That's an excellent reason to offer more games with restricted post counts on a regular basis, if only as a transition between newbie/student games to the huge, spammy games HF and marv favor.
.

I wouldn't say I favour huge games.

I just post a lot.


fair enough. the huge games y'all create, then? xP
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
liancourt
Profile Joined September 2014
1563 Posts
February 13 2015 10:20 GMT
#239
like the only big games recently have been horn, imperial, and carol. The rest have been moderate below 4000 posts most being sub 3000 post games. Is 3000 post games big over a period maybe 2 weeks. It's like reading 10 pages a day which isn't that much since most are just 1 liners anyway.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
February 13 2015 14:54 GMT
#240
On February 13 2015 16:15 rsoultin wrote:
Very much this. Some ppl are naturally just going to love a game like this where you're interacting with people trying to figure things out. (Case and point: me) And won't really care about the time commitment anyway. But for those who don't really enjoy games until they fully understand/are getting kinda good at it, the learning curve is vicious, especially with how much time and effort it takes to go through games like Imperial, or minis like the one we just played.

That's an excellent reason to offer more games with restricted post counts on a regular basis, if only as a transition between newbie/student games to the huge, spammy games HF and marv favor.

HF, I get what you're saying about it not being necessary to read everything to find scum, but lol, depending on skill level and familiarity with the game, what's obvious to you or some of the other vets on just a skim won't be obvious to some of the rest of us Especially if it's based on meta.


100%.

As a player, I can hang with the spam. I can deal, assuming RL doesn't get too crazy for me. I just think having more options will benefit the community as a whole in terms of different people wanting to play/sticking around.

Also some people have busier lives as well, I think in Student V someone made the point that not all people have computer based jobs where they can post from work.
The phoenix must burn to emerge. - Janet Fitch
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
ZZZero.O376
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 426
CosmosSc2 65
JuggernautJason61
Ketroc 41
StarCraft: Brood War
Calm 3756
ZZZero.O 376
Dewaltoss 139
firebathero 133
Backho 40
NaDa 6
Dota 2
monkeys_forever910
League of Legends
Doublelift3322
JimRising 299
Reynor122
Counter-Strike
Fnx 1742
Heroes of the Storm
Liquid`Hasu417
Other Games
tarik_tv10387
Grubby4576
FrodaN2704
KnowMe273
Hui .184
kaitlyn47
DenverSC212
Organizations
Other Games
gamesdonequick3590
BasetradeTV272
StarCraft 2
angryscii 44
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 67
• davetesta33
• Adnapsc2 20
• musti20045 4
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21340
• WagamamaTV982
• lizZardDota290
League of Legends
• imaqtpie1935
• TFBlade828
• Shiphtur229
Upcoming Events
Replay Cast
2h 37m
Sparkling Tuna Cup
12h 37m
RSL Revival
12h 37m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
14h 37m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
21h 37m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 10h
Afreeca Starleague
1d 12h
Soma vs Leta
Wardi Open
1d 14h
Monday Night Weeklies
1d 18h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.