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kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
September 04 2014 19:34 GMT
#41
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


You also go by Lord Molybdenum, GalacticShovel, TemporaryWorker? What a coincidence!
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-09-04 21:03:31
September 04 2014 21:00 GMT
#42
On September 04 2014 07:41 Xatalos wrote:
Show nested quote +
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


Are you sure you're not confusing the alert messages with each other? If it says "The username 'The_Templar' is already in use!" then it's already taken, but if it says something like "User 'testa' has been registered!" then it was successful. Did you try to log in on those accounts? I think you might have just created a bunch of accounts

It said that the username is already in use.
I tried logging in as The_Templar but the 4-5 passwords I normally use didn't work.
I registered the one ID I have that's not on that list and it said I was registered. The password worked for that one.

On September 05 2014 04:34 kitaman27 wrote:
Show nested quote +
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


You also go by Lord Molybdenum, GalacticShovel, TemporaryWorker? What a coincidence!

Funny.
Moderatorshe/her
TL+ Member
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
September 04 2014 21:29 GMT
#43
iOS version plz.

LOL @ GalacticShovel
I'm adorable.
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 04 2014 21:33 GMT
#44
On September 05 2014 06:29 GlowingBear wrote:
iOS version plz.

LOL @ GalacticShovel


The website should work perfectly on iOS (at least on my iPhone), although it isn't really optimized for iOS specifically. Maybe an iOS app could become reality some day
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 04 2014 21:39 GMT
#45
On September 05 2014 06:00 The_Templar wrote:
Show nested quote +
On September 04 2014 07:41 Xatalos wrote:
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


Are you sure you're not confusing the alert messages with each other? If it says "The username 'The_Templar' is already in use!" then it's already taken, but if it says something like "User 'testa' has been registered!" then it was successful. Did you try to log in on those accounts? I think you might have just created a bunch of accounts

It said that the username is already in use.
I tried logging in as The_Templar but the 4-5 passwords I normally use didn't work.
I registered the one ID I have that's not on that list and it said I was registered. The password worked for that one.

Show nested quote +
On September 05 2014 04:34 kitaman27 wrote:
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


You also go by Lord Molybdenum, GalacticShovel, TemporaryWorker? What a coincidence!

Funny.


Very weird. Perhaps you mistyped your password for that account (before I implemented the double check for creating your password)? Unfortunately the passwords are hashed so there's absolutely no way to recover those accounts no matter how I searched the database for them :/ Perhaps I should implement an e-mail account recovery system at some point... Then again, it's not a huge deal even if you lose your account, since you can just easily make another one and continue using that (I guess someone could have a reason to check his notes on past games though).
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2014-09-06 00:50:28
September 05 2014 22:18 GMT
#46
On August 31 2014 04:29 Xatalos wrote:
Show nested quote +
On August 30 2014 09:54 gonzaw wrote:
Yeah no problem. Surely you can add more and better stuff to your website instead of wasting time on this. Just keep it in mind if this ever gets big


Here are some suggestions which might be easy to do and could improve it, at least aesthetically:
In the "Game" page, have a little reference that says something like this:
"0 points = Confirmed Scum
1-2 points = Very scummy
3 points = Scummy
4 points = Leaning scum
5 points = Null
6 points = Leaning town
7 points = Townie
8-9 points = Super townie
10 points = Confirmed Town"

Now what you do, is add a little text next to each "score". Whenever a user changes the score of someone else to, say, 7 points, put the "Townie" text next to it, and paint both "Townie" and "7" green. If he changes it to 2, then change the text to "Very scummy" and change both of them to red.
You can have variant shades of red, green, and grey, depending on the points that player has.

It's relatively easy to do (you don't have to change the database, add new pages, etc), but it can increase the usability. Because if not, users will just be looking at a huge blob of numbers and players and won't really understand what's going on, or won't really "feel" their reads coming through this point system. But a simple color system can catch a user's eye more quickly and be more pleasant to the eye


That's an idea worth considering. However, there's one problem with that: I wouldn't want to limit the usage of the points too much? Different users might want to use the points differently. Well, maybe that would just be more simple, so much so that it would outweigh the disadvantages of losing customization...

Game is done, waited until the game is actually over to prevent people from reading stuff from me yalayala, anyways:

What you said above is true for me at least. I for one used 0 as neutral and went into the negatives for a degree of scumminess. So basicly -10 up to +10

It's pretty easy to use all in all and the two most glaring things I noticed are:
  • You really need to know how to make lists with html to use that. I'd suggest putting a link to selfhtml or something like that in the OP. If you have more than 1 phrase per person it get's really confusing when only using <br>
  • I set dead people to -1000 to not have them deleted (and thus the reads to them deleted at the same time) but still have them seperated from the still alive people.


If you could add some kind of option to mark someone as dead and have dead people in a slightly seperated list below the main thing that would be amazing.
+ Show Spoiler [picture, you can see both points] +
End result for me looked something like that: [image loading]

I tried my best to be in the last Cell to get more time to test it out but HF was a dick and put me in Cell2 despite me making it my sole goal to be placed in Cell5 for the first 24hours

Oh also real nice would be some kind of automatic timestamp function whenever you update/change someones notes.
Making it completly automatic is probably not possible because you'd have to incorporate it into the whole thing but adding a little "date/time" button that adds the date+current time, neatly formatted, at your cursor position should be doable, right?
If you look at my read on WoS (which was completly and utterly wrong) you'll see him standing at +7 which he obviously didn't get after my first comment reading "gut read" and nothing else. In fact he was at +1 at that time.
Having some kind of time relation would make it a bit easier to realize what you thought at what time. The gutread on WoS was from really d1 and the 2nd one ended up being later d2 for example.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 06 2014 08:37 GMT
#47
On September 06 2014 07:18 Toadesstern wrote:
Show nested quote +
On August 31 2014 04:29 Xatalos wrote:
On August 30 2014 09:54 gonzaw wrote:
Yeah no problem. Surely you can add more and better stuff to your website instead of wasting time on this. Just keep it in mind if this ever gets big


Here are some suggestions which might be easy to do and could improve it, at least aesthetically:
In the "Game" page, have a little reference that says something like this:
"0 points = Confirmed Scum
1-2 points = Very scummy
3 points = Scummy
4 points = Leaning scum
5 points = Null
6 points = Leaning town
7 points = Townie
8-9 points = Super townie
10 points = Confirmed Town"

Now what you do, is add a little text next to each "score". Whenever a user changes the score of someone else to, say, 7 points, put the "Townie" text next to it, and paint both "Townie" and "7" green. If he changes it to 2, then change the text to "Very scummy" and change both of them to red.
You can have variant shades of red, green, and grey, depending on the points that player has.

It's relatively easy to do (you don't have to change the database, add new pages, etc), but it can increase the usability. Because if not, users will just be looking at a huge blob of numbers and players and won't really understand what's going on, or won't really "feel" their reads coming through this point system. But a simple color system can catch a user's eye more quickly and be more pleasant to the eye


That's an idea worth considering. However, there's one problem with that: I wouldn't want to limit the usage of the points too much? Different users might want to use the points differently. Well, maybe that would just be more simple, so much so that it would outweigh the disadvantages of losing customization...

Game is done, waited until the game is actually over to prevent people from reading stuff from me yalayala, anyways:

What you said above is true for me at least. I for one used 0 as neutral and went into the negatives for a degree of scumminess. So basicly -10 up to +10

It's pretty easy to use all in all and the two most glaring things I noticed are:
  • You really need to know how to make lists with html to use that. I'd suggest putting a link to selfhtml or something like that in the OP. If you have more than 1 phrase per person it get's really confusing when only using <br>
  • I set dead people to -1000 to not have them deleted (and thus the reads to them deleted at the same time) but still have them seperated from the still alive people.


If you could add some kind of option to mark someone as dead and have dead people in a slightly seperated list below the main thing that would be amazing.
+ Show Spoiler [picture, you can see both points] +
End result for me looked something like that: [image loading]

I tried my best to be in the last Cell to get more time to test it out but HF was a dick and put me in Cell2 despite me making it my sole goal to be placed in Cell5 for the first 24hours

Oh also real nice would be some kind of automatic timestamp function whenever you update/change someones notes.
Making it completly automatic is probably not possible because you'd have to incorporate it into the whole thing but adding a little "date/time" button that adds the date+current time, neatly formatted, at your cursor position should be doable, right?
If you look at my read on WoS (which was completly and utterly wrong) you'll see him standing at +7 which he obviously didn't get after my first comment reading "gut read" and nothing else. In fact he was at +1 at that time.
Having some kind of time relation would make it a bit easier to realize what you thought at what time. The gutread on WoS was from really d1 and the 2nd one ended up being later d2 for example.


Thanks for the detailed feedback!

Your usage of the tool looks a lot better than mine, haha... I just basically wrote a huge block of text as my notes. But that does indeed make it look a lot neater.

In fact I think it would be more useful to mark the timings of the notes as points in the game (early D1, N1, etc.). That seems a bit difficult to implement automatically though. When I was testing it out, I usually just wrote something like "didn't post almost anything during D1 - started posting a lot more during N1 and looks a lot better now" or something like that. That seems a lot more informative than a time stamp I think?

The "dead people" thing would make it a bit easier to handle all the players, and actually I was supposed to implement that when I made my last revamp of the database structure. Unfortunately I apparently forgot about that issue and focused on other things.. I wouldn't want to reset the database at this point, but this kind of a minor addition should be doable without changing anything about the already existing stuff in the database. So I think I could definitely implement that next.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
September 06 2014 14:36 GMT
#48
yeah D1, N1 and so on would probably be even better but that's hardly possible to implement in an even remotely automatic fashion. Sure most games have 48/24 cycles but some, just like the Cell game just now, start on D0, or N0 or don't have 48/24 cycles or have instant majority which changing cycles (I'm looking at Palmar games). Thus you'd have to make that 100% by hand.

Just thought a timestamp would be nice for lazy people to press that button and figure out what day it was based on the timestamp if you ever need to. You still get relative information from a timestamp as in how long things/notes have been appart. Though, adding a "D1" , "N1" in front of every comment yourself is probably the way to go like you said.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 07 2014 17:58 GMT
#49
Yeah, that might be true. It shouldn't be hard to implement and I doubt it would negatively impact anything, so I don't really see why not
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
September 07 2014 18:30 GMT
#50
An export to .csv feature would be cool.
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 08 2014 18:13 GMT
#51
Hm yeah, why not. I can look into that as well. When I get to do stuff next time
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 16 2014 21:25 GMT
#52
I changed the registration success message to be (hopefully) a bit less confusing. That's all for now The other suggestions would take quite a bit more effort.

As a sidenote, I've been thinking of creating a C9++ setup generator. Basically just a webpage that you could refresh and it would always give a new randomized C9++ setup. Thoughts? I didn't find one anywhere through Google at least.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 28 2014 22:25 GMT
#53
I created a new thread for the C9++ Setup Generator tool here: http://www.teamliquid.net/forum/mafia/468070-c9-setup-generator

I think it would be best to focus feedback regarding that in the new thread.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
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