• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:40
CEST 11:40
KST 18:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)52ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) take on 5.0.16 ?Bug in new patch ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center Fact based Zerg Upgrade Tier List
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game Rogue Command
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9043 users

MafiaTools

Forum Index > TL Mafia
Post a Reply
1 2 3 Next All
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 17:47 GMT
#1
Hello TL Mafia players!

Around the start of this year I made the Java program for creating somewhat balanced "normal" setups of roles ( http://www.teamliquid.net/forum/mafia/436988-automatic-balance-tester ). It probably hasn't seen a huge amount of use (since the hosts are mostly pretty experienced players anyway and better judges of balance than a simple algorithm), but it was quite fun to create it. And maybe it has helped some hosts - at least it was interesting to discuss about balance in the feedback thread for the program.

A few months ago I had a university course for creating a simple database and a website to make use of it. I decided to name my project "MafiaTools" and to make it something potentially useful for Mafia players. Originally I had various ideas for what to do, but I ended up with a simple feature: a note application for keeping track of each player in a game of Mafia - specifically their posting and things related to role claims / usage.

I finished the course already some time ago, but it wasn't yet quite ready for actual use. In the recent days I've been making changes to make the website more practically usable and now it should be ready for actual use.

Of course I haven't really used *that* much time on the project and there's certainly always room for improvement. If you have suggestions, please share them in this thread. My studies will be starting pretty soon though, so I may not have time to make major changes in the near future.

In any case I decided that this should be a good time to share the website for testing out with actual users (people on this forum playing real games of Mafia). I've done a bit of testing myself already and it feels like reasonably useful especially at the start of a game. Later on it tends to become less useful as the reads become stronger and fewer people remain alive.

Here's the website: http://t-teesalmi.users.cs.helsinki.fi/MafiaTools/

Registering is as simple as entering a username and password. The password is hashed with PBKDF2 so it's impossible for anyone to find out what password you use for the website. On the other hand, if you forget your own password, it's also impossible to recover your account. That's why I'd recommend using a reasonably simple password.

Once you've registered, you can create games and then add players to those games. The game view includes the players' names as well as various pieces of information about them (points, play notes and role notes).

Points: Kind of a town/mafia ranking based on your own opinion. The players in the game view are ordered according to these points and they can help you to get a "bigger picture" of how suspicious each player in the game is.

Play notes: This is where you write notes about each player's posting style, relations to other players, voting patterns and stuff like that. You can also insert HTML to this text field (things like bold <b>text</b> or links). There's a also a specific button to conveniently enter HTML links into this text field.

Role notes: This is where you write notes about each player's bluetells, claimed roles, role usage and stuff like that. You can also insert HTML to this text field (things like bold <b>text</b> or links). There's a also a specific button to conveniently enter HTML links into this text field.

Not sure how useful this will be, but it should be worth at least trying out as a learning experience.

Huge thanks to raynpelikoneet for helping with the testing and for making numerous suggestions for the website! Also thanks to gonzaw for helping with the early phase of this project.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 26 2014 19:22 GMT
#2
why did you use java
OMGUS.net, kush sex blogs every friday night
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 19:28 GMT
#3
On August 27 2014 04:22 kushm4sta wrote:
why did you use java


Haha :D Why not?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 26 2014 19:54 GMT
#4
cause if you are on a mac you have to use safari
OMGUS.net, kush sex blogs every friday night
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 20:08 GMT
#5
https://support.mozilla.org/en-US/kb/use-java-plugin-to-view-interactive-content#w_mac-os-x-10-7-and-above ?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 20:14 GMT
#6
Hm. It works just fine on iPhone so I don't think you even need to have Java installed?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 20:39 GMT
#7
I also tested it with Firefox on my Macbook Air and it worked fine. Are you sure it doesn't work outside of Safari for you?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 22:40 GMT
#8
Well, testing this would naturally work best while playing an actual game. Next games coming up seem to be the Cell + Mission games. So if any of the players in those games want to use it, that could be good.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Professor Apathy
Profile Joined August 2014
Spain151 Posts
Last Edited: 2014-08-26 22:59:27
August 26 2014 22:54 GMT
#9
I'll give it a try and can post thoughts on it once the game's over if you want. I haven't looked into it yet but one basic question:
Is it possible for other people to search for other people who have registered? Just from a smurfs point of view, do I have to be afraid of people looking at the email I signed up with? Can I just sign up with my real accountname from TL?

Oh don't even need an email but the question still remains for the name I register with
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 26 2014 23:38 GMT
#10
On August 27 2014 07:54 Professor Apathy wrote:
I'll give it a try and can post thoughts on it once the game's over if you want. I haven't looked into it yet but one basic question:
Is it possible for other people to search for other people who have registered? Just from a smurfs point of view, do I have to be afraid of people looking at the email I signed up with? Can I just sign up with my real accountname from TL?

Oh don't even need an email but the question still remains for the name I register with


There's no way to view the usernames except by looking directly at the database information, of which only me and raynpelikoneet should have the knowledge of doing currently. I could completely disable the option of doing that too if you're worried about information leaks? Probably I should just in case. Passwords are 100% impossible to look for though since they're hashed.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Professor Apathy
Profile Joined August 2014
Spain151 Posts
Last Edited: 2014-08-27 00:28:22
August 27 2014 00:21 GMT
#11
No need to disable that if that's the case. As long as it's not out in public à la "people online right now: XYZ" or "newest registered: XYZ". There shouldn't be an issue as it should be impossible to link people who are currently playing on TL in whatever game and people on your site anyways. Unless of course I happen to be one the first guys to sign up and it were to be out in the open
Just asked to make sure of it.

first suggestion: When registering, ask for the password twice and only accept it when it's identical. I found myself typing it 5 times to make sure I don't mistype with it being lost if I typo'ed
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 00:24 GMT
#12
On August 27 2014 09:21 Professor Apathy wrote:
No need to disable that if that's the case. As long as it's not out in public à la "people online right now: XYZ" or "newest registered: XYZ" there shouldn't be an issue. Just asked to make sure of it.


Haha OK I think I'll disable it just in case in the near future though. For example I accidentally saw your "real" username when I just went to check the database. It would be bad if an actual game was screwed because one of the players found their way into the database contents or something like that.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 00:30 GMT
#13
On August 27 2014 09:21 Professor Apathy wrote:
No need to disable that if that's the case. As long as it's not out in public à la "people online right now: XYZ" or "newest registered: XYZ". There shouldn't be an issue as it should be impossible to link people who are currently playing on TL in whatever game and people on your site anyways. Unless of course I happen to be one the first guys to sign up and it were to be out in the open
Just asked to make sure of it.

first suggestion: When registering, ask for the password twice and only accept it when it's identical. I found myself typing it 5 times to make sure I don't mistype with it being lost if I typo'ed


Haha yeah that's actually a good addition. Btw you should maybe make a new post instead of editing the old post since it's not as easy to notice you updating that post.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
August 27 2014 14:06 GMT
#14
On August 27 2014 08:38 Xatalos wrote:
There's no way to view the usernames except by looking directly at the database information, of which only me and raynpelikoneet should have the knowledge of doing currently.

I am pretty sure i do not have the knowledge to do this or if i do i do not know about it. ^^
table for two on a tv tray
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 15:18 GMT
#15
On August 27 2014 23:06 raynpelikoneet wrote:
Show nested quote +
On August 27 2014 08:38 Xatalos wrote:
There's no way to view the usernames except by looking directly at the database information, of which only me and raynpelikoneet should have the knowledge of doing currently.

I am pretty sure i do not have the knowledge to do this or if i do i do not know about it. ^^


I thought you did but OK Nvm then.

In any case, I just disabled access to view the database contents. Now it shouldn't be possible to fetch any information from the database (at least with any reasonable ease). I can temporarily enable access if really needed, but I think it's better if I (or anyone else) can't accidentally see something they shouldn't. And I don't really even *need* to look at the database at this point since I've finished working on the database stuff.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Professor Apathy
Profile Joined August 2014
Spain151 Posts
August 27 2014 15:29 GMT
#16
second suggestion: Add more input fields for the "add player" option so that you can add a bunch at once and don't have to do the same thing 15 or 30 times. From a pure aesthetics point of view having 30 input fields on one page is probably overkill but if you could add 5 seperate people at once that'd be already a bunch more comfy.
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 15:40 GMT
#17
On August 28 2014 00:29 Professor Apathy wrote:
second suggestion: Add more input fields for the "add player" option so that you can add a bunch at once and don't have to do the same thing 15 or 30 times. From a pure aesthetics point of view having 30 input fields on one page is probably overkill but if you could add 5 seperate people at once that'd be already a bunch more comfy.


Yeah, it's a bit inconvenient to enter all the player names at once if there are a lot of them. I actually tried some sort of a multiple name input system earlier (when the structure of the database was still quite different) but ran into technical difficulties. Now it would be easier to implement though so I might look into it. Another idea I've been thinking about is a button that enters all the player names on your clipboard into the database (so you could basically just copy-paste the playerlist from the OP of a game).

I'll probably implement your first suggestion tonight and the second one I'm not exactly sure how I'll go about doing it yet, but I'll try to do something about the issue.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 27 2014 18:56 GMT
#18
you shoudl add a captcha
OMGUS.net, kush sex blogs every friday night
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 18:59 GMT
#19
On August 28 2014 03:56 kushm4sta wrote:
you shoudl add a captcha


:D:D:D
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 19:00 GMT
#20
On August 28 2014 03:56 kushm4sta wrote:
you shoudl add a captcha


Did you get it working btw?

And yeah I guess... Although I wonder who would be bored enough to start botting my website.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 293
LamboSC2 181
StarCraft: Brood War
Hyuk 783
Jaedong 603
Mini 334
Tasteless 310
Larva 207
Killer 188
Backho 180
Zeus 137
Soulkey 116
actioN 114
[ Show more ]
Leta 91
ggaemo 70
Light 64
NaDa 47
Sharp 42
Rush 38
Aegong 29
Hm[arnc] 23
Liquid`Ret 8
ajuk12(nOOB) 5
Counter-Strike
shoxiejesuss579
Other Games
ceh9707
crisheroes156
Mew2King153
RuFF_SC232
Organizations
Dota 2
PGL Dota 2 - Main Stream7206
Other Games
gamesdonequick455
StarCraft: Brood War
UltimateBattle 100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH255
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1654
Upcoming Events
The PondCast
20m
INu's Battles
1h 50m
ByuN vs SHIN
OSC
7h 20m
Douyu Cup 2020
19h 20m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 6h
Douyu Cup 2020
1d 19h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
3 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.