• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:11
CEST 10:11
KST 17:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
https://www.facebook.com/KurineruRepairPen/ Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot BW General Discussion Bot on ladder [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11029 users

MafiaTools - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 Next All
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 27 2014 21:01 GMT
#21
i dont have a mac
OMGUS.net, kush sex blogs every friday night
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 21:02 GMT
#22
On August 28 2014 06:01 kushm4sta wrote:
i dont have a mac


Why did you talk about Mac stuff then? >.>
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 27 2014 21:04 GMT
#23
bad experiences with java not on my pc though. Mostly I talked about it because I was bored.
OMGUS.net, kush sex blogs every friday night
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 21:08 GMT
#24
Haha k
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 21:28 GMT
#25
Professor Apathy's first suggestion has been implemented. Sorry for any possible disturbances in the usage of the website.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 27 2014 21:30 GMT
#26
(during the implementation of the new version just now, that is)
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2014-08-28 03:18:26
August 28 2014 02:45 GMT
#27
Cool yo.

Suggestion (it's just small tiny stuff)

When you edit stuff about a player, the "points" thing is a <textarea>.
Change it to <input type="text">, or better yet to the new HTML5 stuff like this:
<input name="points" placeholder="Points" type="number" min="0"></input>

That way you get a better input box to put it (if you use "number" you even some mini buttons to increase it).

EDIT:

2)When you go back to the "Games" menu, or stuff like that, you need to redirect.
For instance, I try to access the next URL to delete a game (by pressing the "Delete" button for instance):
http://t-teesalmi.users.cs.helsinki.fi/MafiaTools/DeleteGame?id=29

However, after the game is deleted, I go back to the "Games" menu, yet the URL is exactly the same (it says "DeleteGame?id=29").
That means that when I hit Refresh, it goes back to that same URL. I.e it tries to delete the game I already deleted, which shows this nice little fella:
java.lang.NullPointerException
Servlets.DeleteGameServlet.processRequest(DeleteGameServlet.java:53)
Servlets.DeleteGameServlet.doGet(DeleteGameServlet.java:89)
javax.servlet.http.HttpServlet.service(HttpServlet.java:617)
javax.servlet.http.HttpServlet.service(HttpServlet.java:717)


Use "Redirect" instead of "Forward". I don't remember what you were using, but if you are using servlets and tomcat or stuff, then you did something like this:
request.getRequestDispatcher("games.jsp").forward(request,response);


I think you can use "response.sendRedirect(URL)" or "request.getRequestDispatcher(URL).forward(request,response)", where URL would be the servlet action (maybe "/Games"?)

Here's more info:
http://en.wikipedia.org/wiki/Post/Redirect/Get


3)I tried testing some security stuff. Didn't see entrances for SQL injection, which is good (at least when creating things)

4)You are vulnerable to CSRF requests:
http://en.wikipedia.org/wiki/Cross-site_request_forgery

For example, you have this URL here:
http://t-teesalmi.users.cs.helsinki.fi/MafiaTools/DeleteGame?id=2

Now, if I inadvertently press that link, nothing happens since I don't own a game with id 2 (and it even shows me a nifty "Stop hacking the database!" tag :D ). But imagine that the player that DOES own the game with id 2 clicks that link. It will automatically delete his own game, even when he didn't want to (he just randomly clicked a link).
I could make it more obtrusive than that, for instance by doing something like this:
Free titties! Click Now!
Now your user clicks there thinking of free titties, but inadvertently deletes his game (check the actual URL).

5)It's protected against XSS attacks, good.
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 28 2014 12:27 GMT
#28
That's a lot of stuff :D I'll look into it tonight.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 28 2014 19:39 GMT
#29
1) Done.

2) Done.

3) Nice to know.

4) How to prevent this? Seems like kind of a niche / not so dangerous thing though You'd require the user to be logged in on his account + knowledge of which id numbers his created games have + lure him to click a link that points to one of those id numbers. I have difficulty imagining anyone pulling all that off...

5) Nice to know.

Thanks for the more technical suggestions
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 29 2014 14:21 GMT
#30
On August 29 2014 04:39 Xatalos wrote:
4) How to prevent this? Seems like kind of a niche / not so dangerous thing though You'd require the user to be logged in on his account + knowledge of which id numbers his created games have + lure him to click a link that points to one of those id numbers. I have difficulty imagining anyone pulling all that off...


You just need to add random numbers, like adding links with numbers from 1 up to 100, and you can just wait for somebody to open them up.

With today's browser navigation, you can always expect someone to be already logged in, unless you make user's session expire (say, after 10 minutes of no interaction with the web site or something).

Yeah, doubt you'll get anything if you post it as a link in this forum. But there are other ways to do so.
Easy one:

Send every player from TL Mafia an email with this message body:
<img src="http://t-teesalmi.users.cs.helsinki.fi/MafiaTools/DeleteGame?id=2" width="1" height="1" border="0">


Surely all players will regularly check their email. Once the dude that owns game with id "2" reads the email, the browser automatically sends a request to that URL, deleting his game. The user doesnt' even have to press a link.

I mean...if someone wants to fuck up you website he WILL do it. Hackers are resourceful little whippersnappers like that. I guess it's not that important for this "toy" proyect, but it's a good lesson when you make bigger stuff. I mean, you don't want to find out that ALL the games from your website were deleted with such an attack, just because there was a bored dude that checked that site out and wanted to fuck it up.

To prevent it, check the "Prevention" section in the wikipedia article. It's easier if you use a framework that does that automatically for you. If not the easiest is to add that "authentication hidden field" to the form, and send it with the request. Then check it in the server, and if it matches the one that's on the server you delete the game, if not you don't.

Basically, it's like this:
User goes to page "Games", you generate a random value XXYY and send it in the page in a hidden field
User presses button "Delete Game", sending, in the form (or cookies, or even the URL as another parameter), the value XXYY
In the server, you check that the value you get from the request is the same as the one you got (XXYY). If it's the same, you delete the game, if not you send an error.
Now if you just randomly arrive at that link from another place (like the email above), you won't send the correct value token (that gets generated ONLY when you go to the "My Games" page), so you'll never be able to mistakenly delete your own games.
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 29 2014 18:50 GMT
#31
On August 29 2014 23:21 gonzaw wrote:
Show nested quote +
On August 29 2014 04:39 Xatalos wrote:
4) How to prevent this? Seems like kind of a niche / not so dangerous thing though You'd require the user to be logged in on his account + knowledge of which id numbers his created games have + lure him to click a link that points to one of those id numbers. I have difficulty imagining anyone pulling all that off...


You just need to add random numbers, like adding links with numbers from 1 up to 100, and you can just wait for somebody to open them up.

With today's browser navigation, you can always expect someone to be already logged in, unless you make user's session expire (say, after 10 minutes of no interaction with the web site or something).

Yeah, doubt you'll get anything if you post it as a link in this forum. But there are other ways to do so.
Easy one:

Send every player from TL Mafia an email with this message body:
Show nested quote +
<img src="http://t-teesalmi.users.cs.helsinki.fi/MafiaTools/DeleteGame?id=2" width="1" height="1" border="0">


Surely all players will regularly check their email. Once the dude that owns game with id "2" reads the email, the browser automatically sends a request to that URL, deleting his game. The user doesnt' even have to press a link.

I mean...if someone wants to fuck up you website he WILL do it. Hackers are resourceful little whippersnappers like that. I guess it's not that important for this "toy" proyect, but it's a good lesson when you make bigger stuff. I mean, you don't want to find out that ALL the games from your website were deleted with such an attack, just because there was a bored dude that checked that site out and wanted to fuck it up.

To prevent it, check the "Prevention" section in the wikipedia article. It's easier if you use a framework that does that automatically for you. If not the easiest is to add that "authentication hidden field" to the form, and send it with the request. Then check it in the server, and if it matches the one that's on the server you delete the game, if not you don't.

Basically, it's like this:
User goes to page "Games", you generate a random value XXYY and send it in the page in a hidden field
User presses button "Delete Game", sending, in the form (or cookies, or even the URL as another parameter), the value XXYY
In the server, you check that the value you get from the request is the same as the one you got (XXYY). If it's the same, you delete the game, if not you send an error.
Now if you just randomly arrive at that link from another place (like the email above), you won't send the correct value token (that gets generated ONLY when you go to the "My Games" page), so you'll never be able to mistakenly delete your own games.


I guess it's impossible to make my website 100% secure with my current knowledge (if it's even possible for any website since even government/bank websites are hacked into). I'm satisfied if it's hard enough to hack that it can't be just done on any random moment of boredom

I'll look into your suggestion.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 30 2014 00:54 GMT
#32
Yeah no problem. Surely you can add more and better stuff to your website instead of wasting time on this. Just keep it in mind if this ever gets big


Here are some suggestions which might be easy to do and could improve it, at least aesthetically:
In the "Game" page, have a little reference that says something like this:
"0 points = Confirmed Scum
1-2 points = Very scummy
3 points = Scummy
4 points = Leaning scum
5 points = Null
6 points = Leaning town
7 points = Townie
8-9 points = Super townie
10 points = Confirmed Town"

Now what you do, is add a little text next to each "score". Whenever a user changes the score of someone else to, say, 7 points, put the "Townie" text next to it, and paint both "Townie" and "7" green. If he changes it to 2, then change the text to "Very scummy" and change both of them to red.
You can have variant shades of red, green, and grey, depending on the points that player has.

It's relatively easy to do (you don't have to change the database, add new pages, etc), but it can increase the usability. Because if not, users will just be looking at a huge blob of numbers and players and won't really understand what's going on, or won't really "feel" their reads coming through this point system. But a simple color system can catch a user's eye more quickly and be more pleasant to the eye
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 30 2014 19:29 GMT
#33
On August 30 2014 09:54 gonzaw wrote:
Yeah no problem. Surely you can add more and better stuff to your website instead of wasting time on this. Just keep it in mind if this ever gets big


Here are some suggestions which might be easy to do and could improve it, at least aesthetically:
In the "Game" page, have a little reference that says something like this:
"0 points = Confirmed Scum
1-2 points = Very scummy
3 points = Scummy
4 points = Leaning scum
5 points = Null
6 points = Leaning town
7 points = Townie
8-9 points = Super townie
10 points = Confirmed Town"

Now what you do, is add a little text next to each "score". Whenever a user changes the score of someone else to, say, 7 points, put the "Townie" text next to it, and paint both "Townie" and "7" green. If he changes it to 2, then change the text to "Very scummy" and change both of them to red.
You can have variant shades of red, green, and grey, depending on the points that player has.

It's relatively easy to do (you don't have to change the database, add new pages, etc), but it can increase the usability. Because if not, users will just be looking at a huge blob of numbers and players and won't really understand what's going on, or won't really "feel" their reads coming through this point system. But a simple color system can catch a user's eye more quickly and be more pleasant to the eye


That's an idea worth considering. However, there's one problem with that: I wouldn't want to limit the usage of the points too much? Different users might want to use the points differently. Well, maybe that would just be more simple, so much so that it would outweigh the disadvantages of losing customization...
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 01 2014 00:15 GMT
#34
Well, if there are any more suggestions, please post them here / PM me. Not sure if I'll be able to focus that much on this project for the following weeks, since my studies will be starting now, but at least small changes should be doable on a quick schedule. Ultimately I'm not sure if this website is *that* useful compared to just a plain text file / spreadsheet... But perhaps some players will find uses for it
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-09-03 19:55:51
September 03 2014 19:53 GMT
#35
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp
ModeratorI am still alive, somehow
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 03 2014 20:09 GMT
#36
oh, sorry, I made a bunch of accounts on it with those names
When you stare into the iCCup, the iCCup stares back.
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 03 2014 20:17 GMT
#37
On September 04 2014 05:09 Blazinghand wrote:
oh, sorry, I made a bunch of accounts on it with those names

Seems legit.
ModeratorI am still alive, somehow
TL+ Member
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 03 2014 22:41 GMT
#38
On September 04 2014 04:53 The_Templar wrote:
Hey. I'm trying to register on mafiatools but it's telling me every username I type is already taken. This includes The_Templar, TehTemplar, and The Templar, among other IDs I go by on other forums. There is no way these are all taken. (Some of my usernames also involve random-looking letters or obscure words)

The usernames I have tried are:
The_Templar
TehTemplar
The Templar
Lord Molyb
Lord Molybdenum
GalacticShovel
TemporaryWorker
TemplarTemp


Are you sure you're not confusing the alert messages with each other? If it says "The username 'The_Templar' is already in use!" then it's already taken, but if it says something like "User 'testa' has been registered!" then it was successful. Did you try to log in on those accounts? I think you might have just created a bunch of accounts
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 03 2014 22:43 GMT
#39
I admit the success message might be a bit confusing...
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
September 04 2014 16:25 GMT
#40
I searched for the usernames in the database and it looks like you successfully created those accounts. Just try logging in
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech142
Has 49
StarCraft: Brood War
Britney 2070
Shuttle 1625
Leta 280
Stork 162
Dewaltoss 141
firebathero 128
PianO 78
ggaemo 52
Bale 28
Terrorterran 6
Dota 2
Gorgc1325
League of Legends
JimRising 589
Counter-Strike
ceh9506
Other Games
olofmeister327
Happy318
Livibee146
Maynarde135
crisheroes133
Mew2King98
Organizations
Dota 2
PGL Dota 2 - Main Stream6245
Other Games
gamesdonequick494
StarCraft: Brood War
Afreeca ASL 384
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH114
• mYiSmile130
• LUISG 18
• StrangeGG 16
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2127
League of Legends
• Stunt653
Upcoming Events
Kung Fu Cup
2h 50m
The PondCast
1d 1h
Replay Cast
1d 15h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.